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authorDave Airlie <airlied@redhat.com>2013-01-09 12:52:13 +1000
committerDave Airlie <airlied@redhat.com>2013-07-12 11:23:59 +1000
commit29545a422bbdd11fda5cb61f27720332d68d0c36 (patch)
tree9c79078b0fe60f0f5d4ee652885bdaccf32ae3f8 /dix
parentf21cc327a56e3b453cf0dba04457223d61c27ea6 (diff)
gpu: call CreateScreenResources for GPU screens
I didn't think we needed this before, but after doing some more work with reverse optimus it seems like it should be called. Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit f2fd8ec3725a61abbc831f0a9ec28fa2b7020c47)
Diffstat (limited to 'dix')
-rw-r--r--dix/main.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/dix/main.c b/dix/main.c
index fb935c969..e558d702b 100644
--- a/dix/main.c
+++ b/dix/main.c
@@ -211,6 +211,9 @@ main(int argc, char *argv[], char *envp[])
ScreenPtr pScreen = screenInfo.gpuscreens[i];
if (!CreateScratchPixmapsForScreen(pScreen))
FatalError("failed to create scratch pixmaps");
+ if (pScreen->CreateScreenResources &&
+ !(*pScreen->CreateScreenResources) (pScreen))
+ FatalError("failed to create screen resources");
}
for (i = 0; i < screenInfo.numScreens; i++) {