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-rw-r--r--miext/layer/layerinit.c359
1 files changed, 359 insertions, 0 deletions
diff --git a/miext/layer/layerinit.c b/miext/layer/layerinit.c
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+++ b/miext/layer/layerinit.c
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+/*
+ * $XFree86: xc/programs/Xserver/miext/layer/layerinit.c,v 1.6 2002/11/08 22:19:42 keithp Exp $
+ *
+ * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "layerstr.h"
+
+int layerScrPrivateIndex;
+int layerGCPrivateIndex;
+int layerWinPrivateIndex;
+int layerGeneration;
+
+/*
+ * Call this before wrapping stuff for acceleration, it
+ * gives layer pointers to the raw frame buffer functions
+ */
+
+extern const GCFuncs fbGCFuncs;
+extern GCFuncs shadowGCFuncs;
+
+Bool
+LayerStartInit (ScreenPtr pScreen)
+{
+ LayerScreenPtr pScrPriv;
+
+ if (layerGeneration != serverGeneration)
+ {
+ layerScrPrivateIndex = AllocateScreenPrivateIndex ();
+ if (layerScrPrivateIndex == -1)
+ return FALSE;
+ layerGCPrivateIndex = AllocateGCPrivateIndex ();
+ if (layerGCPrivateIndex == -1)
+ return FALSE;
+ layerWinPrivateIndex = AllocateWindowPrivateIndex ();
+ if (layerWinPrivateIndex == -1)
+ return FALSE;
+ layerGeneration = serverGeneration;
+ }
+ if (!AllocateGCPrivate (pScreen, layerGCPrivateIndex, sizeof (LayerGCRec)))
+ return FALSE;
+ if (!AllocateWindowPrivate (pScreen, layerWinPrivateIndex, sizeof (LayerWinRec)))
+ return FALSE;
+ pScrPriv = (LayerScreenPtr) xalloc (sizeof (LayerScreenRec));
+ if (!pScrPriv)
+ return FALSE;
+ pScrPriv->nkinds = 0;
+ pScrPriv->kinds = 0;
+ pScrPriv->pLayers = 0;
+ pScreen->devPrivates[layerScrPrivateIndex].ptr = (pointer) pScrPriv;
+ /*
+ * Add fb kind -- always 0
+ */
+ if (LayerNewKind (pScreen) < 0)
+ {
+ pScreen->devPrivates[layerScrPrivateIndex].ptr = 0;
+ xfree (pScrPriv);
+ return FALSE;
+ }
+ /*
+ * Add shadow kind -- always 1
+ */
+ if (!shadowSetup (pScreen))
+ return FALSE;
+ if (LayerNewKind (pScreen) < 0)
+ {
+ pScreen->devPrivates[layerScrPrivateIndex].ptr = 0;
+ xfree (pScrPriv->kinds);
+ xfree (pScrPriv);
+ return FALSE;
+ }
+ return TRUE;
+}
+
+/*
+ * Initialize wrappers for each acceleration type and
+ * call this function, it will move the needed functions
+ * into a new LayerKind and replace them with the generic
+ * functions.
+ */
+
+int
+LayerNewKind (ScreenPtr pScreen)
+{
+ layerScrPriv(pScreen);
+ LayerKindPtr pLayKind, pLayKinds;
+#ifdef RENDER
+ PictureScreenPtr ps = GetPictureScreen (pScreen);
+#endif
+ LayerPtr pLayer;
+
+ /*
+ * Allocate a new kind structure
+ */
+ if (pLayScr->kinds)
+ pLayKinds = (LayerKindPtr) xrealloc ((pointer) pLayScr->kinds,
+ (pLayScr->nkinds + 1) * sizeof (LayerKindRec));
+ else
+ pLayKinds = (LayerKindPtr) xalloc (sizeof (LayerKindRec));
+ if (!pLayKinds)
+ return -1;
+
+ /*
+ * Fix up existing layers to point at the new kind
+ */
+ for (pLayer = pLayScr->pLayers; pLayer; pLayer = pLayer->pNext)
+ {
+ int kind = pLayer->pKind - pLayScr->kinds;
+
+ pLayer->pKind = &pLayKinds[kind];
+ }
+
+ pLayScr->kinds = pLayKinds;
+ pLayKind = &pLayScr->kinds[pLayScr->nkinds];
+ pLayKind->kind = pLayScr->nkinds;
+
+ /*
+ * Extract wrapped functions from screen and stick in kind
+ */
+ pLayKind->CloseScreen = pScreen->CloseScreen;
+
+ pLayKind->CreateWindow = pScreen->CreateWindow;
+ pLayKind->DestroyWindow = pScreen->DestroyWindow;
+ pLayKind->ChangeWindowAttributes = pScreen->ChangeWindowAttributes;
+ pLayKind->PaintWindowBackground = pScreen->PaintWindowBackground;
+ pLayKind->PaintWindowBorder = pScreen->PaintWindowBorder;
+ pLayKind->CopyWindow = pScreen->CopyWindow;
+
+ pLayKind->CreatePixmap = pScreen->CreatePixmap;
+ pLayKind->DestroyPixmap = pScreen->DestroyPixmap;
+
+ pLayKind->CreateGC = pScreen->CreateGC;
+
+#ifdef RENDER
+ if (ps)
+ {
+ pLayKind->Composite = ps->Composite;
+ pLayKind->Glyphs = ps->Glyphs;
+ pLayKind->CompositeRects = ps->CompositeRects;
+ }
+#endif
+ /*
+ * If not underlying frame buffer kind,
+ * replace screen functions with those
+ */
+ if (pLayKind->kind != 0)
+ {
+ pScreen->CloseScreen = pLayKinds->CloseScreen;
+
+ pScreen->CreateWindow = pLayKinds->CreateWindow;
+ pScreen->DestroyWindow = pLayKinds->DestroyWindow;
+ pScreen->ChangeWindowAttributes = pLayKinds->ChangeWindowAttributes;
+ pScreen->PaintWindowBackground = pLayKinds->PaintWindowBackground;
+ pScreen->PaintWindowBorder = pLayKinds->PaintWindowBorder;
+ pScreen->CopyWindow = pLayKinds->CopyWindow;
+
+ pScreen->CreatePixmap = pLayKinds->CreatePixmap;
+ pScreen->DestroyPixmap = pLayKinds->DestroyPixmap;
+
+ pScreen->CreateGC = pLayKinds->CreateGC;
+
+#ifdef RENDER
+ if (ps)
+ {
+ ps->Composite = pLayKinds->Composite;
+ ps->Glyphs = pLayKinds->Glyphs;
+ ps->CompositeRects = pLayKinds->CompositeRects;
+ }
+#endif
+ }
+
+ pLayScr->nkinds++;
+ return pLayKind->kind;
+}
+
+/*
+ * Finally, call this function and layer
+ * will wrap the screen functions and prepare for execution
+ */
+
+Bool
+LayerFinishInit (ScreenPtr pScreen)
+{
+#ifdef RENDER
+ PictureScreenPtr ps = GetPictureScreen (pScreen);
+#endif
+
+ pScreen->CloseScreen = layerCloseScreen;
+
+ pScreen->CreateWindow = layerCreateWindow;
+ pScreen->DestroyWindow = layerDestroyWindow;
+ pScreen->ChangeWindowAttributes = layerChangeWindowAttributes;
+ pScreen->PaintWindowBackground = layerPaintWindowBackground;
+ pScreen->PaintWindowBorder = layerPaintWindowBorder;
+ pScreen->CopyWindow = layerCopyWindow;
+
+ pScreen->CreatePixmap = layerCreatePixmap;
+ pScreen->DestroyPixmap = layerDestroyPixmap;
+
+ pScreen->CreateGC = layerCreateGC;
+
+#ifdef RENDER
+ if (ps)
+ {
+ ps->Composite = layerComposite;
+ ps->Glyphs = layerGlyphs;
+ ps->CompositeRects = layerCompositeRects;
+ }
+#endif
+
+ return TRUE;
+}
+
+/*
+ * At any point after LayerStartInit, a new layer can be created.
+ */
+LayerPtr
+LayerCreate (ScreenPtr pScreen,
+ int kind,
+ int depth,
+ PixmapPtr pPixmap,
+ ShadowUpdateProc update,
+ ShadowWindowProc window,
+ int randr,
+ void *closure)
+{
+ layerScrPriv(pScreen);
+ LayerPtr pLay, *pPrev;
+ LayerKindPtr pLayKind;
+
+ if (kind < 0 || pLayScr->nkinds <= kind)
+ return 0;
+ pLayKind = &pLayScr->kinds[kind];
+ pLay = (LayerPtr) xalloc (sizeof (LayerRec));
+ if (!pLay)
+ return 0;
+ /*
+ * Initialize the layer
+ */
+ pLay->pNext = 0;
+ pLay->pKind = pLayKind;
+ pLay->refcnt = 1;
+ pLay->windows = 0;
+ pLay->depth = depth;
+ pLay->pPixmap = pPixmap;
+ pLay->update = update;
+ pLay->window = window;
+ pLay->randr = randr;
+ pLay->closure = closure;
+ if (pPixmap == LAYER_SCREEN_PIXMAP)
+ pLay->freePixmap = FALSE;
+ else
+ {
+ pLay->freePixmap = TRUE;
+ if (pPixmap)
+ pPixmap->refcnt++;
+ }
+ REGION_INIT (pScreen, &pLay->region, NullBox, 0);
+ /*
+ * Hook the layer at the end of the list
+ */
+ for (pPrev = &pLayScr->pLayers; *pPrev; pPrev = &(*pPrev)->pNext)
+ ;
+ *pPrev = pLay;
+ return pLay;
+}
+
+/*
+ * Change a layer pixmap
+ */
+void
+LayerSetPixmap (ScreenPtr pScreen, LayerPtr pLayer, PixmapPtr pPixmap)
+{
+ LayerDestroyPixmap (pScreen, pLayer);
+ pLayer->pPixmap = pPixmap;
+ if (pPixmap == LAYER_SCREEN_PIXMAP)
+ pLayer->freePixmap = FALSE;
+ else
+ {
+ if (pPixmap)
+ pPixmap->refcnt++;
+ pLayer->freePixmap = TRUE;
+ }
+}
+
+/*
+ * Destroy a layer. The layer must not contain any windows.
+ */
+void
+LayerDestroy (ScreenPtr pScreen, LayerPtr pLay)
+{
+ layerScrPriv(pScreen);
+ LayerPtr *pPrev;
+
+ --pLay->refcnt;
+ if (pLay->refcnt > 0)
+ return;
+ /*
+ * Unhook the layer from the list
+ */
+ for (pPrev = &pLayScr->pLayers; *pPrev; pPrev = &(*pPrev)->pNext)
+ if (*pPrev == pLay)
+ {
+ *pPrev = pLay->pNext;
+ break;
+ }
+ /*
+ * Free associated storage
+ */
+ LayerDestroyPixmap (pScreen, pLay);
+ REGION_UNINIT (pScreen, &pLay->region);
+ xfree (pLay);
+}
+
+/*
+ * CloseScreen wrapper
+ */
+Bool
+layerCloseScreen (int index, ScreenPtr pScreen)
+{
+ layerScrPriv(pScreen);
+ int kind;
+
+ /* XXX this is a mess -- fbCloseScreen can only be called once,
+ * and yet the intervening layers need to be called as well.
+ */
+ kind = pLayScr->nkinds - 1;
+ pScreen->CloseScreen = pLayScr->kinds[kind].CloseScreen;
+ (*pScreen->CloseScreen) (index, pScreen);
+
+ /*
+ * make sure the shadow layer is cleaned up as well
+ */
+ if (kind != LAYER_SHADOW)
+ xfree (shadowGetScrPriv (pScreen));
+
+ xfree (pLayScr->kinds);
+ xfree (pLayScr);
+ pScreen->devPrivates[layerScrPrivateIndex].ptr = 0;
+ return TRUE;
+}