/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "glamor_context.h" /** * @file glamor_glx.c * * GLX context management for glamor. * * This has to be kept separate from the server sources because of * Xlib's conflicting definition of CARD32 and similar typedefs. */ static void glamor_glx_make_current(struct glamor_context *glamor_ctx) { /* There's only a single global dispatch table in Mesa. EGL, GLX, * and AIGLX's direct dispatch table manipulation don't talk to * each other. We need to set the context to NULL first to avoid * GLX's no-op context change fast path when switching back to * GLX. */ glXMakeCurrent(glamor_ctx->display, None, None); glXMakeCurrent(glamor_ctx->display, glamor_ctx->drawable_xid, glamor_ctx->ctx); } Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx) { glamor_ctx->ctx = glXGetCurrentContext(); if (!glamor_ctx->ctx) return False; glamor_ctx->display = glXGetCurrentDisplay(); if (!glamor_ctx->display) return False; glamor_ctx->drawable_xid = glXGetCurrentDrawable(); glamor_ctx->make_current = glamor_glx_make_current; return True; }