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author | Erik Kurzinger <ekurzinger@nvidia.com> | 2020-11-13 14:36:14 -0800 |
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committer | Adam Jackson <ajax@nwnk.net> | 2020-11-26 20:07:55 +0000 |
commit | 95b79aa907789a16f736097abe959e906f86f63a (patch) | |
tree | b8359ab78fa2241d3eabfad8627b4d95cc332ddf /config | |
parent | 9c81b8f5b5d7bc987f73e8ef01a81e61205e58ee (diff) |
GLX: fix context render type queries
Querying the GLX_RENDER_TYPE of a GLX context via glXQueryContext will
currently return the render type of the context's FB config, which is
a bitmask of GLX_RGBA_BIT / GLX_COLOR_INDEX_BIT / ... values. However,
this query should really return the render type that was specified
when creating the context, which is one of GLX_RGBA_TYPE /
GLX_COLOR_INDEX_TYPE / .... To enable this, save the render type when
creating a new context (defaulting to GLX_RGBA_TYPE if unspecified),
and then include this value in the context attributes sent to clients.
Diffstat (limited to 'config')
0 files changed, 0 insertions, 0 deletions