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-rw-r--r--GL/glx/g_disptab.c793
-rw-r--r--GL/glx/g_disptab.h632
-rw-r--r--GL/glx/g_disptab_EXT.c4195
-rw-r--r--GL/glx/g_disptab_EXT.h118
-rw-r--r--GL/glx/g_render.c2077
-rw-r--r--GL/glx/g_renderswap.c3308
-rw-r--r--GL/glx/g_single.c1787
-rw-r--r--GL/glx/g_singleswap.c2204
-rw-r--r--GL/glx/global.c71
-rw-r--r--GL/glx/glxbuf.c292
-rw-r--r--GL/glx/glxbuf.h53
-rw-r--r--GL/glx/glxcmds.c1578
-rw-r--r--GL/glx/glxcmdsswap.c794
-rw-r--r--GL/glx/glxcontext.h158
-rw-r--r--GL/glx/glxdrawable.h103
-rw-r--r--GL/glx/glxerror.h54
-rw-r--r--GL/glx/glxext.c489
-rw-r--r--GL/glx/glxext.h95
-rw-r--r--GL/glx/glxfb.c179
-rw-r--r--GL/glx/glxfb.h48
-rw-r--r--GL/glx/glximports.c171
-rw-r--r--GL/glx/glximports.h61
-rw-r--r--GL/glx/glxmem.c147
-rw-r--r--GL/glx/glxmem.h44
-rw-r--r--GL/glx/glxpix.c128
-rw-r--r--GL/glx/glxpix.h44
-rw-r--r--GL/glx/glxscreens.c327
-rw-r--r--GL/glx/glxscreens.h95
-rw-r--r--GL/glx/glxserver.h282
-rw-r--r--GL/glx/glxutil.c527
-rw-r--r--GL/glx/glxutil.h78
-rw-r--r--GL/glx/impsize.h70
-rw-r--r--GL/glx/render2.c245
-rw-r--r--GL/glx/render2swap.c391
-rw-r--r--GL/glx/renderpix.c307
-rw-r--r--GL/glx/renderpixswap.c550
-rw-r--r--GL/glx/rensize.c1000
-rw-r--r--GL/glx/rensizetab.c2327
-rw-r--r--GL/glx/single2.c373
-rw-r--r--GL/glx/single2swap.c350
-rw-r--r--GL/glx/singlepix.c458
-rw-r--r--GL/glx/singlepixswap.c514
-rw-r--r--GL/glx/singlesize.c1133
-rw-r--r--GL/glx/singlesize.h81
-rw-r--r--GL/glx/unpack.h236
-rw-r--r--GL/glx/xfont.c191
-rw-r--r--GL/include/GL/glx_ansic.h111
-rw-r--r--GL/include/GL/xf86glx.h39
-rw-r--r--XTrap/xtrapddmi.c184
-rw-r--r--XTrap/xtrapdi.c2147
-rw-r--r--XTrap/xtrapdiswp.c1006
-rw-r--r--XTrap/xtrapditbl.c238
-rw-r--r--Xext/dpmsproc.h12
-rw-r--r--Xext/fontcache.c327
-rw-r--r--Xext/panoramiX.h101
-rw-r--r--Xext/panoramiXsrv.h44
-rw-r--r--Xext/saver.c1326
-rw-r--r--Xext/sleepuntil.h47
-rw-r--r--Xext/xf86bigfont.c760
-rw-r--r--Xext/xres.c335
-rw-r--r--Xext/xtest1dd.h151
-rw-r--r--Xext/xvdisp.c2214
-rw-r--r--Xext/xvdix.h291
-rw-r--r--Xext/xvmain.c1196
-rw-r--r--Xext/xvmc.c674
-rw-r--r--Xext/xvmcext.h109
-rw-r--r--Xi/allowev.h44
-rw-r--r--Xi/chgdctl.h53
-rw-r--r--Xi/chgfctl.h110
-rw-r--r--Xi/chgkbd.h54
-rw-r--r--Xi/chgkmap.h44
-rw-r--r--Xi/chgprop.h44
-rw-r--r--Xi/chgptr.h81
-rw-r--r--Xi/closedev.h62
-rw-r--r--Xi/devbell.h44
-rw-r--r--Xi/exglobals.h76
-rw-r--r--Xi/getbmap.h53
-rw-r--r--Xi/getdctl.h63
-rw-r--r--Xi/getfctl.h107
-rw-r--r--Xi/getfocus.h53
-rw-r--r--Xi/getkmap.h53
-rw-r--r--Xi/getmmap.h53
-rw-r--r--Xi/getprop.h64
-rw-r--r--Xi/getselev.h53
-rw-r--r--Xi/getvers.h53
-rw-r--r--Xi/grabdev.h65
-rw-r--r--Xi/grabdevb.h44
-rw-r--r--Xi/grabdevk.h44
-rw-r--r--Xi/gtmotion.h53
-rw-r--r--Xi/listdev.h119
-rw-r--r--Xi/opendev.h53
-rw-r--r--Xi/queryst.h53
-rw-r--r--Xi/selectev.h44
-rw-r--r--Xi/sendexev.h44
-rw-r--r--Xi/setbmap.h53
-rw-r--r--Xi/setdval.h53
-rw-r--r--Xi/setfocus.h44
-rw-r--r--Xi/setmmap.h53
-rw-r--r--Xi/setmode.h53
-rw-r--r--Xi/ungrdev.h44
-rw-r--r--Xi/ungrdevb.h44
-rw-r--r--Xi/ungrdevk.h44
-rw-r--r--afb/README10
-rw-r--r--afb/Xdaniver.doc218
-rw-r--r--afb/afb.h1316
-rw-r--r--afb/afbbitblt.c474
-rw-r--r--afb/afbblt.c559
-rw-r--r--afb/afbbres.c321
-rw-r--r--afb/afbbresd.c212
-rw-r--r--afb/afbbstore.c152
-rw-r--r--afb/afbclip.c245
-rw-r--r--afb/afbcmap.c121
-rw-r--r--afb/afbfillarc.c355
-rw-r--r--afb/afbfillrct.c293
-rw-r--r--afb/afbfillsp.c1127
-rw-r--r--afb/afbfont.c75
-rw-r--r--afb/afbgc.c707
-rw-r--r--afb/afbgetsp.c163
-rw-r--r--afb/afbhrzvert.c207
-rw-r--r--afb/afbimage.c297
-rw-r--r--afb/afbimggblt.c466
-rw-r--r--afb/afbline.c702
-rw-r--r--afb/afbmisc.c92
-rw-r--r--afb/afbpixmap.c292
-rw-r--r--afb/afbply1rct.c296
-rw-r--r--afb/afbplygblt.c457
-rw-r--r--afb/afbpntarea.c653
-rw-r--r--afb/afbpntwin.c124
-rw-r--r--afb/afbpolypnt.c145
-rw-r--r--afb/afbpushpxl.c256
-rw-r--r--afb/afbscrinit.c244
-rw-r--r--afb/afbsetsp.c265
-rw-r--r--afb/afbtegblt.c584
-rw-r--r--afb/afbtile.c857
-rw-r--r--afb/afbwindow.c316
-rw-r--r--afb/afbzerarc.c206
-rw-r--r--cfb/cfb16.h94
-rw-r--r--cfb/cfb24.h94
-rw-r--r--cfb/cfb32.h94
-rw-r--r--cfb/cfbcppl.c486
-rw-r--r--cfb/cfbunmap.h152
-rw-r--r--cfb24/cfbrrop24.h60
-rw-r--r--dix/dispatch.h143
-rw-r--r--doc/smartsched204
-rw-r--r--fb/fb.h2018
-rw-r--r--fb/fb24_32.c623
-rw-r--r--fb/fb24_32.h49
-rw-r--r--fb/fballpriv.c77
-rw-r--r--fb/fbarc.c118
-rw-r--r--fb/fbbits.c175
-rw-r--r--fb/fbbits.h959
-rw-r--r--fb/fbblt.c926
-rw-r--r--fb/fbbltone.c865
-rw-r--r--fb/fbbstore.c62
-rw-r--r--fb/fbcmap.c668
-rw-r--r--fb/fbcompose.c2897
-rw-r--r--fb/fbcopy.c626
-rw-r--r--fb/fbfill.c212
-rw-r--r--fb/fbfillrect.c111
-rw-r--r--fb/fbfillsp.c99
-rw-r--r--fb/fbgc.c310
-rw-r--r--fb/fbgetsp.c84
-rw-r--r--fb/fbglyph.c472
-rw-r--r--fb/fbimage.c364
-rw-r--r--fb/fbline.c179
-rw-r--r--fb/fboverlay.c449
-rw-r--r--fb/fboverlay.h128
-rw-r--r--fb/fbpict.c1167
-rw-r--r--fb/fbpict.h976
-rw-r--r--fb/fbpixmap.c378
-rw-r--r--fb/fbpoint.c156
-rw-r--r--fb/fbpush.c243
-rw-r--r--fb/fbrop.h139
-rw-r--r--fb/fbscreen.c297
-rw-r--r--fb/fbseg.c723
-rw-r--r--fb/fbsetsp.c100
-rw-r--r--fb/fbsolid.c212
-rw-r--r--fb/fbstipple.c312
-rw-r--r--fb/fbtile.c200
-rw-r--r--fb/fbtrap.c1382
-rw-r--r--fb/fbutil.c361
-rw-r--r--fb/fbwindow.c341
-rw-r--r--hw/darwin/XDarwin.man205
-rw-r--r--hw/darwin/bundle/Dutch.lproj/Credits.rtf124
-rw-r--r--hw/darwin/bundle/Dutch.lproj/Localizable.stringsbin0 -> 1420 bytes
-rw-r--r--hw/darwin/bundle/Dutch.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/Dutch.lproj/MainMenu.nib/objects.nibbin0 -> 21843 bytes
-rw-r--r--hw/darwin/bundle/Dutch.lproj/XDarwinHelp.html.cpp1
-rw-r--r--hw/darwin/bundle/English.lproj/Credits.rtf138
-rw-r--r--hw/darwin/bundle/English.lproj/InfoPlist.strings.cpp5
-rw-r--r--hw/darwin/bundle/English.lproj/Localizable.strings23
-rw-r--r--hw/darwin/bundle/English.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/English.lproj/MainMenu.nib/objects.nibbin0 -> 20327 bytes
-rw-r--r--hw/darwin/bundle/English.lproj/XDarwinHelp.html.cpp103
-rw-r--r--hw/darwin/bundle/French.lproj/Credits.rtf123
-rw-r--r--hw/darwin/bundle/French.lproj/Localizable.stringsbin0 -> 1486 bytes
-rw-r--r--hw/darwin/bundle/French.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/French.lproj/MainMenu.nib/objects.nibbin0 -> 22289 bytes
-rw-r--r--hw/darwin/bundle/French.lproj/XDarwinHelp.html.cpp107
-rw-r--r--hw/darwin/bundle/German.lproj/Credits.rtf124
-rw-r--r--hw/darwin/bundle/German.lproj/Localizable.stringsbin0 -> 1452 bytes
-rw-r--r--hw/darwin/bundle/German.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/German.lproj/MainMenu.nib/objects.nibbin0 -> 22218 bytes
-rw-r--r--hw/darwin/bundle/German.lproj/XDarwinHelp.html.cpp90
-rw-r--r--hw/darwin/bundle/Japanese.lproj/Credits.rtf135
-rw-r--r--hw/darwin/bundle/Japanese.lproj/Localizable.stringsbin0 -> 1146 bytes
-rw-r--r--hw/darwin/bundle/Japanese.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/Japanese.lproj/MainMenu.nib/objects.nibbin0 -> 21423 bytes
-rw-r--r--hw/darwin/bundle/Japanese.lproj/XDarwinHelp.html.cpp149
-rw-r--r--hw/darwin/bundle/Portuguese.lproj/Credits.rtf139
-rw-r--r--hw/darwin/bundle/Portuguese.lproj/Localizable.stringsbin0 -> 1498 bytes
-rw-r--r--hw/darwin/bundle/Portuguese.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/Portuguese.lproj/MainMenu.nib/objects.nibbin0 -> 20861 bytes
-rw-r--r--hw/darwin/bundle/Portuguese.lproj/XDarwinHelp.html.cpp216
-rw-r--r--hw/darwin/bundle/Spanish.lproj/Credits.rtf124
-rw-r--r--hw/darwin/bundle/Spanish.lproj/Localizable.stringsbin0 -> 1474 bytes
-rw-r--r--hw/darwin/bundle/Spanish.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/Spanish.lproj/MainMenu.nib/objects.nibbin0 -> 21989 bytes
-rw-r--r--hw/darwin/bundle/Spanish.lproj/XDarwinHelp.html.cpp116
-rw-r--r--hw/darwin/bundle/Swedish.lproj/Credits.rtf124
-rw-r--r--hw/darwin/bundle/Swedish.lproj/Localizable.stringsbin0 -> 1458 bytes
-rw-r--r--hw/darwin/bundle/Swedish.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/Swedish.lproj/MainMenu.nib/objects.nibbin0 -> 20444 bytes
-rw-r--r--hw/darwin/bundle/Swedish.lproj/XDarwinHelp.html.cpp108
-rw-r--r--hw/darwin/bundle/XDarwin.icnsbin0 -> 35134 bytes
-rw-r--r--hw/darwin/bundle/ko.lproj/Credits.rtf124
-rw-r--r--hw/darwin/bundle/ko.lproj/Localizable.stringsbin0 -> 1326 bytes
-rw-r--r--hw/darwin/bundle/ko.lproj/MainMenu.nib/classes.nib64
-rw-r--r--hw/darwin/bundle/ko.lproj/MainMenu.nib/objects.nibbin0 -> 21010 bytes
-rw-r--r--hw/darwin/bundle/ko.lproj/XDarwinHelp.html.cpp103
-rw-r--r--hw/darwin/bundle/startXClients.cpp24
-rw-r--r--hw/darwin/darwin.c1025
-rw-r--r--hw/darwin/darwin.h106
-rw-r--r--hw/darwin/darwinClut8.h532
-rw-r--r--hw/darwin/darwinEvents.c438
-rw-r--r--hw/darwin/darwinKeyboard.c805
-rw-r--r--hw/darwin/quartz/Preferences.h107
-rw-r--r--hw/darwin/quartz/Preferences.m530
-rw-r--r--hw/darwin/quartz/XApplication.h47
-rw-r--r--hw/darwin/quartz/XApplication.m47
-rw-r--r--hw/darwin/quartz/XDarwin.pbproj/project.pbxproj1683
-rw-r--r--hw/darwin/quartz/XDarwinStartup.c165
-rw-r--r--hw/darwin/quartz/XDarwinStartup.man75
-rw-r--r--hw/darwin/quartz/XServer.h112
-rw-r--r--hw/darwin/quartz/XServer.m1029
-rw-r--r--hw/darwin/quartz/pseudoramiX.c420
-rw-r--r--hw/darwin/quartz/pseudoramiX.h10
-rw-r--r--hw/darwin/quartz/quartz.c305
-rw-r--r--hw/darwin/quartz/quartz.h50
-rw-r--r--hw/darwin/quartz/quartzAudio.c342
-rw-r--r--hw/darwin/quartz/quartzAudio.h41
-rw-r--r--hw/darwin/quartz/quartzCocoa.m198
-rw-r--r--hw/darwin/quartz/quartzCommon.h98
-rw-r--r--hw/darwin/quartz/quartzCursor.c653
-rw-r--r--hw/darwin/quartz/quartzCursor.h43
-rw-r--r--hw/darwin/quartz/quartzPasteboard.c150
-rw-r--r--hw/darwin/quartz/quartzPasteboard.h45
-rw-r--r--hw/darwin/quartz/quartzStartup.c233
-rw-r--r--hw/darwin/utils/README.txt111
-rw-r--r--hw/darwin/utils/dumpkeymap.c1453
-rw-r--r--hw/darwin/utils/dumpkeymap.man1004
-rw-r--r--hw/xfree86/Options409
-rw-r--r--hw/xfree86/common/extramodes33
-rw-r--r--hw/xfree86/common/fourcc.h130
-rw-r--r--hw/xfree86/common/modeline2c.pl79
-rw-r--r--hw/xfree86/common/vesamodes111
-rw-r--r--hw/xfree86/common/xf86Bus.c3205
-rw-r--r--hw/xfree86/common/xf86Bus.h135
-rw-r--r--hw/xfree86/common/xf86Config.h27
-rw-r--r--hw/xfree86/common/xf86Configure.c997
-rw-r--r--hw/xfree86/common/xf86DGA.c1181
-rw-r--r--hw/xfree86/common/xf86DPMS.c175
-rw-r--r--hw/xfree86/common/xf86Date.h7
-rw-r--r--hw/xfree86/common/xf86Debug.c162
-rw-r--r--hw/xfree86/common/xf86DefModes.c153
-rw-r--r--hw/xfree86/common/xf86DoProbe.c83
-rw-r--r--hw/xfree86/common/xf86DoScanPci.c97
-rw-r--r--hw/xfree86/common/xf86Globals.c224
-rw-r--r--hw/xfree86/common/xf86Helper.c2994
-rw-r--r--hw/xfree86/common/xf86InPriv.h17
-rw-r--r--hw/xfree86/common/xf86MiscExt.c612
-rw-r--r--hw/xfree86/common/xf86Mode.c1999
-rw-r--r--hw/xfree86/common/xf86Module.h203
-rw-r--r--hw/xfree86/common/xf86Opt.h82
-rw-r--r--hw/xfree86/common/xf86Option.c777
-rw-r--r--hw/xfree86/common/xf86PM.c188
-rw-r--r--hw/xfree86/common/xf86PciInfo.h573
-rw-r--r--hw/xfree86/common/xf86Privstr.h234
-rw-r--r--hw/xfree86/common/xf86RandR.c280
-rw-r--r--hw/xfree86/common/xf86Resources.h113
-rw-r--r--hw/xfree86/common/xf86VidMode.c683
-rw-r--r--hw/xfree86/common/xf86cmap.c1081
-rw-r--r--hw/xfree86/common/xf86cmap.h62
-rw-r--r--hw/xfree86/common/xf86fbBus.c70
-rw-r--r--hw/xfree86/common/xf86fbman.c1236
-rw-r--r--hw/xfree86/common/xf86fbman.h193
-rw-r--r--hw/xfree86/common/xf86isaBus.c115
-rw-r--r--hw/xfree86/common/xf86noBus.c48
-rw-r--r--hw/xfree86/common/xf86pciBus.c3493
-rw-r--r--hw/xfree86/common/xf86pciBus.h72
-rw-r--r--hw/xfree86/common/xf86sbusBus.c705
-rw-r--r--hw/xfree86/common/xf86sbusBus.h98
-rw-r--r--hw/xfree86/common/xf86str.h1029
-rw-r--r--hw/xfree86/common/xf86xv.c1935
-rw-r--r--hw/xfree86/common/xf86xv.h272
-rw-r--r--hw/xfree86/common/xf86xvmc.c201
-rw-r--r--hw/xfree86/common/xf86xvmc.h134
-rw-r--r--hw/xfree86/common/xisb.c172
-rw-r--r--hw/xfree86/common/xisb.h64
-rw-r--r--hw/xfree86/ddc/DDC.HOWTO97
-rw-r--r--hw/xfree86/ddc/ddcPriv.h9
-rw-r--r--hw/xfree86/ddc/ddcProperty.c160
-rw-r--r--hw/xfree86/ddc/edid.c137
-rw-r--r--hw/xfree86/ddc/edid.h424
-rw-r--r--hw/xfree86/ddc/interpret_edid.c226
-rw-r--r--hw/xfree86/ddc/interpret_vdif.c129
-rw-r--r--hw/xfree86/ddc/print_edid.c286
-rw-r--r--hw/xfree86/ddc/print_vdif.c222
-rw-r--r--hw/xfree86/ddc/vdif.h174
-rw-r--r--hw/xfree86/ddc/xf86DDC.c379
-rw-r--r--hw/xfree86/ddc/xf86DDC.h61
-rw-r--r--hw/xfree86/dixmods/GLcoremodule.c60
-rw-r--r--hw/xfree86/dixmods/afbmodule.c49
-rw-r--r--hw/xfree86/dixmods/bitmapmod.c72
-rw-r--r--hw/xfree86/dixmods/cfb16module.c59
-rw-r--r--hw/xfree86/dixmods/cfb24module.c59
-rw-r--r--hw/xfree86/dixmods/cfb32module.c59
-rw-r--r--hw/xfree86/dixmods/cfbmodule.c59
-rw-r--r--hw/xfree86/dixmods/dbemodule.c43
-rw-r--r--hw/xfree86/dixmods/extmod/dgaproc.h147
-rw-r--r--hw/xfree86/dixmods/extmod/modinit.c362
-rw-r--r--hw/xfree86/dixmods/extmod/vidmodeproc.h74
-rw-r--r--hw/xfree86/dixmods/extmod/xf86dga.c302
-rw-r--r--hw/xfree86/dixmods/extmod/xf86dga2.c773
-rw-r--r--hw/xfree86/dixmods/extmod/xf86misc.c767
-rw-r--r--hw/xfree86/dixmods/extmod/xf86miscproc.h64
-rw-r--r--hw/xfree86/dixmods/extmod/xvmod.c20
-rw-r--r--hw/xfree86/dixmods/extmod/xvmodproc.h10
-rw-r--r--hw/xfree86/dixmods/fbmodule.c49
-rw-r--r--hw/xfree86/dixmods/ftmodule.c72
-rw-r--r--hw/xfree86/dixmods/glxmodule.c1253
-rw-r--r--hw/xfree86/dixmods/laymodule.c56
-rw-r--r--hw/xfree86/dixmods/mfbmodule.c48
-rw-r--r--hw/xfree86/dixmods/recordmod.c42
-rw-r--r--hw/xfree86/dixmods/shmodule.c56
-rw-r--r--hw/xfree86/dixmods/type1mod.c87
-rw-r--r--hw/xfree86/dixmods/xf86XTrapModule.c47
-rw-r--r--hw/xfree86/doc/README.DRI1257
-rw-r--r--hw/xfree86/doc/README.fonts1146
-rw-r--r--hw/xfree86/doc/README.rapidaccess48
-rw-r--r--hw/xfree86/doc/changelogs/CHANGELOG16588
-rw-r--r--hw/xfree86/doc/changelogs/CHANGELOG.ND418
-rw-r--r--hw/xfree86/doc/changelogs/CHANGELOG.R51249
-rw-r--r--hw/xfree86/doc/devel/DebuggingHints192
-rw-r--r--hw/xfree86/doc/devel/Domain.note159
-rw-r--r--hw/xfree86/doc/devel/RAC.Notes696
-rw-r--r--hw/xfree86/doc/devel/README.DRIcomp543
-rw-r--r--hw/xfree86/doc/devel/Registry410
-rw-r--r--hw/xfree86/doc/sgml/DESIGN.sgml7415
-rw-r--r--hw/xfree86/dri/dri.c2117
-rw-r--r--hw/xfree86/dri/dri.h330
-rw-r--r--hw/xfree86/dri/drimodule.c121
-rw-r--r--hw/xfree86/dri/dristruct.h104
-rw-r--r--hw/xfree86/dri/sarea.h80
-rw-r--r--hw/xfree86/dri/xf86dri.c710
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-rw-r--r--hw/xfree86/xaa/xaa.h1362
-rw-r--r--hw/xfree86/xaa/xaaBitBlt.c219
-rw-r--r--hw/xfree86/xaa/xaaBitOrder.c13
-rw-r--r--hw/xfree86/xaa/xaaBitmap.c475
-rw-r--r--hw/xfree86/xaa/xaaCpyArea.c385
-rw-r--r--hw/xfree86/xaa/xaaCpyPlane.c206
-rw-r--r--hw/xfree86/xaa/xaaCpyWin.c80
-rw-r--r--hw/xfree86/xaa/xaaDashLine.c329
-rw-r--r--hw/xfree86/xaa/xaaFallback.c352
-rw-r--r--hw/xfree86/xaa/xaaFillArc.c213
-rw-r--r--hw/xfree86/xaa/xaaFillPoly.c956
-rw-r--r--hw/xfree86/xaa/xaaFillRect.c1093
-rw-r--r--hw/xfree86/xaa/xaaGC.c653
-rw-r--r--hw/xfree86/xaa/xaaGCmisc.c426
-rw-r--r--hw/xfree86/xaa/xaaImage.c520
-rw-r--r--hw/xfree86/xaa/xaaInit.c762
-rw-r--r--hw/xfree86/xaa/xaaInitAccel.c1513
-rw-r--r--hw/xfree86/xaa/xaaLine.c390
-rw-r--r--hw/xfree86/xaa/xaaLineMisc.c148
-rw-r--r--hw/xfree86/xaa/xaaNonTEGlyph.c198
-rw-r--r--hw/xfree86/xaa/xaaNonTEText.c588
-rw-r--r--hw/xfree86/xaa/xaaOffscreen.c160
-rw-r--r--hw/xfree86/xaa/xaaOverlay.c306
-rw-r--r--hw/xfree86/xaa/xaaOverlayDF.c1154
-rw-r--r--hw/xfree86/xaa/xaaPCache.c2366
-rw-r--r--hw/xfree86/xaa/xaaPaintWin.c198
-rw-r--r--hw/xfree86/xaa/xaaPict.c683
-rw-r--r--hw/xfree86/xaa/xaaROP.c164
-rw-r--r--hw/xfree86/xaa/xaaRect.c134
-rw-r--r--hw/xfree86/xaa/xaaSpans.c880
-rw-r--r--hw/xfree86/xaa/xaaStateChange.c1677
-rw-r--r--hw/xfree86/xaa/xaaStipple.c843
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-rw-r--r--hw/xfree86/xaa/xaaTEGlyphBlt.S964
-rw-r--r--hw/xfree86/xaa/xaaTEText.c293
-rw-r--r--hw/xfree86/xaa/xaaTables.c88
-rw-r--r--hw/xfree86/xaa/xaaWideLine.c941
-rw-r--r--hw/xfree86/xaa/xaacexp.h124
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-rw-r--r--hw/xfree86/xaa/xaarop.h307
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-rw-r--r--hw/xfree86/xf1bpp/mfbmap.sh25
-rw-r--r--hw/xfree86/xf1bpp/mfbmodule.c48
-rw-r--r--hw/xfree86/xf1bpp/mfbunmap.h109
-rw-r--r--hw/xfree86/xf1bpp/mfbunmap.sh23
-rw-r--r--hw/xfree86/xf1bpp/xf1bpp.h37
-rw-r--r--hw/xfree86/xf4bpp/NOTES194
-rw-r--r--hw/xfree86/xf4bpp/OScompiler.h57
-rw-r--r--hw/xfree86/xf4bpp/emulOpStip.c100
-rw-r--r--hw/xfree86/xf4bpp/emulRepAre.c67
-rw-r--r--hw/xfree86/xf4bpp/emulTile.c352
-rw-r--r--hw/xfree86/xf4bpp/ibmTrace.h10
-rw-r--r--hw/xfree86/xf4bpp/mfbbres.c162
-rw-r--r--hw/xfree86/xf4bpp/mfbbresd.c203
-rw-r--r--hw/xfree86/xf4bpp/mfbfillarc.c299
-rw-r--r--hw/xfree86/xf4bpp/mfbhrzvert.c133
-rw-r--r--hw/xfree86/xf4bpp/mfbimggblt.c501
-rw-r--r--hw/xfree86/xf4bpp/mfbline.c982
-rw-r--r--hw/xfree86/xf4bpp/mfbzerarc.c266
-rw-r--r--hw/xfree86/xf4bpp/offscreen.c359
-rw-r--r--hw/xfree86/xf4bpp/ppcArea.c95
-rw-r--r--hw/xfree86/xf4bpp/ppcBStore.c153
-rw-r--r--hw/xfree86/xf4bpp/ppcCReduce.c236
-rw-r--r--hw/xfree86/xf4bpp/ppcClip.c153
-rw-r--r--hw/xfree86/xf4bpp/ppcCpArea.c494
-rw-r--r--hw/xfree86/xf4bpp/ppcDepth.c52
-rw-r--r--hw/xfree86/xf4bpp/ppcFillRct.c221
-rw-r--r--hw/xfree86/xf4bpp/ppcGC.c458
-rw-r--r--hw/xfree86/xf4bpp/ppcGCstr.h95
-rw-r--r--hw/xfree86/xf4bpp/ppcGetSp.c139
-rw-r--r--hw/xfree86/xf4bpp/ppcIO.c252
-rw-r--r--hw/xfree86/xf4bpp/ppcImg.c118
-rw-r--r--hw/xfree86/xf4bpp/ppcPixFS.c502
-rw-r--r--hw/xfree86/xf4bpp/ppcPixmap.c144
-rw-r--r--hw/xfree86/xf4bpp/ppcPntWin.c218
-rw-r--r--hw/xfree86/xf4bpp/ppcPolyPnt.c141
-rw-r--r--hw/xfree86/xf4bpp/ppcPolyRec.c127
-rw-r--r--hw/xfree86/xf4bpp/ppcQuery.c44
-rw-r--r--hw/xfree86/xf4bpp/ppcRslvC.c176
-rw-r--r--hw/xfree86/xf4bpp/ppcSetSp.c315
-rw-r--r--hw/xfree86/xf4bpp/ppcSpMcro.h45
-rw-r--r--hw/xfree86/xf4bpp/ppcWinFS.c278
-rw-r--r--hw/xfree86/xf4bpp/ppcWindow.c224
-rw-r--r--hw/xfree86/xf4bpp/vgaBitBlt.c763
-rw-r--r--hw/xfree86/xf4bpp/vgaGC.c216
-rw-r--r--hw/xfree86/xf4bpp/vgaImages.c457
-rw-r--r--hw/xfree86/xf4bpp/vgaReg.h136
-rw-r--r--hw/xfree86/xf4bpp/vgaSolid.c569
-rw-r--r--hw/xfree86/xf4bpp/vgaStipple.c715
-rw-r--r--hw/xfree86/xf4bpp/vgaVideo.h92
-rw-r--r--hw/xfree86/xf4bpp/vgamodule.c57
-rw-r--r--hw/xfree86/xf4bpp/wm3.c207
-rw-r--r--hw/xfree86/xf4bpp/wm3.h77
-rw-r--r--hw/xfree86/xf4bpp/xf4bpp.h804
-rw-r--r--hw/xfree86/xf8_16bpp/cfb8_16.h69
-rw-r--r--hw/xfree86/xf8_16bpp/cfb8_16module.c37
-rw-r--r--hw/xfree86/xf8_16bpp/cfbscrinit.c370
-rw-r--r--hw/xfree86/xf8_16bpp/cfbwindow.c177
-rw-r--r--hw/xfree86/xf8_32bpp/cfb8_32.h226
-rw-r--r--hw/xfree86/xf8_32bpp/cfb8_32module.c38
-rw-r--r--hw/xfree86/xf8_32bpp/cfbbstore.c102
-rw-r--r--hw/xfree86/xf8_32bpp/cfbcpyarea.c540
-rw-r--r--hw/xfree86/xf8_32bpp/cfbcpyplane.c39
-rw-r--r--hw/xfree86/xf8_32bpp/cfbgc.c663
-rw-r--r--hw/xfree86/xf8_32bpp/cfbgcmisc.c146
-rw-r--r--hw/xfree86/xf8_32bpp/cfbgcunder.c636
-rw-r--r--hw/xfree86/xf8_32bpp/cfbimage.c168
-rw-r--r--hw/xfree86/xf8_32bpp/cfbpntwin.c177
-rw-r--r--hw/xfree86/xf8_32bpp/cfbscrinit.c309
-rw-r--r--hw/xfree86/xf8_32bpp/cfbwindow.c116
-rw-r--r--hw/xfree86/xf8_32bpp/xf86overlay.c1258
-rw-r--r--hw/xfree86/xf8_32wid/cfb8_32wid.h93
-rw-r--r--hw/xfree86/xf8_32wid/cfb8_32widmodule.c46
-rw-r--r--hw/xfree86/xf8_32wid/cfbscrinit.c382
-rw-r--r--hw/xfree86/xf8_32wid/cfbwid.c147
-rw-r--r--hw/xfree86/xf8_32wid/cfbwindow.c284
-rw-r--r--hw/xnest/XNCursor.h38
-rw-r--r--hw/xnest/XNPixmap.h44
-rw-r--r--hw/xnest/os2Stub.c387
-rw-r--r--hw/xwin/InitInput.c148
-rw-r--r--hw/xwin/InitOutput.c1261
-rw-r--r--hw/xwin/X.icobin0 -> 4710 bytes
-rw-r--r--hw/xwin/XWin.man129
-rw-r--r--hw/xwin/XWin.rc60
-rw-r--r--hw/xwin/ddraw.h2094
-rw-r--r--hw/xwin/win.h1427
-rw-r--r--hw/xwin/winallpriv.c181
-rw-r--r--hw/xwin/winblock.c76
-rw-r--r--hw/xwin/winclip.c40
-rw-r--r--hw/xwin/winclipboard.h158
-rw-r--r--hw/xwin/winclipboardinit.c117
-rw-r--r--hw/xwin/winclipboardtextconv.c153
-rw-r--r--hw/xwin/winclipboardthread.c463
-rw-r--r--hw/xwin/winclipboardunicode.c68
-rw-r--r--hw/xwin/winclipboardwndproc.c86
-rw-r--r--hw/xwin/winclipboardxevents.c722
-rw-r--r--hw/xwin/wincmap.c631
-rw-r--r--hw/xwin/winconfig.c949
-rw-r--r--hw/xwin/winconfig.h332
-rw-r--r--hw/xwin/wincreatewnd.c541
-rw-r--r--hw/xwin/wincursor.c84
-rw-r--r--hw/xwin/winengine.c309
-rw-r--r--hw/xwin/winerror.c73
-rw-r--r--hw/xwin/winfillsp.c537
-rw-r--r--hw/xwin/winfont.c50
-rw-r--r--hw/xwin/wingc.c418
-rw-r--r--hw/xwin/wingetsp.c164
-rw-r--r--hw/xwin/winkeybd.c707
-rw-r--r--hw/xwin/winkeybd.h398
-rw-r--r--hw/xwin/winmisc.c147
-rw-r--r--hw/xwin/winmouse.c295
-rw-r--r--hw/xwin/winms.h61
-rw-r--r--hw/xwin/winmsg.c119
-rw-r--r--hw/xwin/winmsg.h72
-rw-r--r--hw/xwin/winmultiwindowwindow.c1574
-rw-r--r--hw/xwin/winmultiwindowwm.c907
-rw-r--r--hw/xwin/winnativegdi.c454
-rw-r--r--hw/xwin/winpfbdd.c636
-rw-r--r--hw/xwin/winpixmap.c206
-rw-r--r--hw/xwin/winpntwin.c45
-rw-r--r--hw/xwin/winpolyline.c43
-rw-r--r--hw/xwin/winregistry.c66
-rw-r--r--hw/xwin/winscrinit.c739
-rw-r--r--hw/xwin/winsetsp.c344
-rw-r--r--hw/xwin/winshaddd.c1362
-rw-r--r--hw/xwin/winshadddnl.c1288
-rw-r--r--hw/xwin/winshadgdi.c1158
-rw-r--r--hw/xwin/winwakeup.c57
-rw-r--r--hw/xwin/winwindow.c463
-rw-r--r--hw/xwin/winwindow.h118
-rw-r--r--hw/xwin/winwndproc.c1131
-rw-r--r--ilbm/README17
-rw-r--r--ilbm/ilbm.h1217
-rw-r--r--ilbm/ilbmbitblt.c479
-rw-r--r--ilbm/ilbmblt.c569
-rw-r--r--ilbm/ilbmbres.c324
-rw-r--r--ilbm/ilbmbresd.c215
-rw-r--r--ilbm/ilbmbstore.c155
-rw-r--r--ilbm/ilbmclip.c242
-rw-r--r--ilbm/ilbmcmap.c124
-rw-r--r--ilbm/ilbmfillarc.c373
-rw-r--r--ilbm/ilbmfillrct.c295
-rw-r--r--ilbm/ilbmfillsp.c1145
-rw-r--r--ilbm/ilbmfont.c78
-rw-r--r--ilbm/ilbmgc.c711
-rw-r--r--ilbm/ilbmgetsp.c166
-rw-r--r--ilbm/ilbmhrzvert.c209
-rw-r--r--ilbm/ilbmimage.c437
-rw-r--r--ilbm/ilbmimggblt.c470
-rw-r--r--ilbm/ilbmline.c701
-rw-r--r--ilbm/ilbmmisc.c95
-rw-r--r--ilbm/ilbmpixmap.c289
-rw-r--r--ilbm/ilbmply1rct.c299
-rw-r--r--ilbm/ilbmplygblt.c465
-rw-r--r--ilbm/ilbmpntarea.c652
-rw-r--r--ilbm/ilbmpntwin.c127
-rw-r--r--ilbm/ilbmpolypnt.c148
-rw-r--r--ilbm/ilbmpushpxl.c259
-rw-r--r--ilbm/ilbmscrinit.c247
-rw-r--r--ilbm/ilbmsetsp.c265
-rw-r--r--ilbm/ilbmtegblt.c595
-rw-r--r--ilbm/ilbmtile.c853
-rw-r--r--ilbm/ilbmwindow.c319
-rw-r--r--ilbm/ilbmzerarc.c210
-rw-r--r--include/XIstubs.h101
-rw-r--r--include/bstore.h23
-rw-r--r--include/bstorestr.h75
-rw-r--r--include/dixevents.h214
-rw-r--r--include/dixgrabs.h79
-rw-r--r--include/exevents.h275
-rw-r--r--include/extinit.h212
-rw-r--r--include/globals.h52
-rw-r--r--include/swaprep.h542
-rw-r--r--include/swapreq.h140
-rw-r--r--iplan2p4/ipl.h1493
-rw-r--r--iplan2p4/iplallpriv.c89
-rw-r--r--iplan2p4/iplbitblt.c384
-rw-r--r--iplan2p4/iplblt.c427
-rw-r--r--iplan2p4/iplbres.c182
-rw-r--r--iplan2p4/iplbresd.c208
-rw-r--r--iplan2p4/iplbstore.c155
-rw-r--r--iplan2p4/iplcmap.c122
-rw-r--r--iplan2p4/iplfillarc.c267
-rw-r--r--iplan2p4/iplfillrct.c277
-rw-r--r--iplan2p4/iplfillsp.c380
-rw-r--r--iplan2p4/iplgc.c782
-rw-r--r--iplan2p4/iplgetsp.c162
-rw-r--r--iplan2p4/iplhrzvert.c124
-rw-r--r--iplan2p4/iplimage.c83
-rw-r--r--iplan2p4/iplline.c754
-rw-r--r--iplan2p4/iplmap.h172
-rw-r--r--iplan2p4/iplmergerop.h142
-rw-r--r--iplan2p4/iplmskbits.c104
-rw-r--r--iplan2p4/iplmskbits.h496
-rw-r--r--iplan2p4/iplpack.c316
-rw-r--r--iplan2p4/iplpack.h10
-rw-r--r--iplan2p4/iplpixmap.c380
-rw-r--r--iplan2p4/iplply1rct.c306
-rw-r--r--iplan2p4/iplpntwin.c337
-rw-r--r--iplan2p4/iplpolypnt.c119
-rw-r--r--iplan2p4/iplrrop.c215
-rw-r--r--iplan2p4/iplrrop.h76
-rw-r--r--iplan2p4/iplscrinit.c229
-rw-r--r--iplan2p4/iplsetsp.c300
-rw-r--r--iplan2p4/iplsolid.c217
-rw-r--r--iplan2p4/ipltegblt.c217
-rw-r--r--iplan2p4/ipltile32.c268
-rw-r--r--iplan2p4/ipltileodd.c865
-rw-r--r--iplan2p4/iplwindow.c339
-rw-r--r--mi/mibank.c2573
-rw-r--r--mi/mibank.h119
-rw-r--r--mi/micmap.c674
-rw-r--r--mi/micmap.h65
-rw-r--r--mi/micoord.h71
-rw-r--r--mi/mioverlay.c2078
-rw-r--r--mi/mioverlay.h29
-rw-r--r--mi/mizerclip.c632
-rw-r--r--miext/layer/layer.h145
-rw-r--r--miext/layer/layergc.c190
-rw-r--r--miext/layer/layerinit.c359
-rw-r--r--miext/layer/layerpict.c145
-rw-r--r--miext/layer/layerstr.h420
-rw-r--r--miext/layer/layerwin.c483
-rw-r--r--miext/shadow/shadow.c1525
-rw-r--r--miext/shadow/shadow.h172
-rw-r--r--miext/shadow/shalloc.c48
-rw-r--r--miext/shadow/shpacked.c108
-rw-r--r--miext/shadow/shplanar.c168
-rw-r--r--miext/shadow/shplanar8.c170
-rw-r--r--miext/shadow/shrot16pack.c28
-rw-r--r--miext/shadow/shrot16pack_180.c29
-rw-r--r--miext/shadow/shrot16pack_270.c29
-rw-r--r--miext/shadow/shrot16pack_90.c29
-rw-r--r--miext/shadow/shrot32pack.c28
-rw-r--r--miext/shadow/shrot32pack_180.c29
-rw-r--r--miext/shadow/shrot32pack_270.c29
-rw-r--r--miext/shadow/shrot32pack_90.c29
-rw-r--r--miext/shadow/shrot8pack.c28
-rw-r--r--miext/shadow/shrot8pack_180.c29
-rw-r--r--miext/shadow/shrot8pack_270.c29
-rw-r--r--miext/shadow/shrot8pack_90.c29
-rw-r--r--miext/shadow/shrotate.c306
-rw-r--r--miext/shadow/shrotpack.h182
-rw-r--r--os/xalloc.c810
-rw-r--r--randr/mirandr.c98
-rw-r--r--randr/randr.c1197
-rw-r--r--randr/randrstr.h132
-rw-r--r--render/animcur.c400
-rw-r--r--render/filter.c263
-rw-r--r--render/glyph.c416
-rw-r--r--render/glyphstr.h127
-rw-r--r--render/miglyph.c239
-rw-r--r--render/miindex.c353
-rw-r--r--render/mipict.c516
-rw-r--r--render/mipict.h210
-rw-r--r--render/mirect.c181
-rw-r--r--render/mitrap.c196
-rw-r--r--render/mitri.c352
-rw-r--r--render/picture.c1305
-rw-r--r--render/picture.h228
-rw-r--r--render/picturestr.h501
-rw-r--r--render/render.c2584
-rw-r--r--xkb/ddxPrivate.c46
982 files changed, 479777 insertions, 0 deletions
diff --git a/GL/glx/g_disptab.c b/GL/glx/g_disptab.c
new file mode 100644
index 000000000..ee187330d
--- /dev/null
+++ b/GL/glx/g_disptab.c
@@ -0,0 +1,793 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+__GLXdispatchSingleProcPtr __glXSingleTable[] = {
+ __glXNoSuchSingleOpcode,
+ __glXRender,
+ __glXRenderLarge,
+ __glXCreateContext,
+ __glXDestroyContext,
+ __glXMakeCurrent,
+ __glXIsDirect,
+ __glXQueryVersion,
+ __glXWaitGL,
+ __glXWaitX,
+ __glXCopyContext,
+ __glXSwapBuffers,
+ __glXUseXFont,
+ __glXCreateGLXPixmap,
+ __glXGetVisualConfigs,
+ __glXDestroyGLXPixmap,
+ __glXVendorPrivate,
+ __glXVendorPrivateWithReply,
+ __glXQueryExtensionsString,
+ __glXQueryServerString,
+ __glXClientInfo,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXDisp_NewList,
+ __glXDisp_EndList,
+ __glXDisp_DeleteLists,
+ __glXDisp_GenLists,
+ __glXDisp_FeedbackBuffer,
+ __glXDisp_SelectBuffer,
+ __glXDisp_RenderMode,
+ __glXDisp_Finish,
+ __glXDisp_PixelStoref,
+ __glXDisp_PixelStorei,
+ __glXDisp_ReadPixels,
+ __glXDisp_GetBooleanv,
+ __glXDisp_GetClipPlane,
+ __glXDisp_GetDoublev,
+ __glXDisp_GetError,
+ __glXDisp_GetFloatv,
+ __glXDisp_GetIntegerv,
+ __glXDisp_GetLightfv,
+ __glXDisp_GetLightiv,
+ __glXDisp_GetMapdv,
+ __glXDisp_GetMapfv,
+ __glXDisp_GetMapiv,
+ __glXDisp_GetMaterialfv,
+ __glXDisp_GetMaterialiv,
+ __glXDisp_GetPixelMapfv,
+ __glXDisp_GetPixelMapuiv,
+ __glXDisp_GetPixelMapusv,
+ __glXDisp_GetPolygonStipple,
+ __glXDisp_GetString,
+ __glXDisp_GetTexEnvfv,
+ __glXDisp_GetTexEnviv,
+ __glXDisp_GetTexGendv,
+ __glXDisp_GetTexGenfv,
+ __glXDisp_GetTexGeniv,
+ __glXDisp_GetTexImage,
+ __glXDisp_GetTexParameterfv,
+ __glXDisp_GetTexParameteriv,
+ __glXDisp_GetTexLevelParameterfv,
+ __glXDisp_GetTexLevelParameteriv,
+ __glXDisp_IsEnabled,
+ __glXDisp_IsList,
+ __glXDisp_Flush,
+ __glXDisp_AreTexturesResident,
+ __glXDisp_DeleteTextures,
+ __glXDisp_GenTextures,
+ __glXDisp_IsTexture,
+ __glXDisp_GetColorTable,
+ __glXDisp_GetColorTableParameterfv,
+ __glXDisp_GetColorTableParameteriv,
+ __glXDisp_GetConvolutionFilter,
+ __glXDisp_GetConvolutionParameterfv,
+ __glXDisp_GetConvolutionParameteriv,
+ __glXDisp_GetSeparableFilter,
+ __glXDisp_GetHistogram,
+ __glXDisp_GetHistogramParameterfv,
+ __glXDisp_GetHistogramParameteriv,
+ __glXDisp_GetMinmax,
+ __glXDisp_GetMinmaxParameterfv,
+ __glXDisp_GetMinmaxParameteriv,
+};
+
+__GLXdispatchRenderProcPtr __glXRenderTable[] = {
+ __glXNoSuchRenderOpcode,
+ __glXDisp_CallList,
+ __glXDisp_CallLists,
+ __glXDisp_ListBase,
+ __glXDisp_Begin,
+ __glXDisp_Bitmap,
+ __glXDisp_Color3bv,
+ __glXDisp_Color3dv,
+ __glXDisp_Color3fv,
+ __glXDisp_Color3iv,
+ __glXDisp_Color3sv,
+ __glXDisp_Color3ubv,
+ __glXDisp_Color3uiv,
+ __glXDisp_Color3usv,
+ __glXDisp_Color4bv,
+ __glXDisp_Color4dv,
+ __glXDisp_Color4fv,
+ __glXDisp_Color4iv,
+ __glXDisp_Color4sv,
+ __glXDisp_Color4ubv,
+ __glXDisp_Color4uiv,
+ __glXDisp_Color4usv,
+ __glXDisp_EdgeFlagv,
+ __glXDisp_End,
+ __glXDisp_Indexdv,
+ __glXDisp_Indexfv,
+ __glXDisp_Indexiv,
+ __glXDisp_Indexsv,
+ __glXDisp_Normal3bv,
+ __glXDisp_Normal3dv,
+ __glXDisp_Normal3fv,
+ __glXDisp_Normal3iv,
+ __glXDisp_Normal3sv,
+ __glXDisp_RasterPos2dv,
+ __glXDisp_RasterPos2fv,
+ __glXDisp_RasterPos2iv,
+ __glXDisp_RasterPos2sv,
+ __glXDisp_RasterPos3dv,
+ __glXDisp_RasterPos3fv,
+ __glXDisp_RasterPos3iv,
+ __glXDisp_RasterPos3sv,
+ __glXDisp_RasterPos4dv,
+ __glXDisp_RasterPos4fv,
+ __glXDisp_RasterPos4iv,
+ __glXDisp_RasterPos4sv,
+ __glXDisp_Rectdv,
+ __glXDisp_Rectfv,
+ __glXDisp_Rectiv,
+ __glXDisp_Rectsv,
+ __glXDisp_TexCoord1dv,
+ __glXDisp_TexCoord1fv,
+ __glXDisp_TexCoord1iv,
+ __glXDisp_TexCoord1sv,
+ __glXDisp_TexCoord2dv,
+ __glXDisp_TexCoord2fv,
+ __glXDisp_TexCoord2iv,
+ __glXDisp_TexCoord2sv,
+ __glXDisp_TexCoord3dv,
+ __glXDisp_TexCoord3fv,
+ __glXDisp_TexCoord3iv,
+ __glXDisp_TexCoord3sv,
+ __glXDisp_TexCoord4dv,
+ __glXDisp_TexCoord4fv,
+ __glXDisp_TexCoord4iv,
+ __glXDisp_TexCoord4sv,
+ __glXDisp_Vertex2dv,
+ __glXDisp_Vertex2fv,
+ __glXDisp_Vertex2iv,
+ __glXDisp_Vertex2sv,
+ __glXDisp_Vertex3dv,
+ __glXDisp_Vertex3fv,
+ __glXDisp_Vertex3iv,
+ __glXDisp_Vertex3sv,
+ __glXDisp_Vertex4dv,
+ __glXDisp_Vertex4fv,
+ __glXDisp_Vertex4iv,
+ __glXDisp_Vertex4sv,
+ __glXDisp_ClipPlane,
+ __glXDisp_ColorMaterial,
+ __glXDisp_CullFace,
+ __glXDisp_Fogf,
+ __glXDisp_Fogfv,
+ __glXDisp_Fogi,
+ __glXDisp_Fogiv,
+ __glXDisp_FrontFace,
+ __glXDisp_Hint,
+ __glXDisp_Lightf,
+ __glXDisp_Lightfv,
+ __glXDisp_Lighti,
+ __glXDisp_Lightiv,
+ __glXDisp_LightModelf,
+ __glXDisp_LightModelfv,
+ __glXDisp_LightModeli,
+ __glXDisp_LightModeliv,
+ __glXDisp_LineStipple,
+ __glXDisp_LineWidth,
+ __glXDisp_Materialf,
+ __glXDisp_Materialfv,
+ __glXDisp_Materiali,
+ __glXDisp_Materialiv,
+ __glXDisp_PointSize,
+ __glXDisp_PolygonMode,
+ __glXDisp_PolygonStipple,
+ __glXDisp_Scissor,
+ __glXDisp_ShadeModel,
+ __glXDisp_TexParameterf,
+ __glXDisp_TexParameterfv,
+ __glXDisp_TexParameteri,
+ __glXDisp_TexParameteriv,
+ __glXDisp_TexImage1D,
+ __glXDisp_TexImage2D,
+ __glXDisp_TexEnvf,
+ __glXDisp_TexEnvfv,
+ __glXDisp_TexEnvi,
+ __glXDisp_TexEnviv,
+ __glXDisp_TexGend,
+ __glXDisp_TexGendv,
+ __glXDisp_TexGenf,
+ __glXDisp_TexGenfv,
+ __glXDisp_TexGeni,
+ __glXDisp_TexGeniv,
+ __glXDisp_InitNames,
+ __glXDisp_LoadName,
+ __glXDisp_PassThrough,
+ __glXDisp_PopName,
+ __glXDisp_PushName,
+ __glXDisp_DrawBuffer,
+ __glXDisp_Clear,
+ __glXDisp_ClearAccum,
+ __glXDisp_ClearIndex,
+ __glXDisp_ClearColor,
+ __glXDisp_ClearStencil,
+ __glXDisp_ClearDepth,
+ __glXDisp_StencilMask,
+ __glXDisp_ColorMask,
+ __glXDisp_DepthMask,
+ __glXDisp_IndexMask,
+ __glXDisp_Accum,
+ __glXDisp_Disable,
+ __glXDisp_Enable,
+ __glXNoSuchRenderOpcode,
+ __glXDisp_PopAttrib,
+ __glXDisp_PushAttrib,
+ __glXDisp_Map1d,
+ __glXDisp_Map1f,
+ __glXDisp_Map2d,
+ __glXDisp_Map2f,
+ __glXDisp_MapGrid1d,
+ __glXDisp_MapGrid1f,
+ __glXDisp_MapGrid2d,
+ __glXDisp_MapGrid2f,
+ __glXDisp_EvalCoord1dv,
+ __glXDisp_EvalCoord1fv,
+ __glXDisp_EvalCoord2dv,
+ __glXDisp_EvalCoord2fv,
+ __glXDisp_EvalMesh1,
+ __glXDisp_EvalPoint1,
+ __glXDisp_EvalMesh2,
+ __glXDisp_EvalPoint2,
+ __glXDisp_AlphaFunc,
+ __glXDisp_BlendFunc,
+ __glXDisp_LogicOp,
+ __glXDisp_StencilFunc,
+ __glXDisp_StencilOp,
+ __glXDisp_DepthFunc,
+ __glXDisp_PixelZoom,
+ __glXDisp_PixelTransferf,
+ __glXDisp_PixelTransferi,
+ __glXDisp_PixelMapfv,
+ __glXDisp_PixelMapuiv,
+ __glXDisp_PixelMapusv,
+ __glXDisp_ReadBuffer,
+ __glXDisp_CopyPixels,
+ __glXDisp_DrawPixels,
+ __glXDisp_DepthRange,
+ __glXDisp_Frustum,
+ __glXDisp_LoadIdentity,
+ __glXDisp_LoadMatrixf,
+ __glXDisp_LoadMatrixd,
+ __glXDisp_MatrixMode,
+ __glXDisp_MultMatrixf,
+ __glXDisp_MultMatrixd,
+ __glXDisp_Ortho,
+ __glXDisp_PopMatrix,
+ __glXDisp_PushMatrix,
+ __glXDisp_Rotated,
+ __glXDisp_Rotatef,
+ __glXDisp_Scaled,
+ __glXDisp_Scalef,
+ __glXDisp_Translated,
+ __glXDisp_Translatef,
+ __glXDisp_Viewport,
+ __glXDisp_PolygonOffset,
+ __glXDisp_DrawArrays,
+ __glXDisp_Indexubv,
+ __glXDisp_ColorSubTable,
+ __glXDisp_CopyColorSubTable,
+ __glXDisp_ActiveTextureARB,
+ __glXDisp_MultiTexCoord1dvARB,
+ __glXDisp_MultiTexCoord1fvARB,
+ __glXDisp_MultiTexCoord1ivARB,
+ __glXDisp_MultiTexCoord1svARB,
+ __glXDisp_MultiTexCoord2dvARB,
+ __glXDisp_MultiTexCoord2fvARB,
+ __glXDisp_MultiTexCoord2ivARB,
+ __glXDisp_MultiTexCoord2svARB,
+ __glXDisp_MultiTexCoord3dvARB,
+ __glXDisp_MultiTexCoord3fvARB,
+ __glXDisp_MultiTexCoord3ivARB,
+ __glXDisp_MultiTexCoord3svARB,
+ __glXDisp_MultiTexCoord4dvARB,
+ __glXDisp_MultiTexCoord4fvARB,
+ __glXDisp_MultiTexCoord4ivARB,
+ __glXDisp_MultiTexCoord4svARB,
+};
+
+__GLXdispatchSingleProcPtr __glXSwapSingleTable[] = {
+ __glXNoSuchSingleOpcode,
+ __glXSwapRender,
+ __glXSwapRenderLarge,
+ __glXSwapCreateContext,
+ __glXSwapDestroyContext,
+ __glXSwapMakeCurrent,
+ __glXSwapIsDirect,
+ __glXSwapQueryVersion,
+ __glXSwapWaitGL,
+ __glXSwapWaitX,
+ __glXSwapCopyContext,
+ __glXSwapSwapBuffers,
+ __glXSwapUseXFont,
+ __glXSwapCreateGLXPixmap,
+ __glXSwapGetVisualConfigs,
+ __glXSwapDestroyGLXPixmap,
+ __glXSwapVendorPrivate,
+ __glXSwapVendorPrivateWithReply,
+ __glXSwapQueryExtensionsString,
+ __glXSwapQueryServerString,
+ __glXSwapClientInfo,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXDispSwap_NewList,
+ __glXDispSwap_EndList,
+ __glXDispSwap_DeleteLists,
+ __glXDispSwap_GenLists,
+ __glXDispSwap_FeedbackBuffer,
+ __glXDispSwap_SelectBuffer,
+ __glXDispSwap_RenderMode,
+ __glXDispSwap_Finish,
+ __glXDispSwap_PixelStoref,
+ __glXDispSwap_PixelStorei,
+ __glXDispSwap_ReadPixels,
+ __glXDispSwap_GetBooleanv,
+ __glXDispSwap_GetClipPlane,
+ __glXDispSwap_GetDoublev,
+ __glXDispSwap_GetError,
+ __glXDispSwap_GetFloatv,
+ __glXDispSwap_GetIntegerv,
+ __glXDispSwap_GetLightfv,
+ __glXDispSwap_GetLightiv,
+ __glXDispSwap_GetMapdv,
+ __glXDispSwap_GetMapfv,
+ __glXDispSwap_GetMapiv,
+ __glXDispSwap_GetMaterialfv,
+ __glXDispSwap_GetMaterialiv,
+ __glXDispSwap_GetPixelMapfv,
+ __glXDispSwap_GetPixelMapuiv,
+ __glXDispSwap_GetPixelMapusv,
+ __glXDispSwap_GetPolygonStipple,
+ __glXDispSwap_GetString,
+ __glXDispSwap_GetTexEnvfv,
+ __glXDispSwap_GetTexEnviv,
+ __glXDispSwap_GetTexGendv,
+ __glXDispSwap_GetTexGenfv,
+ __glXDispSwap_GetTexGeniv,
+ __glXDispSwap_GetTexImage,
+ __glXDispSwap_GetTexParameterfv,
+ __glXDispSwap_GetTexParameteriv,
+ __glXDispSwap_GetTexLevelParameterfv,
+ __glXDispSwap_GetTexLevelParameteriv,
+ __glXDispSwap_IsEnabled,
+ __glXDispSwap_IsList,
+ __glXDispSwap_Flush,
+ __glXDispSwap_AreTexturesResident,
+ __glXDispSwap_DeleteTextures,
+ __glXDispSwap_GenTextures,
+ __glXDispSwap_IsTexture,
+ __glXDispSwap_GetColorTable,
+ __glXDispSwap_GetColorTableParameterfv,
+ __glXDispSwap_GetColorTableParameteriv,
+ __glXDispSwap_GetConvolutionFilter,
+ __glXDispSwap_GetConvolutionParameterfv,
+ __glXDispSwap_GetConvolutionParameteriv,
+ __glXDispSwap_GetSeparableFilter,
+ __glXDispSwap_GetHistogram,
+ __glXDispSwap_GetHistogramParameterfv,
+ __glXDispSwap_GetHistogramParameteriv,
+ __glXDispSwap_GetMinmax,
+ __glXDispSwap_GetMinmaxParameterfv,
+ __glXDispSwap_GetMinmaxParameteriv,
+};
+
+__GLXdispatchRenderProcPtr __glXSwapRenderTable[] = {
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_CallList,
+ __glXDispSwap_CallLists,
+ __glXDispSwap_ListBase,
+ __glXDispSwap_Begin,
+ __glXDispSwap_Bitmap,
+ __glXDispSwap_Color3bv,
+ __glXDispSwap_Color3dv,
+ __glXDispSwap_Color3fv,
+ __glXDispSwap_Color3iv,
+ __glXDispSwap_Color3sv,
+ __glXDispSwap_Color3ubv,
+ __glXDispSwap_Color3uiv,
+ __glXDispSwap_Color3usv,
+ __glXDispSwap_Color4bv,
+ __glXDispSwap_Color4dv,
+ __glXDispSwap_Color4fv,
+ __glXDispSwap_Color4iv,
+ __glXDispSwap_Color4sv,
+ __glXDispSwap_Color4ubv,
+ __glXDispSwap_Color4uiv,
+ __glXDispSwap_Color4usv,
+ __glXDispSwap_EdgeFlagv,
+ __glXDispSwap_End,
+ __glXDispSwap_Indexdv,
+ __glXDispSwap_Indexfv,
+ __glXDispSwap_Indexiv,
+ __glXDispSwap_Indexsv,
+ __glXDispSwap_Normal3bv,
+ __glXDispSwap_Normal3dv,
+ __glXDispSwap_Normal3fv,
+ __glXDispSwap_Normal3iv,
+ __glXDispSwap_Normal3sv,
+ __glXDispSwap_RasterPos2dv,
+ __glXDispSwap_RasterPos2fv,
+ __glXDispSwap_RasterPos2iv,
+ __glXDispSwap_RasterPos2sv,
+ __glXDispSwap_RasterPos3dv,
+ __glXDispSwap_RasterPos3fv,
+ __glXDispSwap_RasterPos3iv,
+ __glXDispSwap_RasterPos3sv,
+ __glXDispSwap_RasterPos4dv,
+ __glXDispSwap_RasterPos4fv,
+ __glXDispSwap_RasterPos4iv,
+ __glXDispSwap_RasterPos4sv,
+ __glXDispSwap_Rectdv,
+ __glXDispSwap_Rectfv,
+ __glXDispSwap_Rectiv,
+ __glXDispSwap_Rectsv,
+ __glXDispSwap_TexCoord1dv,
+ __glXDispSwap_TexCoord1fv,
+ __glXDispSwap_TexCoord1iv,
+ __glXDispSwap_TexCoord1sv,
+ __glXDispSwap_TexCoord2dv,
+ __glXDispSwap_TexCoord2fv,
+ __glXDispSwap_TexCoord2iv,
+ __glXDispSwap_TexCoord2sv,
+ __glXDispSwap_TexCoord3dv,
+ __glXDispSwap_TexCoord3fv,
+ __glXDispSwap_TexCoord3iv,
+ __glXDispSwap_TexCoord3sv,
+ __glXDispSwap_TexCoord4dv,
+ __glXDispSwap_TexCoord4fv,
+ __glXDispSwap_TexCoord4iv,
+ __glXDispSwap_TexCoord4sv,
+ __glXDispSwap_Vertex2dv,
+ __glXDispSwap_Vertex2fv,
+ __glXDispSwap_Vertex2iv,
+ __glXDispSwap_Vertex2sv,
+ __glXDispSwap_Vertex3dv,
+ __glXDispSwap_Vertex3fv,
+ __glXDispSwap_Vertex3iv,
+ __glXDispSwap_Vertex3sv,
+ __glXDispSwap_Vertex4dv,
+ __glXDispSwap_Vertex4fv,
+ __glXDispSwap_Vertex4iv,
+ __glXDispSwap_Vertex4sv,
+ __glXDispSwap_ClipPlane,
+ __glXDispSwap_ColorMaterial,
+ __glXDispSwap_CullFace,
+ __glXDispSwap_Fogf,
+ __glXDispSwap_Fogfv,
+ __glXDispSwap_Fogi,
+ __glXDispSwap_Fogiv,
+ __glXDispSwap_FrontFace,
+ __glXDispSwap_Hint,
+ __glXDispSwap_Lightf,
+ __glXDispSwap_Lightfv,
+ __glXDispSwap_Lighti,
+ __glXDispSwap_Lightiv,
+ __glXDispSwap_LightModelf,
+ __glXDispSwap_LightModelfv,
+ __glXDispSwap_LightModeli,
+ __glXDispSwap_LightModeliv,
+ __glXDispSwap_LineStipple,
+ __glXDispSwap_LineWidth,
+ __glXDispSwap_Materialf,
+ __glXDispSwap_Materialfv,
+ __glXDispSwap_Materiali,
+ __glXDispSwap_Materialiv,
+ __glXDispSwap_PointSize,
+ __glXDispSwap_PolygonMode,
+ __glXDispSwap_PolygonStipple,
+ __glXDispSwap_Scissor,
+ __glXDispSwap_ShadeModel,
+ __glXDispSwap_TexParameterf,
+ __glXDispSwap_TexParameterfv,
+ __glXDispSwap_TexParameteri,
+ __glXDispSwap_TexParameteriv,
+ __glXDispSwap_TexImage1D,
+ __glXDispSwap_TexImage2D,
+ __glXDispSwap_TexEnvf,
+ __glXDispSwap_TexEnvfv,
+ __glXDispSwap_TexEnvi,
+ __glXDispSwap_TexEnviv,
+ __glXDispSwap_TexGend,
+ __glXDispSwap_TexGendv,
+ __glXDispSwap_TexGenf,
+ __glXDispSwap_TexGenfv,
+ __glXDispSwap_TexGeni,
+ __glXDispSwap_TexGeniv,
+ __glXDispSwap_InitNames,
+ __glXDispSwap_LoadName,
+ __glXDispSwap_PassThrough,
+ __glXDispSwap_PopName,
+ __glXDispSwap_PushName,
+ __glXDispSwap_DrawBuffer,
+ __glXDispSwap_Clear,
+ __glXDispSwap_ClearAccum,
+ __glXDispSwap_ClearIndex,
+ __glXDispSwap_ClearColor,
+ __glXDispSwap_ClearStencil,
+ __glXDispSwap_ClearDepth,
+ __glXDispSwap_StencilMask,
+ __glXDispSwap_ColorMask,
+ __glXDispSwap_DepthMask,
+ __glXDispSwap_IndexMask,
+ __glXDispSwap_Accum,
+ __glXDispSwap_Disable,
+ __glXDispSwap_Enable,
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_PopAttrib,
+ __glXDispSwap_PushAttrib,
+ __glXDispSwap_Map1d,
+ __glXDispSwap_Map1f,
+ __glXDispSwap_Map2d,
+ __glXDispSwap_Map2f,
+ __glXDispSwap_MapGrid1d,
+ __glXDispSwap_MapGrid1f,
+ __glXDispSwap_MapGrid2d,
+ __glXDispSwap_MapGrid2f,
+ __glXDispSwap_EvalCoord1dv,
+ __glXDispSwap_EvalCoord1fv,
+ __glXDispSwap_EvalCoord2dv,
+ __glXDispSwap_EvalCoord2fv,
+ __glXDispSwap_EvalMesh1,
+ __glXDispSwap_EvalPoint1,
+ __glXDispSwap_EvalMesh2,
+ __glXDispSwap_EvalPoint2,
+ __glXDispSwap_AlphaFunc,
+ __glXDispSwap_BlendFunc,
+ __glXDispSwap_LogicOp,
+ __glXDispSwap_StencilFunc,
+ __glXDispSwap_StencilOp,
+ __glXDispSwap_DepthFunc,
+ __glXDispSwap_PixelZoom,
+ __glXDispSwap_PixelTransferf,
+ __glXDispSwap_PixelTransferi,
+ __glXDispSwap_PixelMapfv,
+ __glXDispSwap_PixelMapuiv,
+ __glXDispSwap_PixelMapusv,
+ __glXDispSwap_ReadBuffer,
+ __glXDispSwap_CopyPixels,
+ __glXDispSwap_DrawPixels,
+ __glXDispSwap_DepthRange,
+ __glXDispSwap_Frustum,
+ __glXDispSwap_LoadIdentity,
+ __glXDispSwap_LoadMatrixf,
+ __glXDispSwap_LoadMatrixd,
+ __glXDispSwap_MatrixMode,
+ __glXDispSwap_MultMatrixf,
+ __glXDispSwap_MultMatrixd,
+ __glXDispSwap_Ortho,
+ __glXDispSwap_PopMatrix,
+ __glXDispSwap_PushMatrix,
+ __glXDispSwap_Rotated,
+ __glXDispSwap_Rotatef,
+ __glXDispSwap_Scaled,
+ __glXDispSwap_Scalef,
+ __glXDispSwap_Translated,
+ __glXDispSwap_Translatef,
+ __glXDispSwap_Viewport,
+ __glXDispSwap_PolygonOffset,
+ __glXDispSwap_DrawArrays,
+ __glXDispSwap_Indexubv,
+ __glXDispSwap_ColorSubTable,
+ __glXDispSwap_CopyColorSubTable,
+ __glXDispSwap_ActiveTextureARB,
+ __glXDispSwap_MultiTexCoord1dvARB,
+ __glXDispSwap_MultiTexCoord1fvARB,
+ __glXDispSwap_MultiTexCoord1ivARB,
+ __glXDispSwap_MultiTexCoord1svARB,
+ __glXDispSwap_MultiTexCoord2dvARB,
+ __glXDispSwap_MultiTexCoord2fvARB,
+ __glXDispSwap_MultiTexCoord2ivARB,
+ __glXDispSwap_MultiTexCoord2svARB,
+ __glXDispSwap_MultiTexCoord3dvARB,
+ __glXDispSwap_MultiTexCoord3fvARB,
+ __glXDispSwap_MultiTexCoord3ivARB,
+ __glXDispSwap_MultiTexCoord3svARB,
+ __glXDispSwap_MultiTexCoord4dvARB,
+ __glXDispSwap_MultiTexCoord4fvARB,
+ __glXDispSwap_MultiTexCoord4ivARB,
+ __glXDispSwap_MultiTexCoord4svARB,
+};
diff --git a/GL/glx/g_disptab.h b/GL/glx/g_disptab.h
new file mode 100644
index 000000000..a24f7a12a
--- /dev/null
+++ b/GL/glx/g_disptab.h
@@ -0,0 +1,632 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+#ifndef _GLX_g_disptab_h_
+#define _GLX_g_disptab_h_
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+extern int __glXRender(__GLXclientState*, GLbyte*);
+extern int __glXRenderLarge(__GLXclientState*, GLbyte*);
+extern int __glXCreateContext(__GLXclientState*, GLbyte*);
+extern int __glXDestroyContext(__GLXclientState*, GLbyte*);
+extern int __glXMakeCurrent(__GLXclientState*, GLbyte*);
+extern int __glXIsDirect(__GLXclientState*, GLbyte*);
+extern int __glXQueryVersion(__GLXclientState*, GLbyte*);
+extern int __glXWaitGL(__GLXclientState*, GLbyte*);
+extern int __glXWaitX(__GLXclientState*, GLbyte*);
+extern int __glXCopyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapBuffers(__GLXclientState*, GLbyte*);
+extern int __glXUseXFont(__GLXclientState*, GLbyte*);
+extern int __glXCreateGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXGetVisualConfigs(__GLXclientState*, GLbyte*);
+extern int __glXDestroyGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXVendorPrivate(__GLXclientState*, GLbyte*);
+extern int __glXVendorPrivateWithReply(__GLXclientState*, GLbyte*);
+extern int __glXQueryExtensionsString(__GLXclientState*, GLbyte*);
+extern int __glXQueryServerString(__GLXclientState*, GLbyte*);
+extern int __glXClientInfo(__GLXclientState*, GLbyte*);
+extern int __glXDisp_NewList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_EndList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteLists(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenLists(__GLXclientState*, GLbyte*);
+extern int __glXDisp_FeedbackBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDisp_SelectBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDisp_RenderMode(__GLXclientState*, GLbyte*);
+extern int __glXDisp_Finish(__GLXclientState*, GLbyte*);
+extern int __glXDisp_PixelStoref(__GLXclientState*, GLbyte*);
+extern int __glXDisp_PixelStorei(__GLXclientState*, GLbyte*);
+extern int __glXDisp_ReadPixels(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetBooleanv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetClipPlane(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetDoublev(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetError(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetFloatv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetIntegerv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetLightfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetLightiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapdv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMaterialfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMaterialiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapuiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapusv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPolygonStipple(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetString(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexEnvfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexEnviv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGendv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGenfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGeniv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexImage(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexLevelParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexLevelParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsEnabled(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_Flush(__GLXclientState*, GLbyte*);
+extern int __glXDisp_AreTexturesResident(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteTextures(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenTextures(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsTexture(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTable(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTableParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTableParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionFilter(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetSeparableFilter(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogram(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogramParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogramParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmax(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmaxParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmaxParameteriv(__GLXclientState*, GLbyte*);
+
+extern void __glXDisp_CallList(GLbyte*);
+extern void __glXDisp_CallLists(GLbyte*);
+extern void __glXDisp_ListBase(GLbyte*);
+extern void __glXDisp_Begin(GLbyte*);
+extern void __glXDisp_Bitmap(GLbyte*);
+extern void __glXDisp_Color3bv(GLbyte*);
+extern void __glXDisp_Color3dv(GLbyte*);
+extern void __glXDisp_Color3fv(GLbyte*);
+extern void __glXDisp_Color3iv(GLbyte*);
+extern void __glXDisp_Color3sv(GLbyte*);
+extern void __glXDisp_Color3ubv(GLbyte*);
+extern void __glXDisp_Color3uiv(GLbyte*);
+extern void __glXDisp_Color3usv(GLbyte*);
+extern void __glXDisp_Color4bv(GLbyte*);
+extern void __glXDisp_Color4dv(GLbyte*);
+extern void __glXDisp_Color4fv(GLbyte*);
+extern void __glXDisp_Color4iv(GLbyte*);
+extern void __glXDisp_Color4sv(GLbyte*);
+extern void __glXDisp_Color4ubv(GLbyte*);
+extern void __glXDisp_Color4uiv(GLbyte*);
+extern void __glXDisp_Color4usv(GLbyte*);
+extern void __glXDisp_EdgeFlagv(GLbyte*);
+extern void __glXDisp_End(GLbyte*);
+extern void __glXDisp_Indexdv(GLbyte*);
+extern void __glXDisp_Indexfv(GLbyte*);
+extern void __glXDisp_Indexiv(GLbyte*);
+extern void __glXDisp_Indexsv(GLbyte*);
+extern void __glXDisp_Normal3bv(GLbyte*);
+extern void __glXDisp_Normal3dv(GLbyte*);
+extern void __glXDisp_Normal3fv(GLbyte*);
+extern void __glXDisp_Normal3iv(GLbyte*);
+extern void __glXDisp_Normal3sv(GLbyte*);
+extern void __glXDisp_RasterPos2dv(GLbyte*);
+extern void __glXDisp_RasterPos2fv(GLbyte*);
+extern void __glXDisp_RasterPos2iv(GLbyte*);
+extern void __glXDisp_RasterPos2sv(GLbyte*);
+extern void __glXDisp_RasterPos3dv(GLbyte*);
+extern void __glXDisp_RasterPos3fv(GLbyte*);
+extern void __glXDisp_RasterPos3iv(GLbyte*);
+extern void __glXDisp_RasterPos3sv(GLbyte*);
+extern void __glXDisp_RasterPos4dv(GLbyte*);
+extern void __glXDisp_RasterPos4fv(GLbyte*);
+extern void __glXDisp_RasterPos4iv(GLbyte*);
+extern void __glXDisp_RasterPos4sv(GLbyte*);
+extern void __glXDisp_Rectdv(GLbyte*);
+extern void __glXDisp_Rectfv(GLbyte*);
+extern void __glXDisp_Rectiv(GLbyte*);
+extern void __glXDisp_Rectsv(GLbyte*);
+extern void __glXDisp_TexCoord1dv(GLbyte*);
+extern void __glXDisp_TexCoord1fv(GLbyte*);
+extern void __glXDisp_TexCoord1iv(GLbyte*);
+extern void __glXDisp_TexCoord1sv(GLbyte*);
+extern void __glXDisp_TexCoord2dv(GLbyte*);
+extern void __glXDisp_TexCoord2fv(GLbyte*);
+extern void __glXDisp_TexCoord2iv(GLbyte*);
+extern void __glXDisp_TexCoord2sv(GLbyte*);
+extern void __glXDisp_TexCoord3dv(GLbyte*);
+extern void __glXDisp_TexCoord3fv(GLbyte*);
+extern void __glXDisp_TexCoord3iv(GLbyte*);
+extern void __glXDisp_TexCoord3sv(GLbyte*);
+extern void __glXDisp_TexCoord4dv(GLbyte*);
+extern void __glXDisp_TexCoord4fv(GLbyte*);
+extern void __glXDisp_TexCoord4iv(GLbyte*);
+extern void __glXDisp_TexCoord4sv(GLbyte*);
+extern void __glXDisp_Vertex2dv(GLbyte*);
+extern void __glXDisp_Vertex2fv(GLbyte*);
+extern void __glXDisp_Vertex2iv(GLbyte*);
+extern void __glXDisp_Vertex2sv(GLbyte*);
+extern void __glXDisp_Vertex3dv(GLbyte*);
+extern void __glXDisp_Vertex3fv(GLbyte*);
+extern void __glXDisp_Vertex3iv(GLbyte*);
+extern void __glXDisp_Vertex3sv(GLbyte*);
+extern void __glXDisp_Vertex4dv(GLbyte*);
+extern void __glXDisp_Vertex4fv(GLbyte*);
+extern void __glXDisp_Vertex4iv(GLbyte*);
+extern void __glXDisp_Vertex4sv(GLbyte*);
+extern void __glXDisp_ClipPlane(GLbyte*);
+extern void __glXDisp_ColorMaterial(GLbyte*);
+extern void __glXDisp_CullFace(GLbyte*);
+extern void __glXDisp_Fogf(GLbyte*);
+extern void __glXDisp_Fogfv(GLbyte*);
+extern void __glXDisp_Fogi(GLbyte*);
+extern void __glXDisp_Fogiv(GLbyte*);
+extern void __glXDisp_FrontFace(GLbyte*);
+extern void __glXDisp_Hint(GLbyte*);
+extern void __glXDisp_Lightf(GLbyte*);
+extern void __glXDisp_Lightfv(GLbyte*);
+extern void __glXDisp_Lighti(GLbyte*);
+extern void __glXDisp_Lightiv(GLbyte*);
+extern void __glXDisp_LightModelf(GLbyte*);
+extern void __glXDisp_LightModelfv(GLbyte*);
+extern void __glXDisp_LightModeli(GLbyte*);
+extern void __glXDisp_LightModeliv(GLbyte*);
+extern void __glXDisp_LineStipple(GLbyte*);
+extern void __glXDisp_LineWidth(GLbyte*);
+extern void __glXDisp_Materialf(GLbyte*);
+extern void __glXDisp_Materialfv(GLbyte*);
+extern void __glXDisp_Materiali(GLbyte*);
+extern void __glXDisp_Materialiv(GLbyte*);
+extern void __glXDisp_PointSize(GLbyte*);
+extern void __glXDisp_PolygonMode(GLbyte*);
+extern void __glXDisp_PolygonStipple(GLbyte*);
+extern void __glXDisp_Scissor(GLbyte*);
+extern void __glXDisp_ShadeModel(GLbyte*);
+extern void __glXDisp_TexParameterf(GLbyte*);
+extern void __glXDisp_TexParameterfv(GLbyte*);
+extern void __glXDisp_TexParameteri(GLbyte*);
+extern void __glXDisp_TexParameteriv(GLbyte*);
+extern void __glXDisp_TexImage1D(GLbyte*);
+extern void __glXDisp_TexImage2D(GLbyte*);
+extern void __glXDisp_TexEnvf(GLbyte*);
+extern void __glXDisp_TexEnvfv(GLbyte*);
+extern void __glXDisp_TexEnvi(GLbyte*);
+extern void __glXDisp_TexEnviv(GLbyte*);
+extern void __glXDisp_TexGend(GLbyte*);
+extern void __glXDisp_TexGendv(GLbyte*);
+extern void __glXDisp_TexGenf(GLbyte*);
+extern void __glXDisp_TexGenfv(GLbyte*);
+extern void __glXDisp_TexGeni(GLbyte*);
+extern void __glXDisp_TexGeniv(GLbyte*);
+extern void __glXDisp_InitNames(GLbyte*);
+extern void __glXDisp_LoadName(GLbyte*);
+extern void __glXDisp_PassThrough(GLbyte*);
+extern void __glXDisp_PopName(GLbyte*);
+extern void __glXDisp_PushName(GLbyte*);
+extern void __glXDisp_DrawBuffer(GLbyte*);
+extern void __glXDisp_Clear(GLbyte*);
+extern void __glXDisp_ClearAccum(GLbyte*);
+extern void __glXDisp_ClearIndex(GLbyte*);
+extern void __glXDisp_ClearColor(GLbyte*);
+extern void __glXDisp_ClearStencil(GLbyte*);
+extern void __glXDisp_ClearDepth(GLbyte*);
+extern void __glXDisp_StencilMask(GLbyte*);
+extern void __glXDisp_ColorMask(GLbyte*);
+extern void __glXDisp_DepthMask(GLbyte*);
+extern void __glXDisp_IndexMask(GLbyte*);
+extern void __glXDisp_Accum(GLbyte*);
+extern void __glXDisp_Disable(GLbyte*);
+extern void __glXDisp_Enable(GLbyte*);
+extern void __glXDisp_PopAttrib(GLbyte*);
+extern void __glXDisp_PushAttrib(GLbyte*);
+extern void __glXDisp_Map1d(GLbyte*);
+extern void __glXDisp_Map1f(GLbyte*);
+extern void __glXDisp_Map2d(GLbyte*);
+extern void __glXDisp_Map2f(GLbyte*);
+extern void __glXDisp_MapGrid1d(GLbyte*);
+extern void __glXDisp_MapGrid1f(GLbyte*);
+extern void __glXDisp_MapGrid2d(GLbyte*);
+extern void __glXDisp_MapGrid2f(GLbyte*);
+extern void __glXDisp_EvalCoord1dv(GLbyte*);
+extern void __glXDisp_EvalCoord1fv(GLbyte*);
+extern void __glXDisp_EvalCoord2dv(GLbyte*);
+extern void __glXDisp_EvalCoord2fv(GLbyte*);
+extern void __glXDisp_EvalMesh1(GLbyte*);
+extern void __glXDisp_EvalPoint1(GLbyte*);
+extern void __glXDisp_EvalMesh2(GLbyte*);
+extern void __glXDisp_EvalPoint2(GLbyte*);
+extern void __glXDisp_AlphaFunc(GLbyte*);
+extern void __glXDisp_BlendFunc(GLbyte*);
+extern void __glXDisp_LogicOp(GLbyte*);
+extern void __glXDisp_StencilFunc(GLbyte*);
+extern void __glXDisp_StencilOp(GLbyte*);
+extern void __glXDisp_DepthFunc(GLbyte*);
+extern void __glXDisp_PixelZoom(GLbyte*);
+extern void __glXDisp_PixelTransferf(GLbyte*);
+extern void __glXDisp_PixelTransferi(GLbyte*);
+extern void __glXDisp_PixelMapfv(GLbyte*);
+extern void __glXDisp_PixelMapuiv(GLbyte*);
+extern void __glXDisp_PixelMapusv(GLbyte*);
+extern void __glXDisp_ReadBuffer(GLbyte*);
+extern void __glXDisp_CopyPixels(GLbyte*);
+extern void __glXDisp_DrawPixels(GLbyte*);
+extern void __glXDisp_DepthRange(GLbyte*);
+extern void __glXDisp_Frustum(GLbyte*);
+extern void __glXDisp_LoadIdentity(GLbyte*);
+extern void __glXDisp_LoadMatrixf(GLbyte*);
+extern void __glXDisp_LoadMatrixd(GLbyte*);
+extern void __glXDisp_MatrixMode(GLbyte*);
+extern void __glXDisp_MultMatrixf(GLbyte*);
+extern void __glXDisp_MultMatrixd(GLbyte*);
+extern void __glXDisp_Ortho(GLbyte*);
+extern void __glXDisp_PopMatrix(GLbyte*);
+extern void __glXDisp_PushMatrix(GLbyte*);
+extern void __glXDisp_Rotated(GLbyte*);
+extern void __glXDisp_Rotatef(GLbyte*);
+extern void __glXDisp_Scaled(GLbyte*);
+extern void __glXDisp_Scalef(GLbyte*);
+extern void __glXDisp_Translated(GLbyte*);
+extern void __glXDisp_Translatef(GLbyte*);
+extern void __glXDisp_Viewport(GLbyte*);
+extern void __glXDisp_PolygonOffset(GLbyte*);
+extern void __glXDisp_DrawArrays(GLbyte*);
+extern void __glXDisp_Indexubv(GLbyte*);
+extern void __glXDisp_ColorSubTable(GLbyte*);
+extern void __glXDisp_CopyColorSubTable(GLbyte*);
+extern void __glXDisp_ActiveTextureARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4svARB(GLbyte*);
+
+extern int __glXSwapRender(__GLXclientState*, GLbyte*);
+extern int __glXSwapRenderLarge(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreateContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapDestroyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapMakeCurrent(__GLXclientState*, GLbyte*);
+extern int __glXSwapIsDirect(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryVersion(__GLXclientState*, GLbyte*);
+extern int __glXSwapWaitGL(__GLXclientState*, GLbyte*);
+extern int __glXSwapWaitX(__GLXclientState*, GLbyte*);
+extern int __glXSwapCopyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapSwapBuffers(__GLXclientState*, GLbyte*);
+extern int __glXSwapUseXFont(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreateGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXSwapGetVisualConfigs(__GLXclientState*, GLbyte*);
+extern int __glXSwapDestroyGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXSwapVendorPrivate(__GLXclientState*, GLbyte*);
+extern int __glXSwapVendorPrivateWithReply(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryExtensionsString(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryServerString(__GLXclientState*, GLbyte*);
+extern int __glXSwapClientInfo(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteLists(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenLists(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_FeedbackBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_SelectBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_RenderMode(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_Finish(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_PixelStoref(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_PixelStorei(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_ReadPixels(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetBooleanv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetClipPlane(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetDoublev(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetError(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetFloatv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetIntegerv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetLightfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetLightiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapdv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMaterialfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMaterialiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapuiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapusv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPolygonStipple(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetString(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexEnvfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexEnviv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGendv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGenfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGeniv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexImage(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsEnabled(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_Flush(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_AreTexturesResident(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteTextures(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenTextures(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsTexture(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTable(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTableParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTableParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionFilter(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetSeparableFilter(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogram(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogramParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogramParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmax(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState*, GLbyte*);
+
+extern void __glXDispSwap_CallList(GLbyte*);
+extern void __glXDispSwap_CallLists(GLbyte*);
+extern void __glXDispSwap_ListBase(GLbyte*);
+extern void __glXDispSwap_Begin(GLbyte*);
+extern void __glXDispSwap_Bitmap(GLbyte*);
+extern void __glXDispSwap_Color3bv(GLbyte*);
+extern void __glXDispSwap_Color3dv(GLbyte*);
+extern void __glXDispSwap_Color3fv(GLbyte*);
+extern void __glXDispSwap_Color3iv(GLbyte*);
+extern void __glXDispSwap_Color3sv(GLbyte*);
+extern void __glXDispSwap_Color3ubv(GLbyte*);
+extern void __glXDispSwap_Color3uiv(GLbyte*);
+extern void __glXDispSwap_Color3usv(GLbyte*);
+extern void __glXDispSwap_Color4bv(GLbyte*);
+extern void __glXDispSwap_Color4dv(GLbyte*);
+extern void __glXDispSwap_Color4fv(GLbyte*);
+extern void __glXDispSwap_Color4iv(GLbyte*);
+extern void __glXDispSwap_Color4sv(GLbyte*);
+extern void __glXDispSwap_Color4ubv(GLbyte*);
+extern void __glXDispSwap_Color4uiv(GLbyte*);
+extern void __glXDispSwap_Color4usv(GLbyte*);
+extern void __glXDispSwap_EdgeFlagv(GLbyte*);
+extern void __glXDispSwap_End(GLbyte*);
+extern void __glXDispSwap_Indexdv(GLbyte*);
+extern void __glXDispSwap_Indexfv(GLbyte*);
+extern void __glXDispSwap_Indexiv(GLbyte*);
+extern void __glXDispSwap_Indexsv(GLbyte*);
+extern void __glXDispSwap_Normal3bv(GLbyte*);
+extern void __glXDispSwap_Normal3dv(GLbyte*);
+extern void __glXDispSwap_Normal3fv(GLbyte*);
+extern void __glXDispSwap_Normal3iv(GLbyte*);
+extern void __glXDispSwap_Normal3sv(GLbyte*);
+extern void __glXDispSwap_RasterPos2dv(GLbyte*);
+extern void __glXDispSwap_RasterPos2fv(GLbyte*);
+extern void __glXDispSwap_RasterPos2iv(GLbyte*);
+extern void __glXDispSwap_RasterPos2sv(GLbyte*);
+extern void __glXDispSwap_RasterPos3dv(GLbyte*);
+extern void __glXDispSwap_RasterPos3fv(GLbyte*);
+extern void __glXDispSwap_RasterPos3iv(GLbyte*);
+extern void __glXDispSwap_RasterPos3sv(GLbyte*);
+extern void __glXDispSwap_RasterPos4dv(GLbyte*);
+extern void __glXDispSwap_RasterPos4fv(GLbyte*);
+extern void __glXDispSwap_RasterPos4iv(GLbyte*);
+extern void __glXDispSwap_RasterPos4sv(GLbyte*);
+extern void __glXDispSwap_Rectdv(GLbyte*);
+extern void __glXDispSwap_Rectfv(GLbyte*);
+extern void __glXDispSwap_Rectiv(GLbyte*);
+extern void __glXDispSwap_Rectsv(GLbyte*);
+extern void __glXDispSwap_TexCoord1dv(GLbyte*);
+extern void __glXDispSwap_TexCoord1fv(GLbyte*);
+extern void __glXDispSwap_TexCoord1iv(GLbyte*);
+extern void __glXDispSwap_TexCoord1sv(GLbyte*);
+extern void __glXDispSwap_TexCoord2dv(GLbyte*);
+extern void __glXDispSwap_TexCoord2fv(GLbyte*);
+extern void __glXDispSwap_TexCoord2iv(GLbyte*);
+extern void __glXDispSwap_TexCoord2sv(GLbyte*);
+extern void __glXDispSwap_TexCoord3dv(GLbyte*);
+extern void __glXDispSwap_TexCoord3fv(GLbyte*);
+extern void __glXDispSwap_TexCoord3iv(GLbyte*);
+extern void __glXDispSwap_TexCoord3sv(GLbyte*);
+extern void __glXDispSwap_TexCoord4dv(GLbyte*);
+extern void __glXDispSwap_TexCoord4fv(GLbyte*);
+extern void __glXDispSwap_TexCoord4iv(GLbyte*);
+extern void __glXDispSwap_TexCoord4sv(GLbyte*);
+extern void __glXDispSwap_Vertex2dv(GLbyte*);
+extern void __glXDispSwap_Vertex2fv(GLbyte*);
+extern void __glXDispSwap_Vertex2iv(GLbyte*);
+extern void __glXDispSwap_Vertex2sv(GLbyte*);
+extern void __glXDispSwap_Vertex3dv(GLbyte*);
+extern void __glXDispSwap_Vertex3fv(GLbyte*);
+extern void __glXDispSwap_Vertex3iv(GLbyte*);
+extern void __glXDispSwap_Vertex3sv(GLbyte*);
+extern void __glXDispSwap_Vertex4dv(GLbyte*);
+extern void __glXDispSwap_Vertex4fv(GLbyte*);
+extern void __glXDispSwap_Vertex4iv(GLbyte*);
+extern void __glXDispSwap_Vertex4sv(GLbyte*);
+extern void __glXDispSwap_ClipPlane(GLbyte*);
+extern void __glXDispSwap_ColorMaterial(GLbyte*);
+extern void __glXDispSwap_CullFace(GLbyte*);
+extern void __glXDispSwap_Fogf(GLbyte*);
+extern void __glXDispSwap_Fogfv(GLbyte*);
+extern void __glXDispSwap_Fogi(GLbyte*);
+extern void __glXDispSwap_Fogiv(GLbyte*);
+extern void __glXDispSwap_FrontFace(GLbyte*);
+extern void __glXDispSwap_Hint(GLbyte*);
+extern void __glXDispSwap_Lightf(GLbyte*);
+extern void __glXDispSwap_Lightfv(GLbyte*);
+extern void __glXDispSwap_Lighti(GLbyte*);
+extern void __glXDispSwap_Lightiv(GLbyte*);
+extern void __glXDispSwap_LightModelf(GLbyte*);
+extern void __glXDispSwap_LightModelfv(GLbyte*);
+extern void __glXDispSwap_LightModeli(GLbyte*);
+extern void __glXDispSwap_LightModeliv(GLbyte*);
+extern void __glXDispSwap_LineStipple(GLbyte*);
+extern void __glXDispSwap_LineWidth(GLbyte*);
+extern void __glXDispSwap_Materialf(GLbyte*);
+extern void __glXDispSwap_Materialfv(GLbyte*);
+extern void __glXDispSwap_Materiali(GLbyte*);
+extern void __glXDispSwap_Materialiv(GLbyte*);
+extern void __glXDispSwap_PointSize(GLbyte*);
+extern void __glXDispSwap_PolygonMode(GLbyte*);
+extern void __glXDispSwap_PolygonStipple(GLbyte*);
+extern void __glXDispSwap_Scissor(GLbyte*);
+extern void __glXDispSwap_ShadeModel(GLbyte*);
+extern void __glXDispSwap_TexParameterf(GLbyte*);
+extern void __glXDispSwap_TexParameterfv(GLbyte*);
+extern void __glXDispSwap_TexParameteri(GLbyte*);
+extern void __glXDispSwap_TexParameteriv(GLbyte*);
+extern void __glXDispSwap_TexImage1D(GLbyte*);
+extern void __glXDispSwap_TexImage2D(GLbyte*);
+extern void __glXDispSwap_TexEnvf(GLbyte*);
+extern void __glXDispSwap_TexEnvfv(GLbyte*);
+extern void __glXDispSwap_TexEnvi(GLbyte*);
+extern void __glXDispSwap_TexEnviv(GLbyte*);
+extern void __glXDispSwap_TexGend(GLbyte*);
+extern void __glXDispSwap_TexGendv(GLbyte*);
+extern void __glXDispSwap_TexGenf(GLbyte*);
+extern void __glXDispSwap_TexGenfv(GLbyte*);
+extern void __glXDispSwap_TexGeni(GLbyte*);
+extern void __glXDispSwap_TexGeniv(GLbyte*);
+extern void __glXDispSwap_InitNames(GLbyte*);
+extern void __glXDispSwap_LoadName(GLbyte*);
+extern void __glXDispSwap_PassThrough(GLbyte*);
+extern void __glXDispSwap_PopName(GLbyte*);
+extern void __glXDispSwap_PushName(GLbyte*);
+extern void __glXDispSwap_DrawBuffer(GLbyte*);
+extern void __glXDispSwap_Clear(GLbyte*);
+extern void __glXDispSwap_ClearAccum(GLbyte*);
+extern void __glXDispSwap_ClearIndex(GLbyte*);
+extern void __glXDispSwap_ClearColor(GLbyte*);
+extern void __glXDispSwap_ClearStencil(GLbyte*);
+extern void __glXDispSwap_ClearDepth(GLbyte*);
+extern void __glXDispSwap_StencilMask(GLbyte*);
+extern void __glXDispSwap_ColorMask(GLbyte*);
+extern void __glXDispSwap_DepthMask(GLbyte*);
+extern void __glXDispSwap_IndexMask(GLbyte*);
+extern void __glXDispSwap_Accum(GLbyte*);
+extern void __glXDispSwap_Disable(GLbyte*);
+extern void __glXDispSwap_Enable(GLbyte*);
+extern void __glXDispSwap_PopAttrib(GLbyte*);
+extern void __glXDispSwap_PushAttrib(GLbyte*);
+extern void __glXDispSwap_Map1d(GLbyte*);
+extern void __glXDispSwap_Map1f(GLbyte*);
+extern void __glXDispSwap_Map2d(GLbyte*);
+extern void __glXDispSwap_Map2f(GLbyte*);
+extern void __glXDispSwap_MapGrid1d(GLbyte*);
+extern void __glXDispSwap_MapGrid1f(GLbyte*);
+extern void __glXDispSwap_MapGrid2d(GLbyte*);
+extern void __glXDispSwap_MapGrid2f(GLbyte*);
+extern void __glXDispSwap_EvalCoord1dv(GLbyte*);
+extern void __glXDispSwap_EvalCoord1fv(GLbyte*);
+extern void __glXDispSwap_EvalCoord2dv(GLbyte*);
+extern void __glXDispSwap_EvalCoord2fv(GLbyte*);
+extern void __glXDispSwap_EvalMesh1(GLbyte*);
+extern void __glXDispSwap_EvalPoint1(GLbyte*);
+extern void __glXDispSwap_EvalMesh2(GLbyte*);
+extern void __glXDispSwap_EvalPoint2(GLbyte*);
+extern void __glXDispSwap_AlphaFunc(GLbyte*);
+extern void __glXDispSwap_BlendFunc(GLbyte*);
+extern void __glXDispSwap_LogicOp(GLbyte*);
+extern void __glXDispSwap_StencilFunc(GLbyte*);
+extern void __glXDispSwap_StencilOp(GLbyte*);
+extern void __glXDispSwap_DepthFunc(GLbyte*);
+extern void __glXDispSwap_PixelZoom(GLbyte*);
+extern void __glXDispSwap_PixelTransferf(GLbyte*);
+extern void __glXDispSwap_PixelTransferi(GLbyte*);
+extern void __glXDispSwap_PixelMapfv(GLbyte*);
+extern void __glXDispSwap_PixelMapuiv(GLbyte*);
+extern void __glXDispSwap_PixelMapusv(GLbyte*);
+extern void __glXDispSwap_ReadBuffer(GLbyte*);
+extern void __glXDispSwap_CopyPixels(GLbyte*);
+extern void __glXDispSwap_DrawPixels(GLbyte*);
+extern void __glXDispSwap_DepthRange(GLbyte*);
+extern void __glXDispSwap_Frustum(GLbyte*);
+extern void __glXDispSwap_LoadIdentity(GLbyte*);
+extern void __glXDispSwap_LoadMatrixf(GLbyte*);
+extern void __glXDispSwap_LoadMatrixd(GLbyte*);
+extern void __glXDispSwap_MatrixMode(GLbyte*);
+extern void __glXDispSwap_MultMatrixf(GLbyte*);
+extern void __glXDispSwap_MultMatrixd(GLbyte*);
+extern void __glXDispSwap_Ortho(GLbyte*);
+extern void __glXDispSwap_PopMatrix(GLbyte*);
+extern void __glXDispSwap_PushMatrix(GLbyte*);
+extern void __glXDispSwap_Rotated(GLbyte*);
+extern void __glXDispSwap_Rotatef(GLbyte*);
+extern void __glXDispSwap_Scaled(GLbyte*);
+extern void __glXDispSwap_Scalef(GLbyte*);
+extern void __glXDispSwap_Translated(GLbyte*);
+extern void __glXDispSwap_Translatef(GLbyte*);
+extern void __glXDispSwap_Viewport(GLbyte*);
+extern void __glXDispSwap_PolygonOffset(GLbyte*);
+extern void __glXDispSwap_DrawArrays(GLbyte*);
+extern void __glXDispSwap_Indexubv(GLbyte*);
+extern void __glXDispSwap_ColorSubTable(GLbyte*);
+extern void __glXDispSwap_CopyColorSubTable(GLbyte*);
+extern void __glXDispSwap_ActiveTextureARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4svARB(GLbyte*);
+
+#define __GLX_MIN_GLXCMD_OPCODE 1
+#define __GLX_MAX_GLXCMD_OPCODE 20
+#define __GLX_MIN_RENDER_OPCODE 1
+#define __GLX_MAX_RENDER_OPCODE 213
+#define __GLX_MIN_SINGLE_OPCODE 1
+#define __GLX_MAX_SINGLE_OPCODE 159
+#define __GLX_SINGLE_TABLE_SIZE 160
+#define __GLX_RENDER_TABLE_SIZE 214
+extern __GLXdispatchRenderProcPtr __glXRenderTable[__GLX_RENDER_TABLE_SIZE];
+extern __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE];
+extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE];
+extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE];
+#endif /* _GLX_g_disptab_h_ */
diff --git a/GL/glx/g_disptab_EXT.c b/GL/glx/g_disptab_EXT.c
new file mode 100644
index 000000000..e839afe4f
--- /dev/null
+++ b/GL/glx/g_disptab_EXT.c
@@ -0,0 +1,4195 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab_EXT.h"
+__GLXdispatchRenderProcPtr __glXRenderTable_EXT[] = {
+ __glXDisp_ColorTable,
+ __glXDisp_ColorTableParameterfv,
+ __glXDisp_ColorTableParameteriv,
+ __glXDisp_CopyColorTable,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
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+ __glXNoSuchRenderOpcode,
+ __glXDisp_BlendColor,
+ __glXDisp_BlendEquation,
+ __glXNoSuchRenderOpcode,
+ __glXDisp_TexSubImage1D,
+ __glXDisp_TexSubImage2D,
+ __glXDisp_ConvolutionFilter1D,
+ __glXDisp_ConvolutionFilter2D,
+ __glXDisp_ConvolutionParameterf,
+ __glXDisp_ConvolutionParameterfv,
+ __glXDisp_ConvolutionParameteri,
+ __glXDisp_ConvolutionParameteriv,
+ __glXDisp_CopyConvolutionFilter1D,
+ __glXDisp_CopyConvolutionFilter2D,
+ __glXDisp_SeparableFilter2D,
+ __glXDisp_Histogram,
+ __glXDisp_Minmax,
+ __glXDisp_ResetHistogram,
+ __glXDisp_ResetMinmax,
+ __glXDisp_TexImage3D,
+ __glXDisp_TexSubImage3D,
+ __glXDisp_DrawArraysEXT,
+ __glXDisp_BindTexture,
+ __glXDisp_PrioritizeTextures,
+ __glXDisp_CopyTexImage1D,
+ __glXDisp_CopyTexImage2D,
+ __glXDisp_CopyTexSubImage1D,
+ __glXDisp_CopyTexSubImage2D,
+ __glXDisp_CopyTexSubImage3D,
+};
+__GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[] = {
+ __glXDisp_AreTexturesResidentEXT,
+ __glXDisp_DeleteTexturesEXT,
+ __glXDisp_GenTexturesEXT,
+ __glXDisp_IsTextureEXT,
+};
+
+
+__GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[] = {
+ __glXDispSwap_ColorTable,
+ __glXDispSwap_ColorTableParameterfv,
+ __glXDispSwap_ColorTableParameteriv,
+ __glXDispSwap_CopyColorTable,
+ __glXNoSuchRenderOpcode,
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+ __glXDispSwap_CopyConvolutionFilter1D,
+ __glXDispSwap_CopyConvolutionFilter2D,
+ __glXDispSwap_SeparableFilter2D,
+ __glXDispSwap_Histogram,
+ __glXDispSwap_Minmax,
+ __glXDispSwap_ResetHistogram,
+ __glXDispSwap_ResetMinmax,
+ __glXDispSwap_TexImage3D,
+ __glXDispSwap_TexSubImage3D,
+ __glXDispSwap_DrawArraysEXT,
+ __glXDispSwap_BindTexture,
+ __glXDispSwap_PrioritizeTextures,
+ __glXDispSwap_CopyTexImage1D,
+ __glXDispSwap_CopyTexImage2D,
+ __glXDispSwap_CopyTexSubImage1D,
+ __glXDispSwap_CopyTexSubImage2D,
+ __glXDispSwap_CopyTexSubImage3D,
+};
+__GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[] = {
+ __glXDispSwap_AreTexturesResidentEXT,
+ __glXDispSwap_DeleteTexturesEXT,
+ __glXDispSwap_GenTexturesEXT,
+ __glXDispSwap_IsTextureEXT,
+};
+
diff --git a/GL/glx/g_disptab_EXT.h b/GL/glx/g_disptab_EXT.h
new file mode 100644
index 000000000..193da6ea7
--- /dev/null
+++ b/GL/glx/g_disptab_EXT.h
@@ -0,0 +1,118 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+#ifndef _GLX_g_disptab_EXT_h_
+#define _GLX_g_disptab_EXT_h_
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*);
+
+extern void __glXDisp_ColorTable(GLbyte*);
+extern void __glXDisp_ColorTableParameterfv(GLbyte*);
+extern void __glXDisp_ColorTableParameteriv(GLbyte*);
+extern void __glXDisp_CopyColorTable(GLbyte*);
+extern void __glXDisp_BlendColor(GLbyte*);
+extern void __glXDisp_BlendEquation(GLbyte*);
+extern void __glXDisp_TexSubImage1D(GLbyte*);
+extern void __glXDisp_TexSubImage2D(GLbyte*);
+extern void __glXDisp_ConvolutionFilter1D(GLbyte*);
+extern void __glXDisp_ConvolutionFilter2D(GLbyte*);
+extern void __glXDisp_ConvolutionParameterf(GLbyte*);
+extern void __glXDisp_ConvolutionParameterfv(GLbyte*);
+extern void __glXDisp_ConvolutionParameteri(GLbyte*);
+extern void __glXDisp_ConvolutionParameteriv(GLbyte*);
+extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*);
+extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*);
+extern void __glXDisp_SeparableFilter2D(GLbyte*);
+extern void __glXDisp_Histogram(GLbyte*);
+extern void __glXDisp_Minmax(GLbyte*);
+extern void __glXDisp_ResetHistogram(GLbyte*);
+extern void __glXDisp_ResetMinmax(GLbyte*);
+extern void __glXDisp_TexImage3D(GLbyte*);
+extern void __glXDisp_TexSubImage3D(GLbyte*);
+extern void __glXDisp_DrawArraysEXT(GLbyte*);
+extern void __glXDisp_BindTexture(GLbyte*);
+extern void __glXDisp_PrioritizeTextures(GLbyte*);
+extern void __glXDisp_CopyTexImage1D(GLbyte*);
+extern void __glXDisp_CopyTexImage2D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage1D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage2D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage3D(GLbyte*);
+
+extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*);
+
+extern void __glXDispSwap_ColorTable(GLbyte*);
+extern void __glXDispSwap_ColorTableParameterfv(GLbyte*);
+extern void __glXDispSwap_ColorTableParameteriv(GLbyte*);
+extern void __glXDispSwap_CopyColorTable(GLbyte*);
+extern void __glXDispSwap_BlendColor(GLbyte*);
+extern void __glXDispSwap_BlendEquation(GLbyte*);
+extern void __glXDispSwap_TexSubImage1D(GLbyte*);
+extern void __glXDispSwap_TexSubImage2D(GLbyte*);
+extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*);
+extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameterf(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameteri(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*);
+extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*);
+extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*);
+extern void __glXDispSwap_SeparableFilter2D(GLbyte*);
+extern void __glXDispSwap_Histogram(GLbyte*);
+extern void __glXDispSwap_Minmax(GLbyte*);
+extern void __glXDispSwap_ResetHistogram(GLbyte*);
+extern void __glXDispSwap_ResetMinmax(GLbyte*);
+extern void __glXDispSwap_TexImage3D(GLbyte*);
+extern void __glXDispSwap_TexSubImage3D(GLbyte*);
+extern void __glXDispSwap_DrawArraysEXT(GLbyte*);
+extern void __glXDispSwap_BindTexture(GLbyte*);
+extern void __glXDispSwap_PrioritizeTextures(GLbyte*);
+extern void __glXDispSwap_CopyTexImage1D(GLbyte*);
+extern void __glXDispSwap_CopyTexImage2D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*);
+
+#define __GLX_MIN_RENDER_OPCODE_EXT 2053
+#define __GLX_MAX_RENDER_OPCODE_EXT 4123
+#define __GLX_MIN_VENDPRIV_OPCODE_EXT 11
+#define __GLX_MAX_VENDPRIV_OPCODE_EXT 14
+#define __GLX_VENDPRIV_TABLE_SIZE_EXT 4
+#define __GLX_RENDER_TABLE_SIZE_EXT 2071
+extern __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT];
+extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT];
+extern __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT];
+extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT];
+#endif /* _GLX_g_disptab_EXT_h_ */
diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c
new file mode 100644
index 000000000..52ecab5b1
--- /dev/null
+++ b/GL/glx/g_render.c
@@ -0,0 +1,2077 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.4 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+void __glXDisp_CallList(GLbyte *pc)
+{
+ glCallList(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ListBase(GLbyte *pc)
+{
+ glListBase(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Begin(GLbyte *pc)
+{
+ glBegin(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3bv(GLbyte *pc)
+{
+ glColor3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glColor3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3fv(GLbyte *pc)
+{
+ glColor3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3iv(GLbyte *pc)
+{
+ glColor3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3sv(GLbyte *pc)
+{
+ glColor3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3ubv(GLbyte *pc)
+{
+ glColor3ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3uiv(GLbyte *pc)
+{
+ glColor3uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3usv(GLbyte *pc)
+{
+ glColor3usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4bv(GLbyte *pc)
+{
+ glColor4bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glColor4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4fv(GLbyte *pc)
+{
+ glColor4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4iv(GLbyte *pc)
+{
+ glColor4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4sv(GLbyte *pc)
+{
+ glColor4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4ubv(GLbyte *pc)
+{
+ glColor4ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4uiv(GLbyte *pc)
+{
+ glColor4uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4usv(GLbyte *pc)
+{
+ glColor4usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDisp_EdgeFlagv(GLbyte *pc)
+{
+ glEdgeFlagv(
+ (GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDisp_End(GLbyte *pc)
+{
+ glEnd(
+ );
+}
+
+void __glXDisp_Indexdv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glIndexdv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexfv(GLbyte *pc)
+{
+ glIndexfv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexiv(GLbyte *pc)
+{
+ glIndexiv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexsv(GLbyte *pc)
+{
+ glIndexsv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3bv(GLbyte *pc)
+{
+ glNormal3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glNormal3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3fv(GLbyte *pc)
+{
+ glNormal3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3iv(GLbyte *pc)
+{
+ glNormal3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3sv(GLbyte *pc)
+{
+ glNormal3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glRasterPos2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2fv(GLbyte *pc)
+{
+ glRasterPos2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2iv(GLbyte *pc)
+{
+ glRasterPos2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2sv(GLbyte *pc)
+{
+ glRasterPos2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glRasterPos3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3fv(GLbyte *pc)
+{
+ glRasterPos3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3iv(GLbyte *pc)
+{
+ glRasterPos3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3sv(GLbyte *pc)
+{
+ glRasterPos3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRasterPos4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4fv(GLbyte *pc)
+{
+ glRasterPos4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4iv(GLbyte *pc)
+{
+ glRasterPos4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4sv(GLbyte *pc)
+{
+ glRasterPos4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Rectdv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRectdv(
+ (GLdouble *)(pc + 0),
+ (GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Rectfv(GLbyte *pc)
+{
+ glRectfv(
+ (GLfloat *)(pc + 0),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Rectiv(GLbyte *pc)
+{
+ glRectiv(
+ (GLint *)(pc + 0),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Rectsv(GLbyte *pc)
+{
+ glRectsv(
+ (GLshort *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_TexCoord1dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glTexCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1fv(GLbyte *pc)
+{
+ glTexCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1iv(GLbyte *pc)
+{
+ glTexCoord1iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1sv(GLbyte *pc)
+{
+ glTexCoord1sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glTexCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2fv(GLbyte *pc)
+{
+ glTexCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2iv(GLbyte *pc)
+{
+ glTexCoord2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2sv(GLbyte *pc)
+{
+ glTexCoord2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glTexCoord3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3fv(GLbyte *pc)
+{
+ glTexCoord3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3iv(GLbyte *pc)
+{
+ glTexCoord3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3sv(GLbyte *pc)
+{
+ glTexCoord3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glTexCoord4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4fv(GLbyte *pc)
+{
+ glTexCoord4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4iv(GLbyte *pc)
+{
+ glTexCoord4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4sv(GLbyte *pc)
+{
+ glTexCoord4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glVertex2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2fv(GLbyte *pc)
+{
+ glVertex2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2iv(GLbyte *pc)
+{
+ glVertex2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2sv(GLbyte *pc)
+{
+ glVertex2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glVertex3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3fv(GLbyte *pc)
+{
+ glVertex3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3iv(GLbyte *pc)
+{
+ glVertex3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3sv(GLbyte *pc)
+{
+ glVertex3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glVertex4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4fv(GLbyte *pc)
+{
+ glVertex4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4iv(GLbyte *pc)
+{
+ glVertex4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4sv(GLbyte *pc)
+{
+ glVertex4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClipPlane(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ glClipPlane(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorMaterial(GLbyte *pc)
+{
+ glColorMaterial(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_CullFace(GLbyte *pc)
+{
+ glCullFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Fogf(GLbyte *pc)
+{
+ glFogf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogfv(GLbyte *pc)
+{
+ glFogfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogi(GLbyte *pc)
+{
+ glFogi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogiv(GLbyte *pc)
+{
+ glFogiv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_FrontFace(GLbyte *pc)
+{
+ glFrontFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Hint(GLbyte *pc)
+{
+ glHint(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_Lightf(GLbyte *pc)
+{
+ glLightf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lightfv(GLbyte *pc)
+{
+ glLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lighti(GLbyte *pc)
+{
+ glLighti(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lightiv(GLbyte *pc)
+{
+ glLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_LightModelf(GLbyte *pc)
+{
+ glLightModelf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModelfv(GLbyte *pc)
+{
+ glLightModelfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModeli(GLbyte *pc)
+{
+ glLightModeli(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModeliv(GLbyte *pc)
+{
+ glLightModeliv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_LineStipple(GLbyte *pc)
+{
+ glLineStipple(
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ );
+}
+
+void __glXDisp_LineWidth(GLbyte *pc)
+{
+ glLineWidth(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Materialf(GLbyte *pc)
+{
+ glMaterialf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materialfv(GLbyte *pc)
+{
+ glMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materiali(GLbyte *pc)
+{
+ glMateriali(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materialiv(GLbyte *pc)
+{
+ glMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_PointSize(GLbyte *pc)
+{
+ glPointSize(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_PolygonMode(GLbyte *pc)
+{
+ glPolygonMode(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_Scissor(GLbyte *pc)
+{
+ glScissor(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDisp_ShadeModel(GLbyte *pc)
+{
+ glShadeModel(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexParameterf(GLbyte *pc)
+{
+ glTexParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameterfv(GLbyte *pc)
+{
+ glTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameteri(GLbyte *pc)
+{
+ glTexParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameteriv(GLbyte *pc)
+{
+ glTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvf(GLbyte *pc)
+{
+ glTexEnvf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvfv(GLbyte *pc)
+{
+ glTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvi(GLbyte *pc)
+{
+ glTexEnvi(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnviv(GLbyte *pc)
+{
+ glTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGend(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glTexGend(
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGenf(GLbyte *pc)
+{
+ glTexGenf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGenfv(GLbyte *pc)
+{
+ glTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGeni(GLbyte *pc)
+{
+ glTexGeni(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGeniv(GLbyte *pc)
+{
+ glTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_InitNames(GLbyte *pc)
+{
+ glInitNames(
+ );
+}
+
+void __glXDisp_LoadName(GLbyte *pc)
+{
+ glLoadName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_PassThrough(GLbyte *pc)
+{
+ glPassThrough(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_PopName(GLbyte *pc)
+{
+ glPopName(
+ );
+}
+
+void __glXDisp_PushName(GLbyte *pc)
+{
+ glPushName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_DrawBuffer(GLbyte *pc)
+{
+ glDrawBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Clear(GLbyte *pc)
+{
+ glClear(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearAccum(GLbyte *pc)
+{
+ glClearAccum(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDisp_ClearIndex(GLbyte *pc)
+{
+ glClearIndex(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearColor(GLbyte *pc)
+{
+ glClearColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDisp_ClearStencil(GLbyte *pc)
+{
+ glClearStencil(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearDepth(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glClearDepth(
+ *(GLclampd *)(pc + 0)
+ );
+}
+
+void __glXDisp_StencilMask(GLbyte *pc)
+{
+ glStencilMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorMask(GLbyte *pc)
+{
+ glColorMask(
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ );
+}
+
+void __glXDisp_DepthMask(GLbyte *pc)
+{
+ glDepthMask(
+ *(GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDisp_IndexMask(GLbyte *pc)
+{
+ glIndexMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Accum(GLbyte *pc)
+{
+ glAccum(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Disable(GLbyte *pc)
+{
+ glDisable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Enable(GLbyte *pc)
+{
+ glEnable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_PopAttrib(GLbyte *pc)
+{
+ glPopAttrib(
+ );
+}
+
+void __glXDisp_PushAttrib(GLbyte *pc)
+{
+ glPushAttrib(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDisp_MapGrid1d(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ glMapGrid1d(
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDisp_MapGrid1f(GLbyte *pc)
+{
+ glMapGrid1f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_MapGrid2d(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ glMapGrid2d(
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDisp_MapGrid2f(GLbyte *pc)
+{
+ glMapGrid2f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ );
+}
+
+void __glXDisp_EvalCoord1dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glEvalCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord1fv(GLbyte *pc)
+{
+ glEvalCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glEvalCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord2fv(GLbyte *pc)
+{
+ glEvalCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalMesh1(GLbyte *pc)
+{
+ glEvalMesh1(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_EvalPoint1(GLbyte *pc)
+{
+ glEvalPoint1(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalMesh2(GLbyte *pc)
+{
+ glEvalMesh2(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ );
+}
+
+void __glXDisp_EvalPoint2(GLbyte *pc)
+{
+ glEvalPoint2(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_AlphaFunc(GLbyte *pc)
+{
+ glAlphaFunc(
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ );
+}
+
+void __glXDisp_BlendFunc(GLbyte *pc)
+{
+ glBlendFunc(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_LogicOp(GLbyte *pc)
+{
+ glLogicOp(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_StencilFunc(GLbyte *pc)
+{
+ glStencilFunc(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ );
+}
+
+void __glXDisp_StencilOp(GLbyte *pc)
+{
+ glStencilOp(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ );
+}
+
+void __glXDisp_DepthFunc(GLbyte *pc)
+{
+ glDepthFunc(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_PixelZoom(GLbyte *pc)
+{
+ glPixelZoom(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelTransferf(GLbyte *pc)
+{
+ glPixelTransferf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelTransferi(GLbyte *pc)
+{
+ glPixelTransferi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelMapfv(GLbyte *pc)
+{
+ glPixelMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_PixelMapuiv(GLbyte *pc)
+{
+ glPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLuint *)(pc + 8)
+ );
+}
+
+void __glXDisp_PixelMapusv(GLbyte *pc)
+{
+ glPixelMapusv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLushort *)(pc + 8)
+ );
+}
+
+void __glXDisp_ReadBuffer(GLbyte *pc)
+{
+ glReadBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_CopyPixels(GLbyte *pc)
+{
+ glCopyPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ );
+}
+
+void __glXDisp_DepthRange(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glDepthRange(
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ );
+}
+
+void __glXDisp_Frustum(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ glFrustum(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDisp_LoadIdentity(GLbyte *pc)
+{
+ glLoadIdentity(
+ );
+}
+
+void __glXDisp_LoadMatrixf(GLbyte *pc)
+{
+ glLoadMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_LoadMatrixd(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ glLoadMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MatrixMode(GLbyte *pc)
+{
+ glMatrixMode(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultMatrixf(GLbyte *pc)
+{
+ glMultMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultMatrixd(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ glMultMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Ortho(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ glOrtho(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDisp_PopMatrix(GLbyte *pc)
+{
+ glPopMatrix(
+ );
+}
+
+void __glXDisp_PushMatrix(GLbyte *pc)
+{
+ glPushMatrix(
+ );
+}
+
+void __glXDisp_Rotated(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRotated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDisp_Rotatef(GLbyte *pc)
+{
+ glRotatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDisp_Scaled(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glScaled(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Scalef(GLbyte *pc)
+{
+ glScalef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Translated(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glTranslated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Translatef(GLbyte *pc)
+{
+ glTranslatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Viewport(GLbyte *pc)
+{
+ glViewport(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDisp_PolygonOffset(GLbyte *pc)
+{
+ glPolygonOffset(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_CopyTexImage1D(GLbyte *pc)
+{
+ glCopyTexImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ );
+}
+
+void __glXDisp_CopyTexImage2D(GLbyte *pc)
+{
+ glCopyTexImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ );
+}
+
+void __glXDisp_CopyTexSubImage1D(GLbyte *pc)
+{
+ glCopyTexSubImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDisp_CopyTexSubImage2D(GLbyte *pc)
+{
+ glCopyTexSubImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ );
+}
+
+void __glXDisp_BindTexture(GLbyte *pc)
+{
+ glBindTexture(
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ );
+}
+
+void __glXDisp_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+
+ n = *(GLsizei *)(pc + 0);
+
+ glPrioritizeTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLclampf *)(pc + 4+n*4)
+ );
+}
+
+void __glXDisp_Indexubv(GLbyte *pc)
+{
+ glIndexubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_BlendColor(GLbyte *pc)
+{
+ glBlendColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDisp_BlendEquation(GLbyte *pc)
+{
+ glBlendEquation(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorTableParameterfv(GLbyte *pc)
+{
+ glColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ColorTableParameteriv(GLbyte *pc)
+{
+ glColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_CopyColorTable(GLbyte *pc)
+{
+ glCopyColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_CopyColorSubTable(GLbyte *pc)
+{
+ glCopyColorSubTable(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_ConvolutionParameterf(GLbyte *pc)
+{
+ glConvolutionParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameterfv(GLbyte *pc)
+{
+ glConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameteri(GLbyte *pc)
+{
+ glConvolutionParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameteriv(GLbyte *pc)
+{
+ glConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ glCopyConvolutionFilter1D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ glCopyConvolutionFilter2D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDisp_Histogram(GLbyte *pc)
+{
+ glHistogram(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ );
+}
+
+void __glXDisp_Minmax(GLbyte *pc)
+{
+ glMinmax(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ );
+}
+
+void __glXDisp_ResetHistogram(GLbyte *pc)
+{
+ glResetHistogram(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_ResetMinmax(GLbyte *pc)
+{
+ glResetMinmax(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_CopyTexSubImage3D(GLbyte *pc)
+{
+ glCopyTexSubImage3D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ );
+}
+
+void __glXDisp_ActiveTextureARB(GLbyte *pc)
+{
+ glActiveTextureARB(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord1dvARB(
+ *(GLenum *)(pc + 8),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ glMultiTexCoord1fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ glMultiTexCoord1ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord1svARB(GLbyte *pc)
+{
+ glMultiTexCoord1svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord2dvARB(
+ *(GLenum *)(pc + 16),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ glMultiTexCoord2fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ glMultiTexCoord2ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2svARB(GLbyte *pc)
+{
+ glMultiTexCoord2svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord3dvARB(
+ *(GLenum *)(pc + 24),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ glMultiTexCoord3fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ glMultiTexCoord3ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3svARB(GLbyte *pc)
+{
+ glMultiTexCoord3svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord4dvARB(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ glMultiTexCoord4fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ glMultiTexCoord4ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4svARB(GLbyte *pc)
+{
+ glMultiTexCoord4svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c
new file mode 100644
index 000000000..fa3f15d45
--- /dev/null
+++ b/GL/glx/g_renderswap.c
@@ -0,0 +1,3308 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+void __glXDispSwap_CallList(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCallList(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ListBase(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glListBase(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Begin(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBegin(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3bv(GLbyte *pc)
+{
+ glColor3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glColor3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glColor3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3ubv(GLbyte *pc)
+{
+ glColor3ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4bv(GLbyte *pc)
+{
+ glColor4bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glColor4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glColor4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4ubv(GLbyte *pc)
+{
+ glColor4ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte *pc)
+{
+ glEdgeFlagv(
+ (GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_End(GLbyte *pc)
+{
+ glEnd(
+ );
+}
+
+void __glXDispSwap_Indexdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glIndexdv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glIndexfv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glIndexiv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glIndexsv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3bv(GLbyte *pc)
+{
+ glNormal3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glNormal3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glNormal3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glNormal3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glNormal3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glRasterPos2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glRasterPos2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glRasterPos2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glRasterPos2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glRasterPos3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glRasterPos3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glRasterPos3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glRasterPos3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glRasterPos4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glRasterPos4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glRasterPos4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glRasterPos4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Rectdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
+
+ glRectdv(
+ (GLdouble *)(pc + 0),
+ (GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Rectfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
+
+ glRectfv(
+ (GLfloat *)(pc + 0),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 8, 2);
+
+ glRectiv(
+ (GLint *)(pc + 0),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glRectsv(
+ (GLshort *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glTexCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glTexCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glTexCoord1iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glTexCoord1sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glTexCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glTexCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glTexCoord2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glTexCoord2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glTexCoord3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glTexCoord3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glTexCoord3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glTexCoord3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glTexCoord4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glTexCoord4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glTexCoord4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glTexCoord4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glVertex2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glVertex2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glVertex2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glVertex2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glVertex3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glVertex3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glVertex3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glVertex3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glVertex4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glVertex4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glVertex4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glVertex4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClipPlane(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glClipPlane(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glColorMaterial(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CullFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCullFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Fogf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glFogf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glFogfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glFogi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glFogiv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_FrontFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glFrontFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Hint(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glHint(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Lightf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glLightf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lighti(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glLighti(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_LightModelf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glLightModelf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModelfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModelfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glLightModelfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeli(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glLightModeli(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeliv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModeliv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glLightModeliv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineStipple(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT(pc + 4);
+
+ glLineStipple(
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineWidth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glLineWidth(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Materialf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMaterialf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materiali(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glMateriali(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PointSize(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPointSize(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PolygonMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPolygonMode(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Scissor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glScissor(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ShadeModel(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glShadeModel(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexEnvf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexEnvi(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnviv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGend(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glTexGend(
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
+
+ glTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexGenf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeni(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexGeni(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeniv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_InitNames(GLbyte *pc)
+{
+ glInitNames(
+ );
+}
+
+void __glXDispSwap_LoadName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLoadName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PassThrough(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPassThrough(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopName(GLbyte *pc)
+{
+ glPopName(
+ );
+}
+
+void __glXDispSwap_PushName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDrawBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Clear(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClear(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearAccum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearAccum(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearIndex(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glClearIndex(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearStencil(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClearStencil(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearDepth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glClearDepth(
+ *(GLclampd *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glStencilMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMask(GLbyte *pc)
+{
+ glColorMask(
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ );
+}
+
+void __glXDispSwap_DepthMask(GLbyte *pc)
+{
+ glDepthMask(
+ *(GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_IndexMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glIndexMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Accum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAccum(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Disable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDisable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Enable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEnable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopAttrib(GLbyte *pc)
+{
+ glPopAttrib(
+ );
+}
+
+void __glXDispSwap_PushAttrib(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushAttrib(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glMapGrid1d(
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMapGrid1f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glMapGrid2d(
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
+
+ glMapGrid2f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glEvalCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glEvalCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glEvalCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glEvalCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glEvalMesh1(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEvalPoint1(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glEvalMesh2(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glEvalPoint2(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAlphaFunc(
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_BlendFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBlendFunc(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LogicOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLogicOp(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilFunc(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_StencilOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilOp(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_DepthFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDepthFunc(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PixelZoom(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelZoom(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelTransferf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPixelTransferi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapusv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLushort *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glReadBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyPixels(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_DepthRange(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glDepthRange(
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Frustum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glFrustum(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte *pc)
+{
+ glLoadIdentity(
+ );
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glLoadMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glLoadMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MatrixMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glMatrixMode(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glMultMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glMultMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Ortho(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glOrtho(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_PopMatrix(GLbyte *pc)
+{
+ glPopMatrix(
+ );
+}
+
+void __glXDispSwap_PushMatrix(GLbyte *pc)
+{
+ glPushMatrix(
+ );
+}
+
+void __glXDispSwap_Rotated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glRotated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_Rotatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glRotatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Scaled(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glScaled(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Scalef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glScalef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Translated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glTranslated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Translatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTranslatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Viewport(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glViewport(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPolygonOffset(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+
+ glCopyTexImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyTexSubImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexSubImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_BindTexture(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBindTexture(
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
+
+ glPrioritizeTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLclampf *)(pc + 4+n*4)
+ );
+}
+
+void __glXDispSwap_Indexubv(GLbyte *pc)
+{
+ glIndexubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_BlendColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glBlendColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_BlendEquation(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBlendEquation(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorSubTable(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glConvolutionParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glConvolutionParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyConvolutionFilter1D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyConvolutionFilter2D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_Histogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glHistogram(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Minmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glMinmax(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetHistogram(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetMinmax(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 32);
+
+ glCopyTexSubImage3D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ );
+}
+
+void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glActiveTextureARB(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glMultiTexCoord1dvARB(
+ *(GLenum *)(pc + 8),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glMultiTexCoord2dvARB(
+ *(GLenum *)(pc + 16),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glMultiTexCoord3dvARB(
+ *(GLenum *)(pc + 24),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glMultiTexCoord4dvARB(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
diff --git a/GL/glx/g_single.c b/GL/glx/g_single.c
new file mode 100644
index 000000000..06529e8c5
--- /dev/null
+++ b/GL/glx/g_single.c
@@ -0,0 +1,1787 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_single.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glNewList(
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glEndList(
+ );
+ return Success;
+}
+
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glDeleteLists(
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ GLuint retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glGenLists(
+ *(GLsizei *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glPixelStoref(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glPixelStorei(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetBooleanv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetBooleanv(
+ *(GLenum *)(pc + 0),
+ (GLboolean *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_BYTE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetDoublev_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetDoublev(
+ *(GLenum *)(pc + 0),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ retval =
+ glGetError(
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetFloatv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetFloatv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetIntegerv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetIntegerv(
+ *(GLenum *)(pc + 0),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapdv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetMapdv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapfv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapiv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapfv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapuiv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ (GLuint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLushort answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapusv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2);
+ __glXClearErrorOccured();
+ glGetPixelMapusv(
+ *(GLenum *)(pc + 0),
+ (GLushort *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_SHORT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*2);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_SHORT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsEnabled(
+ *(GLenum *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsList(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResident(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ glDeleteTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsTexture(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResidentEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ glDeleteTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+
+ retval =
+ glIsTextureEXT(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
diff --git a/GL/glx/g_singleswap.c b/GL/glx/g_singleswap.c
new file mode 100644
index 000000000..34515997e
--- /dev/null
+++ b/GL/glx/g_singleswap.c
@@ -0,0 +1,2204 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_singleswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glNewList(
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glEndList(
+ );
+ return Success;
+}
+
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glDeleteLists(
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ GLuint retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glGenLists(
+ *(GLsizei *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelStoref(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPixelStorei(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetBooleanv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetBooleanv(
+ *(GLenum *)(pc + 0),
+ (GLboolean *) answer