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+/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <GL/gl.h>
+#include "singlesize.h"
+
+/*
+** These routines compute the size of variable-size returned parameters.
+** Unlike the similar routines that do the same thing for variable-size
+** incoming parameters, the samplegl library itself doesn't use these routines.
+** Hence, they are located here, in the GLX extension library.
+*/
+
+GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
+{
+ GLint elements, esize;
+ GLint rowsize, padding;
+
+ if (w < 0 || h < 0) {
+ return -1;
+ }
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ elements = 1;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elements = 4;
+ break;
+ default:
+ return -1;
+ }
+ /*
+ ** According to the GLX protocol, each row must be padded to a multiple of
+ ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
+ ** store modes of the GL.
+ */
+ switch (type) {
+ case GL_BITMAP:
+ if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
+ rowsize = ((w * elements)+7)/8;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * h);
+ } else {
+ return -1;
+ }
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ default:
+ return -1;
+ }
+ rowsize = w * elements * esize;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * h);
+}
+
+GLint __glGetTexEnvfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ return 1;
+ case GL_COMBINE_RGB_ARB:
+ case GL_COMBINE_ALPHA_ARB:
+ case GL_SOURCE0_RGB_ARB:
+ case GL_SOURCE1_RGB_ARB:
+ case GL_SOURCE2_RGB_ARB:
+ case GL_SOURCE0_ALPHA_ARB:
+ case GL_SOURCE1_ALPHA_ARB:
+ case GL_SOURCE2_ALPHA_ARB:
+ case GL_OPERAND0_RGB_ARB:
+ case GL_OPERAND1_RGB_ARB:
+ case GL_OPERAND2_RGB_ARB:
+ case GL_OPERAND0_ALPHA_ARB:
+ case GL_OPERAND1_ALPHA_ARB:
+ case GL_OPERAND2_ALPHA_ARB:
+ case GL_RGB_SCALE_ARB:
+ case GL_ALPHA_SCALE:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+
+GLint __glGetTexEnviv_size(GLenum pname)
+{
+ return __glGetTexEnvfv_size(pname);
+}
+
+GLint __glGetTexGenfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ return 4;
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexGendv_size(GLenum pname)
+{
+ return __glGetTexGenfv_size(pname);
+}
+
+GLint __glGetTexGeniv_size(GLenum pname)
+{
+ return __glGetTexGenfv_size(pname);
+}
+
+GLint __glGetTexParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ return 1;
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ return 1;
+ case GL_TEXTURE_BORDER_COLOR:
+ return 4;
+ case GL_TEXTURE_PRIORITY:
+ return 1;
+ case GL_TEXTURE_RESIDENT:
+ return 1;
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ return 1;
+
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexParameteriv_size(GLenum pname)
+{
+ return __glGetTexParameterfv_size(pname);
+}
+
+GLint __glGetLightfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_AMBIENT:
+ return 4;
+ case GL_DIFFUSE:
+ return 4;
+ case GL_SPECULAR:
+ return 4;
+ case GL_POSITION:
+ return 4;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_SPOT_EXPONENT:
+ return 1;
+ case GL_SPOT_CUTOFF:
+ return 1;
+ case GL_CONSTANT_ATTENUATION:
+ return 1;
+ case GL_LINEAR_ATTENUATION:
+ return 1;
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetLightiv_size(GLenum pname)
+{
+ return __glGetLightfv_size(pname);
+}
+
+static GLint EvalComputeK(GLenum target)
+{
+ switch(target) {
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ return 4;
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_NORMAL:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_NORMAL:
+ return 3;
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP1_INDEX:
+ case GL_MAP2_INDEX:
+ return 1;
+ }
+ return 0;
+}
+
+GLint __glGetMap_size(GLenum target, GLenum query)
+{
+ GLint k, order=0, majorMinor[2];
+
+ /*
+ ** Assume target and query are both valid.
+ */
+ switch (target) {
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ switch (query) {
+ case GL_COEFF:
+ k = EvalComputeK(target);
+ glGetMapiv(target, GL_ORDER, &order);
+ /*
+ ** The query above might fail, but then order will be zero anyway.
+ */
+ return (order * k);
+ case GL_DOMAIN:
+ return 2;
+ case GL_ORDER:
+ return 1;
+ }
+ break;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ switch (query) {
+ case GL_COEFF:
+ k = EvalComputeK(target);
+ majorMinor[0] = majorMinor[1] = 0;
+ glGetMapiv(target, GL_ORDER, majorMinor);
+ /*
+ ** The query above might fail, but then majorMinor will be zeroes
+ */
+ return (majorMinor[0] * majorMinor[1] * k);
+ case GL_DOMAIN:
+ return 4;
+ case GL_ORDER:
+ return 2;
+ }
+ break;
+ }
+ return -1;
+}
+
+GLint __glGetMapdv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMapfv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMapiv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMaterialfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_EMISSION:
+ return 4;
+ case GL_AMBIENT:
+ return 4;
+ case GL_DIFFUSE:
+ return 4;
+ case GL_SPECULAR:
+ return 4;
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetMaterialiv_size(GLenum pname)
+{
+ return __glGetMaterialfv_size(pname);
+}
+
+GLint __glGetPixelMap_size(GLenum map)
+{
+ GLint size;
+ GLenum query;
+
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ query = GL_PIXEL_MAP_I_TO_I_SIZE;
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ query = GL_PIXEL_MAP_S_TO_S_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_R:
+ query = GL_PIXEL_MAP_I_TO_R_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_G:
+ query = GL_PIXEL_MAP_I_TO_G_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_B:
+ query = GL_PIXEL_MAP_I_TO_B_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_A:
+ query = GL_PIXEL_MAP_I_TO_A_SIZE;
+ break;
+ case GL_PIXEL_MAP_R_TO_R:
+ query = GL_PIXEL_MAP_R_TO_R_SIZE;
+ break;
+ case GL_PIXEL_MAP_G_TO_G:
+ query = GL_PIXEL_MAP_G_TO_G_SIZE;
+ break;
+ case GL_PIXEL_MAP_B_TO_B:
+ query = GL_PIXEL_MAP_B_TO_B_SIZE;
+ break;
+ case GL_PIXEL_MAP_A_TO_A:
+ query = GL_PIXEL_MAP_A_TO_A_SIZE;
+ break;
+ default:
+ return -1;
+ }
+ glGetIntegerv(query, &size);
+ return size;
+}
+
+GLint __glGetPixelMapfv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+GLint __glGetPixelMapuiv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+GLint __glGetPixelMapusv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+/*
+** Return the number of words needed to pass back the requested
+** value.
+*/
+GLint __glGet_size(GLenum sq)
+{
+ switch (sq) {
+ case GL_MAX_TEXTURE_SIZE:
+ return 1;
+ case GL_SUBPIXEL_BITS:
+ return 1;
+ case GL_MAX_LIST_NESTING:
+ return 1;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ return 1;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ return 1;
+ case GL_AUTO_NORMAL:
+ return 1;
+ case GL_CURRENT_COLOR:
+ return 4;
+ case GL_CURRENT_INDEX:
+ return 1;
+ case GL_CURRENT_NORMAL:
+ return 3;
+ case GL_CURRENT_TEXTURE_COORDS:
+ return 4;
+ case GL_CURRENT_RASTER_INDEX:
+ return 1;
+ case GL_CURRENT_RASTER_COLOR:
+ return 4;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ return 4;
+ case GL_CURRENT_RASTER_POSITION:
+ return 4;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ return 1;
+ case GL_CURRENT_RASTER_DISTANCE:
+ return 1;
+ case GL_POINT_SIZE:
+ return 1;
+ case GL_POINT_SIZE_RANGE:
+ /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */
+ return 2;
+ case GL_POINT_SIZE_GRANULARITY:
+ /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */
+ return 1;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ return 2;
+ case GL_POINT_SMOOTH:
+ return 1;
+ case GL_LINE_SMOOTH:
+ return 1;
+ case GL_LINE_WIDTH:
+ return 1;
+ case GL_LINE_WIDTH_RANGE:
+ /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */
+ return 2;
+ case GL_LINE_WIDTH_GRANULARITY:
+ /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */
+ return 1;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ return 2;
+ case GL_LINE_STIPPLE_PATTERN:
+ return 1;
+ case GL_LINE_STIPPLE_REPEAT:
+ return 1;
+ case GL_LINE_STIPPLE:
+ return 1;
+ case GL_POLYGON_MODE:
+ return 2;
+ case GL_POLYGON_SMOOTH:
+ return 1;
+ case GL_POLYGON_STIPPLE:
+ return 1;
+ case GL_EDGE_FLAG:
+ return 1;
+ case GL_CULL_FACE:
+ return 1;
+ case GL_CULL_FACE_MODE:
+ return 1;
+ case GL_FRONT_FACE:
+ return 1;
+ case GL_LIGHTING:
+ return 1;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ return 1;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ return 1;
+ case GL_COLOR_MATERIAL:
+ return 1;
+ case GL_COLOR_MATERIAL_FACE:
+ return 1;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ return 1;
+ case GL_SHADE_MODEL:
+ return 1;
+ case GL_FOG:
+ return 1;
+ case GL_FOG_INDEX:
+ return 1;
+ case GL_FOG_DENSITY:
+ return 1;
+ case GL_FOG_START:
+ return 1;
+ case GL_FOG_END:
+ return 1;
+ case GL_FOG_MODE:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ case GL_DEPTH_RANGE:
+ return 2;
+ case GL_DEPTH_TEST:
+ return 1;
+ case GL_DEPTH_WRITEMASK:
+ return 1;
+ case GL_DEPTH_CLEAR_VALUE:
+ return 1;
+ case GL_DEPTH_FUNC:
+ return 1;
+ case GL_ACCUM_CLEAR_VALUE:
+ return 4;
+ case GL_STENCIL_TEST:
+ return 1;
+ case GL_STENCIL_CLEAR_VALUE:
+ return 1;
+ case GL_STENCIL_FUNC:
+ return 1;
+ case GL_STENCIL_VALUE_MASK:
+ return 1;
+ case GL_STENCIL_FAIL:
+ return 1;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ return 1;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ return 1;
+ case GL_STENCIL_REF:
+ return 1;
+ case GL_STENCIL_WRITEMASK:
+ return 1;
+ case GL_MATRIX_MODE:
+ return 1;
+ case GL_NORMALIZE:
+ return 1;
+ case GL_VIEWPORT:
+ return 4;
+ case GL_ATTRIB_STACK_DEPTH:
+ return 1;
+ case GL_MODELVIEW_STACK_DEPTH:
+ return 1;
+ case GL_PROJECTION_STACK_DEPTH:
+ return 1;
+ case GL_TEXTURE_STACK_DEPTH:
+ return 1;
+ case GL_MODELVIEW_MATRIX:
+ return 16;
+ case GL_PROJECTION_MATRIX:
+ return 16;
+ case GL_TEXTURE_MATRIX:
+ return 16;
+ case GL_ALPHA_TEST:
+ return 1;
+ case GL_ALPHA_TEST_FUNC:
+ return 1;
+ case GL_ALPHA_TEST_REF:
+ return 1;
+ case GL_DITHER:
+ return 1;
+ case GL_BLEND_DST:
+ return 1;
+ case GL_BLEND_SRC:
+ return 1;
+ case GL_BLEND:
+ return 1;
+ case GL_LOGIC_OP_MODE:
+ return 1;
+ case GL_LOGIC_OP:
+ return 1;
+ case GL_DRAW_BUFFER:
+ return 1;
+ case GL_READ_BUFFER:
+ return 1;
+ case GL_SCISSOR_TEST:
+ return 1;
+ case GL_SCISSOR_BOX:
+ return 4;
+ case GL_INDEX_CLEAR_VALUE:
+ return 1;
+ case GL_INDEX_MODE:
+ return 1;
+ case GL_INDEX_WRITEMASK:
+ return 1;
+ case GL_COLOR_CLEAR_VALUE:
+ return 4;
+ case GL_RGBA_MODE:
+ return 1;
+ case GL_COLOR_WRITEMASK:
+ return 4;
+ case GL_RENDER_MODE:
+ return 1;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ return 1;
+ case GL_POINT_SMOOTH_HINT:
+ return 1;
+ case GL_LINE_SMOOTH_HINT:
+ return 1;
+ case GL_POLYGON_SMOOTH_HINT:
+ return 1;
+ case GL_FOG_HINT:
+ return 1;
+ case GL_LIST_BASE:
+ return 1;
+ case GL_LIST_INDEX:
+ return 1;
+ case GL_LIST_MODE:
+ return 1;
+ case GL_TEXTURE_GEN_S:
+ return 1;
+ case GL_TEXTURE_GEN_T:
+ return 1;
+ case GL_TEXTURE_GEN_R:
+ return 1;
+ case GL_TEXTURE_GEN_Q:
+ return 1;
+ case GL_PACK_SWAP_BYTES:
+ return 1;
+ case GL_PACK_LSB_FIRST:
+ return 1;
+ case GL_PACK_ROW_LENGTH:
+ return 1;
+ case GL_PACK_IMAGE_HEIGHT:
+ return 1;
+ case GL_PACK_SKIP_ROWS:
+ return 1;
+ case GL_PACK_SKIP_PIXELS:
+ return 1;
+ case GL_PACK_SKIP_IMAGES:
+ return 1;
+ case GL_PACK_ALIGNMENT:
+ return 1;
+ case GL_UNPACK_SWAP_BYTES:
+ return 1;
+ case GL_UNPACK_LSB_FIRST:
+ return 1;
+ case GL_UNPACK_ROW_LENGTH:
+ return 1;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ return 1;
+ case GL_UNPACK_SKIP_ROWS:
+ return 1;
+ case GL_UNPACK_SKIP_PIXELS:
+ return 1;
+ case GL_UNPACK_SKIP_IMAGES:
+ return 1;
+ case GL_UNPACK_ALIGNMENT:
+ return 1;
+ case GL_MAP_COLOR:
+ return 1;
+ case GL_MAP_STENCIL:
+ return 1;
+ case GL_INDEX_SHIFT:
+ return 1;
+ case GL_INDEX_OFFSET:
+ return 1;
+ case GL_RED_SCALE:
+ case GL_GREEN_SCALE:
+ case GL_BLUE_SCALE:
+ case GL_ALPHA_SCALE:
+ case GL_DEPTH_SCALE:
+ return 1;
+ case GL_RED_BIAS:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_BIAS:
+ return 1;
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ return 1;
+ case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE:
+ return 1;
+ case GL_MAX_EVAL_ORDER:
+ return 1;
+ case GL_MAX_LIGHTS:
+ return 1;
+ case GL_MAX_CLIP_PLANES:
+ return 1;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ return 1;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ return 1;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ return 1;
+ case GL_MAX_NAME_STACK_DEPTH:
+ return 1;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ return 1;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ return 1;
+ case GL_INDEX_BITS:
+ return 1;
+ case GL_RED_BITS:
+ return 1;
+ case GL_GREEN_BITS:
+ return 1;
+ case GL_BLUE_BITS:
+ return 1;
+ case GL_ALPHA_BITS:
+ return 1;
+ case GL_DEPTH_BITS:
+ return 1;
+ case GL_STENCIL_BITS:
+ return 1;
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ return 1;
+ case GL_MAP1_GRID_DOMAIN:
+ return 2;
+ case GL_MAP1_GRID_SEGMENTS:
+ return 1;
+ case GL_MAP2_GRID_DOMAIN:
+ return 4;
+ case GL_MAP2_GRID_SEGMENTS:
+ return 2;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ return 1;
+ case GL_NAME_STACK_DEPTH:
+ return 1;
+ case GL_MAX_VIEWPORT_DIMS:
+ return 2;
+ case GL_DOUBLEBUFFER:
+ return 1;
+ case GL_AUX_BUFFERS:
+ return 1;
+ case GL_STEREO:
+ return 1;
+ case GL_CLIP_PLANE0: case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2: case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4: case GL_CLIP_PLANE5:
+ return 1;
+ case GL_LIGHT0: case GL_LIGHT1:
+ case GL_LIGHT2: case GL_LIGHT3:
+ case GL_LIGHT4: case GL_LIGHT5:
+ case GL_LIGHT6: case GL_LIGHT7:
+ return 1;
+ case GL_VERTEX_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ return 1;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ return 1;
+ case GL_BLEND_COLOR:
+ return 4;
+ case GL_BLEND_EQUATION:
+ return 1;
+ case GL_COLOR_MATRIX:
+ return 16;
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ return 1;
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ return 1;
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ return 1;
+ case GL_POST_CONVOLUTION_RED_SCALE:
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ case GL_POST_CONVOLUTION_RED_BIAS:
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ return 1;
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ return 1;
+ case GL_RESCALE_NORMAL:
+ return 1;
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ return 1;
+ case GL_ACTIVE_TEXTURE_ARB:
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ return 1;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ return 1;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetDoublev_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetFloatv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetIntegerv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetBooleanv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetTexLevelParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexLevelParameteriv_size(GLenum pname)
+{
+ return __glGetTexLevelParameterfv_size(pname);
+}
+
+GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
+ GLenum type, GLint width, GLint height, GLint depth)
+{
+ GLint elements, esize;
+ GLint padding, rowsize;
+
+ switch (format) {
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elements = 4;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elements = 3;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ default:
+ return -1;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ default:
+ return -1;
+ }
+ /*
+ ** According to the GLX protocol, each row must be padded to a multiple of
+ ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
+ ** store modes of the GL.
+ */
+ rowsize = width * elements * esize;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * height * depth);
+}
+
+GLint __glGetConvolutionParameteriv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_FILTER_SCALE:
+ case GL_CONVOLUTION_FILTER_BIAS:
+ return 4;
+ case GL_CONVOLUTION_BORDER_MODE:
+ case GL_CONVOLUTION_FORMAT:
+ case GL_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetConvolutionParameterfv_size(GLenum pname)
+{
+ return __glGetConvolutionParameteriv_size(pname);
+}
+
+
+GLint __glGetHistogramParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetHistogramParameteriv_size(GLenum pname)
+{
+ return __glGetHistogramParameterfv_size(pname);
+}
+
+GLint __glGetMinmaxParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetMinmaxParameteriv_size(GLenum pname)
+{
+ return __glGetMinmaxParameterfv_size(pname);
+}
+
+GLint __glGetColorTableParameterfv_size(GLenum pname)
+{
+ switch(pname) {
+
+ case GL_COLOR_TABLE_SCALE: /* return RGBA */
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ case GL_COLOR_TABLE_FORMAT:
+ case GL_COLOR_TABLE_WIDTH:
+ case GL_COLOR_TABLE_RED_SIZE:
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+GLint __glGetColorTableParameteriv_size(GLenum pname)
+{
+ return __glGetColorTableParameterfv_size(pname);
+}
+