From 82f7e5118b0f40b51c89e2aed69cd87a3dd36b79 Mon Sep 17 00:00:00 2001 From: Amir Bukhari Date: Tue, 30 Aug 2005 12:42:32 +0000 Subject: Integrate needed changes to support Multiscreen in LG, it is now more stable. --- dix/events.c | 78 +++++++++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 69 insertions(+), 9 deletions(-) diff --git a/dix/events.c b/dix/events.c index 08b5fb1fb..033f0b7f4 100644 --- a/dix/events.c +++ b/dix/events.c @@ -257,6 +257,7 @@ static struct { */ #ifdef LG3D WindowPtr *spriteTrace = (WindowPtr *)NULL; +WindowPtr *lgeCurrentRootWin; #define ROOT spriteTrace[0] int spriteTraceSize = 0; int spriteTraceGood; @@ -1125,6 +1126,22 @@ lgeTryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask, return TryClientEvents (client, pEvents, count, mask, filter, grab); } +#ifdef LG3D + /* + ** Fix for 353: When a 2D grab is enabled the CEP all-grab should be + ** disabled. If we don't do this then if you drag outside a native window + ** during a grab, the DS will receive events even though a 2D grab is + ** active, which is very, very bad. + ** + ** TODO: KLUDGE: this is a kludgey way to fix this problem. It may be that + ** the way to solve the problem is to eliminate all-grab entirely. But we + ** are not quite ready to do this yet. + */ + if (lgeDisplayServerIsAlive && grab && !IsWinLgePRWWin(grab->window)) { + return TryClientEvents (client, pEvents, count, mask, filter, grab); + } +#endif /* LG3D */ + #ifdef LG3D /* ** Fix for 353: When a 2D grab is enabled the CEP all-grab should be @@ -1327,8 +1344,31 @@ ComputeFreezes() xE = replayDev->sync.event; count = replayDev->sync.evcount; syncEvents.replayDev = (DeviceIntPtr)NULL; - - w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY); +#ifdef LG3D + WindowPtr pWin = (WindowPtr) LookupIDByType(XE_KBPTR.event, RT_WINDOW); + if (lgeDisplayServerIsAlive && GetLgePRWForRoot(pWin)) { + if (sprite.hotPhys.pScreen != pWin->drawable.pScreen) + { + w = XYToSubWindow(pWin, + xE->u.keyButtonPointer.eventX, xE->u.keyButtonPointer.eventY, + &virtualSprite.hot.x, &virtualSprite.hot.y); + if(IsWinLgePRWOne(w->drawable.id)) + { + ErrorF("ComputeFreezes %d %d seq %d\n",xE->u.keyButtonPointer.event, + w->drawable.id, xE->u.u.sequenceNumber); + } + }else + { + w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY); + } + }else + { + w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY); + } +#else + w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY); +#endif /* LG3D */ + for (i = 0; i < spriteTraceGood; i++) { if (syncEvents.replayWin == spriteTrace[i]) @@ -2062,9 +2102,9 @@ lgeFixUpEventFromPRW( if (sprite.hot.pScreen != pWin->drawable.pScreen) { XE_KBPTR.sameScreen = xFalse; - XE_KBPTR.child = None; + /*XE_KBPTR.child = None; XE_KBPTR.eventX = 0; - XE_KBPTR.eventY = 0; + XE_KBPTR.eventY = 0;*/ } else { XE_KBPTR.sameScreen = xTrue; } @@ -2106,22 +2146,24 @@ lgeFixUpEventFromXWindow( w = w->parent; } } - - XE_KBPTR.root = ROOT->drawable.id; + + XE_KBPTR.root = WindowTable[sprite.hotPhys.pScreen->myNum]->drawable.id; eventWindowOld = XE_KBPTR.event; XE_KBPTR.event = pWin->drawable.id; + XE_KBPTR.sameScreen = xTrue; if (sprite.hot.pScreen != pWin->drawable.pScreen) { XE_KBPTR.sameScreen = xFalse; + /* XE_KBPTR.child = None; XE_KBPTR.eventX = 0; XE_KBPTR.eventY = 0; return; + */ } - XE_KBPTR.sameScreen = xTrue; - + XE_KBPTR.child = child; /* @@ -2506,6 +2548,8 @@ CheckMotion(xEvent *xE) return TRUE; #endif } + + lgeCurrentRootWin = WindowTable[sprite.hotPhys.pScreen->myNum]; sprite.win = XYToSubWindow(pEventWin, XE_KBPTR.eventX, XE_KBPTR.eventY, &virtualSprite.hot.x, &virtualSprite.hot.y); @@ -3315,18 +3359,34 @@ DeliverGrabbedEvent(xE, thisDev, deactivateGrab, count) else focus = PointerRootWin; if (focus == PointerRootWin) +#ifdef LG3D + deliveries = lg3dDeliverDeviceEvents(sprite.win, xE, grab, NullWindow, + thisDev, count); +#else deliveries = DeliverDeviceEvents(sprite.win, xE, grab, NullWindow, thisDev, count); +#endif /* LG3D */ else if (focus && (focus == sprite.win || IsParent(focus, sprite.win))) +#ifdef LG3D + deliveries = lg3dDeliverDeviceEvents(sprite.win, xE, grab, focus, + thisDev, count); +#else deliveries = DeliverDeviceEvents(sprite.win, xE, grab, focus, thisDev, count); - else if (focus) +#endif /* LG3D */ + else if (focus) deliveries = DeliverDeviceEvents(focus, xE, grab, focus, thisDev, count); } if (!deliveries) { +#ifdef LG3D + isGrabactivated = 1; +#endif FixUpEventFromWindow(xE, grab->window, None, TRUE); +#ifdef LG3D + isGrabactivated = 0; +#endif #ifdef LG3D deliveries = lgeTryClientEvents(rClient(grab), xE, count, (Mask)grab->eventMask, -- cgit v1.2.3