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path:
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glamor
/
glamor_priv.h
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8 days
glamor: Fallback to software rendering on GLSL link failure
Balló György
1
-4
/
+3
2024-01-11
glamor: Make glamor_set_alu take a DrawablePtr
Michel Dänzer
1
-1
/
+1
2023-11-29
glamor: xv: reuse ports and shaders when possible
Konstantin
1
-0
/
+3
2023-11-07
glamor: add glvnd_vendor private
Konstantin Pugin
1
-0
/
+1
2023-10-20
glamor: accelerate incomplete textures for GL ES
Konstantin Pugin
1
-0
/
+7
2023-10-09
glamor: support GLES3 shaders
Konstantin Pugin
1
-0
/
+13
2023-09-20
glamor: add gl_PointSize for ES shaders
Konstantin
1
-0
/
+5
2023-09-12
glamor: Ignore destination alpha as necessary for composite operation
Michel Dänzer
1
-0
/
+1
2023-07-20
glamor: Make glamor_solid_boxes take a DrawablePtr
Michel Dänzer
1
-1
/
+1
2023-07-20
glamor: Add and use glamor_drawable_effective_depth helper
Michel Dänzer
1
-0
/
+24
2023-03-17
glamor: Don't glFlush/ctx switch unless any work has been performed
Joshua Ashton
1
-0
/
+1
2022-12-01
glamor: fix CbCr format handling
Yuriy
1
-0
/
+1
2021-09-09
glamor: Fix handling of 1-bit pixmaps
Povilas Kanapickas
1
-0
/
+10
2021-07-07
glamor: add EXT_gpu_shader4 support
Dave Airlie
1
-0
/
+1
2019-11-07
xwayland: clear pixmaps after creation in rootless mode
Dor Askayo
1
-0
/
+3
2019-11-04
glamor/xwayland: Define EGL_NO_X11
Hans de Goede
1
-0
/
+1
2019-04-17
glamor: Introduce a central place for our pixmap format/type handling.
Eric Anholt
1
-2
/
+20
2019-04-17
glamor: Plumb the pixmap through fbo creation instead of a "format"
Eric Anholt
1
-6
/
+6
2019-04-17
glamor: Stop trying to store the pixmap's "format" in glamor_pixmap_fbo.
Eric Anholt
1
-11
/
+2
2019-04-17
glamor: Switch the gl_flavor to a boolean is_gles.
Eric Anholt
1
-6
/
+1
2019-03-08
glamor: Error out on out-of-memory when allocating PBO for FBO access
Paul Kocialkowski
1
-0
/
+1
2018-09-11
glamor: add support for GL_RG
Julien Isorce
1
-1
/
+3
2018-04-04
glamor: Track if BO allocation used modifiers
Daniel Stone
1
-0
/
+1
2018-03-05
glamor: Implement GetSupportedModifiers
Louis-Francis Ratté-Boulianne
1
-0
/
+1
2017-11-15
glamor: Drop the non-VAO rendering path
Adam Jackson
1
-1
/
+0
2017-11-07
glamor: Remove unused glamor_create_screen_resources
Adam Jackson
1
-1
/
+0
2017-11-07
glamor: Un-inline glamor_[gs]et_screen_private
Adam Jackson
1
-11
/
+4
2017-10-30
glamor: Unconditionalize GLAMOR_TEXTURED_LARGE_PIXMAP
Adam Jackson
1
-1
/
+0
2017-10-30
glamor: Unconditionalize GLAMOR_PIXMAP_DYNAMIC_UPLOAD
Adam Jackson
1
-8
/
+0
2017-10-30
glamor: Unconditionalize GLAMOR_GRADIENT_SHADER
Adam Jackson
1
-1
/
+0
2017-10-13
glamor: Use GL_MESA_tile_raster_order for overlapping blits.
Eric Anholt
1
-0
/
+1
2017-06-02
glamor: Remove the "delayed fallback" code.
Eric Anholt
1
-2
/
+0
2017-06-02
glamor: Stop tracking the screen_fbo.
Eric Anholt
1
-1
/
+0
2017-04-26
Use #ifdef instead of #if for features to make Meson easier.
Eric Anholt
1
-2
/
+2
2017-03-23
glamor: Fix some formatting that confused the unifdef command.
Eric Anholt
1
-1
/
+1
2016-09-28
glamor: Fall back to software for CopyPlane if we need to
Adam Jackson
1
-0
/
+1
2016-07-18
glamor: Remove the FBO cache.
Eric Anholt
1
-27
/
+0
2016-05-26
glamor: Preserve GL_RED bits in R channel when destination is GL_RED [v2]
Keith Packard
1
-0
/
+28
2016-03-10
glamor: Replace "finish access" shader with texture swizzling.
Eric Anholt
1
-7
/
+1
2016-03-10
glamor: Drop dead large-pixmap handling code in temp picture uploads.
Eric Anholt
1
-1
/
+0
2016-03-10
glamor: Simplify temporary picture uploading call stack.
Eric Anholt
1
-17
/
+1
2016-01-29
glamor: Simplify the pixmap box looping.
Eric Anholt
1
-11
/
+9
2016-01-29
glamor: Reuse the glamor_program_alpha_* enums for Render.
Eric Anholt
1
-10
/
+2
2016-01-29
glamor: Drop extra SHADER_IN type for no mask present.
Eric Anholt
1
-1
/
+0
2016-01-29
glamor: Convert XV to using glamor_program.c.
Eric Anholt
1
-1
/
+1
2016-01-26
glamor: add core profile support. (v2)
Dave Airlie
1
-0
/
+1
2016-01-26
glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)
Keith Packard
1
-1
/
+11
2016-01-26
glamor: Add support for CA rendering in a single pass.
Dave Airlie
1
-0
/
+8
2016-01-21
glamor: Use vertex array objects
Keith Packard
1
-0
/
+2
2015-11-10
glamor: Handle GL_OUT_OF_MEMORY when allocating texture images.
Eric Anholt
1
-0
/
+3
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