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-rw-r--r--hw/xquartz/GL/indirect.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 9ddc0e7f1..01cf0c6a2 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -37,6 +37,13 @@
#include "dri.h"
+#include <AvailabilityMacros.h>
+
+/*
+ * These define seem questionable to me, but I'm not sure why they were here
+ * in the first place.
+ */
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
#define GL_EXT_histogram 1
#define GL_EXT_polygon_offset 1
#define GL_SGIS_pixel_texture 1
@@ -53,6 +60,7 @@
#define GL_APPLE_fence 1
#define GL_IBM_multimode_draw_arrays 1
#define GL_EXT_fragment_shader 1
+#endif
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
@@ -904,12 +912,16 @@ static void setup_dispatch_table(void) {
SET_ColorTable(disp, glColorTable);
SET_ColorTableParameterfv(disp, glColorTableParameterfv);
SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_CombinerInputNV(disp, glCombinerInputNV);
SET_CombinerOutputNV(disp, glCombinerOutputNV);
SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+#endif
SET_CompileShaderARB(disp, glCompileShaderARB);
SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
@@ -987,7 +999,10 @@ static void setup_dispatch_table(void) {
SET_EvalPoint2(disp, glEvalPoint2);
//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
SET_FeedbackBuffer(disp, glFeedbackBuffer);
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+#endif
SET_Finish(disp, glFinish);
SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
SET_Flush(disp, glFlush);
@@ -1029,10 +1044,12 @@ static void setup_dispatch_table(void) {
SET_GetColorTable(disp, glGetColorTable);
SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+#endif
SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
@@ -1040,8 +1057,10 @@ static void setup_dispatch_table(void) {
SET_GetDoublev(disp, glGetDoublev);
SET_GetError(disp, glGetError);
//SET_GetFenceivNV(disp, glGetFenceivNV);
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+#endif
SET_GetFloatv(disp, glGetFloatv);
SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
SET_GetHandleARB(disp, glGetHandleARB);