/* $XFree86$ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #include "glxserver.h" #include "glxutil.h" #include "g_disptab.h" #include #include #include #include #include extern XID clientErrorValue; /* imported kludge from dix layer */ /* ** Make a single GL bitmap from a single X glyph */ static int __glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci) { int i, j; int widthPadded; /* width of glyph in bytes, as padded by X */ int allocBytes; /* bytes to allocate to store bitmap */ int w; /* width of glyph in bits */ int h; /* height of glyph */ register unsigned char *pglyph; register unsigned char *p; unsigned char *allocbuf; #define __GL_CHAR_BUF_SIZE 2048 unsigned char buf[__GL_CHAR_BUF_SIZE]; w = GLYPHWIDTHPIXELS(pci); h = GLYPHHEIGHTPIXELS(pci); widthPadded = GLYPHWIDTHBYTESPADDED(pci); /* ** Use the local buf if possible, otherwise malloc. */ allocBytes = widthPadded * h; if (allocBytes <= __GL_CHAR_BUF_SIZE) { p = buf; allocbuf = 0; } else { p = (unsigned char *) __glXMalloc(allocBytes); if (!p) return BadAlloc; allocbuf = p; } /* ** We have to reverse the picture, top to bottom */ pglyph = FONTGLYPHBITS(FONTGLYPHS(font), pci) + (h-1)*widthPadded; for (j=0; j < h; j++) { for (i=0; i < widthPadded; i++) { p[i] = pglyph[i]; } pglyph -= widthPadded; p += widthPadded; } glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent, pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf); if (allocbuf) { __glXFree(allocbuf); } return Success; #undef __GL_CHAR_BUF_SIZE } /* ** Create a GL bitmap for each character in the X font. The bitmap is stored ** in a display list. */ static int MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base) { unsigned long i, nglyphs; CARD8 chs[2]; /* the font index we are going after */ CharInfoPtr pci; int rv; /* return value */ int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit; glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE); glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES); for (i=0; i < count; i++) { chs[0] = (first + i) >> 8; /* high byte is first byte */ chs[1] = first + i; (*pFont->get_glyphs)(pFont, 1, chs, (FontEncoding)encoding, &nglyphs, &pci); /* ** Define a display list containing just a glBitmap() call. */ glNewList(list_base + i, GL_COMPILE); if (nglyphs ) { rv = __glXMakeBitmapFromGlyph(pFont, pci); if (rv) { return rv; } } glEndList(); } return Success; } /************************************************************************/ int __glXUseXFont(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXUseXFontReq *req; FontPtr pFont; GC *pGC; GLuint currentListIndex; __GLXcontext *cx; int error; req = (xGLXUseXFontReq *) pc; cx = __glXForceCurrent(cl, req->contextTag, &error); if (!cx) { return error; } glGetIntegerv(GL_LIST_INDEX, (GLint*) ¤tListIndex); if (currentListIndex != 0) { /* ** A display list is currently being made. It is an error ** to try to make a font during another lists construction. */ client->errorValue = cx->id; return __glXBadContextState; } /* ** Font can actually be either the ID of a font or the ID of a GC ** containing a font. */ pFont = (FontPtr)LookupIDByType(req->font, RT_FONT); if (!pFont) { pGC = (GC *)LookupIDByType(req->font, RT_GC); if (!pGC) { client->errorValue = req->font; return BadFont; } pFont = pGC->font; } return MakeBitmapsFromFont(pFont, req->first, req->count, req->listBase); }