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-rw-r--r--Xi/exevents.c8
-rw-r--r--dix/touch.c16
-rw-r--r--include/eventstr.h1
3 files changed, 21 insertions, 4 deletions
diff --git a/Xi/exevents.c b/Xi/exevents.c
index a8b3ee62e..7975a404b 100644
--- a/Xi/exevents.c
+++ b/Xi/exevents.c
@@ -1554,7 +1554,7 @@ ProcessTouchEvent(InternalEvent *ev, DeviceIntPtr dev)
touchid = ev->device_event.touchid;
- if (type == ET_TouchBegin) {
+ if (type == ET_TouchBegin && !(ev->device_event.flags & TOUCH_REPLAYING)) {
ti = TouchBeginTouch(dev, ev->device_event.sourceid, touchid,
emulate_pointer);
}
@@ -1621,7 +1621,9 @@ ProcessTouchEvent(InternalEvent *ev, DeviceIntPtr dev)
* called after event type mutation. Touch end events are always processed
* in order to end touch records. */
/* FIXME: check this */
- if ((type == ET_TouchBegin && !TouchBuildSprite(dev, ti, ev)) ||
+ if ((type == ET_TouchBegin &&
+ !(ev->device_event.flags & TOUCH_REPLAYING) &&
+ !TouchBuildSprite(dev, ti, ev)) ||
(type != ET_TouchEnd && ti->sprite.spriteTraceGood == 0))
return;
@@ -1629,7 +1631,7 @@ ProcessTouchEvent(InternalEvent *ev, DeviceIntPtr dev)
/* WARNING: the event type may change to TouchUpdate in
* DeliverTouchEvents if a TouchEnd was delivered to a grabbing
* owner */
- DeliverTouchEvents(dev, ti, (InternalEvent *) ev, 0);
+ DeliverTouchEvents(dev, ti, ev, ev->device_event.resource);
if (ev->any.type == ET_TouchEnd)
TouchEndTouch(dev, ti);
diff --git a/dix/touch.c b/dix/touch.c
index 5d6e2a796..76592e72a 100644
--- a/dix/touch.c
+++ b/dix/touch.c
@@ -474,7 +474,21 @@ TouchEventHistoryReplay(TouchPointInfoPtr ti, DeviceIntPtr dev, XID resource)
DeviceEvent *ev = &ti->history[i];
ev->flags |= TOUCH_REPLAYING;
- DeliverTouchEvents(dev, ti, (InternalEvent *) ev, resource);
+ ev->resource = resource;
+ /* FIXME:
+ We're replaying ti->history which contains the TouchBegin +
+ all TouchUpdates for ti. This needs to be passed on to the next
+ listener. If that is a touch listener, everything is dandy.
+ If the TouchBegin however triggers a sync passive grab, the
+ TouchUpdate events must be sent to EnqueueEvent so the events end
+ up in syncEvents.pending to be forwarded correctly in a
+ subsequent ComputeFreeze().
+
+ However, if we just send them to EnqueueEvent the sync'ing device
+ prevents handling of touch events for ownership listeners who
+ want the events right here, right now.
+ */
+ dev->public.processInputProc((InternalEvent*)ev, dev);
}
}
diff --git a/include/eventstr.h b/include/eventstr.h
index 5c1adc459..3950584d5 100644
--- a/include/eventstr.h
+++ b/include/eventstr.h
@@ -123,6 +123,7 @@ struct _DeviceEvent {
int corestate; /**< Core key/button state BEFORE the event */
int key_repeat; /**< Internally-generated key repeat event */
uint32_t flags; /**< Flags to be copied into the generated event */
+ uint32_t resource; /**< Touch event resource, only for TOUCH_REPLAYING */
};
/**