summaryrefslogtreecommitdiff
path: root/GL/apple/aglGlx.c
diff options
context:
space:
mode:
Diffstat (limited to 'GL/apple/aglGlx.c')
-rw-r--r--GL/apple/aglGlx.c796
1 files changed, 511 insertions, 285 deletions
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
index 106a6464d..fa7533e73 100644
--- a/GL/apple/aglGlx.c
+++ b/GL/apple/aglGlx.c
@@ -1,10 +1,14 @@
/*
* GLX implementation that uses Apple's AGL.framework for OpenGL
+ *
+ * FIXME: This file and indirect.c are very similar. The two should be
+ * merged by introducing suitable abstractions.
*/
/*
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
*
- * Portions of this file are copied from xf86glx.c,
+ * Large portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@@ -27,10 +31,6 @@
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name(s) of the above copyright
- * holders shall not be used in advertising or otherwise to promote the sale,
- * use or other dealings in this Software without prior written authorization.
*/
/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
@@ -58,6 +58,11 @@
#include <GL/internal/glcore.h>
#undef BOOL
+#include "glcontextmodes.h"
+
+// ggs: needed to call back to glx with visual configs
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
@@ -84,14 +89,14 @@ GLboolean glIsTextureEXT (GLuint h) {
// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
+ void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
+ __GLcontextModes *mode,
+ __GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
@@ -102,14 +107,14 @@ static void glAquaResetExtension(void);
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
+ * struct. In particular, the contextCreate, modes, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
-__GLXscreenInfo __glDDXScreenInfo = {
+static __GLXscreenInfo __glDDXScreenInfo = {
glAquaScreenProbe, /* Must be generic and handle all screens */
glAquaCreateContext, /* Substitute screen's createContext routine */
glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up pGlxVisual in probe */
+ NULL, /* Set up modes in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
@@ -119,13 +124,20 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
-__GLXextensionInfo __glDDXExtensionInfo = {
+void *__glXglDDXScreenInfo(void) {
+ return &__glDDXScreenInfo;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glAquaResetExtension,
glAquaInitVisuals,
glAquaSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ return &__glDDXExtensionInfo;
+}
// prototypes
@@ -134,7 +146,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
+ GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
@@ -168,7 +180,7 @@ static __GLexports glAquaExports = {
typedef struct {
int num_vis;
- __GLXvisualConfig *glx_vis;
+ __GLcontextModes *modes;
void **priv;
// wrapped screen functions
@@ -192,6 +204,7 @@ struct __GLcontextRec {
AGLContext ctx;
AGLPixelFormat pixelFormat;
+
Bool isAttached; // TRUE if ctx is really attached to a window
};
@@ -206,22 +219,28 @@ static GLboolean glAquaDestroyContext(__GLcontext *gc)
if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
free(gc);
}
+
return GL_TRUE;
}
static GLboolean glAquaLoseCurrent(__GLcontext *gc)
{
- // GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+
aglSetCurrentContext(NULL);
__glXLastContext = NULL; // Mesa does this; why?
+ gc->isAttached = FALSE;
+
return GL_TRUE;
}
-// (x, y, w, h) is global coordinates of view or -1
-// glPriv may be NULL
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
- int x, int y, int w, int h)
+
+/*
+ * Attach a GL context to a GL drawable
+ * If glPriv is NULL, the context is detached.
+ */
+static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
__GLXdrawablePrivate *glxPriv;
@@ -244,7 +263,15 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
CRWindowPtr crWinPtr;
AGLDrawable newPort;
- crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, TRUE);
+ if (glPriv->width <= 0 || glPriv->height <= 0) {
+ // attach to zero size drawable - will really attach later
+ GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
+ aglSetDrawable(gc->ctx, NULL);
+ gc->isAttached = FALSE;
+ return;
+ }
+
+ crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
if (crWinPtr) {
newPort = (AGLDrawable) crWinPtr->port;
@@ -253,35 +280,43 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
}
if (newPort) {
- // fixme won't be a CGrafPtr if currently offscreen or fullscreen
+ // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
AGLDrawable oldPort = aglGetDrawable(gc->ctx);
// AGLDrawable newPort = GetWindowPort(window);
- GLint frame[4] = {x, y, w, h}; // fixme multi-screen?
- // frame is now X11-global
+
+ // Frame is GLdrawable in X11 global coordinates
+ // FIXME: Does this work for multiple screens?
+ GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
+ GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
+
+ // Convert to window-local coordinates
frame[0] -= topWin->drawable.x - topWin->borderWidth;
frame[1] -= topWin->drawable.y - topWin->borderWidth;
- // frame is now window-local
- // GL uses flipped coordinates
+
+ // AGL uses flipped coordinates
frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
frame[1] - frame[3];
- // GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
- // frame[0], frame[1], frame[2], frame[3]);
+ GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
if (oldPort != newPort) {
- // fixme retain/release windows
- aglSetDrawable(gc->ctx, newPort);
+ // FIXME: retain/release windows
+ if (!aglSetDrawable(gc->ctx, newPort)) return;
}
- aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame);
- aglEnable(gc->ctx, AGL_BUFFER_RECT);
- // aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame);
- // aglEnable(gc->ctx, AGL_SWAP_RECT);
- aglUpdateContext(gc->ctx);
+ if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
+ if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
+ if (!aglUpdateContext(gc->ctx)) return;
+
gc->isAttached = TRUE;
- GLAQUA_DEBUG_MSG("attached\n");
+ GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
+ pWin->drawable.id);
} else {
// attach to not-yet-realized window - will really attach later
- GLAQUA_DEBUG_MSG("couldn't attach\n");
+ GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
}
@@ -294,14 +329,14 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
static GLboolean glAquaMakeCurrent(__GLcontext *gc)
{
-#if 0
__GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
if (!gc->isAttached) {
- attach(gc, glPriv, glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height);
+ attach(gc, glPriv);
}
-#endif
+
return aglSetCurrentContext(gc->ctx);
}
@@ -317,8 +352,8 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask)
{
GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
- aglCopyContext(src->ctx, dst->ctx, mask);
- return GL_TRUE;
+
+ return aglCopyContext(src->ctx, dst->ctx, mask);
}
static GLboolean glAquaForceCurrent(__GLcontext *gc)
@@ -436,16 +471,15 @@ static AGLPixelFormat makeFormat(__GLcontextModes *mode)
}
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
+ __GLcontextModes *mode,
+ __GLinterface *shareGC)
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
- GLint value;
GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
- result = (__GLcontext *)malloc(sizeof(__GLcontext));
+ result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
if (!result) return NULL;
result->interface.imports = *imports;
@@ -468,10 +502,6 @@ static __GLinterface *glAquaCreateContext(__GLimports *imports,
result->isAttached = FALSE;
- // Tell aglSwapBuffers to wait for vertical retrace
- value = 1;
- aglSetInteger(result->ctx, AGL_SWAP_INTERVAL, &value);
-
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return (__GLinterface *)result;
}
@@ -505,17 +535,15 @@ glAquaRealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
}
@@ -544,15 +572,15 @@ glAquaUnrealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
}
@@ -564,23 +592,21 @@ glAquaUnrealizeWindow(WindowPtr pWin)
}
-
-
-
-
-/*
- * In the case the driver has no GLX visuals we'll use these.
- * [0] = RGB, double buffered
- * [1] = RGB, double buffered, stencil, accum
- */
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
-#define NUM_FALLBACK_CONFIGS 2
+/*
+ * In the case the driver defines no GLX visuals we'll use these.
+ * Note that for TrueColor and DirectColor visuals, bufferSize is the
+ * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
+ * than the nplanes/rootDepth of the server's X11 visuals
+ */
+#define NUM_FALLBACK_CONFIGS 5
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+ /* [0] = RGB, double buffered, Z */
{
-1, /* vid */
-1, /* class */
@@ -595,11 +621,12 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
+ /* [1] = RGB, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
@@ -614,15 +641,94 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [4] = CI, double buffered, Z */
+ {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba? (false = color index) */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+};
+
+static __GLXvisualConfig NullConfig = {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
- }
};
-
static int count_bits(unsigned int n)
{
int bits = 0;
@@ -635,11 +741,10 @@ static int count_bits(unsigned int n)
}
-// Mostly copied from Mesa's xf86glx.c
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
@@ -649,7 +754,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
+ __GLcontextModes *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -667,14 +772,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
- return FALSE;
+ return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/*
@@ -682,9 +787,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
** visual configs.
*/
if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
+ memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
@@ -698,18 +803,24 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs;
+ int count;
+
+ count = ((pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
+
+ numNewVisuals += count;
}
/* Reset variables for use with the next screen/driver's visual configs */
@@ -719,127 +830,159 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
+ glAquaScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- }
+ pVisual[i].class == DirectColor);
+
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & NullConfig );
+ modes->visualID = pVisualNew[j].vid;
+
+ j++;
+
+ continue;
+ }
+
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
+
+ assert( modes != NULL );
+
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
+ modes = modes->next;
+ }
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ __glXFree(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
@@ -862,9 +1005,96 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
return TRUE;
}
-// Copied from Mesa
+/* based on code in i830_dri.c
+ This ends calling glAquaSetVisualConfigs to set the static
+ numconfigs, etc. */
+static void
+glAquaInitVisualConfigs(void)
+{
+ int lclNumConfigs = 0;
+ __GLXvisualConfig *lclVisualConfigs = NULL;
+ void **lclVisualPrivates = NULL;
+
+ int depth, aux, buffers, stencil, accum;
+ int i = 0;
+
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
+
+ /* count num configs:
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
+
+ lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+ /* alloc */
+ lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+ lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+ /* fill in configs */
+ if (NULL != lclVisualConfigs) {
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (i != lclNumConfigs)
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+
+ GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
+ void **privates)
{
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
@@ -873,19 +1103,21 @@ static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
visualPrivates = privates;
}
-// Copied from Mesa
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+ if (numConfigs == 0) /* if no configs */
+ glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
+
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
+ *ndepthp, *depthp, *rootDepthp);
}
@@ -893,100 +1125,92 @@ static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glAquaScreenRec *pScr = &glAquaScreens[screen];
- __GLXvisualConfig *pGLXVis = pScr->glx_vis;
- VisualPtr pVis;
- int i, j;
+ int j;
+ __GLcontextModes *modes;
GLAQUA_DEBUG_MSG("fixup_visuals\n");
- for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize) {
-
- /* Fixup the masks */
- pGLXVis->redMask = pVis->redMask;
- pGLXVis->greenMask = pVis->greenMask;
- pGLXVis->blueMask = pVis->blueMask;
-
- /* Recalc the sizes */
- pGLXVis->redSize = count_bits(pGLXVis->redMask);
- pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
- pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
- }
- }
+ for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
- __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
- // XMesaVisual *pXMesaVisual;
- VisualPtr pVis;
+ __GLcontextModes *modes;
int *used;
int i, j;
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
- /* Alloc space for the list of XMesa visuals */
- // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- // sizeof(XMesaVisual));
- // __glXMemset(pXMesaVisual, 0,
- // MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-
+ /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+ * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
+ * FIXME: than 64 or 128 the stack array can be used instead of calling
+ * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: array of bytes instead of ints!
+ */
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
- for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
-
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize &&
- !used[j]) {
-
- if (pVis->redMask == pGLXVis->redMask &&
- pVis->greenMask == pGLXVis->greenMask &&
- pVis->blueMask == pGLXVis->blueMask) {
-
- /* Create the XMesa visual */
- /*
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- pGLXVis->rgba,
- (pGLXVis->alphaSize > 0),
- pGLXVis->doubleBuffer,
- pGLXVis->stereo,
- GL_TRUE, // ximage_flag
- pGLXVis->depthSize,
- pGLXVis->stencilSize,
- pGLXVis->accumRedSize,
- pGLXVis->accumGreenSize,
- pGLXVis->accumBlueSize,
- pGLXVis->accumAlphaSize,
- 0, // numSamples
- pGLXVis->level,
- pGLXVis->visualRating );
- */
- /* Set the VisualID */
- pGLXVis->vid = pVis->vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- }
+ i = 0;
+ for ( modes = glAquaScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ (int)modes->visualType,
+ (unsigned int)(modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
}
__glXFree(used);
-
- // glAquaScreens[screen].xm_vis = pXMesaVisual;
}
static Bool glAquaScreenProbe(int screen)
@@ -999,10 +1223,10 @@ static Bool glAquaScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
- __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
+ __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
+ __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
@@ -1022,7 +1246,9 @@ static Bool glAquaScreenProbe(int screen)
*/
init_screen_visuals(screen);
- // Wrap RealizeWindow and UnrealizeWindow on this screen
+ /*
+ * Wrap RealizeWindow and UnrealizeWindow on this screen
+ */
pScreen = screenInfo.screens[screen];
screenPriv = &glAquaScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
@@ -1035,28 +1261,28 @@ static Bool glAquaScreenProbe(int screen)
static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
- GLint x, GLint y,
- GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv,
- GLuint bufferMask)
+ GLint x, GLint y,
+ GLuint width, GLuint height,
+ __GLdrawablePrivate *glPriv,
+ GLuint bufferMask)
{
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
__GLXcontext *gx;
__GLcontext *gc;
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
// update all contexts that point at this drawable for drawing (hack?)
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
// update all contexts that point at this drawable for reading (hack?)
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);
@@ -1122,24 +1348,24 @@ GLint __glEvalComputeK(GLenum target)
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
- return 4;
+ return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
- return 3;
+ return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
- return 2;
+ return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
- return 1;
+ return 1;
default:
- return 0;
+ return 0;
}
}
@@ -1148,8 +1374,8 @@ GLuint __glFloorLog2(GLuint val)
int c = 0;
while (val > 1) {
- c++;
- val >>= 1;
+ c++;
+ val >>= 1;
}
return c;
}