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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
commit9508a382f8a9f241dab097d921b6d290c1c3a776 (patch)
treefa456480bae7040c3f971a70b390f2d091c680b5 /GL
parentded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff)
Initial revision
Diffstat (limited to 'GL')
-rw-r--r--GL/glx/g_disptab.c793
-rw-r--r--GL/glx/g_disptab.h632
-rw-r--r--GL/glx/g_disptab_EXT.c4195
-rw-r--r--GL/glx/g_disptab_EXT.h118
-rw-r--r--GL/glx/g_render.c2077
-rw-r--r--GL/glx/g_renderswap.c3308
-rw-r--r--GL/glx/g_single.c1787
-rw-r--r--GL/glx/g_singleswap.c2204
-rw-r--r--GL/glx/global.c71
-rw-r--r--GL/glx/glxbuf.c292
-rw-r--r--GL/glx/glxbuf.h53
-rw-r--r--GL/glx/glxcmds.c1578
-rw-r--r--GL/glx/glxcmdsswap.c794
-rw-r--r--GL/glx/glxcontext.h158
-rw-r--r--GL/glx/glxdrawable.h103
-rw-r--r--GL/glx/glxerror.h54
-rw-r--r--GL/glx/glxext.c489
-rw-r--r--GL/glx/glxext.h95
-rw-r--r--GL/glx/glxfb.c179
-rw-r--r--GL/glx/glxfb.h48
-rw-r--r--GL/glx/glximports.c171
-rw-r--r--GL/glx/glximports.h61
-rw-r--r--GL/glx/glxmem.c147
-rw-r--r--GL/glx/glxmem.h44
-rw-r--r--GL/glx/glxpix.c128
-rw-r--r--GL/glx/glxpix.h44
-rw-r--r--GL/glx/glxscreens.c327
-rw-r--r--GL/glx/glxscreens.h95
-rw-r--r--GL/glx/glxserver.h282
-rw-r--r--GL/glx/glxutil.c527
-rw-r--r--GL/glx/glxutil.h78
-rw-r--r--GL/glx/impsize.h70
-rw-r--r--GL/glx/render2.c245
-rw-r--r--GL/glx/render2swap.c391
-rw-r--r--GL/glx/renderpix.c307
-rw-r--r--GL/glx/renderpixswap.c550
-rw-r--r--GL/glx/rensize.c1000
-rw-r--r--GL/glx/rensizetab.c2327
-rw-r--r--GL/glx/single2.c373
-rw-r--r--GL/glx/single2swap.c350
-rw-r--r--GL/glx/singlepix.c458
-rw-r--r--GL/glx/singlepixswap.c514
-rw-r--r--GL/glx/singlesize.c1133
-rw-r--r--GL/glx/singlesize.h81
-rw-r--r--GL/glx/unpack.h236
-rw-r--r--GL/glx/xfont.c191
-rw-r--r--GL/include/GL/glx_ansic.h111
-rw-r--r--GL/include/GL/xf86glx.h39
48 files changed, 29308 insertions, 0 deletions
diff --git a/GL/glx/g_disptab.c b/GL/glx/g_disptab.c
new file mode 100644
index 000000000..ee187330d
--- /dev/null
+++ b/GL/glx/g_disptab.c
@@ -0,0 +1,793 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+__GLXdispatchSingleProcPtr __glXSingleTable[] = {
+ __glXNoSuchSingleOpcode,
+ __glXRender,
+ __glXRenderLarge,
+ __glXCreateContext,
+ __glXDestroyContext,
+ __glXMakeCurrent,
+ __glXIsDirect,
+ __glXQueryVersion,
+ __glXWaitGL,
+ __glXWaitX,
+ __glXCopyContext,
+ __glXSwapBuffers,
+ __glXUseXFont,
+ __glXCreateGLXPixmap,
+ __glXGetVisualConfigs,
+ __glXDestroyGLXPixmap,
+ __glXVendorPrivate,
+ __glXVendorPrivateWithReply,
+ __glXQueryExtensionsString,
+ __glXQueryServerString,
+ __glXClientInfo,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXDisp_NewList,
+ __glXDisp_EndList,
+ __glXDisp_DeleteLists,
+ __glXDisp_GenLists,
+ __glXDisp_FeedbackBuffer,
+ __glXDisp_SelectBuffer,
+ __glXDisp_RenderMode,
+ __glXDisp_Finish,
+ __glXDisp_PixelStoref,
+ __glXDisp_PixelStorei,
+ __glXDisp_ReadPixels,
+ __glXDisp_GetBooleanv,
+ __glXDisp_GetClipPlane,
+ __glXDisp_GetDoublev,
+ __glXDisp_GetError,
+ __glXDisp_GetFloatv,
+ __glXDisp_GetIntegerv,
+ __glXDisp_GetLightfv,
+ __glXDisp_GetLightiv,
+ __glXDisp_GetMapdv,
+ __glXDisp_GetMapfv,
+ __glXDisp_GetMapiv,
+ __glXDisp_GetMaterialfv,
+ __glXDisp_GetMaterialiv,
+ __glXDisp_GetPixelMapfv,
+ __glXDisp_GetPixelMapuiv,
+ __glXDisp_GetPixelMapusv,
+ __glXDisp_GetPolygonStipple,
+ __glXDisp_GetString,
+ __glXDisp_GetTexEnvfv,
+ __glXDisp_GetTexEnviv,
+ __glXDisp_GetTexGendv,
+ __glXDisp_GetTexGenfv,
+ __glXDisp_GetTexGeniv,
+ __glXDisp_GetTexImage,
+ __glXDisp_GetTexParameterfv,
+ __glXDisp_GetTexParameteriv,
+ __glXDisp_GetTexLevelParameterfv,
+ __glXDisp_GetTexLevelParameteriv,
+ __glXDisp_IsEnabled,
+ __glXDisp_IsList,
+ __glXDisp_Flush,
+ __glXDisp_AreTexturesResident,
+ __glXDisp_DeleteTextures,
+ __glXDisp_GenTextures,
+ __glXDisp_IsTexture,
+ __glXDisp_GetColorTable,
+ __glXDisp_GetColorTableParameterfv,
+ __glXDisp_GetColorTableParameteriv,
+ __glXDisp_GetConvolutionFilter,
+ __glXDisp_GetConvolutionParameterfv,
+ __glXDisp_GetConvolutionParameteriv,
+ __glXDisp_GetSeparableFilter,
+ __glXDisp_GetHistogram,
+ __glXDisp_GetHistogramParameterfv,
+ __glXDisp_GetHistogramParameteriv,
+ __glXDisp_GetMinmax,
+ __glXDisp_GetMinmaxParameterfv,
+ __glXDisp_GetMinmaxParameteriv,
+};
+
+__GLXdispatchRenderProcPtr __glXRenderTable[] = {
+ __glXNoSuchRenderOpcode,
+ __glXDisp_CallList,
+ __glXDisp_CallLists,
+ __glXDisp_ListBase,
+ __glXDisp_Begin,
+ __glXDisp_Bitmap,
+ __glXDisp_Color3bv,
+ __glXDisp_Color3dv,
+ __glXDisp_Color3fv,
+ __glXDisp_Color3iv,
+ __glXDisp_Color3sv,
+ __glXDisp_Color3ubv,
+ __glXDisp_Color3uiv,
+ __glXDisp_Color3usv,
+ __glXDisp_Color4bv,
+ __glXDisp_Color4dv,
+ __glXDisp_Color4fv,
+ __glXDisp_Color4iv,
+ __glXDisp_Color4sv,
+ __glXDisp_Color4ubv,
+ __glXDisp_Color4uiv,
+ __glXDisp_Color4usv,
+ __glXDisp_EdgeFlagv,
+ __glXDisp_End,
+ __glXDisp_Indexdv,
+ __glXDisp_Indexfv,
+ __glXDisp_Indexiv,
+ __glXDisp_Indexsv,
+ __glXDisp_Normal3bv,
+ __glXDisp_Normal3dv,
+ __glXDisp_Normal3fv,
+ __glXDisp_Normal3iv,
+ __glXDisp_Normal3sv,
+ __glXDisp_RasterPos2dv,
+ __glXDisp_RasterPos2fv,
+ __glXDisp_RasterPos2iv,
+ __glXDisp_RasterPos2sv,
+ __glXDisp_RasterPos3dv,
+ __glXDisp_RasterPos3fv,
+ __glXDisp_RasterPos3iv,
+ __glXDisp_RasterPos3sv,
+ __glXDisp_RasterPos4dv,
+ __glXDisp_RasterPos4fv,
+ __glXDisp_RasterPos4iv,
+ __glXDisp_RasterPos4sv,
+ __glXDisp_Rectdv,
+ __glXDisp_Rectfv,
+ __glXDisp_Rectiv,
+ __glXDisp_Rectsv,
+ __glXDisp_TexCoord1dv,
+ __glXDisp_TexCoord1fv,
+ __glXDisp_TexCoord1iv,
+ __glXDisp_TexCoord1sv,
+ __glXDisp_TexCoord2dv,
+ __glXDisp_TexCoord2fv,
+ __glXDisp_TexCoord2iv,
+ __glXDisp_TexCoord2sv,
+ __glXDisp_TexCoord3dv,
+ __glXDisp_TexCoord3fv,
+ __glXDisp_TexCoord3iv,
+ __glXDisp_TexCoord3sv,
+ __glXDisp_TexCoord4dv,
+ __glXDisp_TexCoord4fv,
+ __glXDisp_TexCoord4iv,
+ __glXDisp_TexCoord4sv,
+ __glXDisp_Vertex2dv,
+ __glXDisp_Vertex2fv,
+ __glXDisp_Vertex2iv,
+ __glXDisp_Vertex2sv,
+ __glXDisp_Vertex3dv,
+ __glXDisp_Vertex3fv,
+ __glXDisp_Vertex3iv,
+ __glXDisp_Vertex3sv,
+ __glXDisp_Vertex4dv,
+ __glXDisp_Vertex4fv,
+ __glXDisp_Vertex4iv,
+ __glXDisp_Vertex4sv,
+ __glXDisp_ClipPlane,
+ __glXDisp_ColorMaterial,
+ __glXDisp_CullFace,
+ __glXDisp_Fogf,
+ __glXDisp_Fogfv,
+ __glXDisp_Fogi,
+ __glXDisp_Fogiv,
+ __glXDisp_FrontFace,
+ __glXDisp_Hint,
+ __glXDisp_Lightf,
+ __glXDisp_Lightfv,
+ __glXDisp_Lighti,
+ __glXDisp_Lightiv,
+ __glXDisp_LightModelf,
+ __glXDisp_LightModelfv,
+ __glXDisp_LightModeli,
+ __glXDisp_LightModeliv,
+ __glXDisp_LineStipple,
+ __glXDisp_LineWidth,
+ __glXDisp_Materialf,
+ __glXDisp_Materialfv,
+ __glXDisp_Materiali,
+ __glXDisp_Materialiv,
+ __glXDisp_PointSize,
+ __glXDisp_PolygonMode,
+ __glXDisp_PolygonStipple,
+ __glXDisp_Scissor,
+ __glXDisp_ShadeModel,
+ __glXDisp_TexParameterf,
+ __glXDisp_TexParameterfv,
+ __glXDisp_TexParameteri,
+ __glXDisp_TexParameteriv,
+ __glXDisp_TexImage1D,
+ __glXDisp_TexImage2D,
+ __glXDisp_TexEnvf,
+ __glXDisp_TexEnvfv,
+ __glXDisp_TexEnvi,
+ __glXDisp_TexEnviv,
+ __glXDisp_TexGend,
+ __glXDisp_TexGendv,
+ __glXDisp_TexGenf,
+ __glXDisp_TexGenfv,
+ __glXDisp_TexGeni,
+ __glXDisp_TexGeniv,
+ __glXDisp_InitNames,
+ __glXDisp_LoadName,
+ __glXDisp_PassThrough,
+ __glXDisp_PopName,
+ __glXDisp_PushName,
+ __glXDisp_DrawBuffer,
+ __glXDisp_Clear,
+ __glXDisp_ClearAccum,
+ __glXDisp_ClearIndex,
+ __glXDisp_ClearColor,
+ __glXDisp_ClearStencil,
+ __glXDisp_ClearDepth,
+ __glXDisp_StencilMask,
+ __glXDisp_ColorMask,
+ __glXDisp_DepthMask,
+ __glXDisp_IndexMask,
+ __glXDisp_Accum,
+ __glXDisp_Disable,
+ __glXDisp_Enable,
+ __glXNoSuchRenderOpcode,
+ __glXDisp_PopAttrib,
+ __glXDisp_PushAttrib,
+ __glXDisp_Map1d,
+ __glXDisp_Map1f,
+ __glXDisp_Map2d,
+ __glXDisp_Map2f,
+ __glXDisp_MapGrid1d,
+ __glXDisp_MapGrid1f,
+ __glXDisp_MapGrid2d,
+ __glXDisp_MapGrid2f,
+ __glXDisp_EvalCoord1dv,
+ __glXDisp_EvalCoord1fv,
+ __glXDisp_EvalCoord2dv,
+ __glXDisp_EvalCoord2fv,
+ __glXDisp_EvalMesh1,
+ __glXDisp_EvalPoint1,
+ __glXDisp_EvalMesh2,
+ __glXDisp_EvalPoint2,
+ __glXDisp_AlphaFunc,
+ __glXDisp_BlendFunc,
+ __glXDisp_LogicOp,
+ __glXDisp_StencilFunc,
+ __glXDisp_StencilOp,
+ __glXDisp_DepthFunc,
+ __glXDisp_PixelZoom,
+ __glXDisp_PixelTransferf,
+ __glXDisp_PixelTransferi,
+ __glXDisp_PixelMapfv,
+ __glXDisp_PixelMapuiv,
+ __glXDisp_PixelMapusv,
+ __glXDisp_ReadBuffer,
+ __glXDisp_CopyPixels,
+ __glXDisp_DrawPixels,
+ __glXDisp_DepthRange,
+ __glXDisp_Frustum,
+ __glXDisp_LoadIdentity,
+ __glXDisp_LoadMatrixf,
+ __glXDisp_LoadMatrixd,
+ __glXDisp_MatrixMode,
+ __glXDisp_MultMatrixf,
+ __glXDisp_MultMatrixd,
+ __glXDisp_Ortho,
+ __glXDisp_PopMatrix,
+ __glXDisp_PushMatrix,
+ __glXDisp_Rotated,
+ __glXDisp_Rotatef,
+ __glXDisp_Scaled,
+ __glXDisp_Scalef,
+ __glXDisp_Translated,
+ __glXDisp_Translatef,
+ __glXDisp_Viewport,
+ __glXDisp_PolygonOffset,
+ __glXDisp_DrawArrays,
+ __glXDisp_Indexubv,
+ __glXDisp_ColorSubTable,
+ __glXDisp_CopyColorSubTable,
+ __glXDisp_ActiveTextureARB,
+ __glXDisp_MultiTexCoord1dvARB,
+ __glXDisp_MultiTexCoord1fvARB,
+ __glXDisp_MultiTexCoord1ivARB,
+ __glXDisp_MultiTexCoord1svARB,
+ __glXDisp_MultiTexCoord2dvARB,
+ __glXDisp_MultiTexCoord2fvARB,
+ __glXDisp_MultiTexCoord2ivARB,
+ __glXDisp_MultiTexCoord2svARB,
+ __glXDisp_MultiTexCoord3dvARB,
+ __glXDisp_MultiTexCoord3fvARB,
+ __glXDisp_MultiTexCoord3ivARB,
+ __glXDisp_MultiTexCoord3svARB,
+ __glXDisp_MultiTexCoord4dvARB,
+ __glXDisp_MultiTexCoord4fvARB,
+ __glXDisp_MultiTexCoord4ivARB,
+ __glXDisp_MultiTexCoord4svARB,
+};
+
+__GLXdispatchSingleProcPtr __glXSwapSingleTable[] = {
+ __glXNoSuchSingleOpcode,
+ __glXSwapRender,
+ __glXSwapRenderLarge,
+ __glXSwapCreateContext,
+ __glXSwapDestroyContext,
+ __glXSwapMakeCurrent,
+ __glXSwapIsDirect,
+ __glXSwapQueryVersion,
+ __glXSwapWaitGL,
+ __glXSwapWaitX,
+ __glXSwapCopyContext,
+ __glXSwapSwapBuffers,
+ __glXSwapUseXFont,
+ __glXSwapCreateGLXPixmap,
+ __glXSwapGetVisualConfigs,
+ __glXSwapDestroyGLXPixmap,
+ __glXSwapVendorPrivate,
+ __glXSwapVendorPrivateWithReply,
+ __glXSwapQueryExtensionsString,
+ __glXSwapQueryServerString,
+ __glXSwapClientInfo,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode,
+ __glXDispSwap_NewList,
+ __glXDispSwap_EndList,
+ __glXDispSwap_DeleteLists,
+ __glXDispSwap_GenLists,
+ __glXDispSwap_FeedbackBuffer,
+ __glXDispSwap_SelectBuffer,
+ __glXDispSwap_RenderMode,
+ __glXDispSwap_Finish,
+ __glXDispSwap_PixelStoref,
+ __glXDispSwap_PixelStorei,
+ __glXDispSwap_ReadPixels,
+ __glXDispSwap_GetBooleanv,
+ __glXDispSwap_GetClipPlane,
+ __glXDispSwap_GetDoublev,
+ __glXDispSwap_GetError,
+ __glXDispSwap_GetFloatv,
+ __glXDispSwap_GetIntegerv,
+ __glXDispSwap_GetLightfv,
+ __glXDispSwap_GetLightiv,
+ __glXDispSwap_GetMapdv,
+ __glXDispSwap_GetMapfv,
+ __glXDispSwap_GetMapiv,
+ __glXDispSwap_GetMaterialfv,
+ __glXDispSwap_GetMaterialiv,
+ __glXDispSwap_GetPixelMapfv,
+ __glXDispSwap_GetPixelMapuiv,
+ __glXDispSwap_GetPixelMapusv,
+ __glXDispSwap_GetPolygonStipple,
+ __glXDispSwap_GetString,
+ __glXDispSwap_GetTexEnvfv,
+ __glXDispSwap_GetTexEnviv,
+ __glXDispSwap_GetTexGendv,
+ __glXDispSwap_GetTexGenfv,
+ __glXDispSwap_GetTexGeniv,
+ __glXDispSwap_GetTexImage,
+ __glXDispSwap_GetTexParameterfv,
+ __glXDispSwap_GetTexParameteriv,
+ __glXDispSwap_GetTexLevelParameterfv,
+ __glXDispSwap_GetTexLevelParameteriv,
+ __glXDispSwap_IsEnabled,
+ __glXDispSwap_IsList,
+ __glXDispSwap_Flush,
+ __glXDispSwap_AreTexturesResident,
+ __glXDispSwap_DeleteTextures,
+ __glXDispSwap_GenTextures,
+ __glXDispSwap_IsTexture,
+ __glXDispSwap_GetColorTable,
+ __glXDispSwap_GetColorTableParameterfv,
+ __glXDispSwap_GetColorTableParameteriv,
+ __glXDispSwap_GetConvolutionFilter,
+ __glXDispSwap_GetConvolutionParameterfv,
+ __glXDispSwap_GetConvolutionParameteriv,
+ __glXDispSwap_GetSeparableFilter,
+ __glXDispSwap_GetHistogram,
+ __glXDispSwap_GetHistogramParameterfv,
+ __glXDispSwap_GetHistogramParameteriv,
+ __glXDispSwap_GetMinmax,
+ __glXDispSwap_GetMinmaxParameterfv,
+ __glXDispSwap_GetMinmaxParameteriv,
+};
+
+__GLXdispatchRenderProcPtr __glXSwapRenderTable[] = {
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_CallList,
+ __glXDispSwap_CallLists,
+ __glXDispSwap_ListBase,
+ __glXDispSwap_Begin,
+ __glXDispSwap_Bitmap,
+ __glXDispSwap_Color3bv,
+ __glXDispSwap_Color3dv,
+ __glXDispSwap_Color3fv,
+ __glXDispSwap_Color3iv,
+ __glXDispSwap_Color3sv,
+ __glXDispSwap_Color3ubv,
+ __glXDispSwap_Color3uiv,
+ __glXDispSwap_Color3usv,
+ __glXDispSwap_Color4bv,
+ __glXDispSwap_Color4dv,
+ __glXDispSwap_Color4fv,
+ __glXDispSwap_Color4iv,
+ __glXDispSwap_Color4sv,
+ __glXDispSwap_Color4ubv,
+ __glXDispSwap_Color4uiv,
+ __glXDispSwap_Color4usv,
+ __glXDispSwap_EdgeFlagv,
+ __glXDispSwap_End,
+ __glXDispSwap_Indexdv,
+ __glXDispSwap_Indexfv,
+ __glXDispSwap_Indexiv,
+ __glXDispSwap_Indexsv,
+ __glXDispSwap_Normal3bv,
+ __glXDispSwap_Normal3dv,
+ __glXDispSwap_Normal3fv,
+ __glXDispSwap_Normal3iv,
+ __glXDispSwap_Normal3sv,
+ __glXDispSwap_RasterPos2dv,
+ __glXDispSwap_RasterPos2fv,
+ __glXDispSwap_RasterPos2iv,
+ __glXDispSwap_RasterPos2sv,
+ __glXDispSwap_RasterPos3dv,
+ __glXDispSwap_RasterPos3fv,
+ __glXDispSwap_RasterPos3iv,
+ __glXDispSwap_RasterPos3sv,
+ __glXDispSwap_RasterPos4dv,
+ __glXDispSwap_RasterPos4fv,
+ __glXDispSwap_RasterPos4iv,
+ __glXDispSwap_RasterPos4sv,
+ __glXDispSwap_Rectdv,
+ __glXDispSwap_Rectfv,
+ __glXDispSwap_Rectiv,
+ __glXDispSwap_Rectsv,
+ __glXDispSwap_TexCoord1dv,
+ __glXDispSwap_TexCoord1fv,
+ __glXDispSwap_TexCoord1iv,
+ __glXDispSwap_TexCoord1sv,
+ __glXDispSwap_TexCoord2dv,
+ __glXDispSwap_TexCoord2fv,
+ __glXDispSwap_TexCoord2iv,
+ __glXDispSwap_TexCoord2sv,
+ __glXDispSwap_TexCoord3dv,
+ __glXDispSwap_TexCoord3fv,
+ __glXDispSwap_TexCoord3iv,
+ __glXDispSwap_TexCoord3sv,
+ __glXDispSwap_TexCoord4dv,
+ __glXDispSwap_TexCoord4fv,
+ __glXDispSwap_TexCoord4iv,
+ __glXDispSwap_TexCoord4sv,
+ __glXDispSwap_Vertex2dv,
+ __glXDispSwap_Vertex2fv,
+ __glXDispSwap_Vertex2iv,
+ __glXDispSwap_Vertex2sv,
+ __glXDispSwap_Vertex3dv,
+ __glXDispSwap_Vertex3fv,
+ __glXDispSwap_Vertex3iv,
+ __glXDispSwap_Vertex3sv,
+ __glXDispSwap_Vertex4dv,
+ __glXDispSwap_Vertex4fv,
+ __glXDispSwap_Vertex4iv,
+ __glXDispSwap_Vertex4sv,
+ __glXDispSwap_ClipPlane,
+ __glXDispSwap_ColorMaterial,
+ __glXDispSwap_CullFace,
+ __glXDispSwap_Fogf,
+ __glXDispSwap_Fogfv,
+ __glXDispSwap_Fogi,
+ __glXDispSwap_Fogiv,
+ __glXDispSwap_FrontFace,
+ __glXDispSwap_Hint,
+ __glXDispSwap_Lightf,
+ __glXDispSwap_Lightfv,
+ __glXDispSwap_Lighti,
+ __glXDispSwap_Lightiv,
+ __glXDispSwap_LightModelf,
+ __glXDispSwap_LightModelfv,
+ __glXDispSwap_LightModeli,
+ __glXDispSwap_LightModeliv,
+ __glXDispSwap_LineStipple,
+ __glXDispSwap_LineWidth,
+ __glXDispSwap_Materialf,
+ __glXDispSwap_Materialfv,
+ __glXDispSwap_Materiali,
+ __glXDispSwap_Materialiv,
+ __glXDispSwap_PointSize,
+ __glXDispSwap_PolygonMode,
+ __glXDispSwap_PolygonStipple,
+ __glXDispSwap_Scissor,
+ __glXDispSwap_ShadeModel,
+ __glXDispSwap_TexParameterf,
+ __glXDispSwap_TexParameterfv,
+ __glXDispSwap_TexParameteri,
+ __glXDispSwap_TexParameteriv,
+ __glXDispSwap_TexImage1D,
+ __glXDispSwap_TexImage2D,
+ __glXDispSwap_TexEnvf,
+ __glXDispSwap_TexEnvfv,
+ __glXDispSwap_TexEnvi,
+ __glXDispSwap_TexEnviv,
+ __glXDispSwap_TexGend,
+ __glXDispSwap_TexGendv,
+ __glXDispSwap_TexGenf,
+ __glXDispSwap_TexGenfv,
+ __glXDispSwap_TexGeni,
+ __glXDispSwap_TexGeniv,
+ __glXDispSwap_InitNames,
+ __glXDispSwap_LoadName,
+ __glXDispSwap_PassThrough,
+ __glXDispSwap_PopName,
+ __glXDispSwap_PushName,
+ __glXDispSwap_DrawBuffer,
+ __glXDispSwap_Clear,
+ __glXDispSwap_ClearAccum,
+ __glXDispSwap_ClearIndex,
+ __glXDispSwap_ClearColor,
+ __glXDispSwap_ClearStencil,
+ __glXDispSwap_ClearDepth,
+ __glXDispSwap_StencilMask,
+ __glXDispSwap_ColorMask,
+ __glXDispSwap_DepthMask,
+ __glXDispSwap_IndexMask,
+ __glXDispSwap_Accum,
+ __glXDispSwap_Disable,
+ __glXDispSwap_Enable,
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_PopAttrib,
+ __glXDispSwap_PushAttrib,
+ __glXDispSwap_Map1d,
+ __glXDispSwap_Map1f,
+ __glXDispSwap_Map2d,
+ __glXDispSwap_Map2f,
+ __glXDispSwap_MapGrid1d,
+ __glXDispSwap_MapGrid1f,
+ __glXDispSwap_MapGrid2d,
+ __glXDispSwap_MapGrid2f,
+ __glXDispSwap_EvalCoord1dv,
+ __glXDispSwap_EvalCoord1fv,
+ __glXDispSwap_EvalCoord2dv,
+ __glXDispSwap_EvalCoord2fv,
+ __glXDispSwap_EvalMesh1,
+ __glXDispSwap_EvalPoint1,
+ __glXDispSwap_EvalMesh2,
+ __glXDispSwap_EvalPoint2,
+ __glXDispSwap_AlphaFunc,
+ __glXDispSwap_BlendFunc,
+ __glXDispSwap_LogicOp,
+ __glXDispSwap_StencilFunc,
+ __glXDispSwap_StencilOp,
+ __glXDispSwap_DepthFunc,
+ __glXDispSwap_PixelZoom,
+ __glXDispSwap_PixelTransferf,
+ __glXDispSwap_PixelTransferi,
+ __glXDispSwap_PixelMapfv,
+ __glXDispSwap_PixelMapuiv,
+ __glXDispSwap_PixelMapusv,
+ __glXDispSwap_ReadBuffer,
+ __glXDispSwap_CopyPixels,
+ __glXDispSwap_DrawPixels,
+ __glXDispSwap_DepthRange,
+ __glXDispSwap_Frustum,
+ __glXDispSwap_LoadIdentity,
+ __glXDispSwap_LoadMatrixf,
+ __glXDispSwap_LoadMatrixd,
+ __glXDispSwap_MatrixMode,
+ __glXDispSwap_MultMatrixf,
+ __glXDispSwap_MultMatrixd,
+ __glXDispSwap_Ortho,
+ __glXDispSwap_PopMatrix,
+ __glXDispSwap_PushMatrix,
+ __glXDispSwap_Rotated,
+ __glXDispSwap_Rotatef,
+ __glXDispSwap_Scaled,
+ __glXDispSwap_Scalef,
+ __glXDispSwap_Translated,
+ __glXDispSwap_Translatef,
+ __glXDispSwap_Viewport,
+ __glXDispSwap_PolygonOffset,
+ __glXDispSwap_DrawArrays,
+ __glXDispSwap_Indexubv,
+ __glXDispSwap_ColorSubTable,
+ __glXDispSwap_CopyColorSubTable,
+ __glXDispSwap_ActiveTextureARB,
+ __glXDispSwap_MultiTexCoord1dvARB,
+ __glXDispSwap_MultiTexCoord1fvARB,
+ __glXDispSwap_MultiTexCoord1ivARB,
+ __glXDispSwap_MultiTexCoord1svARB,
+ __glXDispSwap_MultiTexCoord2dvARB,
+ __glXDispSwap_MultiTexCoord2fvARB,
+ __glXDispSwap_MultiTexCoord2ivARB,
+ __glXDispSwap_MultiTexCoord2svARB,
+ __glXDispSwap_MultiTexCoord3dvARB,
+ __glXDispSwap_MultiTexCoord3fvARB,
+ __glXDispSwap_MultiTexCoord3ivARB,
+ __glXDispSwap_MultiTexCoord3svARB,
+ __glXDispSwap_MultiTexCoord4dvARB,
+ __glXDispSwap_MultiTexCoord4fvARB,
+ __glXDispSwap_MultiTexCoord4ivARB,
+ __glXDispSwap_MultiTexCoord4svARB,
+};
diff --git a/GL/glx/g_disptab.h b/GL/glx/g_disptab.h
new file mode 100644
index 000000000..a24f7a12a
--- /dev/null
+++ b/GL/glx/g_disptab.h
@@ -0,0 +1,632 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+#ifndef _GLX_g_disptab_h_
+#define _GLX_g_disptab_h_
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+extern int __glXRender(__GLXclientState*, GLbyte*);
+extern int __glXRenderLarge(__GLXclientState*, GLbyte*);
+extern int __glXCreateContext(__GLXclientState*, GLbyte*);
+extern int __glXDestroyContext(__GLXclientState*, GLbyte*);
+extern int __glXMakeCurrent(__GLXclientState*, GLbyte*);
+extern int __glXIsDirect(__GLXclientState*, GLbyte*);
+extern int __glXQueryVersion(__GLXclientState*, GLbyte*);
+extern int __glXWaitGL(__GLXclientState*, GLbyte*);
+extern int __glXWaitX(__GLXclientState*, GLbyte*);
+extern int __glXCopyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapBuffers(__GLXclientState*, GLbyte*);
+extern int __glXUseXFont(__GLXclientState*, GLbyte*);
+extern int __glXCreateGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXGetVisualConfigs(__GLXclientState*, GLbyte*);
+extern int __glXDestroyGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXVendorPrivate(__GLXclientState*, GLbyte*);
+extern int __glXVendorPrivateWithReply(__GLXclientState*, GLbyte*);
+extern int __glXQueryExtensionsString(__GLXclientState*, GLbyte*);
+extern int __glXQueryServerString(__GLXclientState*, GLbyte*);
+extern int __glXClientInfo(__GLXclientState*, GLbyte*);
+extern int __glXDisp_NewList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_EndList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteLists(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenLists(__GLXclientState*, GLbyte*);
+extern int __glXDisp_FeedbackBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDisp_SelectBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDisp_RenderMode(__GLXclientState*, GLbyte*);
+extern int __glXDisp_Finish(__GLXclientState*, GLbyte*);
+extern int __glXDisp_PixelStoref(__GLXclientState*, GLbyte*);
+extern int __glXDisp_PixelStorei(__GLXclientState*, GLbyte*);
+extern int __glXDisp_ReadPixels(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetBooleanv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetClipPlane(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetDoublev(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetError(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetFloatv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetIntegerv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetLightfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetLightiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapdv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMapiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMaterialfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMaterialiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapuiv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPixelMapusv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetPolygonStipple(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetString(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexEnvfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexEnviv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGendv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGenfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexGeniv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexImage(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexLevelParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetTexLevelParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsEnabled(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsList(__GLXclientState*, GLbyte*);
+extern int __glXDisp_Flush(__GLXclientState*, GLbyte*);
+extern int __glXDisp_AreTexturesResident(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteTextures(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenTextures(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsTexture(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTable(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTableParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetColorTableParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionFilter(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetConvolutionParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetSeparableFilter(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogram(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogramParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetHistogramParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmax(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmaxParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GetMinmaxParameteriv(__GLXclientState*, GLbyte*);
+
+extern void __glXDisp_CallList(GLbyte*);
+extern void __glXDisp_CallLists(GLbyte*);
+extern void __glXDisp_ListBase(GLbyte*);
+extern void __glXDisp_Begin(GLbyte*);
+extern void __glXDisp_Bitmap(GLbyte*);
+extern void __glXDisp_Color3bv(GLbyte*);
+extern void __glXDisp_Color3dv(GLbyte*);
+extern void __glXDisp_Color3fv(GLbyte*);
+extern void __glXDisp_Color3iv(GLbyte*);
+extern void __glXDisp_Color3sv(GLbyte*);
+extern void __glXDisp_Color3ubv(GLbyte*);
+extern void __glXDisp_Color3uiv(GLbyte*);
+extern void __glXDisp_Color3usv(GLbyte*);
+extern void __glXDisp_Color4bv(GLbyte*);
+extern void __glXDisp_Color4dv(GLbyte*);
+extern void __glXDisp_Color4fv(GLbyte*);
+extern void __glXDisp_Color4iv(GLbyte*);
+extern void __glXDisp_Color4sv(GLbyte*);
+extern void __glXDisp_Color4ubv(GLbyte*);
+extern void __glXDisp_Color4uiv(GLbyte*);
+extern void __glXDisp_Color4usv(GLbyte*);
+extern void __glXDisp_EdgeFlagv(GLbyte*);
+extern void __glXDisp_End(GLbyte*);
+extern void __glXDisp_Indexdv(GLbyte*);
+extern void __glXDisp_Indexfv(GLbyte*);
+extern void __glXDisp_Indexiv(GLbyte*);
+extern void __glXDisp_Indexsv(GLbyte*);
+extern void __glXDisp_Normal3bv(GLbyte*);
+extern void __glXDisp_Normal3dv(GLbyte*);
+extern void __glXDisp_Normal3fv(GLbyte*);
+extern void __glXDisp_Normal3iv(GLbyte*);
+extern void __glXDisp_Normal3sv(GLbyte*);
+extern void __glXDisp_RasterPos2dv(GLbyte*);
+extern void __glXDisp_RasterPos2fv(GLbyte*);
+extern void __glXDisp_RasterPos2iv(GLbyte*);
+extern void __glXDisp_RasterPos2sv(GLbyte*);
+extern void __glXDisp_RasterPos3dv(GLbyte*);
+extern void __glXDisp_RasterPos3fv(GLbyte*);
+extern void __glXDisp_RasterPos3iv(GLbyte*);
+extern void __glXDisp_RasterPos3sv(GLbyte*);
+extern void __glXDisp_RasterPos4dv(GLbyte*);
+extern void __glXDisp_RasterPos4fv(GLbyte*);
+extern void __glXDisp_RasterPos4iv(GLbyte*);
+extern void __glXDisp_RasterPos4sv(GLbyte*);
+extern void __glXDisp_Rectdv(GLbyte*);
+extern void __glXDisp_Rectfv(GLbyte*);
+extern void __glXDisp_Rectiv(GLbyte*);
+extern void __glXDisp_Rectsv(GLbyte*);
+extern void __glXDisp_TexCoord1dv(GLbyte*);
+extern void __glXDisp_TexCoord1fv(GLbyte*);
+extern void __glXDisp_TexCoord1iv(GLbyte*);
+extern void __glXDisp_TexCoord1sv(GLbyte*);
+extern void __glXDisp_TexCoord2dv(GLbyte*);
+extern void __glXDisp_TexCoord2fv(GLbyte*);
+extern void __glXDisp_TexCoord2iv(GLbyte*);
+extern void __glXDisp_TexCoord2sv(GLbyte*);
+extern void __glXDisp_TexCoord3dv(GLbyte*);
+extern void __glXDisp_TexCoord3fv(GLbyte*);
+extern void __glXDisp_TexCoord3iv(GLbyte*);
+extern void __glXDisp_TexCoord3sv(GLbyte*);
+extern void __glXDisp_TexCoord4dv(GLbyte*);
+extern void __glXDisp_TexCoord4fv(GLbyte*);
+extern void __glXDisp_TexCoord4iv(GLbyte*);
+extern void __glXDisp_TexCoord4sv(GLbyte*);
+extern void __glXDisp_Vertex2dv(GLbyte*);
+extern void __glXDisp_Vertex2fv(GLbyte*);
+extern void __glXDisp_Vertex2iv(GLbyte*);
+extern void __glXDisp_Vertex2sv(GLbyte*);
+extern void __glXDisp_Vertex3dv(GLbyte*);
+extern void __glXDisp_Vertex3fv(GLbyte*);
+extern void __glXDisp_Vertex3iv(GLbyte*);
+extern void __glXDisp_Vertex3sv(GLbyte*);
+extern void __glXDisp_Vertex4dv(GLbyte*);
+extern void __glXDisp_Vertex4fv(GLbyte*);
+extern void __glXDisp_Vertex4iv(GLbyte*);
+extern void __glXDisp_Vertex4sv(GLbyte*);
+extern void __glXDisp_ClipPlane(GLbyte*);
+extern void __glXDisp_ColorMaterial(GLbyte*);
+extern void __glXDisp_CullFace(GLbyte*);
+extern void __glXDisp_Fogf(GLbyte*);
+extern void __glXDisp_Fogfv(GLbyte*);
+extern void __glXDisp_Fogi(GLbyte*);
+extern void __glXDisp_Fogiv(GLbyte*);
+extern void __glXDisp_FrontFace(GLbyte*);
+extern void __glXDisp_Hint(GLbyte*);
+extern void __glXDisp_Lightf(GLbyte*);
+extern void __glXDisp_Lightfv(GLbyte*);
+extern void __glXDisp_Lighti(GLbyte*);
+extern void __glXDisp_Lightiv(GLbyte*);
+extern void __glXDisp_LightModelf(GLbyte*);
+extern void __glXDisp_LightModelfv(GLbyte*);
+extern void __glXDisp_LightModeli(GLbyte*);
+extern void __glXDisp_LightModeliv(GLbyte*);
+extern void __glXDisp_LineStipple(GLbyte*);
+extern void __glXDisp_LineWidth(GLbyte*);
+extern void __glXDisp_Materialf(GLbyte*);
+extern void __glXDisp_Materialfv(GLbyte*);
+extern void __glXDisp_Materiali(GLbyte*);
+extern void __glXDisp_Materialiv(GLbyte*);
+extern void __glXDisp_PointSize(GLbyte*);
+extern void __glXDisp_PolygonMode(GLbyte*);
+extern void __glXDisp_PolygonStipple(GLbyte*);
+extern void __glXDisp_Scissor(GLbyte*);
+extern void __glXDisp_ShadeModel(GLbyte*);
+extern void __glXDisp_TexParameterf(GLbyte*);
+extern void __glXDisp_TexParameterfv(GLbyte*);
+extern void __glXDisp_TexParameteri(GLbyte*);
+extern void __glXDisp_TexParameteriv(GLbyte*);
+extern void __glXDisp_TexImage1D(GLbyte*);
+extern void __glXDisp_TexImage2D(GLbyte*);
+extern void __glXDisp_TexEnvf(GLbyte*);
+extern void __glXDisp_TexEnvfv(GLbyte*);
+extern void __glXDisp_TexEnvi(GLbyte*);
+extern void __glXDisp_TexEnviv(GLbyte*);
+extern void __glXDisp_TexGend(GLbyte*);
+extern void __glXDisp_TexGendv(GLbyte*);
+extern void __glXDisp_TexGenf(GLbyte*);
+extern void __glXDisp_TexGenfv(GLbyte*);
+extern void __glXDisp_TexGeni(GLbyte*);
+extern void __glXDisp_TexGeniv(GLbyte*);
+extern void __glXDisp_InitNames(GLbyte*);
+extern void __glXDisp_LoadName(GLbyte*);
+extern void __glXDisp_PassThrough(GLbyte*);
+extern void __glXDisp_PopName(GLbyte*);
+extern void __glXDisp_PushName(GLbyte*);
+extern void __glXDisp_DrawBuffer(GLbyte*);
+extern void __glXDisp_Clear(GLbyte*);
+extern void __glXDisp_ClearAccum(GLbyte*);
+extern void __glXDisp_ClearIndex(GLbyte*);
+extern void __glXDisp_ClearColor(GLbyte*);
+extern void __glXDisp_ClearStencil(GLbyte*);
+extern void __glXDisp_ClearDepth(GLbyte*);
+extern void __glXDisp_StencilMask(GLbyte*);
+extern void __glXDisp_ColorMask(GLbyte*);
+extern void __glXDisp_DepthMask(GLbyte*);
+extern void __glXDisp_IndexMask(GLbyte*);
+extern void __glXDisp_Accum(GLbyte*);
+extern void __glXDisp_Disable(GLbyte*);
+extern void __glXDisp_Enable(GLbyte*);
+extern void __glXDisp_PopAttrib(GLbyte*);
+extern void __glXDisp_PushAttrib(GLbyte*);
+extern void __glXDisp_Map1d(GLbyte*);
+extern void __glXDisp_Map1f(GLbyte*);
+extern void __glXDisp_Map2d(GLbyte*);
+extern void __glXDisp_Map2f(GLbyte*);
+extern void __glXDisp_MapGrid1d(GLbyte*);
+extern void __glXDisp_MapGrid1f(GLbyte*);
+extern void __glXDisp_MapGrid2d(GLbyte*);
+extern void __glXDisp_MapGrid2f(GLbyte*);
+extern void __glXDisp_EvalCoord1dv(GLbyte*);
+extern void __glXDisp_EvalCoord1fv(GLbyte*);
+extern void __glXDisp_EvalCoord2dv(GLbyte*);
+extern void __glXDisp_EvalCoord2fv(GLbyte*);
+extern void __glXDisp_EvalMesh1(GLbyte*);
+extern void __glXDisp_EvalPoint1(GLbyte*);
+extern void __glXDisp_EvalMesh2(GLbyte*);
+extern void __glXDisp_EvalPoint2(GLbyte*);
+extern void __glXDisp_AlphaFunc(GLbyte*);
+extern void __glXDisp_BlendFunc(GLbyte*);
+extern void __glXDisp_LogicOp(GLbyte*);
+extern void __glXDisp_StencilFunc(GLbyte*);
+extern void __glXDisp_StencilOp(GLbyte*);
+extern void __glXDisp_DepthFunc(GLbyte*);
+extern void __glXDisp_PixelZoom(GLbyte*);
+extern void __glXDisp_PixelTransferf(GLbyte*);
+extern void __glXDisp_PixelTransferi(GLbyte*);
+extern void __glXDisp_PixelMapfv(GLbyte*);
+extern void __glXDisp_PixelMapuiv(GLbyte*);
+extern void __glXDisp_PixelMapusv(GLbyte*);
+extern void __glXDisp_ReadBuffer(GLbyte*);
+extern void __glXDisp_CopyPixels(GLbyte*);
+extern void __glXDisp_DrawPixels(GLbyte*);
+extern void __glXDisp_DepthRange(GLbyte*);
+extern void __glXDisp_Frustum(GLbyte*);
+extern void __glXDisp_LoadIdentity(GLbyte*);
+extern void __glXDisp_LoadMatrixf(GLbyte*);
+extern void __glXDisp_LoadMatrixd(GLbyte*);
+extern void __glXDisp_MatrixMode(GLbyte*);
+extern void __glXDisp_MultMatrixf(GLbyte*);
+extern void __glXDisp_MultMatrixd(GLbyte*);
+extern void __glXDisp_Ortho(GLbyte*);
+extern void __glXDisp_PopMatrix(GLbyte*);
+extern void __glXDisp_PushMatrix(GLbyte*);
+extern void __glXDisp_Rotated(GLbyte*);
+extern void __glXDisp_Rotatef(GLbyte*);
+extern void __glXDisp_Scaled(GLbyte*);
+extern void __glXDisp_Scalef(GLbyte*);
+extern void __glXDisp_Translated(GLbyte*);
+extern void __glXDisp_Translatef(GLbyte*);
+extern void __glXDisp_Viewport(GLbyte*);
+extern void __glXDisp_PolygonOffset(GLbyte*);
+extern void __glXDisp_DrawArrays(GLbyte*);
+extern void __glXDisp_Indexubv(GLbyte*);
+extern void __glXDisp_ColorSubTable(GLbyte*);
+extern void __glXDisp_CopyColorSubTable(GLbyte*);
+extern void __glXDisp_ActiveTextureARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord1svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord2svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord3svARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4dvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4fvARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4ivARB(GLbyte*);
+extern void __glXDisp_MultiTexCoord4svARB(GLbyte*);
+
+extern int __glXSwapRender(__GLXclientState*, GLbyte*);
+extern int __glXSwapRenderLarge(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreateContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapDestroyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapMakeCurrent(__GLXclientState*, GLbyte*);
+extern int __glXSwapIsDirect(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryVersion(__GLXclientState*, GLbyte*);
+extern int __glXSwapWaitGL(__GLXclientState*, GLbyte*);
+extern int __glXSwapWaitX(__GLXclientState*, GLbyte*);
+extern int __glXSwapCopyContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapSwapBuffers(__GLXclientState*, GLbyte*);
+extern int __glXSwapUseXFont(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreateGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXSwapGetVisualConfigs(__GLXclientState*, GLbyte*);
+extern int __glXSwapDestroyGLXPixmap(__GLXclientState*, GLbyte*);
+extern int __glXSwapVendorPrivate(__GLXclientState*, GLbyte*);
+extern int __glXSwapVendorPrivateWithReply(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryExtensionsString(__GLXclientState*, GLbyte*);
+extern int __glXSwapQueryServerString(__GLXclientState*, GLbyte*);
+extern int __glXSwapClientInfo(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteLists(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenLists(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_FeedbackBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_SelectBuffer(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_RenderMode(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_Finish(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_PixelStoref(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_PixelStorei(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_ReadPixels(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetBooleanv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetClipPlane(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetDoublev(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetError(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetFloatv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetIntegerv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetLightfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetLightiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapdv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMapiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMaterialfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMaterialiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapuiv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPixelMapusv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetPolygonStipple(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetString(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexEnvfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexEnviv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGendv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGenfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexGeniv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexImage(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsEnabled(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsList(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_Flush(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_AreTexturesResident(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteTextures(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenTextures(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsTexture(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTable(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTableParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetColorTableParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionFilter(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetSeparableFilter(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogram(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogramParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetHistogramParameteriv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmax(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState*, GLbyte*);
+
+extern void __glXDispSwap_CallList(GLbyte*);
+extern void __glXDispSwap_CallLists(GLbyte*);
+extern void __glXDispSwap_ListBase(GLbyte*);
+extern void __glXDispSwap_Begin(GLbyte*);
+extern void __glXDispSwap_Bitmap(GLbyte*);
+extern void __glXDispSwap_Color3bv(GLbyte*);
+extern void __glXDispSwap_Color3dv(GLbyte*);
+extern void __glXDispSwap_Color3fv(GLbyte*);
+extern void __glXDispSwap_Color3iv(GLbyte*);
+extern void __glXDispSwap_Color3sv(GLbyte*);
+extern void __glXDispSwap_Color3ubv(GLbyte*);
+extern void __glXDispSwap_Color3uiv(GLbyte*);
+extern void __glXDispSwap_Color3usv(GLbyte*);
+extern void __glXDispSwap_Color4bv(GLbyte*);
+extern void __glXDispSwap_Color4dv(GLbyte*);
+extern void __glXDispSwap_Color4fv(GLbyte*);
+extern void __glXDispSwap_Color4iv(GLbyte*);
+extern void __glXDispSwap_Color4sv(GLbyte*);
+extern void __glXDispSwap_Color4ubv(GLbyte*);
+extern void __glXDispSwap_Color4uiv(GLbyte*);
+extern void __glXDispSwap_Color4usv(GLbyte*);
+extern void __glXDispSwap_EdgeFlagv(GLbyte*);
+extern void __glXDispSwap_End(GLbyte*);
+extern void __glXDispSwap_Indexdv(GLbyte*);
+extern void __glXDispSwap_Indexfv(GLbyte*);
+extern void __glXDispSwap_Indexiv(GLbyte*);
+extern void __glXDispSwap_Indexsv(GLbyte*);
+extern void __glXDispSwap_Normal3bv(GLbyte*);
+extern void __glXDispSwap_Normal3dv(GLbyte*);
+extern void __glXDispSwap_Normal3fv(GLbyte*);
+extern void __glXDispSwap_Normal3iv(GLbyte*);
+extern void __glXDispSwap_Normal3sv(GLbyte*);
+extern void __glXDispSwap_RasterPos2dv(GLbyte*);
+extern void __glXDispSwap_RasterPos2fv(GLbyte*);
+extern void __glXDispSwap_RasterPos2iv(GLbyte*);
+extern void __glXDispSwap_RasterPos2sv(GLbyte*);
+extern void __glXDispSwap_RasterPos3dv(GLbyte*);
+extern void __glXDispSwap_RasterPos3fv(GLbyte*);
+extern void __glXDispSwap_RasterPos3iv(GLbyte*);
+extern void __glXDispSwap_RasterPos3sv(GLbyte*);
+extern void __glXDispSwap_RasterPos4dv(GLbyte*);
+extern void __glXDispSwap_RasterPos4fv(GLbyte*);
+extern void __glXDispSwap_RasterPos4iv(GLbyte*);
+extern void __glXDispSwap_RasterPos4sv(GLbyte*);
+extern void __glXDispSwap_Rectdv(GLbyte*);
+extern void __glXDispSwap_Rectfv(GLbyte*);
+extern void __glXDispSwap_Rectiv(GLbyte*);
+extern void __glXDispSwap_Rectsv(GLbyte*);
+extern void __glXDispSwap_TexCoord1dv(GLbyte*);
+extern void __glXDispSwap_TexCoord1fv(GLbyte*);
+extern void __glXDispSwap_TexCoord1iv(GLbyte*);
+extern void __glXDispSwap_TexCoord1sv(GLbyte*);
+extern void __glXDispSwap_TexCoord2dv(GLbyte*);
+extern void __glXDispSwap_TexCoord2fv(GLbyte*);
+extern void __glXDispSwap_TexCoord2iv(GLbyte*);
+extern void __glXDispSwap_TexCoord2sv(GLbyte*);
+extern void __glXDispSwap_TexCoord3dv(GLbyte*);
+extern void __glXDispSwap_TexCoord3fv(GLbyte*);
+extern void __glXDispSwap_TexCoord3iv(GLbyte*);
+extern void __glXDispSwap_TexCoord3sv(GLbyte*);
+extern void __glXDispSwap_TexCoord4dv(GLbyte*);
+extern void __glXDispSwap_TexCoord4fv(GLbyte*);
+extern void __glXDispSwap_TexCoord4iv(GLbyte*);
+extern void __glXDispSwap_TexCoord4sv(GLbyte*);
+extern void __glXDispSwap_Vertex2dv(GLbyte*);
+extern void __glXDispSwap_Vertex2fv(GLbyte*);
+extern void __glXDispSwap_Vertex2iv(GLbyte*);
+extern void __glXDispSwap_Vertex2sv(GLbyte*);
+extern void __glXDispSwap_Vertex3dv(GLbyte*);
+extern void __glXDispSwap_Vertex3fv(GLbyte*);
+extern void __glXDispSwap_Vertex3iv(GLbyte*);
+extern void __glXDispSwap_Vertex3sv(GLbyte*);
+extern void __glXDispSwap_Vertex4dv(GLbyte*);
+extern void __glXDispSwap_Vertex4fv(GLbyte*);
+extern void __glXDispSwap_Vertex4iv(GLbyte*);
+extern void __glXDispSwap_Vertex4sv(GLbyte*);
+extern void __glXDispSwap_ClipPlane(GLbyte*);
+extern void __glXDispSwap_ColorMaterial(GLbyte*);
+extern void __glXDispSwap_CullFace(GLbyte*);
+extern void __glXDispSwap_Fogf(GLbyte*);
+extern void __glXDispSwap_Fogfv(GLbyte*);
+extern void __glXDispSwap_Fogi(GLbyte*);
+extern void __glXDispSwap_Fogiv(GLbyte*);
+extern void __glXDispSwap_FrontFace(GLbyte*);
+extern void __glXDispSwap_Hint(GLbyte*);
+extern void __glXDispSwap_Lightf(GLbyte*);
+extern void __glXDispSwap_Lightfv(GLbyte*);
+extern void __glXDispSwap_Lighti(GLbyte*);
+extern void __glXDispSwap_Lightiv(GLbyte*);
+extern void __glXDispSwap_LightModelf(GLbyte*);
+extern void __glXDispSwap_LightModelfv(GLbyte*);
+extern void __glXDispSwap_LightModeli(GLbyte*);
+extern void __glXDispSwap_LightModeliv(GLbyte*);
+extern void __glXDispSwap_LineStipple(GLbyte*);
+extern void __glXDispSwap_LineWidth(GLbyte*);
+extern void __glXDispSwap_Materialf(GLbyte*);
+extern void __glXDispSwap_Materialfv(GLbyte*);
+extern void __glXDispSwap_Materiali(GLbyte*);
+extern void __glXDispSwap_Materialiv(GLbyte*);
+extern void __glXDispSwap_PointSize(GLbyte*);
+extern void __glXDispSwap_PolygonMode(GLbyte*);
+extern void __glXDispSwap_PolygonStipple(GLbyte*);
+extern void __glXDispSwap_Scissor(GLbyte*);
+extern void __glXDispSwap_ShadeModel(GLbyte*);
+extern void __glXDispSwap_TexParameterf(GLbyte*);
+extern void __glXDispSwap_TexParameterfv(GLbyte*);
+extern void __glXDispSwap_TexParameteri(GLbyte*);
+extern void __glXDispSwap_TexParameteriv(GLbyte*);
+extern void __glXDispSwap_TexImage1D(GLbyte*);
+extern void __glXDispSwap_TexImage2D(GLbyte*);
+extern void __glXDispSwap_TexEnvf(GLbyte*);
+extern void __glXDispSwap_TexEnvfv(GLbyte*);
+extern void __glXDispSwap_TexEnvi(GLbyte*);
+extern void __glXDispSwap_TexEnviv(GLbyte*);
+extern void __glXDispSwap_TexGend(GLbyte*);
+extern void __glXDispSwap_TexGendv(GLbyte*);
+extern void __glXDispSwap_TexGenf(GLbyte*);
+extern void __glXDispSwap_TexGenfv(GLbyte*);
+extern void __glXDispSwap_TexGeni(GLbyte*);
+extern void __glXDispSwap_TexGeniv(GLbyte*);
+extern void __glXDispSwap_InitNames(GLbyte*);
+extern void __glXDispSwap_LoadName(GLbyte*);
+extern void __glXDispSwap_PassThrough(GLbyte*);
+extern void __glXDispSwap_PopName(GLbyte*);
+extern void __glXDispSwap_PushName(GLbyte*);
+extern void __glXDispSwap_DrawBuffer(GLbyte*);
+extern void __glXDispSwap_Clear(GLbyte*);
+extern void __glXDispSwap_ClearAccum(GLbyte*);
+extern void __glXDispSwap_ClearIndex(GLbyte*);
+extern void __glXDispSwap_ClearColor(GLbyte*);
+extern void __glXDispSwap_ClearStencil(GLbyte*);
+extern void __glXDispSwap_ClearDepth(GLbyte*);
+extern void __glXDispSwap_StencilMask(GLbyte*);
+extern void __glXDispSwap_ColorMask(GLbyte*);
+extern void __glXDispSwap_DepthMask(GLbyte*);
+extern void __glXDispSwap_IndexMask(GLbyte*);
+extern void __glXDispSwap_Accum(GLbyte*);
+extern void __glXDispSwap_Disable(GLbyte*);
+extern void __glXDispSwap_Enable(GLbyte*);
+extern void __glXDispSwap_PopAttrib(GLbyte*);
+extern void __glXDispSwap_PushAttrib(GLbyte*);
+extern void __glXDispSwap_Map1d(GLbyte*);
+extern void __glXDispSwap_Map1f(GLbyte*);
+extern void __glXDispSwap_Map2d(GLbyte*);
+extern void __glXDispSwap_Map2f(GLbyte*);
+extern void __glXDispSwap_MapGrid1d(GLbyte*);
+extern void __glXDispSwap_MapGrid1f(GLbyte*);
+extern void __glXDispSwap_MapGrid2d(GLbyte*);
+extern void __glXDispSwap_MapGrid2f(GLbyte*);
+extern void __glXDispSwap_EvalCoord1dv(GLbyte*);
+extern void __glXDispSwap_EvalCoord1fv(GLbyte*);
+extern void __glXDispSwap_EvalCoord2dv(GLbyte*);
+extern void __glXDispSwap_EvalCoord2fv(GLbyte*);
+extern void __glXDispSwap_EvalMesh1(GLbyte*);
+extern void __glXDispSwap_EvalPoint1(GLbyte*);
+extern void __glXDispSwap_EvalMesh2(GLbyte*);
+extern void __glXDispSwap_EvalPoint2(GLbyte*);
+extern void __glXDispSwap_AlphaFunc(GLbyte*);
+extern void __glXDispSwap_BlendFunc(GLbyte*);
+extern void __glXDispSwap_LogicOp(GLbyte*);
+extern void __glXDispSwap_StencilFunc(GLbyte*);
+extern void __glXDispSwap_StencilOp(GLbyte*);
+extern void __glXDispSwap_DepthFunc(GLbyte*);
+extern void __glXDispSwap_PixelZoom(GLbyte*);
+extern void __glXDispSwap_PixelTransferf(GLbyte*);
+extern void __glXDispSwap_PixelTransferi(GLbyte*);
+extern void __glXDispSwap_PixelMapfv(GLbyte*);
+extern void __glXDispSwap_PixelMapuiv(GLbyte*);
+extern void __glXDispSwap_PixelMapusv(GLbyte*);
+extern void __glXDispSwap_ReadBuffer(GLbyte*);
+extern void __glXDispSwap_CopyPixels(GLbyte*);
+extern void __glXDispSwap_DrawPixels(GLbyte*);
+extern void __glXDispSwap_DepthRange(GLbyte*);
+extern void __glXDispSwap_Frustum(GLbyte*);
+extern void __glXDispSwap_LoadIdentity(GLbyte*);
+extern void __glXDispSwap_LoadMatrixf(GLbyte*);
+extern void __glXDispSwap_LoadMatrixd(GLbyte*);
+extern void __glXDispSwap_MatrixMode(GLbyte*);
+extern void __glXDispSwap_MultMatrixf(GLbyte*);
+extern void __glXDispSwap_MultMatrixd(GLbyte*);
+extern void __glXDispSwap_Ortho(GLbyte*);
+extern void __glXDispSwap_PopMatrix(GLbyte*);
+extern void __glXDispSwap_PushMatrix(GLbyte*);
+extern void __glXDispSwap_Rotated(GLbyte*);
+extern void __glXDispSwap_Rotatef(GLbyte*);
+extern void __glXDispSwap_Scaled(GLbyte*);
+extern void __glXDispSwap_Scalef(GLbyte*);
+extern void __glXDispSwap_Translated(GLbyte*);
+extern void __glXDispSwap_Translatef(GLbyte*);
+extern void __glXDispSwap_Viewport(GLbyte*);
+extern void __glXDispSwap_PolygonOffset(GLbyte*);
+extern void __glXDispSwap_DrawArrays(GLbyte*);
+extern void __glXDispSwap_Indexubv(GLbyte*);
+extern void __glXDispSwap_ColorSubTable(GLbyte*);
+extern void __glXDispSwap_CopyColorSubTable(GLbyte*);
+extern void __glXDispSwap_ActiveTextureARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord1svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord2svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord3svARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4dvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4fvARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4ivARB(GLbyte*);
+extern void __glXDispSwap_MultiTexCoord4svARB(GLbyte*);
+
+#define __GLX_MIN_GLXCMD_OPCODE 1
+#define __GLX_MAX_GLXCMD_OPCODE 20
+#define __GLX_MIN_RENDER_OPCODE 1
+#define __GLX_MAX_RENDER_OPCODE 213
+#define __GLX_MIN_SINGLE_OPCODE 1
+#define __GLX_MAX_SINGLE_OPCODE 159
+#define __GLX_SINGLE_TABLE_SIZE 160
+#define __GLX_RENDER_TABLE_SIZE 214
+extern __GLXdispatchRenderProcPtr __glXRenderTable[__GLX_RENDER_TABLE_SIZE];
+extern __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE];
+extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE];
+extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE];
+#endif /* _GLX_g_disptab_h_ */
diff --git a/GL/glx/g_disptab_EXT.c b/GL/glx/g_disptab_EXT.c
new file mode 100644
index 000000000..e839afe4f
--- /dev/null
+++ b/GL/glx/g_disptab_EXT.c
@@ -0,0 +1,4195 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab_EXT.h"
+__GLXdispatchRenderProcPtr __glXRenderTable_EXT[] = {
+ __glXDisp_ColorTable,
+ __glXDisp_ColorTableParameterfv,
+ __glXDisp_ColorTableParameteriv,
+ __glXDisp_CopyColorTable,
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+ __glXNoSuchRenderOpcode,
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+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
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+ __glXNoSuchRenderOpcode,
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+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXDisp_BlendColor,
+ __glXDisp_BlendEquation,
+ __glXNoSuchRenderOpcode,
+ __glXDisp_TexSubImage1D,
+ __glXDisp_TexSubImage2D,
+ __glXDisp_ConvolutionFilter1D,
+ __glXDisp_ConvolutionFilter2D,
+ __glXDisp_ConvolutionParameterf,
+ __glXDisp_ConvolutionParameterfv,
+ __glXDisp_ConvolutionParameteri,
+ __glXDisp_ConvolutionParameteriv,
+ __glXDisp_CopyConvolutionFilter1D,
+ __glXDisp_CopyConvolutionFilter2D,
+ __glXDisp_SeparableFilter2D,
+ __glXDisp_Histogram,
+ __glXDisp_Minmax,
+ __glXDisp_ResetHistogram,
+ __glXDisp_ResetMinmax,
+ __glXDisp_TexImage3D,
+ __glXDisp_TexSubImage3D,
+ __glXDisp_DrawArraysEXT,
+ __glXDisp_BindTexture,
+ __glXDisp_PrioritizeTextures,
+ __glXDisp_CopyTexImage1D,
+ __glXDisp_CopyTexImage2D,
+ __glXDisp_CopyTexSubImage1D,
+ __glXDisp_CopyTexSubImage2D,
+ __glXDisp_CopyTexSubImage3D,
+};
+__GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[] = {
+ __glXDisp_AreTexturesResidentEXT,
+ __glXDisp_DeleteTexturesEXT,
+ __glXDisp_GenTexturesEXT,
+ __glXDisp_IsTextureEXT,
+};
+
+
+__GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[] = {
+ __glXDispSwap_ColorTable,
+ __glXDispSwap_ColorTableParameterfv,
+ __glXDispSwap_ColorTableParameteriv,
+ __glXDispSwap_CopyColorTable,
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+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_BlendColor,
+ __glXDispSwap_BlendEquation,
+ __glXNoSuchRenderOpcode,
+ __glXDispSwap_TexSubImage1D,
+ __glXDispSwap_TexSubImage2D,
+ __glXDispSwap_ConvolutionFilter1D,
+ __glXDispSwap_ConvolutionFilter2D,
+ __glXDispSwap_ConvolutionParameterf,
+ __glXDispSwap_ConvolutionParameterfv,
+ __glXDispSwap_ConvolutionParameteri,
+ __glXDispSwap_ConvolutionParameteriv,
+ __glXDispSwap_CopyConvolutionFilter1D,
+ __glXDispSwap_CopyConvolutionFilter2D,
+ __glXDispSwap_SeparableFilter2D,
+ __glXDispSwap_Histogram,
+ __glXDispSwap_Minmax,
+ __glXDispSwap_ResetHistogram,
+ __glXDispSwap_ResetMinmax,
+ __glXDispSwap_TexImage3D,
+ __glXDispSwap_TexSubImage3D,
+ __glXDispSwap_DrawArraysEXT,
+ __glXDispSwap_BindTexture,
+ __glXDispSwap_PrioritizeTextures,
+ __glXDispSwap_CopyTexImage1D,
+ __glXDispSwap_CopyTexImage2D,
+ __glXDispSwap_CopyTexSubImage1D,
+ __glXDispSwap_CopyTexSubImage2D,
+ __glXDispSwap_CopyTexSubImage3D,
+};
+__GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[] = {
+ __glXDispSwap_AreTexturesResidentEXT,
+ __glXDispSwap_DeleteTexturesEXT,
+ __glXDispSwap_GenTexturesEXT,
+ __glXDispSwap_IsTextureEXT,
+};
+
diff --git a/GL/glx/g_disptab_EXT.h b/GL/glx/g_disptab_EXT.h
new file mode 100644
index 000000000..193da6ea7
--- /dev/null
+++ b/GL/glx/g_disptab_EXT.h
@@ -0,0 +1,118 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+#ifndef _GLX_g_disptab_EXT_h_
+#define _GLX_g_disptab_EXT_h_
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*);
+
+extern void __glXDisp_ColorTable(GLbyte*);
+extern void __glXDisp_ColorTableParameterfv(GLbyte*);
+extern void __glXDisp_ColorTableParameteriv(GLbyte*);
+extern void __glXDisp_CopyColorTable(GLbyte*);
+extern void __glXDisp_BlendColor(GLbyte*);
+extern void __glXDisp_BlendEquation(GLbyte*);
+extern void __glXDisp_TexSubImage1D(GLbyte*);
+extern void __glXDisp_TexSubImage2D(GLbyte*);
+extern void __glXDisp_ConvolutionFilter1D(GLbyte*);
+extern void __glXDisp_ConvolutionFilter2D(GLbyte*);
+extern void __glXDisp_ConvolutionParameterf(GLbyte*);
+extern void __glXDisp_ConvolutionParameterfv(GLbyte*);
+extern void __glXDisp_ConvolutionParameteri(GLbyte*);
+extern void __glXDisp_ConvolutionParameteriv(GLbyte*);
+extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*);
+extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*);
+extern void __glXDisp_SeparableFilter2D(GLbyte*);
+extern void __glXDisp_Histogram(GLbyte*);
+extern void __glXDisp_Minmax(GLbyte*);
+extern void __glXDisp_ResetHistogram(GLbyte*);
+extern void __glXDisp_ResetMinmax(GLbyte*);
+extern void __glXDisp_TexImage3D(GLbyte*);
+extern void __glXDisp_TexSubImage3D(GLbyte*);
+extern void __glXDisp_DrawArraysEXT(GLbyte*);
+extern void __glXDisp_BindTexture(GLbyte*);
+extern void __glXDisp_PrioritizeTextures(GLbyte*);
+extern void __glXDisp_CopyTexImage1D(GLbyte*);
+extern void __glXDisp_CopyTexImage2D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage1D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage2D(GLbyte*);
+extern void __glXDisp_CopyTexSubImage3D(GLbyte*);
+
+extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*);
+extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*);
+
+extern void __glXDispSwap_ColorTable(GLbyte*);
+extern void __glXDispSwap_ColorTableParameterfv(GLbyte*);
+extern void __glXDispSwap_ColorTableParameteriv(GLbyte*);
+extern void __glXDispSwap_CopyColorTable(GLbyte*);
+extern void __glXDispSwap_BlendColor(GLbyte*);
+extern void __glXDispSwap_BlendEquation(GLbyte*);
+extern void __glXDispSwap_TexSubImage1D(GLbyte*);
+extern void __glXDispSwap_TexSubImage2D(GLbyte*);
+extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*);
+extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameterf(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameteri(GLbyte*);
+extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*);
+extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*);
+extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*);
+extern void __glXDispSwap_SeparableFilter2D(GLbyte*);
+extern void __glXDispSwap_Histogram(GLbyte*);
+extern void __glXDispSwap_Minmax(GLbyte*);
+extern void __glXDispSwap_ResetHistogram(GLbyte*);
+extern void __glXDispSwap_ResetMinmax(GLbyte*);
+extern void __glXDispSwap_TexImage3D(GLbyte*);
+extern void __glXDispSwap_TexSubImage3D(GLbyte*);
+extern void __glXDispSwap_DrawArraysEXT(GLbyte*);
+extern void __glXDispSwap_BindTexture(GLbyte*);
+extern void __glXDispSwap_PrioritizeTextures(GLbyte*);
+extern void __glXDispSwap_CopyTexImage1D(GLbyte*);
+extern void __glXDispSwap_CopyTexImage2D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*);
+extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*);
+
+#define __GLX_MIN_RENDER_OPCODE_EXT 2053
+#define __GLX_MAX_RENDER_OPCODE_EXT 4123
+#define __GLX_MIN_VENDPRIV_OPCODE_EXT 11
+#define __GLX_MAX_VENDPRIV_OPCODE_EXT 14
+#define __GLX_VENDPRIV_TABLE_SIZE_EXT 4
+#define __GLX_RENDER_TABLE_SIZE_EXT 2071
+extern __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT];
+extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT];
+extern __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT];
+extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT];
+#endif /* _GLX_g_disptab_EXT_h_ */
diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c
new file mode 100644
index 000000000..52ecab5b1
--- /dev/null
+++ b/GL/glx/g_render.c
@@ -0,0 +1,2077 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.4 2001/03/21 16:29:35 dawes Exp $ */
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+void __glXDisp_CallList(GLbyte *pc)
+{
+ glCallList(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ListBase(GLbyte *pc)
+{
+ glListBase(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Begin(GLbyte *pc)
+{
+ glBegin(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3bv(GLbyte *pc)
+{
+ glColor3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glColor3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3fv(GLbyte *pc)
+{
+ glColor3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3iv(GLbyte *pc)
+{
+ glColor3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3sv(GLbyte *pc)
+{
+ glColor3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3ubv(GLbyte *pc)
+{
+ glColor3ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3uiv(GLbyte *pc)
+{
+ glColor3uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color3usv(GLbyte *pc)
+{
+ glColor3usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4bv(GLbyte *pc)
+{
+ glColor4bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glColor4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4fv(GLbyte *pc)
+{
+ glColor4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4iv(GLbyte *pc)
+{
+ glColor4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4sv(GLbyte *pc)
+{
+ glColor4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4ubv(GLbyte *pc)
+{
+ glColor4ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4uiv(GLbyte *pc)
+{
+ glColor4uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Color4usv(GLbyte *pc)
+{
+ glColor4usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDisp_EdgeFlagv(GLbyte *pc)
+{
+ glEdgeFlagv(
+ (GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDisp_End(GLbyte *pc)
+{
+ glEnd(
+ );
+}
+
+void __glXDisp_Indexdv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glIndexdv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexfv(GLbyte *pc)
+{
+ glIndexfv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexiv(GLbyte *pc)
+{
+ glIndexiv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Indexsv(GLbyte *pc)
+{
+ glIndexsv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3bv(GLbyte *pc)
+{
+ glNormal3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glNormal3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3fv(GLbyte *pc)
+{
+ glNormal3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3iv(GLbyte *pc)
+{
+ glNormal3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Normal3sv(GLbyte *pc)
+{
+ glNormal3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glRasterPos2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2fv(GLbyte *pc)
+{
+ glRasterPos2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2iv(GLbyte *pc)
+{
+ glRasterPos2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos2sv(GLbyte *pc)
+{
+ glRasterPos2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glRasterPos3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3fv(GLbyte *pc)
+{
+ glRasterPos3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3iv(GLbyte *pc)
+{
+ glRasterPos3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos3sv(GLbyte *pc)
+{
+ glRasterPos3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRasterPos4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4fv(GLbyte *pc)
+{
+ glRasterPos4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4iv(GLbyte *pc)
+{
+ glRasterPos4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_RasterPos4sv(GLbyte *pc)
+{
+ glRasterPos4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Rectdv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRectdv(
+ (GLdouble *)(pc + 0),
+ (GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Rectfv(GLbyte *pc)
+{
+ glRectfv(
+ (GLfloat *)(pc + 0),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Rectiv(GLbyte *pc)
+{
+ glRectiv(
+ (GLint *)(pc + 0),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Rectsv(GLbyte *pc)
+{
+ glRectsv(
+ (GLshort *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_TexCoord1dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glTexCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1fv(GLbyte *pc)
+{
+ glTexCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1iv(GLbyte *pc)
+{
+ glTexCoord1iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord1sv(GLbyte *pc)
+{
+ glTexCoord1sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glTexCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2fv(GLbyte *pc)
+{
+ glTexCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2iv(GLbyte *pc)
+{
+ glTexCoord2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord2sv(GLbyte *pc)
+{
+ glTexCoord2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glTexCoord3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3fv(GLbyte *pc)
+{
+ glTexCoord3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3iv(GLbyte *pc)
+{
+ glTexCoord3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord3sv(GLbyte *pc)
+{
+ glTexCoord3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glTexCoord4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4fv(GLbyte *pc)
+{
+ glTexCoord4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4iv(GLbyte *pc)
+{
+ glTexCoord4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexCoord4sv(GLbyte *pc)
+{
+ glTexCoord4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glVertex2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2fv(GLbyte *pc)
+{
+ glVertex2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2iv(GLbyte *pc)
+{
+ glVertex2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex2sv(GLbyte *pc)
+{
+ glVertex2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glVertex3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3fv(GLbyte *pc)
+{
+ glVertex3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3iv(GLbyte *pc)
+{
+ glVertex3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex3sv(GLbyte *pc)
+{
+ glVertex3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glVertex4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4fv(GLbyte *pc)
+{
+ glVertex4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4iv(GLbyte *pc)
+{
+ glVertex4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Vertex4sv(GLbyte *pc)
+{
+ glVertex4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClipPlane(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ glClipPlane(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorMaterial(GLbyte *pc)
+{
+ glColorMaterial(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_CullFace(GLbyte *pc)
+{
+ glCullFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Fogf(GLbyte *pc)
+{
+ glFogf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogfv(GLbyte *pc)
+{
+ glFogfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogi(GLbyte *pc)
+{
+ glFogi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_Fogiv(GLbyte *pc)
+{
+ glFogiv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_FrontFace(GLbyte *pc)
+{
+ glFrontFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Hint(GLbyte *pc)
+{
+ glHint(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_Lightf(GLbyte *pc)
+{
+ glLightf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lightfv(GLbyte *pc)
+{
+ glLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lighti(GLbyte *pc)
+{
+ glLighti(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Lightiv(GLbyte *pc)
+{
+ glLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_LightModelf(GLbyte *pc)
+{
+ glLightModelf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModelfv(GLbyte *pc)
+{
+ glLightModelfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModeli(GLbyte *pc)
+{
+ glLightModeli(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_LightModeliv(GLbyte *pc)
+{
+ glLightModeliv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_LineStipple(GLbyte *pc)
+{
+ glLineStipple(
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ );
+}
+
+void __glXDisp_LineWidth(GLbyte *pc)
+{
+ glLineWidth(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_Materialf(GLbyte *pc)
+{
+ glMaterialf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materialfv(GLbyte *pc)
+{
+ glMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materiali(GLbyte *pc)
+{
+ glMateriali(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_Materialiv(GLbyte *pc)
+{
+ glMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_PointSize(GLbyte *pc)
+{
+ glPointSize(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_PolygonMode(GLbyte *pc)
+{
+ glPolygonMode(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_Scissor(GLbyte *pc)
+{
+ glScissor(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDisp_ShadeModel(GLbyte *pc)
+{
+ glShadeModel(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexParameterf(GLbyte *pc)
+{
+ glTexParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameterfv(GLbyte *pc)
+{
+ glTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameteri(GLbyte *pc)
+{
+ glTexParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexParameteriv(GLbyte *pc)
+{
+ glTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvf(GLbyte *pc)
+{
+ glTexEnvf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvfv(GLbyte *pc)
+{
+ glTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnvi(GLbyte *pc)
+{
+ glTexEnvi(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexEnviv(GLbyte *pc)
+{
+ glTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGend(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glTexGend(
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGenf(GLbyte *pc)
+{
+ glTexGenf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGenfv(GLbyte *pc)
+{
+ glTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGeni(GLbyte *pc)
+{
+ glTexGeni(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_TexGeniv(GLbyte *pc)
+{
+ glTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_InitNames(GLbyte *pc)
+{
+ glInitNames(
+ );
+}
+
+void __glXDisp_LoadName(GLbyte *pc)
+{
+ glLoadName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_PassThrough(GLbyte *pc)
+{
+ glPassThrough(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_PopName(GLbyte *pc)
+{
+ glPopName(
+ );
+}
+
+void __glXDisp_PushName(GLbyte *pc)
+{
+ glPushName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_DrawBuffer(GLbyte *pc)
+{
+ glDrawBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Clear(GLbyte *pc)
+{
+ glClear(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearAccum(GLbyte *pc)
+{
+ glClearAccum(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDisp_ClearIndex(GLbyte *pc)
+{
+ glClearIndex(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearColor(GLbyte *pc)
+{
+ glClearColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDisp_ClearStencil(GLbyte *pc)
+{
+ glClearStencil(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ClearDepth(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glClearDepth(
+ *(GLclampd *)(pc + 0)
+ );
+}
+
+void __glXDisp_StencilMask(GLbyte *pc)
+{
+ glStencilMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorMask(GLbyte *pc)
+{
+ glColorMask(
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ );
+}
+
+void __glXDisp_DepthMask(GLbyte *pc)
+{
+ glDepthMask(
+ *(GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDisp_IndexMask(GLbyte *pc)
+{
+ glIndexMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDisp_Accum(GLbyte *pc)
+{
+ glAccum(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_Disable(GLbyte *pc)
+{
+ glDisable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_Enable(GLbyte *pc)
+{
+ glEnable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_PopAttrib(GLbyte *pc)
+{
+ glPopAttrib(
+ );
+}
+
+void __glXDisp_PushAttrib(GLbyte *pc)
+{
+ glPushAttrib(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDisp_MapGrid1d(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ glMapGrid1d(
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDisp_MapGrid1f(GLbyte *pc)
+{
+ glMapGrid1f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_MapGrid2d(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ glMapGrid2d(
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDisp_MapGrid2f(GLbyte *pc)
+{
+ glMapGrid2f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ );
+}
+
+void __glXDisp_EvalCoord1dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ glEvalCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord1fv(GLbyte *pc)
+{
+ glEvalCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord2dv(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glEvalCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalCoord2fv(GLbyte *pc)
+{
+ glEvalCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalMesh1(GLbyte *pc)
+{
+ glEvalMesh1(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_EvalPoint1(GLbyte *pc)
+{
+ glEvalPoint1(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDisp_EvalMesh2(GLbyte *pc)
+{
+ glEvalMesh2(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ );
+}
+
+void __glXDisp_EvalPoint2(GLbyte *pc)
+{
+ glEvalPoint2(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_AlphaFunc(GLbyte *pc)
+{
+ glAlphaFunc(
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ );
+}
+
+void __glXDisp_BlendFunc(GLbyte *pc)
+{
+ glBlendFunc(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDisp_LogicOp(GLbyte *pc)
+{
+ glLogicOp(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_StencilFunc(GLbyte *pc)
+{
+ glStencilFunc(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ );
+}
+
+void __glXDisp_StencilOp(GLbyte *pc)
+{
+ glStencilOp(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ );
+}
+
+void __glXDisp_DepthFunc(GLbyte *pc)
+{
+ glDepthFunc(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_PixelZoom(GLbyte *pc)
+{
+ glPixelZoom(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelTransferf(GLbyte *pc)
+{
+ glPixelTransferf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelTransferi(GLbyte *pc)
+{
+ glPixelTransferi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_PixelMapfv(GLbyte *pc)
+{
+ glPixelMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_PixelMapuiv(GLbyte *pc)
+{
+ glPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLuint *)(pc + 8)
+ );
+}
+
+void __glXDisp_PixelMapusv(GLbyte *pc)
+{
+ glPixelMapusv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLushort *)(pc + 8)
+ );
+}
+
+void __glXDisp_ReadBuffer(GLbyte *pc)
+{
+ glReadBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_CopyPixels(GLbyte *pc)
+{
+ glCopyPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ );
+}
+
+void __glXDisp_DepthRange(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ glDepthRange(
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ );
+}
+
+void __glXDisp_Frustum(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ glFrustum(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDisp_LoadIdentity(GLbyte *pc)
+{
+ glLoadIdentity(
+ );
+}
+
+void __glXDisp_LoadMatrixf(GLbyte *pc)
+{
+ glLoadMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_LoadMatrixd(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ glLoadMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MatrixMode(GLbyte *pc)
+{
+ glMatrixMode(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultMatrixf(GLbyte *pc)
+{
+ glMultMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultMatrixd(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ glMultMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_Ortho(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ glOrtho(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDisp_PopMatrix(GLbyte *pc)
+{
+ glPopMatrix(
+ );
+}
+
+void __glXDisp_PushMatrix(GLbyte *pc)
+{
+ glPushMatrix(
+ );
+}
+
+void __glXDisp_Rotated(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ glRotated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDisp_Rotatef(GLbyte *pc)
+{
+ glRotatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDisp_Scaled(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glScaled(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Scalef(GLbyte *pc)
+{
+ glScalef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Translated(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ glTranslated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDisp_Translatef(GLbyte *pc)
+{
+ glTranslatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_Viewport(GLbyte *pc)
+{
+ glViewport(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDisp_PolygonOffset(GLbyte *pc)
+{
+ glPolygonOffset(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_CopyTexImage1D(GLbyte *pc)
+{
+ glCopyTexImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ );
+}
+
+void __glXDisp_CopyTexImage2D(GLbyte *pc)
+{
+ glCopyTexImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ );
+}
+
+void __glXDisp_CopyTexSubImage1D(GLbyte *pc)
+{
+ glCopyTexSubImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDisp_CopyTexSubImage2D(GLbyte *pc)
+{
+ glCopyTexSubImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ );
+}
+
+void __glXDisp_BindTexture(GLbyte *pc)
+{
+ glBindTexture(
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ );
+}
+
+void __glXDisp_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+
+ n = *(GLsizei *)(pc + 0);
+
+ glPrioritizeTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLclampf *)(pc + 4+n*4)
+ );
+}
+
+void __glXDisp_Indexubv(GLbyte *pc)
+{
+ glIndexubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDisp_BlendColor(GLbyte *pc)
+{
+ glBlendColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDisp_BlendEquation(GLbyte *pc)
+{
+ glBlendEquation(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_ColorTableParameterfv(GLbyte *pc)
+{
+ glColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ColorTableParameteriv(GLbyte *pc)
+{
+ glColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_CopyColorTable(GLbyte *pc)
+{
+ glCopyColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_CopyColorSubTable(GLbyte *pc)
+{
+ glCopyColorSubTable(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_ConvolutionParameterf(GLbyte *pc)
+{
+ glConvolutionParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameterfv(GLbyte *pc)
+{
+ glConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameteri(GLbyte *pc)
+{
+ glConvolutionParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_ConvolutionParameteriv(GLbyte *pc)
+{
+ glConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ glCopyConvolutionFilter1D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ glCopyConvolutionFilter2D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDisp_Histogram(GLbyte *pc)
+{
+ glHistogram(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ );
+}
+
+void __glXDisp_Minmax(GLbyte *pc)
+{
+ glMinmax(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ );
+}
+
+void __glXDisp_ResetHistogram(GLbyte *pc)
+{
+ glResetHistogram(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_ResetMinmax(GLbyte *pc)
+{
+ glResetMinmax(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_CopyTexSubImage3D(GLbyte *pc)
+{
+ glCopyTexSubImage3D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ );
+}
+
+void __glXDisp_ActiveTextureARB(GLbyte *pc)
+{
+ glActiveTextureARB(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord1dvARB(
+ *(GLenum *)(pc + 8),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ glMultiTexCoord1fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ glMultiTexCoord1ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord1svARB(GLbyte *pc)
+{
+ glMultiTexCoord1svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord2dvARB(
+ *(GLenum *)(pc + 16),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ glMultiTexCoord2fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ glMultiTexCoord2ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord2svARB(GLbyte *pc)
+{
+ glMultiTexCoord2svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord3dvARB(
+ *(GLenum *)(pc + 24),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ glMultiTexCoord3fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ glMultiTexCoord3ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord3svARB(GLbyte *pc)
+{
+ glMultiTexCoord3svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc)
+{
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ glMultiTexCoord4dvARB(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ glMultiTexCoord4fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ glMultiTexCoord4ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDisp_MultiTexCoord4svARB(GLbyte *pc)
+{
+ glMultiTexCoord4svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c
new file mode 100644
index 000000000..fa3f15d45
--- /dev/null
+++ b/GL/glx/g_renderswap.c
@@ -0,0 +1,3308 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+void __glXDispSwap_CallList(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCallList(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ListBase(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glListBase(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Begin(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBegin(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3bv(GLbyte *pc)
+{
+ glColor3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glColor3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glColor3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3ubv(GLbyte *pc)
+{
+ glColor3ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glColor3uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color3usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glColor3usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4bv(GLbyte *pc)
+{
+ glColor4bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glColor4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glColor4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4ubv(GLbyte *pc)
+{
+ glColor4ubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4uiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glColor4uiv(
+ (GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Color4usv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glColor4usv(
+ (GLushort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte *pc)
+{
+ glEdgeFlagv(
+ (GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_End(GLbyte *pc)
+{
+ glEnd(
+ );
+}
+
+void __glXDispSwap_Indexdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glIndexdv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glIndexfv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glIndexiv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Indexsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glIndexsv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3bv(GLbyte *pc)
+{
+ glNormal3bv(
+ (GLbyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glNormal3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glNormal3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glNormal3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Normal3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glNormal3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glRasterPos2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glRasterPos2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glRasterPos2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glRasterPos2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glRasterPos3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glRasterPos3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glRasterPos3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glRasterPos3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glRasterPos4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glRasterPos4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glRasterPos4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glRasterPos4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Rectdv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
+
+ glRectdv(
+ (GLdouble *)(pc + 0),
+ (GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Rectfv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
+
+ glRectfv(
+ (GLfloat *)(pc + 0),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectiv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 8, 2);
+
+ glRectiv(
+ (GLint *)(pc + 0),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Rectsv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glRectsv(
+ (GLshort *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glTexCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glTexCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+
+ glTexCoord1iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+
+ glTexCoord1sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glTexCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glTexCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glTexCoord2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glTexCoord2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glTexCoord3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glTexCoord3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glTexCoord3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glTexCoord3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glTexCoord4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glTexCoord4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glTexCoord4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glTexCoord4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glVertex2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glVertex2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+
+ glVertex2iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+
+ glVertex2sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glVertex3dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+
+ glVertex3fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+
+ glVertex3iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+
+ glVertex3sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glVertex4dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+
+ glVertex4fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+
+ glVertex4iv(
+ (GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+
+ glVertex4sv(
+ (GLshort *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClipPlane(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glClipPlane(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glColorMaterial(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CullFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glCullFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Fogf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glFogf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glFogfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glFogi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Fogiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glFogiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glFogiv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_FrontFace(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glFrontFace(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Hint(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glHint(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Lightf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glLightf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lighti(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glLighti(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Lightiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_LightModelf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glLightModelf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModelfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModelfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+
+ glLightModelfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeli(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glLightModeli(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LightModeliv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glLightModeliv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+
+ glLightModeliv(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineStipple(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT(pc + 4);
+
+ glLineStipple(
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LineWidth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glLineWidth(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Materialf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMaterialf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materiali(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glMateriali(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Materialiv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PointSize(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPointSize(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PolygonMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPolygonMode(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Scissor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glScissor(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ShadeModel(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glShadeModel(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexEnvf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnvi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexEnvi(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexEnviv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGend(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glTexGend(
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_TexGendv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ cmdlen = __GLX_PAD(8+compsize*8);
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
+
+ glTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTexGenf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGenfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeni(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glTexGeni(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_TexGeniv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_InitNames(GLbyte *pc)
+{
+ glInitNames(
+ );
+}
+
+void __glXDispSwap_LoadName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLoadName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PassThrough(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glPassThrough(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopName(GLbyte *pc)
+{
+ glPopName(
+ );
+}
+
+void __glXDispSwap_PushName(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushName(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDrawBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Clear(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClear(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearAccum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearAccum(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearIndex(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+
+ glClearIndex(
+ *(GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glClearColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_ClearStencil(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glClearStencil(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ClearDepth(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+
+ glClearDepth(
+ *(GLclampd *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glStencilMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorMask(GLbyte *pc)
+{
+ glColorMask(
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ );
+}
+
+void __glXDispSwap_DepthMask(GLbyte *pc)
+{
+ glDepthMask(
+ *(GLboolean *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_IndexMask(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glIndexMask(
+ *(GLuint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Accum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAccum(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_Disable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDisable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Enable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEnable(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PopAttrib(GLbyte *pc)
+{
+ glPopAttrib(
+ );
+}
+
+void __glXDispSwap_PushAttrib(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glPushAttrib(
+ *(GLbitfield *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glMapGrid1d(
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glMapGrid1f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glMapGrid2d(
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
+
+ glMapGrid2f(
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glEvalCoord1dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+
+ glEvalCoord1fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glEvalCoord2dv(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+
+ glEvalCoord2fv(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glEvalMesh1(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glEvalPoint1(
+ *(GLint *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glEvalMesh2(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glEvalPoint2(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glAlphaFunc(
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_BlendFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBlendFunc(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_LogicOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glLogicOp(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_StencilFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilFunc(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_StencilOp(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glStencilOp(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_DepthFunc(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glDepthFunc(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_PixelZoom(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelZoom(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelTransferf(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPixelTransferi(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLuint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte *pc)
+{
+ GLint mapsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *)(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
+
+ glPixelMapusv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ (GLushort *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glReadBuffer(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyPixels(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_DepthRange(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+
+ glDepthRange(
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Frustum(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glFrustum(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte *pc)
+{
+ glLoadIdentity(
+ );
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glLoadMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glLoadMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MatrixMode(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glMatrixMode(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+
+ glMultMatrixf(
+ (GLfloat *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+
+ glMultMatrixd(
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_Ortho(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
+
+ glOrtho(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ );
+}
+
+void __glXDispSwap_PopMatrix(GLbyte *pc)
+{
+ glPopMatrix(
+ );
+}
+
+void __glXDispSwap_PushMatrix(GLbyte *pc)
+{
+ glPushMatrix(
+ );
+}
+
+void __glXDispSwap_Rotated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+
+ glRotated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_Rotatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glRotatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Scaled(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glScaled(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Scalef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glScalef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Translated(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+
+ glTranslated(
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_Translatef(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glTranslatef(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_Viewport(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+
+ glViewport(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPolygonOffset(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+
+ glCopyTexImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ );
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyTexSubImage1D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+
+ glCopyTexSubImage2D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ );
+}
+
+void __glXDispSwap_BindTexture(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glBindTexture(
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
+{
+ GLsizei n;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
+
+ glPrioritizeTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLclampf *)(pc + 4+n*4)
+ );
+}
+
+void __glXDispSwap_Indexubv(GLbyte *pc)
+{
+ glIndexubv(
+ (GLubyte *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_BlendColor(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
+
+ glBlendColor(
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_BlendEquation(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glBlendEquation(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyColorSubTable(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ glConvolutionParameterf(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glConvolutionParameteri(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+
+ glConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+
+ glCopyConvolutionFilter1D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ );
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ glCopyConvolutionFilter2D(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ );
+}
+
+void __glXDispSwap_Histogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+
+ glHistogram(
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ );
+}
+
+void __glXDispSwap_Minmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glMinmax(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ );
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetHistogram(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glResetMinmax(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 32);
+
+ glCopyTexSubImage3D(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ );
+}
+
+void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+
+ glActiveTextureARB(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+
+ glMultiTexCoord1dvARB(
+ *(GLenum *)(pc + 8),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
+
+ glMultiTexCoord1svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+
+ glMultiTexCoord2dvARB(
+ *(GLenum *)(pc + 16),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+
+ glMultiTexCoord2svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+
+ glMultiTexCoord3dvARB(
+ *(GLenum *)(pc + 24),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
+
+ glMultiTexCoord3svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ __GLX_MEM_COPY(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+
+ glMultiTexCoord4dvARB(
+ *(GLenum *)(pc + 32),
+ (GLdouble *)(pc + 0)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4fvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4ivARB(
+ *(GLenum *)(pc + 0),
+ (GLint *)(pc + 4)
+ );
+}
+
+void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
+
+ glMultiTexCoord4svARB(
+ *(GLenum *)(pc + 0),
+ (GLshort *)(pc + 4)
+ );
+}
+
diff --git a/GL/glx/g_single.c b/GL/glx/g_single.c
new file mode 100644
index 000000000..06529e8c5
--- /dev/null
+++ b/GL/glx/g_single.c
@@ -0,0 +1,1787 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_single.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glNewList(
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glEndList(
+ );
+ return Success;
+}
+
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glDeleteLists(
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ GLuint retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glGenLists(
+ *(GLsizei *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glPixelStoref(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ glPixelStorei(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetBooleanv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetBooleanv(
+ *(GLenum *)(pc + 0),
+ (GLboolean *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_BYTE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetDoublev_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetDoublev(
+ *(GLenum *)(pc + 0),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ retval =
+ glGetError(
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetFloatv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetFloatv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetIntegerv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetIntegerv(
+ *(GLenum *)(pc + 0),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapdv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetMapdv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapfv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapiv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapfv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapuiv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ (GLuint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLushort answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapusv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2);
+ __glXClearErrorOccured();
+ glGetPixelMapusv(
+ *(GLenum *)(pc + 0),
+ (GLushort *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_SHORT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*2);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_SHORT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsEnabled(
+ *(GLenum *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsList(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResident(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ glDeleteTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ retval =
+ glIsTexture(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_SIZE(1);
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResidentEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ glDeleteTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+
+ retval =
+ glIsTextureEXT(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
diff --git a/GL/glx/g_singleswap.c b/GL/glx/g_singleswap.c
new file mode 100644
index 000000000..34515997e
--- /dev/null
+++ b/GL/glx/g_singleswap.c
@@ -0,0 +1,2204 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/g_singleswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+#include "unpack.h"
+#include "impsize.h"
+#include "singlesize.h"
+
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glNewList(
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glEndList(
+ );
+ return Success;
+}
+
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glDeleteLists(
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ GLuint retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glGenLists(
+ *(GLsizei *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+
+ glPixelStoref(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ glPixelStorei(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ );
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetBooleanv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetBooleanv(
+ *(GLenum *)(pc + 0),
+ (GLboolean *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_BYTE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetDoublev_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetDoublev(
+ *(GLenum *)(pc + 0),
+ (GLdouble *) answer
+ );
+ __GLX_SWAP_DOUBLE_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ retval =
+ glGetError(
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetFloatv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetFloatv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *)(pc + 0);
+ compsize = __glGetIntegerv_size(pname);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetIntegerv(
+ *(GLenum *)(pc + 0),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetLightiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetLightiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapdv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetMapdv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ __GLX_SWAP_DOUBLE_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapfv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum target;
+ GLenum query;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ target = *(GLenum *)(pc + 0);
+ query = *(GLenum *)(pc + 4);
+ compsize = __glGetMapiv_size(target,query);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMapiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMaterialiv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMaterialiv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapfv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapfv(
+ *(GLenum *)(pc + 0),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapuiv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetPixelMapuiv(
+ *(GLenum *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum map;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLushort answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ map = *(GLenum *)(pc + 0);
+ compsize = __glGetPixelMapusv_size(map);
+ if (compsize < 0) compsize = 0;
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2);
+ __glXClearErrorOccured();
+ glGetPixelMapusv(
+ *(GLenum *)(pc + 0),
+ (GLushort *) answer
+ );
+ __GLX_SWAP_SHORT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_SHORT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*2);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_SHORT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnvfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnvfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexEnviv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexEnviv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGendv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8);
+ __glXClearErrorOccured();
+ glGetTexGendv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLdouble *) answer
+ );
+ __GLX_SWAP_DOUBLE_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_DOUBLE();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*8);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGenfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGenfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexGeniv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexGeniv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetTexParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 8);
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 8);
+ pname = *(GLenum *)(pc + 8);
+ compsize = __glGetTexLevelParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetTexLevelParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glIsEnabled(
+ *(GLenum *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glIsList(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResident(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+
+ glDeleteTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTextures(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, n);
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glIsTexture(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetColorTableParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetColorTableParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetConvolutionParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetConvolutionParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetHistogramParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetHistogramParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLfloat answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameterfv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameterfv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLfloat *) answer
+ );
+ __GLX_SWAP_FLOAT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_FLOAT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_FLOAT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ GLenum pname;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *)(pc + 4);
+ compsize = __glGetMinmaxParameteriv_size(pname);
+ if (compsize < 0) compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
+ __glXClearErrorOccured();
+ glGetMinmaxParameteriv(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ (GLint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, compsize);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(0);
+ __GLX_SEND_HEADER();
+ } else if (compsize == 1) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(1);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_PUT_INT();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_PUT_SIZE(compsize);
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLboolean answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n,1);
+ retval =
+ glAreTexturesResidentEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4),
+ (GLboolean *) answer
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(n);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(n);
+ return Success;
+}
+
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+
+ glDeleteTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *)(pc + 4)
+ );
+ return Success;
+}
+
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei n;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLuint answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *)(pc + 0);
+
+ __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4);
+ glGenTexturesEXT(
+ *(GLsizei *)(pc + 0),
+ (GLuint *) answer
+ );
+ __GLX_SWAP_INT_ARRAY(answer, n);
+ __GLX_BEGIN_REPLY(n*4);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_INT_ARRAY(n);
+ return Success;
+}
+
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean retval;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ retval =
+ glIsTextureEXT(
+ *(GLuint *)(pc + 0)
+ );
+ __GLX_PUT_RETVAL(retval);
+ __GLX_SWAP_REPLY_RETVAL();
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
diff --git a/GL/glx/global.c b/GL/glx/global.c
new file mode 100644
index 000000000..9cd011ec9
--- /dev/null
+++ b/GL/glx/global.c
@@ -0,0 +1,71 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/global.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+
+/*
+** The last context used by the server. It is the context that is current
+** from the server's perspective.
+*/
+__GLXcontext *__glXLastContext;
+
+/*
+** X resources.
+*/
+RESTYPE __glXContextRes;
+RESTYPE __glXClientRes;
+RESTYPE __glXPixmapRes;
+
+/*
+** Error codes with the extension error base already added in.
+*/
+int __glXBadContext, __glXBadContextState, __glXBadDrawable, __glXBadPixmap;
+int __glXBadContextTag, __glXBadCurrentWindow;
+int __glXBadRenderRequest, __glXBadLargeRequest;
+int __glXUnsupportedPrivateRequest;
+
+/*
+** Reply for most singles.
+*/
+xGLXSingleReply __glXReply;
+
+/*
+** A set of state for each client. The 0th one is unused because client
+** indices start at 1, not 0.
+*/
+__GLXclientState *__glXClients[MAXCLIENTS+1];
+
diff --git a/GL/glx/glxbuf.c b/GL/glx/glxbuf.c
new file mode 100644
index 000000000..6e6f6142b
--- /dev/null
+++ b/GL/glx/glxbuf.c
@@ -0,0 +1,292 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.c,v 1.7 2001/10/31 22:50:26 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxserver.h"
+#include "glxutil.h"
+#include "glxbuf.h"
+#include "glxfb.h"
+#include "glxmem.h"
+#include "glxpix.h"
+
+void
+__glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes)
+{
+ __GLdrawablePrivate *glPriv;
+ GLint rgbBits;
+ GLint accumBits;
+
+ glPriv = &glxPriv->glPriv;
+ rgbBits = modes->rgbBits;
+ accumBits = modes->accumRedBits + modes->accumGreenBits +
+ modes->accumBlueBits + modes->accumAlphaBits;
+
+#if defined(__GL_ALIGNED_BUFFERS)
+ /* initialize pixel alignments (for more details see context.h) */
+ glPriv->xAlignment = 1;
+ glPriv->yAlignment = 1;
+#endif
+
+ glxPriv->swapBuffers = __glXFBMemSwapBuffers;
+
+ glPriv->yInverted = GL_TRUE; /* Y is upside-down */
+
+ if (modes->doubleBufferMode) {
+ if (modes->colorIndexMode) {
+ __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits);
+ __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits);
+ } else {
+ __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits);
+ __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits);
+ }
+ } else {
+ if (modes->colorIndexMode) {
+ __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits);
+ } else {
+ __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits);
+ }
+ }
+
+#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
+ if (modes->maxAuxBuffers > 0) {
+ GLint i;
+
+ for (i=0; i < modes->maxAuxBuffers; i++) {
+ if (modes->colorIndexMode) {
+ __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits);
+ } else {
+ __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits);
+ }
+ }
+ }
+#endif
+
+ if (modes->haveAccumBuffer) {
+ __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits);
+ }
+ if (modes->haveDepthBuffer) {
+ __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits);
+ }
+ if (modes->haveStencilBuffer) {
+ __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits);
+ }
+}
+
+void
+__glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes)
+{
+ __GLdrawablePrivate *glPriv;
+ GLint rgbBits;
+ GLint accumBits;
+
+ assert(glxPriv->pGlxPixmap);
+
+ glPriv = &glxPriv->glPriv;
+ rgbBits = modes->rgbBits;
+ accumBits = modes->accumRedBits + modes->accumGreenBits +
+ modes->accumBlueBits + modes->accumAlphaBits;
+
+#if defined(__GL_ALIGNED_BUFFERS)
+ /* initialize pixel alignments (for more details see context.h) */
+ glPriv->xAlignment = 1;
+ glPriv->yAlignment = 1;
+#endif
+
+ glxPriv->swapBuffers = (GLboolean (*)(__GLXdrawablePrivate *))__glXNop;
+
+ glPriv->yInverted = GL_FALSE;
+
+ if (modes->doubleBufferMode) {
+ if (modes->colorIndexMode) {
+ __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
+ glxPriv->drawId, glxPriv->pGlxPixmap);
+ __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits);
+ } else {
+ __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
+ glxPriv->drawId, glxPriv->pGlxPixmap);
+ __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits);
+ }
+ } else {
+ if (modes->colorIndexMode) {
+ __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
+ glxPriv->drawId, glxPriv->pGlxPixmap);
+ } else {
+ __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits,
+ glxPriv->drawId, glxPriv->pGlxPixmap);
+ }
+ }
+
+#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
+ if (modes->maxAuxBuffers > 0) {
+ GLint i;
+
+ for (i=0; i < modes->maxAuxBuffers; i++) {
+ if (modes->colorIndexMode) {
+ __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits);
+ } else {
+ __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits);
+ }
+ }
+ }
+#endif
+
+ if (modes->haveAccumBuffer) {
+ __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits);
+ }
+ if (modes->haveDepthBuffer) {
+ __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits);
+ }
+ if (modes->haveStencilBuffer) {
+ __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits);
+ }
+}
+
+
+#define __GLX_SET_ACCEL_BUFFER_MASK(bm) \
+ if (status == GL_FALSE) return GL_FALSE; \
+ if (status == GL_TRUE) accelBufferMask |= bm; \
+ /* for __GL_BUFFER_FALLBACK don't do anything */
+
+GLboolean
+__glXResizeBuffers(__GLdrawablePrivate *glPriv,
+ GLint x, GLint y, GLuint width, GLuint height)
+{
+ __GLcontextModes *modes;
+ __GLdrawableRegion *glRegion;
+ GLboolean status;
+ GLuint accelBufferMask;
+
+ modes = glPriv->modes;
+ accelBufferMask = 0;
+
+ status = (*glPriv->frontBuffer.resize)(&glPriv->frontBuffer,
+ x, y, width, height, glPriv,
+ __GL_FRONT_BUFFER_MASK);
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_FRONT_BUFFER_MASK);
+
+ if (modes->doubleBufferMode) {
+ status = (*glPriv->backBuffer.resize)(&glPriv->backBuffer,
+ x, y, width, height, glPriv,
+ __GL_BACK_BUFFER_MASK);
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_BACK_BUFFER_MASK);
+ }
+
+#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
+ if (modes->maxAuxBuffers > 0) {
+ GLint i;
+
+ for (i=0; i < modes->maxAuxBuffers; i++) {
+ status = (*glPriv->auxBuffers[i].resize)(&glPriv->auxBuffer[i],
+ x, y, width, height,
+ glPriv,
+ __GL_AUX_BUFFER_MASK(i));
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_AUX_BUFFER_MASK(i));
+ }
+ }
+#endif
+
+ if (modes->haveAccumBuffer) {
+ status = (*glPriv->accumBuffer.resize)(&glPriv->accumBuffer,
+ x, y, width, height, glPriv,
+ __GL_ACCUM_BUFFER_MASK);
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_ACCUM_BUFFER_MASK);
+ }
+
+ if (modes->haveDepthBuffer) {
+ status = (*glPriv->depthBuffer.resize)(&glPriv->depthBuffer,
+ x, y, width, height, glPriv,
+ __GL_DEPTH_BUFFER_MASK);
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_DEPTH_BUFFER_MASK);
+ }
+
+ if (modes->haveStencilBuffer) {
+ status = (*glPriv->stencilBuffer.resize)(&glPriv->stencilBuffer,
+ x, y, width, height, glPriv,
+ __GL_STENCIL_BUFFER_MASK);
+ __GLX_SET_ACCEL_BUFFER_MASK(__GL_STENCIL_BUFFER_MASK);
+ }
+
+ glPriv->accelBufferMask = accelBufferMask;
+
+ /* finally, update the ownership region */
+ glRegion = &glPriv->ownershipRegion;
+ glRegion->numRects = 1;
+ glRegion->rects[0].x0 = 0;
+ glRegion->rects[0].y0 = 0;
+ glRegion->rects[0].x1 = width;
+ glRegion->rects[0].y1 = height;
+
+ return GL_TRUE;
+}
+
+void
+__glXFreeBuffers(__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
+ __GLcontextModes *modes = glPriv->modes;
+#endif
+
+ if (glPriv->frontBuffer.free) {
+ (*glPriv->frontBuffer.free)(&glPriv->frontBuffer, glPriv);
+ }
+ if (glPriv->backBuffer.free) {
+ (*glPriv->backBuffer.free)(&glPriv->backBuffer, glPriv);
+ }
+
+#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0)
+ if (modes->maxAuxBuffers > 0) {
+ GLint i;
+
+ for (i=0; i < modes->maxAuxBuffers; i++) {
+ if (glPriv->auxBuffer[i].free) {
+ (*glPriv->auxBuffer[i].free)(&glPriv->auxBuffer[i], glPriv);
+ }
+ }
+ }
+#endif
+
+ if (glPriv->accumBuffer.free) {
+ (*glPriv->accumBuffer.free)(&glPriv->accumBuffer, glPriv);
+ }
+
+ if (glPriv->depthBuffer.free) {
+ (*glPriv->depthBuffer.free)(&glPriv->depthBuffer, glPriv);
+ }
+
+ if (glPriv->stencilBuffer.free) {
+ (*glPriv->stencilBuffer.free)(&glPriv->stencilBuffer, glPriv);
+ }
+}
diff --git a/GL/glx/glxbuf.h b/GL/glx/glxbuf.h
new file mode 100644
index 000000000..a298b3471
--- /dev/null
+++ b/GL/glx/glxbuf.h
@@ -0,0 +1,53 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glxbuf_h_
+#define _glxbuf_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void __glXFBInitDrawable(__GLXdrawablePrivate *glxPriv,
+ __GLcontextModes *modes);
+extern void __glXPixInitDrawable(__GLXdrawablePrivate *glxPriv,
+ __GLcontextModes *modes);
+
+extern GLboolean __glXResizeBuffers(__GLdrawablePrivate *glPriv,
+ GLint x, GLint y,
+ GLuint width, GLuint height);
+
+extern void __glXFreeBuffers(__GLXdrawablePrivate *glxPriv);
+extern void __glXUpdatePalette(__GLXdrawablePrivate *);
+
+#endif /* _glxbuf_h_ */
+
diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c
new file mode 100644
index 000000000..61989cfa4
--- /dev/null
+++ b/GL/glx/glxcmds.c
@@ -0,0 +1,1578 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxcmds.c,v 1.9 2002/12/14 01:36:09 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#define FONT_PCF
+#include "glxserver.h"
+#include <GL/glxtokens.h>
+#include <unpack.h>
+#include "g_disptab.h"
+#include <pixmapstr.h>
+#include <windowstr.h>
+#include "g_disptab_EXT.h"
+#include "glximports.h"
+#include "glxutil.h"
+#include "glxext.h"
+#include "GL/glx_ansic.h"
+
+/************************************************************************/
+
+static __GLimports imports = {
+ __glXImpMalloc,
+ __glXImpCalloc,
+ __glXImpRealloc,
+ __glXImpFree,
+ __glXImpWarning,
+ __glXImpFatal,
+ __glXImpGetenv,
+ __glXImpAtoi,
+ __glXImpSprintf,
+ __glXImpFopen,
+ __glXImpFclose,
+ __glXImpFprintf,
+ __glXImpGetDrawablePrivate,
+ NULL
+};
+
+/************************************************************************/
+
+/*
+** Create a GL context with the given properties.
+*/
+int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
+ VisualPtr pVisual;
+ ScreenPtr pScreen;
+ __GLXcontext *glxc, *shareglxc;
+ __GLXvisualConfig *pGlxVisual;
+ __GLXscreenInfo *pGlxScreen;
+ __GLinterface *shareGC;
+ GLXContextID gcId = req->context;
+ GLXContextID shareList = req->shareList;
+ VisualID visual = req->visual;
+ GLuint screen = req->screen;
+ GLboolean isDirect = req->isDirect;
+ GLint i;
+
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pScreen = screenInfo.screens[screen];
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ /*
+ ** Check if the visual ID is valid for this screen.
+ */
+ pVisual = pScreen->visuals;
+ for (i = 0; i < pScreen->numVisuals; i++, pVisual++) {
+ if (pVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pScreen->numVisuals) {
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ /*
+ ** Get configuration of the visual. This assumes that the
+ ** glXActiveScreens structure contains visual configurations only for the
+ ** subset of Visuals that are supported by this implementation of the
+ ** OpenGL.
+ */
+ pGlxVisual = pGlxScreen->pGlxVisual;
+ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
+ if (pGlxVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pGlxScreen->numVisuals) {
+ /*
+ ** Visual not support on this screen by this OpenGL implementation.
+ */
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ /*
+ ** Find the display list space that we want to share.
+ **
+ ** NOTE: In a multithreaded X server, we would need to keep a reference
+ ** count for each display list so that if one client detroyed a list that
+ ** another client was using, the list would not really be freed until it
+ ** was no longer in use. Since this sample implementation has no support
+ ** for multithreaded servers, we don't do this.
+ */
+ if (shareList == None) {
+ shareGC = 0;
+ } else {
+ shareglxc = (__GLXcontext *) LookupIDByType(shareList, __glXContextRes);
+ if (!shareglxc) {
+ client->errorValue = shareList;
+ return __glXBadContext;
+ }
+ if (shareglxc->isDirect) {
+ /*
+ ** NOTE: no support for sharing display lists between direct
+ ** contexts, even if they are in the same address space.
+ */
+#if 0
+ /* Disabling this code seems to allow shared display lists
+ * and texture objects to work. We'll leave it disabled for now.
+ */
+ client->errorValue = shareList;
+ return BadMatch;
+#endif
+ } else {
+ /*
+ ** Create an indirect context regardless of what the client asked
+ ** for; this way we can share display list space with shareList.
+ */
+ isDirect = GL_FALSE;
+ }
+ shareGC = shareglxc->gc;
+ }
+
+ /*
+ ** Allocate memory for the new context
+ */
+ glxc = (__GLXcontext *) __glXMalloc(sizeof(__GLXcontext));
+ if (!glxc) {
+ return BadAlloc;
+ }
+ __glXMemset(glxc, 0, sizeof(__GLXcontext));
+
+ /*
+ ** Initially, setup the part of the context that could be used by
+ ** a GL core that needs windowing information (e.g., Mesa).
+ */
+ glxc->pScreen = pScreen;
+ glxc->pGlxScreen = pGlxScreen;
+ glxc->pVisual = pVisual;
+ glxc->pGlxVisual = pGlxVisual;
+
+ if (!isDirect) {
+ __GLcontextModes *modes;
+ /*
+ ** first build __GLcontextModes from __GLXvisualConfig
+ */
+ modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes));
+ glxc->modes = modes;
+ __glXFormatGLModes(modes, pGlxVisual);
+
+ /*
+ ** Allocate a GL context
+ */
+ imports.other = (void *)glxc;
+ glxc->gc = (*pGlxScreen->createContext)(&imports, modes, shareGC);
+ if (!glxc->gc) {
+ __glXFree(glxc);
+ client->errorValue = gcId;
+ return BadAlloc;
+ }
+ } else {
+ /*
+ ** Don't need local GL context for a direct context.
+ */
+ glxc->gc = 0;
+ }
+ /*
+ ** Register this context as a resource.
+ */
+ if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
+ if (!isDirect) {
+ (*glxc->gc->exports.destroyContext)((__GLcontext *)glxc->gc);
+ }
+ __glXFree(glxc);
+ client->errorValue = gcId;
+ return BadAlloc;
+ }
+
+ /*
+ ** Finally, now that everything is working, setup the rest of the
+ ** context.
+ */
+ glxc->id = gcId;
+ glxc->share_id = shareList;
+ glxc->idExists = GL_TRUE;
+ glxc->isCurrent = GL_FALSE;
+ glxc->isDirect = isDirect;
+ glxc->renderMode = GL_RENDER;
+
+ return Success;
+}
+
+/*
+** Destroy a GL context as an X resource.
+*/
+int __glXDestroyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
+ GLXContextID gcId = req->context;
+ __GLXcontext *glxc;
+
+ glxc = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes);
+ if (glxc) {
+ /*
+ ** Just free the resource; don't actually destroy the context,
+ ** because it might be in use. The
+ ** destroy method will be called by the resource destruction routine
+ ** if necessary.
+ */
+ FreeResourceByType(gcId, __glXContextRes, FALSE);
+ return Success;
+ } else {
+ client->errorValue = gcId;
+ return __glXBadContext;
+ }
+}
+
+/*****************************************************************************/
+
+/*
+** For each client, the server keeps a table of all the contexts that are
+** current for that client (each thread of a client may have its own current
+** context). These routines add, change, and lookup contexts in the table.
+*/
+
+/*
+** Add a current context, and return the tag that will be used to refer to it.
+*/
+static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc)
+{
+ int i;
+ int num = cl->numCurrentContexts;
+ __GLXcontext **table = cl->currentContexts;
+
+ if (!glxc) return -1;
+
+ /*
+ ** Try to find an empty slot and use it.
+ */
+ for (i=0; i < num; i++) {
+ if (!table[i]) {
+ table[i] = glxc;
+ return i+1;
+ }
+ }
+ /*
+ ** Didn't find a free slot, so we'll have to grow the table.
+ */
+ if (!num) {
+ table = (__GLXcontext **) __glXMalloc(sizeof(__GLXcontext *));
+ } else {
+ table = (__GLXcontext **) __glXRealloc(table,
+ (num+1)*sizeof(__GLXcontext *));
+ }
+ table[num] = glxc;
+ cl->currentContexts = table;
+ cl->numCurrentContexts++;
+ return num+1;
+}
+
+/*
+** Given a tag, change the current context for the corresponding entry.
+*/
+static void ChangeCurrentContext(__GLXclientState *cl, __GLXcontext *glxc,
+ GLXContextTag tag)
+{
+ __GLXcontext **table = cl->currentContexts;
+ table[tag-1] = glxc;
+}
+
+/*
+** For this implementation we have chosen to simply use the index of the
+** context's entry in the table as the context tag. A tag must be greater
+** than 0.
+*/
+__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
+{
+ int num = cl->numCurrentContexts;
+
+ if (tag < 1 || tag > num) {
+ return 0;
+ } else {
+ return cl->currentContexts[tag-1];
+ }
+}
+
+/*****************************************************************************/
+
+static void StopUsingContext(__GLXcontext *glxc)
+{
+ if (glxc) {
+ if (glxc == __glXLastContext) {
+ /* Tell server GL library */
+ __glXLastContext = 0;
+ }
+ glxc->isCurrent = GL_FALSE;
+ if (!glxc->idExists) {
+ __glXFreeContext(glxc);
+ }
+ }
+}
+
+static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc)
+{
+ glxc->isCurrent = GL_TRUE;
+}
+
+/*****************************************************************************/
+/*
+** Make an OpenGL context and drawable current.
+*/
+int __glXMakeCurrent(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ DrawablePtr pDraw;
+ xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
+ xGLXMakeCurrentReply reply;
+ GLXDrawable drawId = req->drawable;
+ GLXContextID contextId = req->context;
+ __GLXpixmap *pGlxPixmap = 0;
+ __GLXcontext *glxc, *prevglxc;
+ __GLinterface *gc, *prevgc;
+ __GLXdrawablePrivate *glxPriv = NULL;
+ GLXContextTag tag = req->oldContextTag;
+ GLint error;
+
+ /*
+ ** If one is None and the other isn't, it's a bad match.
+ */
+ if ((drawId == None && contextId != None) ||
+ (drawId != None && contextId == None)) {
+ return BadMatch;
+ }
+
+ /*
+ ** Lookup old context. If we have one, it must be in a usable state.
+ */
+ if (tag != 0) {
+ prevglxc = __glXLookupContextByTag(cl, tag);
+ if (!prevglxc) {
+ /*
+ ** Tag for previous context is invalid.
+ */
+ return __glXBadContextTag;
+ }
+ if (prevglxc->renderMode != GL_RENDER) {
+ /* Oops. Not in render mode render. */
+ client->errorValue = prevglxc->id;
+ return __glXBadContextState;
+ }
+ prevgc = prevglxc->gc;
+ } else {
+ prevglxc = 0;
+ prevgc = 0;
+ }
+
+ /*
+ ** Lookup new context. It must not be current for someone else.
+ */
+ if (contextId != None) {
+ glxc = (__GLXcontext *) LookupIDByType(contextId, __glXContextRes);
+ if (!glxc) {
+ client->errorValue = contextId;
+ return __glXBadContext;
+ }
+ if ((glxc != prevglxc) && glxc->isCurrent) {
+ /* Context is current to somebody else */
+ return BadAccess;
+ }
+ gc = glxc->gc;
+ } else {
+ /* Switching to no context. Ignore new drawable. */
+ glxc = 0;
+ gc = 0;
+ }
+
+ if (drawId != None) {
+ pDraw = (DrawablePtr) LookupDrawable(drawId, client);
+ if (pDraw) {
+ if (pDraw->type == DRAWABLE_WINDOW) {
+ /*
+ ** Drawable is an X Window.
+ */
+ WindowPtr pWin = (WindowPtr)pDraw;
+ VisualID vid = wVisual(pWin);
+
+ /*
+ ** Check if window and context are similar.
+ */
+ if ((vid != glxc->pVisual->vid) ||
+ (pWin->drawable.pScreen != glxc->pScreen)) {
+ client->errorValue = drawId;
+ return BadMatch;
+ }
+
+ } else {
+ /*
+ ** An X Pixmap is not allowed as a parameter (a GLX Pixmap
+ ** is, but it must first be created with glxCreateGLXPixmap).
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ } else {
+ pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId,
+ __glXPixmapRes);
+ if (pGlxPixmap) {
+ /*
+ ** Check if pixmap and context are similar.
+ */
+ if (pGlxPixmap->pScreen != glxc->pScreen ||
+ pGlxPixmap->pGlxVisual != glxc->pGlxVisual) {
+ client->errorValue = drawId;
+ return BadMatch;
+ }
+ pDraw = pGlxPixmap->pDraw;
+
+ } else {
+ /*
+ ** Drawable is neither a Window nor a GLXPixmap.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ }
+ } else {
+ pDraw = 0;
+ }
+
+ /* get the drawable private */
+ if (pDraw) {
+ glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes);
+ if (glxPriv == NULL) {
+ return __glXBadDrawable;
+ }
+ }
+
+ if (prevglxc) {
+ /*
+ ** Flush the previous context if needed.
+ */
+ if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) {
+ if (__glXForceCurrent(cl, tag, (int *)&error)) {
+ glFlush();
+ __GLX_NOTE_FLUSHED_CMDS(prevglxc);
+ } else {
+ return error;
+ }
+ }
+
+ /*
+ ** Make the previous context not current.
+ */
+ if (!(*prevgc->exports.loseCurrent)((__GLcontext *)prevgc)) {
+ return __glXBadContext;
+ }
+ __glXDeassociateContext(prevglxc, prevglxc->glxPriv);
+ }
+
+ if ((glxc != 0) && !glxc->isDirect) {
+
+ glxc->glxPriv = glxPriv;
+ __glXCacheDrawableSize(glxPriv);
+
+ /* make the context current */
+ if (!(*gc->exports.makeCurrent)((__GLcontext *)gc, &glxPriv->glPriv)) {
+ glxc->glxPriv = NULL;
+ return __glXBadContext;
+ }
+
+ /* resize the buffers */
+ if (!__glXResizeDrawableBuffers(glxPriv)) {
+ /* could not do initial resize. make current failed */
+ (*gc->exports.loseCurrent)((__GLcontext *)gc);
+ glxc->glxPriv = NULL;
+ return __glXBadContext;
+ }
+
+ glxc->isCurrent = GL_TRUE;
+ __glXAssociateContext(glxc, glxPriv);
+ assert(glxPriv->glxc == glxc);
+ }
+
+ if (prevglxc) {
+ if (prevglxc->pGlxPixmap) {
+ /*
+ ** The previous drawable was a glx pixmap, release it.
+ */
+ prevglxc->pGlxPixmap->refcnt--;
+ if (!prevglxc->pGlxPixmap->idExists &&
+ !prevglxc->pGlxPixmap->refcnt) {
+ PixmapPtr pPixmap = (PixmapPtr) prevglxc->pGlxPixmap->pDraw;
+ /*
+ ** The DestroyPixmap routine should decrement the
+ ** refcount of the X pixmap and free only if it's zero.
+ */
+ (*prevglxc->pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
+ __glXFree(prevglxc->pGlxPixmap);
+ }
+ prevglxc->pGlxPixmap = 0;
+ }
+ ChangeCurrentContext(cl, glxc, tag);
+ StopUsingContext(prevglxc);
+ } else {
+ tag = AddCurrentContext(cl, glxc);
+ }
+ if (glxc) {
+ if (pGlxPixmap) {
+ pGlxPixmap->refcnt++;
+ glxc->pGlxPixmap = pGlxPixmap;
+ }
+ StartUsingContext(cl, glxc);
+ reply.contextTag = tag;
+ } else {
+ reply.contextTag = 0;
+ }
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapMakeCurrentReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply);
+ }
+ return Success;
+}
+
+int __glXIsDirect(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
+ xGLXIsDirectReply reply;
+ __GLXcontext *glxc;
+
+ /*
+ ** Find the GL context.
+ */
+ glxc = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes);
+ if (!glxc) {
+ client->errorValue = req->context;
+ return __glXBadContext;
+ }
+
+ reply.isDirect = glxc->isDirect;
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapIsDirectReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply);
+ }
+
+ return Success;
+}
+
+int __glXQueryVersion(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
+ xGLXQueryVersionReply reply;
+ GLuint major, minor;
+
+ major = req->majorVersion;
+ minor = req->minorVersion;
+
+ /*
+ ** Server should take into consideration the version numbers sent by the
+ ** client if it wants to work with older clients; however, in this
+ ** implementation the server just returns its version number.
+ */
+ reply.majorVersion = GLX_SERVER_MAJOR_VERSION;
+ reply.minorVersion = GLX_SERVER_MINOR_VERSION;
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapQueryVersionReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply);
+ }
+ return Success;
+}
+
+int __glXWaitGL(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc;
+ int error;
+
+ if (!__glXForceCurrent(cl, req->contextTag, &error)) {
+ return error;
+ }
+ glFinish();
+ return Success;
+}
+
+int __glXWaitX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitXReq *req = (xGLXWaitXReq *)pc;
+ int error;
+
+ if (!__glXForceCurrent(cl, req->contextTag, &error)) {
+ return error;
+ }
+ /*
+ ** In a multithreaded server that had separate X and GL threads, we would
+ ** have to wait for the X thread to finish before returning. As it stands,
+ ** this sample implementation only supports singlethreaded servers, and
+ ** nothing needs to be done here.
+ */
+ return Success;
+}
+
+int __glXCopyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
+ GLXContextID source = req->source;
+ GLXContextID dest = req->dest;
+ GLXContextTag tag = req->contextTag;
+ unsigned long mask = req->mask;
+ __GLXcontext *src, *dst;
+ int error;
+
+ /*
+ ** Check that each context exists.
+ */
+ src = (__GLXcontext *) LookupIDByType(source, __glXContextRes);
+ if (!src) {
+ client->errorValue = source;
+ return __glXBadContext;
+ }
+ dst = (__GLXcontext *) LookupIDByType(dest, __glXContextRes);
+ if (!dst) {
+ client->errorValue = dest;
+ return __glXBadContext;
+ }
+
+ /*
+ ** They must be in the same address space, and same screen.
+ ** NOTE: no support for direct rendering contexts here.
+ */
+ if (src->isDirect || dst->isDirect ||
+ (src->pGlxScreen != dst->pGlxScreen)) {
+ client->errorValue = source;
+ return BadMatch;
+ }
+
+ /*
+ ** The destination context must not be current for any client.
+ */
+ if (dst->isCurrent) {
+ client->errorValue = dest;
+ return BadAccess;
+ }
+
+ if (tag) {
+ __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
+
+ if (!tagcx) {
+ return __glXBadContextTag;
+ }
+ if (tagcx != src) {
+ /*
+ ** This would be caused by a faulty implementation of the client
+ ** library.
+ */
+ return BadMatch;
+ }
+ /*
+ ** In this case, glXCopyContext is in both GL and X streams, in terms
+ ** of sequentiality.
+ */
+ if (__glXForceCurrent(cl, tag, &error)) {
+ /*
+ ** Do whatever is needed to make sure that all preceding requests
+ ** in both streams are completed before the copy is executed.
+ */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(tagcx);
+ } else {
+ return error;
+ }
+ }
+ /*
+ ** Issue copy. The only reason for failure is a bad mask.
+ */
+ if (!(*dst->gc->exports.copyContext)((__GLcontext *)dst->gc,
+ (__GLcontext *)src->gc,
+ mask)) {
+ client->errorValue = mask;
+ return BadValue;
+ }
+ return Success;
+}
+
+int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
+ xGLXGetVisualConfigsReply reply;
+ __GLXscreenInfo *pGlxScreen;
+ __GLXvisualConfig *pGlxVisual;
+ CARD32 buf[__GLX_TOTAL_CONFIG];
+ unsigned int screen;
+ int i, p;
+
+ screen = req->screen;
+ if (screen >= screenInfo.numScreens) {
+ /* The client library must send a valid screen number. */
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ reply.numVisuals = pGlxScreen->numUsableVisuals;
+ reply.numProps = __GLX_TOTAL_CONFIG;
+ reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 *
+ __GLX_TOTAL_CONFIG) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
+
+ for (i=0; i < pGlxScreen->numVisuals; i++) {
+ pGlxVisual = &pGlxScreen->pGlxVisual[i];
+ if (pGlxVisual->vid == 0) {
+ /* not a usable visual */
+ continue;
+ }
+ p = 0;
+ buf[p++] = pGlxVisual->vid;
+ buf[p++] = pGlxVisual->class;
+ buf[p++] = pGlxVisual->rgba;
+
+ buf[p++] = pGlxVisual->redSize;
+ buf[p++] = pGlxVisual->greenSize;
+ buf[p++] = pGlxVisual->blueSize;
+ buf[p++] = pGlxVisual->alphaSize;
+ buf[p++] = pGlxVisual->accumRedSize;
+ buf[p++] = pGlxVisual->accumGreenSize;
+ buf[p++] = pGlxVisual->accumBlueSize;
+ buf[p++] = pGlxVisual->accumAlphaSize;
+
+ buf[p++] = pGlxVisual->doubleBuffer;
+ buf[p++] = pGlxVisual->stereo;
+
+ buf[p++] = pGlxVisual->bufferSize;
+ buf[p++] = pGlxVisual->depthSize;
+ buf[p++] = pGlxVisual->stencilSize;
+ buf[p++] = pGlxVisual->auxBuffers;
+ buf[p++] = pGlxVisual->level;
+ /*
+ ** Add token/value pairs for extensions.
+ */
+ buf[p++] = GLX_VISUAL_CAVEAT_EXT;
+ buf[p++] = pGlxVisual->visualRating;
+ buf[p++] = GLX_TRANSPARENT_TYPE_EXT;
+ buf[p++] = pGlxVisual->transparentPixel;
+ buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentRed;
+ buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentGreen;
+ buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentBlue;
+ buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentAlpha;
+ buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentIndex;
+
+ WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
+ (char *)buf);
+ }
+ return Success;
+}
+
+/*
+** Create a GLX Pixmap from an X Pixmap.
+*/
+int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
+ VisualID visual = req->visual;
+ GLuint screenNum = req->screen;
+ XID pixmapId = req->pixmap;
+ XID glxpixmapId = req->glxpixmap;
+ DrawablePtr pDraw;
+ ScreenPtr pScreen;
+ VisualPtr pVisual;
+ __GLXpixmap *pGlxPixmap;
+ __GLXscreenInfo *pGlxScreen;
+ __GLXvisualConfig *pGlxVisual;
+ int i;
+
+ pDraw = (DrawablePtr) LookupDrawable(pixmapId, client);
+ if (!pDraw || pDraw->type != DRAWABLE_PIXMAP) {
+ client->errorValue = pixmapId;
+ return BadPixmap;
+ }
+
+ /*
+ ** Check if screen of visual matches screen of pixmap.
+ */
+ pScreen = pDraw->pScreen;
+ if (screenNum != pScreen->myNum) {
+ return BadMatch;
+ }
+
+ /*
+ ** Find the VisualRec for this visual.
+ */
+ pVisual = pScreen->visuals;
+ for (i=0; i < pScreen->numVisuals; i++, pVisual++) {
+ if (pVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pScreen->numVisuals) {
+ client->errorValue = visual;
+ return BadValue;
+ }
+ /*
+ ** Check if depth of visual matches depth of pixmap.
+ */
+ if (pVisual->nplanes != pDraw->depth) {
+ return BadMatch;
+ }
+
+ /*
+ ** Get configuration of the visual.
+ */
+ pGlxScreen = &__glXActiveScreens[screenNum];
+ pGlxVisual = pGlxScreen->pGlxVisual;
+ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
+ if (pGlxVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pGlxScreen->numVisuals) {
+ /*
+ ** Visual not support on this screen by this OpenGL implementation.
+ */
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ pGlxPixmap = (__GLXpixmap *) __glXMalloc(sizeof(__GLXpixmap));
+ if (!pGlxPixmap) {
+ return BadAlloc;
+ }
+ if (!(AddResource(glxpixmapId, __glXPixmapRes, pGlxPixmap))) {
+ return BadAlloc;
+ }
+ pGlxPixmap->pDraw = pDraw;
+ pGlxPixmap->pGlxScreen = pGlxScreen;
+ pGlxPixmap->pGlxVisual = pGlxVisual;
+ pGlxPixmap->pScreen = pScreen;
+ pGlxPixmap->idExists = True;
+ pGlxPixmap->refcnt = 0;
+
+ /*
+ ** Bump the ref count on the X pixmap so it won't disappear.
+ */
+ ((PixmapPtr) pDraw)->refcnt++;
+
+ return Success;
+}
+
+int __glXDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
+ XID glxpixmap = req->glxpixmap;
+
+ /*
+ ** Check if it's a valid GLX pixmap.
+ */
+ if (!LookupIDByType(glxpixmap, __glXPixmapRes)) {
+ client->errorValue = glxpixmap;
+ return __glXBadPixmap;
+ }
+ FreeResource(glxpixmap, FALSE);
+ return Success;
+}
+
+/*****************************************************************************/
+
+/*
+** NOTE: There is no portable implementation for swap buffers as of
+** this time that is of value. Consequently, this code must be
+** implemented by somebody other than SGI.
+*/
+int __glXSwapBuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ DrawablePtr pDraw;
+ xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
+ GLXContextTag tag = req->contextTag;
+ XID drawId = req->drawable;
+ __GLXpixmap *pGlxPixmap;
+ __GLXcontext *glxc = NULL;
+ int error;
+
+ /*
+ ** Check that the GLX drawable is valid.
+ */
+ pDraw = (DrawablePtr) LookupDrawable(drawId, client);
+ if (pDraw) {
+ if (pDraw->type == DRAWABLE_WINDOW) {
+ /*
+ ** Drawable is an X window.
+ */
+ } else {
+ /*
+ ** Drawable is an X pixmap, which is not allowed.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ } else {
+ pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId,
+ __glXPixmapRes);
+ if (pGlxPixmap) {
+ /*
+ ** Drawable is a GLX pixmap.
+ */
+ } else {
+ /*
+ ** Drawable is neither a X window nor a GLX pixmap.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ }
+
+ if (tag) {
+ glxc = __glXLookupContextByTag(cl, tag);
+ if (!glxc) {
+ return __glXBadContextTag;
+ }
+ /*
+ ** The calling thread is swapping its current drawable. In this case,
+ ** glxSwapBuffers is in both GL and X streams, in terms of
+ ** sequentiality.
+ */
+ if (__glXForceCurrent(cl, tag, &error)) {
+ /*
+ ** Do whatever is needed to make sure that all preceding requests
+ ** in both streams are completed before the swap is executed.
+ */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(glxc);
+ } else {
+ return error;
+ }
+ }
+
+ if (pDraw) {
+ __GLXdrawablePrivate *glxPriv;
+
+ if (glxc) {
+ glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes);
+ if (glxPriv == NULL) {
+ return __glXBadDrawable;
+ }
+ }
+ else {
+ glxPriv = __glXFindDrawablePrivate(drawId);
+ if (glxPriv == NULL) {
+ /* This is a window we've never seen before, do nothing */
+ return Success;
+ }
+ }
+
+ if ((*glxPriv->swapBuffers)(glxPriv) == GL_FALSE) {
+ return __glXBadDrawable;
+ }
+ }
+
+ return Success;
+}
+
+
+int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ __GLXcontext *ctx;
+ xGLXQueryContextInfoEXTReq *req;
+ xGLXQueryContextInfoEXTReply reply;
+ int nProps;
+ int *sendBuf, *pSendBuf;
+ int nReplyBytes;
+
+ req = (xGLXQueryContextInfoEXTReq *)pc;
+ ctx = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes);
+ if (!ctx) {
+ client->errorValue = req->context;
+ return __glXBadContext;
+ }
+
+ nProps = 3;
+ reply.length = nProps << 1;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.n = nProps;
+
+ nReplyBytes = reply.length << 2;
+ sendBuf = (int *)__glXMalloc((size_t)nReplyBytes);
+ if (sendBuf == NULL) {
+ return __glXBadContext; /* XXX: Is this correct? */
+ }
+ pSendBuf = sendBuf;
+ *pSendBuf++ = GLX_SHARE_CONTEXT_EXT;
+ *pSendBuf++ = (int)(ctx->share_id);
+ *pSendBuf++ = GLX_VISUAL_ID_EXT;
+ *pSendBuf++ = (int)(ctx->pVisual->vid);
+ *pSendBuf++ = GLX_SCREEN_EXT;
+ *pSendBuf++ = (int)(ctx->pScreen->myNum);
+
+ if (client->swapped) {
+ __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply);
+ WriteToClient(client, nReplyBytes, (char *)sendBuf);
+ }
+ __glXFree((char *)sendBuf);
+
+ return Success;
+}
+
+
+/************************************************************************/
+
+/*
+** Render and Renderlarge are not in the GLX API. They are used by the GLX
+** client library to send batches of GL rendering commands.
+*/
+
+/*
+** Execute all the drawing commands in a request.
+*/
+int __glXRender(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderReq *req;
+ ClientPtr client= cl->client;
+ int left, cmdlen, error;
+ int commandsDone;
+ CARD16 opcode;
+ __GLXrenderHeader *hdr;
+ __GLXcontext *glxc;
+
+ /*
+ ** NOTE: much of this code also appears in the byteswapping version of this
+ ** routine, __glXSwapRender(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderReq *) pc;
+ glxc = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!glxc) {
+ return error;
+ }
+
+ commandsDone = 0;
+ pc += sz_xGLXRenderReq;
+ left = (req->length << 2) - sz_xGLXRenderReq;
+ while (left > 0) {
+ __GLXrenderSizeData *entry;
+ int extra;
+ void (* proc)(GLbyte *);
+
+ /*
+ ** Verify that the header length and the overall length agree.
+ ** Also, each command must be word aligned.
+ */
+ hdr = (__GLXrenderHeader *) pc;
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ /*
+ ** Check for core opcodes and grab entry data.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+ proc = __glXRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ entry =
+ &__glXRenderSizeTable_EXT[opcode -
+ __GLX_MIN_RENDER_OPCODE_EXT];
+ proc = __glXRenderTable_EXT[opcode -
+ __GLX_MIN_RENDER_OPCODE_EXT];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+ if (entry->varsize) {
+ /* variable size command */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, False);
+ if (extra < 0) {
+ extra = 0;
+ }
+ if (cmdlen != __GLX_PAD(entry->bytes + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes)) {
+ return BadLength;
+ }
+ }
+ if (left < cmdlen) {
+ return BadLength;
+ }
+
+ /*
+ ** Skip over the header and execute the command. We allow the
+ ** caller to trash the command memory. This is useful especially
+ ** for things that require double alignment - they can just shift
+ ** the data towards lower memory (trashing the header) by 4 bytes
+ ** and achieve the required alignment.
+ */
+ (*proc)(pc + __GLX_RENDER_HDR_SIZE);
+ pc += cmdlen;
+ left -= cmdlen;
+ commandsDone++;
+ }
+ __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+ return Success;
+}
+
+/*
+** Execute a large rendering request (one that spans multiple X requests).
+*/
+int __glXRenderLarge(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderLargeReq *req;
+ ClientPtr client= cl->client;
+ GLuint dataBytes;
+ void (*proc)(GLbyte *);
+ __GLXrenderLargeHeader *hdr;
+ __GLXcontext *glxc;
+ int error;
+ CARD16 opcode;
+
+ /*
+ ** NOTE: much of this code also appears in the byteswapping version of this
+ ** routine, __glXSwapRenderLarge(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderLargeReq *) pc;
+ glxc = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!glxc) {
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return error;
+ }
+ dataBytes = req->dataBytes;
+
+ /*
+ ** Check the request length.
+ */
+ if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
+ client->errorValue = req->length;
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return BadLength;
+ }
+ pc += sz_xGLXRenderLargeReq;
+
+ if (cl->largeCmdRequestsSoFar == 0) {
+ __GLXrenderSizeData *entry;
+ int extra, cmdlen;
+ /*
+ ** This is the first request of a multi request command.
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (req->requestNumber != 1) {
+ client->errorValue = req->requestNumber;
+ return __glXBadLargeRequest;
+ }
+
+ hdr = (__GLXrenderLargeHeader *) pc;
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ /*
+ ** Check for core opcodes and grab entry data.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ opcode -= __GLX_MIN_RENDER_OPCODE_EXT;
+ entry = &__glXRenderSizeTable_EXT[opcode];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+ if (entry->varsize) {
+ /*
+ ** If it's a variable-size command (a command whose length must
+ ** be computed from its parameters), all the parameters needed
+ ** will be in the 1st request, so it's okay to do this.
+ */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, False);
+ if (extra < 0) {
+ extra = 0;
+ }
+ /* large command's header is 4 bytes longer, so add 4 */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4)) {
+ return BadLength;
+ }
+ }
+ /*
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (cl->largeCmdBufSize < cmdlen) {
+ if (!cl->largeCmdBuf) {
+ cl->largeCmdBuf = (GLbyte *) __glXMalloc((size_t)cmdlen);
+ } else {
+ cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf,
+ (size_t)cmdlen);
+ }
+ if (!cl->largeCmdBuf) {
+ return BadAlloc;
+ }
+ cl->largeCmdBufSize = cmdlen;
+ }
+ __glXMemcpy(cl->largeCmdBuf, pc, dataBytes);
+
+ cl->largeCmdBytesSoFar = dataBytes;
+ cl->largeCmdBytesTotal = cmdlen;
+ cl->largeCmdRequestsSoFar = 1;
+ cl->largeCmdRequestsTotal = req->requestTotal;
+ return Success;
+
+ } else {
+ /*
+ ** We are receiving subsequent (i.e. not the first) requests of a
+ ** multi request command.
+ */
+
+ /*
+ ** Check the request number and the total request count.
+ */
+ if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
+ client->errorValue = req->requestNumber;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ if (req->requestTotal != cl->largeCmdRequestsTotal) {
+ client->errorValue = req->requestTotal;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Check that we didn't get too much data.
+ */
+ if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
+ cl->largeCmdBytesSoFar += dataBytes;
+ cl->largeCmdRequestsSoFar++;
+
+ if (req->requestNumber == cl->largeCmdRequestsTotal) {
+ /*
+ ** This is the last request; it must have enough bytes to complete
+ ** the command.
+ */
+ /* NOTE: the two pad macros have been added below; they are needed
+ ** because the client library pads the total byte count, but not
+ ** the per-request byte counts. The Protocol Encoding says the
+ ** total byte count should not be padded, so a proposal will be
+ ** made to the ARB to relax the padding constraint on the total
+ ** byte count, thus preserving backward compatibility. Meanwhile,
+ ** the padding done below fixes a bug that did not allow
+ ** large commands of odd sizes to be accepted by the server.
+ */
+ if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
+ __GLX_PAD(cl->largeCmdBytesTotal)) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
+ opcode = hdr->opcode;
+
+ /*
+ ** Use the opcode to index into the procedure table.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ proc = __glXRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ opcode -= __GLX_MIN_RENDER_OPCODE_EXT;
+ proc = __glXRenderTable_EXT[opcode];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Skip over the header and execute the command.
+ */
+ (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
+ __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+
+ /*
+ ** Reset for the next RenderLarge series.
+ */
+ __glXResetLargeCommandStatus(cl);
+ } else {
+ /*
+ ** This is neither the first nor the last request.
+ */
+ }
+ return Success;
+ }
+}
+
+
+/************************************************************************/
+
+/*
+** No support is provided for the vendor-private requests other than
+** allocating the entry points in the dispatch table.
+*/
+
+int __glXVendorPrivate(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq *req;
+ GLint vendorcode;
+
+ req = (xGLXVendorPrivateReq *) pc;
+ vendorcode = req->vendorCode;
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])
+ (cl, (GLbyte*)req);
+ return Success;
+ }
+ /*
+ ** This sample implemention does not support any private requests.
+ */
+ cl->client->errorValue = req->vendorCode;
+ return __glXUnsupportedPrivateRequest;
+}
+
+int __glXVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateWithReplyReq *req;
+ GLint vendorcode;
+
+ req = (xGLXVendorPrivateWithReplyReq *) pc;
+ vendorcode = req->vendorCode;
+
+ switch (vendorcode) {
+ case X_GLXvop_QueryContextInfoEXT:
+ return __glXQueryContextInfoEXT(cl, pc);
+ default:
+ break;
+ }
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ return
+ (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])
+ (cl, (GLbyte*)req);
+ }
+
+ cl->client->errorValue = vendorcode;
+ return __glXUnsupportedPrivateRequest;
+}
+
+int __glXQueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
+ xGLXQueryExtensionsStringReply reply;
+ GLuint screen;
+ size_t n, length;
+ const char *ptr;
+ char *buf;
+
+ screen = req->screen;
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+
+ ptr = __glXActiveScreens[screen].GLXextensions;
+
+ n = __glXStrlen(ptr) + 1;
+ length = __GLX_PAD(n) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
+ if ((buf = (char *) __glXMalloc(length << 2)) == NULL) {
+ return BadAlloc;
+ }
+ __glXStrncpy(buf, ptr, n);
+
+ if (client->swapped) {
+ glxSwapQueryExtensionsStringReply(client, &reply, buf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply);
+ WriteToClient(client, (int)(length << 2), (char *)buf);
+ }
+
+ __glXFree(buf);
+ return Success;
+}
+
+int __glXQueryServerString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
+ xGLXQueryServerStringReply reply;
+ int name;
+ GLuint screen;
+ size_t n, length;
+ const char *ptr;
+ char *buf;
+
+ name = req->name;
+ screen = req->screen;
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+ switch(name) {
+ case GLX_VENDOR:
+ ptr = __glXActiveScreens[screen].GLXvendor;
+ break;
+ case GLX_VERSION:
+ ptr = __glXActiveScreens[screen].GLXversion;
+ break;
+ case GLX_EXTENSIONS:
+ ptr = __glXActiveScreens[screen].GLXextensions;
+ break;
+ default:
+ return BadValue;
+ }
+
+ n = __glXStrlen(ptr) + 1;
+ length = __GLX_PAD(n) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
+ if ((buf = (char *) Xalloc(length << 2)) == NULL) {
+ return BadAlloc;
+ }
+ __glXStrncpy(buf, ptr, n);
+
+ if (client->swapped) {
+ glxSwapQueryServerStringReply(client, &reply, buf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply);
+ WriteToClient(client, (int)(length << 2), buf);
+ }
+
+ __glXFree(buf);
+ return Success;
+}
+
+int __glXClientInfo(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc;
+ const char *buf;
+
+ cl->GLClientmajorVersion = req->major;
+ cl->GLClientminorVersion = req->minor;
+ if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
+ buf = (const char *)(req+1);
+ cl->GLClientextensions = __glXStrdup(buf);
+
+ return Success;
+}
+
diff --git a/GL/glx/glxcmdsswap.c b/GL/glx/glxcmdsswap.c
new file mode 100644
index 000000000..a3b8caa15
--- /dev/null
+++ b/GL/glx/glxcmdsswap.c
@@ -0,0 +1,794 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxcmdsswap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#define FONT_PCF
+#include "glxserver.h"
+#include "glxutil.h"
+#include <GL/glxtokens.h>
+#include <unpack.h>
+#include <g_disptab.h>
+#include <g_disptab_EXT.h>
+#include <pixmapstr.h>
+#include <windowstr.h>
+#include "glxext.h"
+#include "GL/glx_ansic.h"
+
+/************************************************************************/
+
+/*
+** Byteswapping versions of GLX commands. In most cases they just swap
+** the incoming arguments and then call the unswapped routine. For commands
+** that have replies, a separate swapping routine for the reply is provided;
+** it is called at the end of the unswapped routine.
+*/
+
+int __glXSwapCreateContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+ __GLX_SWAP_INT(&req->visual);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->shareList);
+
+ return __glXCreateContext(cl, pc);
+}
+
+int __glXSwapDestroyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+
+ return __glXDestroyContext(cl, pc);
+}
+
+int __glXSwapMakeCurrent(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->drawable);
+ __GLX_SWAP_INT(&req->context);
+ __GLX_SWAP_INT(&req->oldContextTag);
+
+ return __glXMakeCurrent(cl, pc);
+}
+
+int __glXSwapIsDirect(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+
+ return __glXIsDirect(cl, pc);
+}
+
+int __glXSwapQueryVersion(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->majorVersion);
+ __GLX_SWAP_INT(&req->minorVersion);
+
+ return __glXQueryVersion(cl, pc);
+}
+
+int __glXSwapWaitGL(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+
+ return __glXWaitGL(cl, pc);
+}
+
+int __glXSwapWaitX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitXReq *req = (xGLXWaitXReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+
+ return __glXWaitX(cl, pc);
+}
+
+int __glXSwapCopyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->source);
+ __GLX_SWAP_INT(&req->dest);
+ __GLX_SWAP_INT(&req->mask);
+
+ return __glXCopyContext(cl, pc);
+}
+
+int __glXSwapGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
+ xGLXGetVisualConfigsReply reply;
+ __GLXscreenInfo *pGlxScreen;
+ __GLXvisualConfig *pGlxVisual;
+ CARD32 buf[__GLX_TOTAL_CONFIG];
+ unsigned int screen;
+ int i, p;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&req->screen);
+ screen = req->screen;
+ if (screen > screenInfo.numScreens) {
+ /* The client library must send a valid screen number. */
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ reply.numVisuals = pGlxScreen->numUsableVisuals;
+ reply.numProps = __GLX_TOTAL_CONFIG;
+ reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 *
+ __GLX_TOTAL_CONFIG) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ __GLX_SWAP_SHORT(&reply.sequenceNumber);
+ __GLX_SWAP_INT(&reply.length);
+ __GLX_SWAP_INT(&reply.numVisuals);
+ __GLX_SWAP_INT(&reply.numProps);
+ WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
+
+ for (i=0; i < pGlxScreen->numVisuals; i++) {
+ pGlxVisual = &pGlxScreen->pGlxVisual[i];
+ if (pGlxVisual->vid == 0) {
+ /* not a usable visual */
+ continue;
+ }
+ p = 0;
+ buf[p++] = pGlxVisual->vid;
+ buf[p++] = pGlxVisual->class;
+ buf[p++] = pGlxVisual->rgba;
+
+ buf[p++] = pGlxVisual->redSize;
+ buf[p++] = pGlxVisual->greenSize;
+ buf[p++] = pGlxVisual->blueSize;
+ buf[p++] = pGlxVisual->alphaSize;
+ buf[p++] = pGlxVisual->accumRedSize;
+ buf[p++] = pGlxVisual->accumGreenSize;
+ buf[p++] = pGlxVisual->accumBlueSize;
+ buf[p++] = pGlxVisual->accumAlphaSize;
+
+ buf[p++] = pGlxVisual->doubleBuffer;
+ buf[p++] = pGlxVisual->stereo;
+
+ buf[p++] = pGlxVisual->bufferSize;
+ buf[p++] = pGlxVisual->depthSize;
+ buf[p++] = pGlxVisual->stencilSize;
+ buf[p++] = pGlxVisual->auxBuffers;
+ buf[p++] = pGlxVisual->level;
+ /*
+ ** Add token/value pairs for extensions.
+ */
+ buf[p++] = GLX_VISUAL_CAVEAT_EXT;
+ buf[p++] = pGlxVisual->visualRating;
+ buf[p++] = GLX_TRANSPARENT_TYPE_EXT;
+ buf[p++] = pGlxVisual->transparentPixel;
+ buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentRed;
+ buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentGreen;
+ buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentBlue;
+ buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentAlpha;
+ buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentIndex;
+
+ __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG);
+ WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
+ (char *)buf);
+ }
+ return Success;
+}
+
+int __glXSwapCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->visual);
+ __GLX_SWAP_INT(&req->pixmap);
+ __GLX_SWAP_INT(&req->glxpixmap);
+
+ return __glXCreateGLXPixmap(cl, pc);
+}
+
+int __glXSwapDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->glxpixmap);
+
+ return __glXDestroyGLXPixmap(cl, pc);
+}
+
+int __glXSwapSwapBuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+ __GLX_SWAP_INT(&req->drawable);
+
+ return __glXSwapBuffers(cl, pc);
+}
+
+int __glXSwapUseXFont(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXUseXFontReq *req = (xGLXUseXFontReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+ __GLX_SWAP_INT(&req->font);
+ __GLX_SWAP_INT(&req->first);
+ __GLX_SWAP_INT(&req->count);
+ __GLX_SWAP_INT(&req->listBase);
+
+ return __glXUseXFont(cl, pc);
+}
+
+
+int __glXSwapQueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXQueryExtensionsStringReq *req = NULL;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->screen);
+
+ return __glXQueryExtensionsString(cl, pc);
+}
+
+int __glXSwapQueryServerString(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *)pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->name);
+
+ return __glXQueryServerString(cl, pc);
+}
+
+int __glXSwapClientInfo(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXClientInfoReq *req = (xGLXClientInfoReq *)pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->major);
+ __GLX_SWAP_INT(&req->minor);
+ __GLX_SWAP_INT(&req->numbytes);
+
+ return __glXClientInfo(cl, pc);
+}
+
+int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, char *pc)
+{
+ xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+
+ return __glXQueryContextInfoEXT(cl, (GLbyte *)pc);
+}
+
+/************************************************************************/
+
+/*
+** Swap replies.
+*/
+
+void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ __GLX_SWAP_INT(&reply->contextTag);
+ WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)reply);
+}
+
+void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ WriteToClient(client, sz_xGLXIsDirectReply, (char *)reply);
+}
+
+void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply)
+{
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ __GLX_SWAP_INT(&reply->majorVersion);
+ __GLX_SWAP_INT(&reply->minorVersion);
+ WriteToClient(client, sz_xGLXQueryVersionReply, (char *)reply);
+}
+
+void glxSwapQueryExtensionsStringReply(ClientPtr client,
+ xGLXQueryExtensionsStringReply *reply, char *buf)
+{
+ int length = reply->length;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ __GLX_SWAP_INT(&reply->n);
+ WriteToClient(client, sz_xGLXQueryExtensionsStringReply, (char *)reply);
+ __GLX_SWAP_INT_ARRAY((int *)buf, length);
+ WriteToClient(client, length << 2, buf);
+}
+
+void glxSwapQueryServerStringReply(ClientPtr client,
+ xGLXQueryServerStringReply *reply, char *buf)
+{
+ int length = reply->length;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ __GLX_SWAP_INT(&reply->n);
+ WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)reply);
+ /** no swap is needed for an array of chars **/
+ /* __GLX_SWAP_INT_ARRAY((int *)buf, length); */
+ WriteToClient(client, length << 2, buf);
+}
+
+void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf)
+{
+ int length = reply->length;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_SWAP_SHORT(&reply->sequenceNumber);
+ __GLX_SWAP_INT(&reply->length);
+ __GLX_SWAP_INT(&reply->n);
+ WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)reply);
+ __GLX_SWAP_INT_ARRAY((int *)buf, length);
+ WriteToClient(client, length << 2, (char *)buf);
+}
+
+
+/************************************************************************/
+
+/*
+** Render and Renderlarge are not in the GLX API. They are used by the GLX
+** client library to send batches of GL rendering commands.
+*/
+
+int __glXSwapRender(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderReq *req;
+ ClientPtr client= cl->client;
+ int left, cmdlen, error;
+ int commandsDone;
+ CARD16 opcode;
+ __GLXrenderHeader *hdr;
+ __GLXcontext *cx;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ /*
+ ** NOTE: much of this code also appears in the nonswapping version of this
+ ** routine, __glXRender(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderReq *) pc;
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+
+ cx = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ commandsDone = 0;
+ pc += sz_xGLXRenderReq;
+ left = (req->length << 2) - sz_xGLXRenderReq;
+ while (left > 0) {
+ __GLXrenderSizeData *entry;
+ int extra;
+ void (* proc)(GLbyte *);
+
+ /*
+ ** Verify that the header length and the overall length agree.
+ ** Also, each command must be word aligned.
+ */
+ hdr = (__GLXrenderHeader *) pc;
+ __GLX_SWAP_SHORT(&hdr->length);
+ __GLX_SWAP_SHORT(&hdr->opcode);
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+ proc = __glXSwapRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
+ entry = &__glXRenderSizeTable_EXT[index];
+ proc = __glXSwapRenderTable_EXT[index];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+ if (entry->varsize) {
+ /* variable size command */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, True);
+ if (extra < 0) {
+ extra = 0;
+ }
+ if (cmdlen != __GLX_PAD(entry->bytes + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes)) {
+ return BadLength;
+ }
+ }
+ if (left < cmdlen) {
+ return BadLength;
+ }
+
+ /*
+ ** Skip over the header and execute the command. We allow the
+ ** caller to trash the command memory. This is useful especially
+ ** for things that require double alignment - they can just shift
+ ** the data towards lower memory (trashing the header) by 4 bytes
+ ** and achieve the required alignment.
+ */
+ (*proc)(pc + __GLX_RENDER_HDR_SIZE);
+ pc += cmdlen;
+ left -= cmdlen;
+ commandsDone++;
+ }
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+/*
+** Execute a large rendering request (one that spans multiple X requests).
+*/
+int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderLargeReq *req;
+ ClientPtr client= cl->client;
+ size_t dataBytes;
+ void (*proc)(GLbyte *);
+ __GLXrenderLargeHeader *hdr;
+ __GLXcontext *cx;
+ int error;
+ CARD16 opcode;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ /*
+ ** NOTE: much of this code also appears in the nonswapping version of this
+ ** routine, __glXRenderLarge(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderLargeReq *) pc;
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->contextTag);
+ __GLX_SWAP_INT(&req->dataBytes);
+ __GLX_SWAP_SHORT(&req->requestNumber);
+ __GLX_SWAP_SHORT(&req->requestTotal);
+ cx = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!cx) {
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return error;
+ }
+ dataBytes = req->dataBytes;
+
+ /*
+ ** Check the request length.
+ */
+ if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
+ client->errorValue = req->length;
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return BadLength;
+ }
+ pc += sz_xGLXRenderLargeReq;
+
+ if (cl->largeCmdRequestsSoFar == 0) {
+ __GLXrenderSizeData *entry;
+ int extra;
+ size_t cmdlen;
+ /*
+ ** This is the first request of a multi request command.
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (req->requestNumber != 1) {
+ client->errorValue = req->requestNumber;
+ return __glXBadLargeRequest;
+ }
+ hdr = (__GLXrenderLargeHeader *) pc;
+ __GLX_SWAP_INT(&hdr->length);
+ __GLX_SWAP_INT(&hdr->opcode);
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+ proc = __glXSwapRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
+ entry = &__glXRenderSizeTable_EXT[index];
+ proc = __glXSwapRenderTable_EXT[index];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+ if (entry->varsize) {
+ /*
+ ** If it's a variable-size command (a command whose length must
+ ** be computed from its parameters), all the parameters needed
+ ** will be in the 1st request, so it's okay to do this.
+ */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, True);
+ if (extra < 0) {
+ extra = 0;
+ }
+ /* large command's header is 4 bytes longer, so add 4 */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4)) {
+ return BadLength;
+ }
+ }
+ /*
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (cl->largeCmdBufSize < cmdlen) {
+ if (!cl->largeCmdBuf) {
+ cl->largeCmdBuf = (GLbyte *) __glXMalloc(cmdlen);
+ } else {
+ cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf, cmdlen);
+ }
+ if (!cl->largeCmdBuf) {
+ return BadAlloc;
+ }
+ cl->largeCmdBufSize = cmdlen;
+ }
+ __glXMemcpy(cl->largeCmdBuf, pc, dataBytes);
+
+ cl->largeCmdBytesSoFar = dataBytes;
+ cl->largeCmdBytesTotal = cmdlen;
+ cl->largeCmdRequestsSoFar = 1;
+ cl->largeCmdRequestsTotal = req->requestTotal;
+ return Success;
+
+ } else {
+ /*
+ ** We are receiving subsequent (i.e. not the first) requests of a
+ ** multi request command.
+ */
+
+ /*
+ ** Check the request number and the total request count.
+ */
+ if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
+ client->errorValue = req->requestNumber;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ if (req->requestTotal != cl->largeCmdRequestsTotal) {
+ client->errorValue = req->requestTotal;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Check that we didn't get too much data.
+ */
+ if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
+ cl->largeCmdBytesSoFar += dataBytes;
+ cl->largeCmdRequestsSoFar++;
+
+ if (req->requestNumber == cl->largeCmdRequestsTotal) {
+ /*
+ ** This is the last request; it must have enough bytes to complete
+ ** the command.
+ */
+ /* NOTE: the two pad macros have been added below; they are needed
+ ** because the client library pads the total byte count, but not
+ ** the per-request byte counts. The Protocol Encoding says the
+ ** total byte count should not be padded, so a proposal will be
+ ** made to the ARB to relax the padding constraint on the total
+ ** byte count, thus preserving backward compatibility. Meanwhile,
+ ** the padding done below fixes a bug that did not allow
+ ** large commands of odd sizes to be accepted by the server.
+ */
+ if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
+ __GLX_PAD(cl->largeCmdBytesTotal)) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
+ /*
+ ** The opcode and length field in the header had already been
+ ** swapped when the first request was received.
+ */
+
+ /*
+ ** Use the opcode to index into the procedure table.
+ */
+ opcode = hdr->opcode;
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ proc = __glXSwapRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
+ proc = __glXSwapRenderTable_EXT[index];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Skip over the header and execute the command.
+ */
+ (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+
+ /*
+ ** Reset for the next RenderLarge series.
+ */
+ __glXResetLargeCommandStatus(cl);
+ } else {
+ /*
+ ** This is neither the first nor the last request.
+ */
+ }
+ return Success;
+ }
+}
+
+/************************************************************************/
+
+/*
+** No support is provided for the vendor-private requests other than
+** allocating these entry points in the dispatch table.
+*/
+
+int __glXSwapVendorPrivate(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq *req;
+ GLint vendorcode;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ req = (xGLXVendorPrivateReq *) pc;
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->vendorCode);
+
+ vendorcode = req->vendorCode;
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req);
+ return Success;
+ }
+ cl->client->errorValue = req->vendorCode;
+ return __glXUnsupportedPrivateRequest;
+}
+
+int __glXSwapVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateWithReplyReq *req;
+ GLint vendorcode;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ req = (xGLXVendorPrivateWithReplyReq *) pc;
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->vendorCode);
+
+ vendorcode = req->vendorCode;
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ return (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req);
+ }
+ cl->client->errorValue = req->vendorCode;
+ return __glXUnsupportedPrivateRequest;
+}
diff --git a/GL/glx/glxcontext.h b/GL/glx/glxcontext.h
new file mode 100644
index 000000000..b64de66d6
--- /dev/null
+++ b/GL/glx/glxcontext.h
@@ -0,0 +1,158 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxcontext.h,v 1.4 2002/02/22 21:45:07 dawes Exp $ */
+#ifndef _GLX_context_h_
+#define _GLX_context_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+typedef struct __GLXcontextRec __GLXcontext;
+
+/* XXX: should be defined somewhere globally */
+#define CAPI
+
+#include "GL/internal/glcore.h"
+
+struct __GLXcontextRec {
+ /*
+ ** list of context structs
+ */
+ struct __GLXcontextRec *last;
+ struct __GLXcontextRec *next;
+
+ /*
+ ** list of contexts bound to the same drawable
+ */
+ struct __GLXcontextRec *nextPriv;
+
+ /*
+ ** Opaque pointer the context object created by the GL that the
+ ** server is bound with. Never dereferenced by this code, but used
+ ** as a handle to feed to the routines in the screen info struct.
+ */
+ __GLinterface *gc;
+
+ /*
+ ** mode struct for this context
+ */
+ __GLcontextModes *modes;
+
+ /*
+ ** Pointer to screen info data for this context. This is set
+ ** when the context is created.
+ */
+ ScreenPtr pScreen;
+ __GLXscreenInfo *pGlxScreen;
+
+ /*
+ ** This context is created with respect to this visual.
+ */
+ VisualRec *pVisual;
+ __GLXvisualConfig *pGlxVisual;
+
+ /*
+ ** The XID of this context.
+ */
+ XID id;
+
+ /*
+ ** The XID of the shareList context.
+ */
+ XID share_id;
+
+ /*
+ ** Visual id.
+ */
+ VisualID vid;
+
+ /*
+ ** screen number.
+ */
+ GLint screen;
+
+ /*
+ ** Whether this context's ID still exists.
+ */
+ GLboolean idExists;
+
+ /*
+ ** Whether this context is current for some client.
+ */
+ GLboolean isCurrent;
+
+ /*
+ ** Whether this context is a direct rendering context.
+ */
+ GLboolean isDirect;
+
+ /*
+ ** Window pending state
+ */
+ GLuint pendingState;
+
+ /*
+ ** This flag keeps track of whether there are unflushed GL commands.
+ */
+ GLboolean hasUnflushedCommands;
+
+ /*
+ ** Current rendering mode for this context.
+ */
+ GLenum renderMode;
+
+ /*
+ ** Buffers for feedback and selection.
+ */
+ GLfloat *feedbackBuf;
+ GLint feedbackBufSize; /* number of elements allocated */
+ GLuint *selectBuf;
+ GLint selectBufSize; /* number of elements allocated */
+
+ /*
+ ** Set only if current drawable is a glx pixmap.
+ */
+ __GLXpixmap *pGlxPixmap;
+
+ /*
+ ** The drawable private this context is bound to
+ */
+ __GLXdrawablePrivate *glxPriv;
+};
+
+/* pending state defines */
+#define __GLX_PENDING_RESIZE 0x1
+#define __GLX_PENDING_DESTROY 0x2
+#define __GLX_PENDING_SWAP 0x4
+
+#endif /* !__GLX_context_h__ */
diff --git a/GL/glx/glxdrawable.h b/GL/glx/glxdrawable.h
new file mode 100644
index 000000000..9d7ba55ba
--- /dev/null
+++ b/GL/glx/glxdrawable.h
@@ -0,0 +1,103 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxdrawable.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _GLX_drawable_h_
+#define _GLX_drawable_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+typedef struct {
+
+ DrawablePtr pDraw;
+ __GLXvisualConfig *pGlxVisual;
+ __GLXscreenInfo *pGlxScreen;
+ ScreenPtr pScreen;
+ Bool idExists;
+ int refcnt;
+
+} __GLXpixmap;
+
+struct __GLXdrawablePrivateRec {
+ /*
+ ** list of drawable private structs
+ */
+ struct __GLXdrawablePrivateRec *last;
+ struct __GLXdrawablePrivateRec *next;
+
+ DrawablePtr pDraw;
+ XID drawId;
+ __GLXpixmap *pGlxPixmap;
+
+ /*
+ ** Either DRAWABLE_PIXMAP or DRAWABLE_WINDOW, copied from pDraw above.
+ ** Needed by the resource freer because pDraw might already have been
+ ** freed.
+ */
+ int type;
+
+ /*
+ ** Configuration of the visual to which this drawable was created.
+ */
+ __GLXvisualConfig *pGlxVisual;
+
+ /*
+ ** cached drawable size and origin
+ */
+ GLint xorigin, yorigin;
+ GLint width, height;
+
+ /*
+ ** list of contexts bound to this drawable
+ */
+ struct __GLXcontextRec *glxc;
+
+ /*
+ ** "methods" that the drawble should be able to respond to.
+ */
+ void (*freeBuffers)(struct __GLXdrawablePrivateRec *);
+ void (*updatePalette)(struct __GLXdrawablePrivateRec *);
+ GLboolean (*swapBuffers)(struct __GLXdrawablePrivateRec *);
+
+ /*
+ ** The GL drawable (information shared between GLX and the GL core)
+ */
+ __GLdrawablePrivate glPriv;
+
+ /*
+ ** reference count
+ */
+ int refCount;
+};
+
+#endif /* !__GLX_drawable_h__ */
diff --git a/GL/glx/glxerror.h b/GL/glx/glxerror.h
new file mode 100644
index 000000000..3c1e93c61
--- /dev/null
+++ b/GL/glx/glxerror.h
@@ -0,0 +1,54 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxerror.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _GLX_error_h_
+#define _GLX_error_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+** Error codes. These have the extension error base added to them
+** when the extension initializes.
+*/
+extern int __glXBadContext;
+extern int __glXBadContextState;
+extern int __glXBadDrawable;
+extern int __glXBadPixmap;
+extern int __glXBadCurrentWindow;
+extern int __glXBadContextTag;
+extern int __glXBadRenderRequest;
+extern int __glXBadLargeRequest;
+extern int __glXUnsupportedPrivateRequest;
+
+#endif
diff --git a/GL/glx/glxext.c b/GL/glx/glxext.c
new file mode 100644
index 000000000..95a9c2e6e
--- /dev/null
+++ b/GL/glx/glxext.c
@@ -0,0 +1,489 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxext.c,v 1.8 2001/08/23 18:25:40 alanh Exp $
+** The contents of this file are subject to the GLX Public License Version 1.0
+** (the "License"). You may not use this file except in compliance with the
+** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
+** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
+** or at http://www.sgi.com/software/opensource/glx/license.html.
+**
+** Software distributed under the License is distributed on an "AS IS"
+** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
+** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
+** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
+** language governing rights and limitations under the License.
+**
+** The Original Software is GLX version 1.2 source code, released February,
+** 1999. The developer of the Original Software is Silicon Graphics, Inc.
+** Those portions of the Subject Software created by Silicon Graphics, Inc.
+** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include <windowstr.h>
+#include <propertyst.h>
+#include <os.h>
+#include "g_disptab.h"
+#include "unpack.h"
+#include "glxutil.h"
+#include "glxext.h"
+#include "micmap.h"
+
+
+extern __GLXextensionInfo __glDDXExtensionInfo;
+
+__GLXextensionInfo *__glXExt = &__glDDXExtensionInfo;
+
+/*
+** Forward declarations.
+*/
+static int __glXSwapDispatch(ClientPtr);
+static int __glXDispatch(ClientPtr);
+
+/*
+** Called when the extension is reset.
+*/
+static void ResetExtension(ExtensionEntry* extEntry)
+{
+ __glXFlushContextCache();
+ (*__glXExt->resetExtension)();
+ __glXScreenReset();
+}
+
+/*
+** Initialize the per-client context storage.
+*/
+static void ResetClientState(int clientIndex)
+{
+ __GLXclientState *cl = __glXClients[clientIndex];
+
+ if (cl->returnBuf) __glXFree(cl->returnBuf);
+ if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf);
+ if (cl->currentContexts) __glXFree(cl->currentContexts);
+ __glXMemset(cl, 0, sizeof(__GLXclientState));
+ /*
+ ** By default, assume that the client supports
+ ** GLX major version 1 minor version 0 protocol.
+ */
+ cl->GLClientmajorVersion = 1;
+ cl->GLClientminorVersion = 0;
+ if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
+
+}
+
+/*
+** Reset state used to keep track of large (multi-request) commands.
+*/
+void __glXResetLargeCommandStatus(__GLXclientState *cl)
+{
+ cl->largeCmdBytesSoFar = 0;
+ cl->largeCmdBytesTotal = 0;
+ cl->largeCmdRequestsSoFar = 0;
+ cl->largeCmdRequestsTotal = 0;
+}
+
+/*
+** This procedure is called when the client who created the context goes
+** away OR when glXDestroyContext is called. In either case, all we do is
+** flag that the ID is no longer valid, and (maybe) free the context.
+** use.
+*/
+static int ContextGone(__GLXcontext* cx, XID id)
+{
+ cx->idExists = GL_FALSE;
+ if (!cx->isCurrent) {
+ __glXFreeContext(cx);
+ }
+
+ return True;
+}
+
+/*
+** Free a client's state.
+*/
+static int ClientGone(int clientIndex, XID id)
+{
+ __GLXcontext *cx;
+ __GLXclientState *cl = __glXClients[clientIndex];
+ int i;
+
+ if (cl) {
+ /*
+ ** Free all the contexts that are current for this client.
+ */
+ for (i=0; i < cl->numCurrentContexts; i++) {
+ cx = cl->currentContexts[i];
+ if (cx) {
+ __glXDeassociateContext(cx, cx->glxPriv);
+ cx->isCurrent = GL_FALSE;
+ if (!cx->idExists) {
+ __glXFreeContext(cx);
+ }
+ }
+ }
+ /*
+ ** Re-initialize the client state structure. Don't free it because
+ ** we'll probably get another client with this index and use the struct
+ ** again. There is a maximum of MAXCLIENTS of these structures.
+ */
+ ResetClientState(clientIndex);
+ }
+
+ return True;
+}
+
+/*
+** Free a GLX Pixmap.
+*/
+static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id)
+{
+ PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw;
+
+ pGlxPixmap->idExists = False;
+ if (!pGlxPixmap->refcnt) {
+ /*
+ ** The DestroyPixmap routine should decrement the refcount and free
+ ** only if it's zero.
+ */
+ (*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
+ __glXFree(pGlxPixmap);
+ }
+
+ return True;
+}
+
+/*
+** Free a context.
+*/
+GLboolean __glXFreeContext(__GLXcontext *cx)
+{
+ if (cx->idExists || cx->isCurrent) return GL_FALSE;
+
+ if (!cx->isDirect) {
+ if ((*cx->gc->exports.destroyContext)((__GLcontext *)cx->gc) == GL_FALSE) {
+ return GL_FALSE;
+ }
+ }
+ if (cx->feedbackBuf) __glXFree(cx->feedbackBuf);
+ if (cx->selectBuf) __glXFree(cx->selectBuf);
+ __glXFree(cx);
+ if (cx == __glXLastContext) {
+ __glXFlushContextCache();
+ }
+
+ return GL_TRUE;
+}
+
+/************************************************************************/
+
+/*
+** These routines can be used to check whether a particular GL command
+** has caused an error. Specifically, we use them to check whether a
+** given query has caused an error, in which case a zero-length data
+** reply is sent to the client.
+*/
+
+static GLboolean errorOccured = GL_FALSE;
+
+/*
+** The GL was will call this routine if an error occurs.
+*/
+void __glXErrorCallBack(__GLinterface *gc, GLenum code)
+{
+ errorOccured = GL_TRUE;
+}
+
+/*
+** Clear the error flag before calling the GL command.
+*/
+void __glXClearErrorOccured(void)
+{
+ errorOccured = GL_FALSE;
+}
+
+/*
+** Check if the GL command caused an error.
+*/
+GLboolean __glXErrorOccured(void)
+{
+ return errorOccured;
+}
+
+/************************************************************************/
+
+/*
+** Initialize the GLX extension.
+*/
+void GlxExtensionInit(void)
+{
+ ExtensionEntry *extEntry;
+ int i;
+
+#ifdef X11R5
+ __glXContextRes = CreateNewResourceType(ContextGone);
+ __glXClientRes = CreateNewResourceType(ClientGone);
+ __glXPixmapRes = CreateNewResourceType(PixmapGone);
+#else
+ __glXContextRes = CreateNewResourceType((DeleteType)ContextGone);
+ __glXClientRes = CreateNewResourceType((DeleteType)ClientGone);
+ __glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone);
+#endif
+
+ /*
+ ** Add extension to server extensions.
+ */
+ extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
+ __GLX_NUMBER_ERRORS, __glXDispatch,
+ __glXSwapDispatch, ResetExtension,
+ StandardMinorOpcode);
+ if (!extEntry) {
+ FatalError("__glXExtensionInit: AddExtensions failed\n");
+ return;
+ }
+ if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
+ ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
+ return;
+ }
+
+ __glXBadContext = extEntry->errorBase + GLXBadContext;
+ __glXBadContextState = extEntry->errorBase + GLXBadContextState;
+ __glXBadDrawable = extEntry->errorBase + GLXBadDrawable;
+ __glXBadPixmap = extEntry->errorBase + GLXBadPixmap;
+ __glXBadContextTag = extEntry->errorBase + GLXBadContextTag;
+ __glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow;
+ __glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest;
+ __glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest;
+ __glXUnsupportedPrivateRequest = extEntry->errorBase +
+ GLXUnsupportedPrivateRequest;
+
+ /*
+ ** Initialize table of client state. There is never a client 0.
+ */
+ for (i=1; i <= MAXCLIENTS; i++) {
+ __glXClients[i] = 0;
+ }
+
+ /*
+ ** Initialize screen specific data.
+ */
+ __glXScreenInit(screenInfo.numScreens);
+}
+
+/************************************************************************/
+
+Bool __glXCoreType(void)
+{
+ return __glXExt->type;
+}
+
+/************************************************************************/
+
+void GlxSetVisualConfigs(int nconfigs,
+ __GLXvisualConfig *configs, void **privates)
+{
+ (*__glXExt->setVisualConfigs)(nconfigs, configs, privates);
+}
+
+static miInitVisualsProcPtr saveInitVisualsProc;
+
+Bool GlxInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB,
+ int preferredVis)
+{
+ Bool ret;
+
+ if (saveInitVisualsProc) {
+ ret = saveInitVisualsProc(visualp, depthp, nvisualp, ndepthp,
+ rootDepthp, defaultVisp, sizes, bitsPerRGB,
+ preferredVis);
+ if (!ret)
+ return False;
+ }
+ (*__glXExt->initVisuals)(visualp, depthp, nvisualp, ndepthp, rootDepthp,
+ defaultVisp, sizes, bitsPerRGB);
+ return True;
+}
+
+void
+GlxWrapInitVisuals(miInitVisualsProcPtr *initVisProc)
+{
+ saveInitVisualsProc = *initVisProc;
+ *initVisProc = GlxInitVisuals;
+}
+
+/************************************************************************/
+
+void __glXFlushContextCache(void)
+{
+ __glXLastContext = 0;
+}
+
+/*
+** Make a context the current one for the GL (in this implementation, there
+** is only one instance of the GL, and we use it to serve all GL clients by
+** switching it between different contexts). While we are at it, look up
+** a context by its tag and return its (__GLXcontext *).
+*/
+__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
+ int *error)
+{
+ __GLXcontext *cx;
+
+ /*
+ ** See if the context tag is legal; it is managed by the extension,
+ ** so if it's invalid, we have an implementation error.
+ */
+ cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag);
+ if (!cx) {
+ cl->client->errorValue = tag;
+ *error = __glXBadContextTag;
+ return 0;
+ }
+
+ if (!cx->isDirect) {
+ if (cx->glxPriv == NULL) {
+ /*
+ ** The drawable has vanished. It must be a window, because only
+ ** windows can be destroyed from under us; GLX pixmaps are
+ ** refcounted and don't go away until no one is using them.
+ */
+ *error = __glXBadCurrentWindow;
+ return 0;
+ }
+ }
+
+ if (cx == __glXLastContext) {
+ /* No need to re-bind */
+ return cx;
+ }
+
+ /* Make this context the current one for the GL. */
+ if (!cx->isDirect) {
+ if (!(*cx->gc->exports.forceCurrent)((__GLcontext *)cx->gc)) {
+ /* Bind failed, and set the error code. Bummer */
+ cl->client->errorValue = cx->id;
+ *error = __glXBadContextState;
+ return 0;
+ }
+ }
+ __glXLastContext = cx;
+ return cx;
+}
+
+/************************************************************************/
+
+/*
+** Top level dispatcher; all commands are executed from here down.
+*/
+static int __glXDispatch(ClientPtr client)
+{
+ REQUEST(xGLXSingleReq);
+ CARD8 opcode;
+ int (*proc)(__GLXclientState *cl, GLbyte *pc);
+ __GLXclientState *cl;
+
+ opcode = stuff->glxCode;
+ cl = __glXClients[client->index];
+ if (!cl) {
+ cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
+ __glXClients[client->index] = cl;
+ if (!cl) {
+ return BadAlloc;
+ }
+ __glXMemset(cl, 0, sizeof(__GLXclientState));
+ }
+
+ if (!cl->inUse) {
+ /*
+ ** This is first request from this client. Associate a resource
+ ** with the client so we will be notified when the client dies.
+ */
+ XID xid = FakeClientID(client->index);
+ if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) {
+ return BadAlloc;
+ }
+ ResetClientState(client->index);
+ cl->inUse = GL_TRUE;
+ cl->client = client;
+ }
+
+ /*
+ ** Check for valid opcode.
+ */
+ if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
+ return BadRequest;
+ }
+
+ /*
+ ** If we're expecting a glXRenderLarge request, this better be one.
+ */
+ if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
+ client->errorValue = stuff->glxCode;
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Use the opcode to index into the procedure table.
+ */
+ proc = __glXSingleTable[opcode];
+ return (*proc)(cl, (GLbyte *) stuff);
+}
+
+static int __glXSwapDispatch(ClientPtr client)
+{
+ REQUEST(xGLXSingleReq);
+ CARD8 opcode;
+ int (*proc)(__GLXclientState *cl, GLbyte *pc);
+ __GLXclientState *cl;
+
+ opcode = stuff->glxCode;
+ cl = __glXClients[client->index];
+ if (!cl) {
+ cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState));
+ __glXClients[client->index] = cl;
+ if (!cl) {
+ return BadAlloc;
+ }
+ __glXMemset(cl, 0, sizeof(__GLXclientState));
+ }
+
+ if (!cl->inUse) {
+ /*
+ ** This is first request from this client. Associate a resource
+ ** with the client so we will be notified when the client dies.
+ */
+ XID xid = FakeClientID(client->index);
+ if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) {
+ return BadAlloc;
+ }
+ ResetClientState(client->index);
+ cl->inUse = GL_TRUE;
+ cl->client = client;
+ }
+
+ /*
+ ** Check for valid opcode.
+ */
+ if (opcode >= __GLX_SINGLE_TABLE_SIZE) {
+ return BadRequest;
+ }
+
+ /*
+ ** Use the opcode to index into the procedure table.
+ */
+ proc = __glXSwapSingleTable[opcode];
+ return (*proc)(cl, (GLbyte *) stuff);
+}
+
+int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc)
+{
+ return BadRequest;
+}
+
+void __glXNoSuchRenderOpcode(GLbyte *pc)
+{
+ return;
+}
+
diff --git a/GL/glx/glxext.h b/GL/glx/glxext.h
new file mode 100644
index 000000000..7dd57c1d7
--- /dev/null
+++ b/GL/glx/glxext.h
@@ -0,0 +1,95 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxext.h,v 1.4 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glxext_h_
+#define _glxext_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+ * Added by VA Linux for XFree86 4.0.x
+ */
+typedef struct {
+ int type;
+ void (*resetExtension)(void);
+ Bool (*initVisuals)(
+ VisualPtr * visualp,
+ DepthPtr * depthp,
+ int * nvisualp,
+ int * ndepthp,
+ int * rootDepthp,
+ VisualID * defaultVisp,
+ unsigned long sizes,
+ int bitsPerRGB
+ );
+ void (*setVisualConfigs)(
+ int nconfigs,
+ __GLXvisualConfig *configs,
+ void **privates
+ );
+} __GLXextensionInfo;
+
+extern GLboolean __glXFreeContext(__GLXcontext *glxc);
+extern void __glXFlushContextCache(void);
+
+extern void __glXNoSuchRenderOpcode(GLbyte*);
+extern int __glXNoSuchSingleOpcode(__GLXclientState*, GLbyte*);
+extern void __glXErrorCallBack(__GLinterface *gc, GLenum code);
+extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured(void);
+extern void __glXResetLargeCommandStatus(__GLXclientState*);
+
+extern int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc);
+extern int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, char *pc);
+
+extern void GlxExtensionInit(void);
+
+extern Bool __glXCoreType(void);
+
+extern int GlxInitVisuals(
+#if NeedFunctionPrototypes
+ VisualPtr * visualp,
+ DepthPtr * depthp,
+ int * nvisualp,
+ int * ndepthp,
+ int * rootDepthp,
+ VisualID * defaultVisp,
+ unsigned long sizes,
+ int bitsPerRGB,
+ int preferredVis
+#endif
+);
+
+#endif /* _glxext_h_ */
+
diff --git a/GL/glx/glxfb.c b/GL/glx/glxfb.c
new file mode 100644
index 000000000..4ce952d51
--- /dev/null
+++ b/GL/glx/glxfb.c
@@ -0,0 +1,179 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxfb.c,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+** An implementation of a buffer which is part of the front buffer
+*/
+
+#include "glxserver.h"
+#include "glxutil.h"
+#include "glxfb.h"
+
+#include <gcstruct.h>
+
+/* so we don't include glmath.h */
+extern GLuint __glFloorLog2(GLuint);
+
+typedef struct __GLFBbufferInfoRec {
+ GCPtr pGC;
+} __GLFBbufferInfo;
+
+extern PixmapPtr __glXPrivPixGetPtr(__GLdrawableBuffer *);
+
+/* ---------------------------------------------------------- */
+
+static GLboolean
+Resize(__GLdrawableBuffer *buf,
+ GLint x, GLint y, GLuint width, GLuint height,
+ __GLdrawablePrivate *glPriv, GLuint bufferMask)
+{
+ buf->width = width;
+ buf->height = height;
+ buf->byteWidth = width * buf->elementSize;
+ buf->outerWidth = width;
+
+ return GL_TRUE;
+}
+
+static void
+Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+static void
+Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+/*
+** Do a swap buffer with
+** a memory surface as a back buffer
+** a FB surface as a front buffer
+*/
+GLboolean
+__glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ __GLdrawableBuffer *front = &glPriv->frontBuffer;
+ __GLdrawableBuffer *back = &glPriv->backBuffer;
+ __GLFBbufferInfo *bufferInfo;
+ GCPtr pGC;
+ GLint width, height, depth, pad;
+ GLubyte *buf;
+
+ bufferInfo = (__GLFBbufferInfo *) front->other;
+ pGC = bufferInfo->pGC;
+
+ width = back->width;
+ height = back->height;
+ depth = back->depth;
+ buf = back->base;
+ pad = back->outerWidth - back->width; /* back buffer padding */
+ /* adjust buffer padding. X wants left, GL has right */
+ buf -= pad;
+
+ ValidateGC(glxPriv->pDraw, pGC);
+ (*pGC->ops->PutImage)(glxPriv->pDraw, pGC,
+ depth,
+ 0, 0, width, height,
+ pad, ZPixmap,
+ (char *)buf);
+
+ return GL_TRUE;
+}
+
+static void
+Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+ __GLFBbufferInfo *bufferInfo;
+
+ bufferInfo = (__GLFBbufferInfo *) buf->other;
+
+ if (bufferInfo->pGC) {
+ FreeScratchGC(bufferInfo->pGC);
+ }
+
+ __glXFree(bufferInfo);
+ buf->other = NULL;
+}
+
+/*
+** function to return the X GC of this buffer (to be used by DDX)
+*/
+GCPtr __glXFBGetGC(__GLdrawableBuffer *buf)
+{
+ __GLFBbufferInfo *bufferInfo;
+
+ bufferInfo = (__GLFBbufferInfo *) buf->other;
+
+ if (bufferInfo) {
+ return bufferInfo->pGC;
+ } else {
+ return NULL;
+ }
+}
+
+
+void
+__glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits)
+{
+ __GLFBbufferInfo *bufferInfo;
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *) glPriv->other;
+ GCPtr pGC;
+
+ buf->depth = bits;
+ buf->width = buf->height = 0; /* to be filled during Update */
+ buf->handle = buf->base = NULL; /* to be filled during Update */
+ buf->size = 0;
+ buf->byteWidth = 0;
+ buf->elementSize = ((bits-1) / 8) + 1;
+ buf->elementSizeLog2 = __glFloorLog2(buf->elementSize);
+
+ buf->resize = Resize;
+ buf->lock = Lock;
+ buf->unlock = Unlock;
+ buf->fill = NULL;
+ buf->free = Free;
+
+ /* allocate local information */
+ bufferInfo = (__GLFBbufferInfo *) __glXMalloc(sizeof(__GLFBbufferInfo));
+ buf->other = (void *) bufferInfo;
+
+ pGC = CreateScratchGC(glxPriv->pDraw->pScreen,
+ glxPriv->pDraw->depth);
+ bufferInfo->pGC = pGC;
+ (*pGC->funcs->ChangeClip)(pGC, CT_NONE, NULL, 0);
+}
diff --git a/GL/glx/glxfb.h b/GL/glx/glxfb.h
new file mode 100644
index 000000000..44a72a3e2
--- /dev/null
+++ b/GL/glx/glxfb.h
@@ -0,0 +1,48 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxfb.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glxfb_h_
+#define _glxfb_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void __glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
+ GLint bits);
+
+extern GCPtr __glXFBGetGC(__GLdrawableBuffer *buf);
+
+extern GLboolean __glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv);
+
+#endif /* _glxfb_h_ */
+
diff --git a/GL/glx/glximports.c b/GL/glx/glximports.c
new file mode 100644
index 000000000..398c59962
--- /dev/null
+++ b/GL/glx/glximports.c
@@ -0,0 +1,171 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glximports.c,v 1.5 2001/03/21 16:29:36 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxserver.h"
+#include "glxcontext.h"
+#include "glximports.h"
+#include "GL/glx_ansic.h"
+
+void *__glXImpMalloc(__GLcontext *gc, size_t size)
+{
+ void *addr;
+
+ if (size == 0) {
+ return NULL;
+ }
+ addr = xalloc(size);
+ if (addr == NULL) {
+ /* XXX: handle out of memory error */
+ return NULL;
+ }
+ return addr;
+}
+
+void *__glXImpCalloc(__GLcontext *gc, size_t numElements, size_t elementSize)
+{
+ void *addr;
+ size_t size;
+
+ if ((numElements == 0) || (elementSize == 0)) {
+ return NULL;
+ }
+ size = numElements * elementSize;
+ addr = xalloc(size);
+ if (addr == NULL) {
+ /* XXX: handle out of memory error */
+ return NULL;
+ }
+ /* zero out memory */
+ __glXMemset(addr, 0, size);
+
+ return addr;
+}
+
+void __glXImpFree(__GLcontext *gc, void *addr)
+{
+ if (addr) {
+ xfree(addr);
+ }
+}
+
+void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize)
+{
+ void *newAddr;
+
+ if (addr) {
+ if (newSize == 0) {
+ xfree(addr);
+ return NULL;
+ }
+ newAddr = xrealloc(addr, newSize);
+ } else {
+ if (newSize == 0) {
+ return NULL;
+ }
+ newAddr = xalloc(newSize);
+ }
+ if (newAddr == NULL) {
+ return NULL; /* XXX: out of memory error */
+ }
+
+ return newAddr;
+}
+
+void __glXImpWarning(__GLcontext *gc, char *msg)
+{
+ ErrorF((char *)msg);
+}
+
+void __glXImpFatal(__GLcontext *gc, char *msg)
+{
+ ErrorF((char *)msg);
+ __glXAbort();
+}
+
+char *__glXImpGetenv(__GLcontext *gc, const char *var)
+{
+ return __glXGetenv(var);
+}
+
+int __glXImpAtoi(__GLcontext *gc, const char *str)
+{
+ return __glXAtoi(str);
+}
+
+int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...)
+{
+ va_list ap;
+ int ret;
+
+ /* have to deal with var args */
+ va_start(ap, fmt);
+ ret = __glXVsprintf(str, fmt, ap);
+ va_end(ap);
+
+ return ret;
+}
+
+void *__glXImpFopen(__GLcontext *gc, const char *path, const char *mode)
+{
+ return (void *) __glXFopen(path, mode);
+}
+
+int __glXImpFclose(__GLcontext *gc, void *stream)
+{
+ return __glXFclose((FILE *)stream);
+}
+
+int __glXImpFprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
+{
+ va_list ap;
+ int ret;
+
+ /* have to deal with var args */
+ va_start(ap, fmt);
+ ret = __glXVfprintf((FILE *)stream, fmt, ap);
+ va_end(ap);
+
+ return ret;
+}
+
+
+__GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc)
+{
+ __GLinterface *glci = (__GLinterface *) gc;
+ __GLXcontext *glrc = (__GLXcontext *) glci->imports.other;
+
+ return &glrc->glxPriv->glPriv;
+}
diff --git a/GL/glx/glximports.h b/GL/glx/glximports.h
new file mode 100644
index 000000000..4f3513d32
--- /dev/null
+++ b/GL/glx/glximports.h
@@ -0,0 +1,61 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glximports.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glximports_h_
+#define _glximports_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void *__glXImpMalloc(__GLcontext *gc, size_t size);
+extern void *__glXImpCalloc(__GLcontext *gc, size_t nElem, size_t eSize);
+extern void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize);
+extern void __glXImpFree(__GLcontext *gc, void *addr);
+
+extern void __glXImpWarning(__GLcontext *gc, char *msg);
+extern void __glXImpFatal(__GLcontext *gc, char *msg);
+
+extern char *__glXImpGetenv(__GLcontext *gc, const char *var);
+extern int __glXImpAtoi(__GLcontext *gc, const char *str);
+extern int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...);
+extern void *__glXImpFopen(__GLcontext *gc, const char *path,
+ const char *mode);
+extern int __glXImpFclose(__GLcontext *gc, void *stream);
+extern int __glXImpFprintf(__GLcontext *gc, void *stream,
+ const char *fmt, ...);
+
+extern __GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc);
+
+
+#endif /* _glximports_h_ */
+
diff --git a/GL/glx/glxmem.c b/GL/glx/glxmem.c
new file mode 100644
index 000000000..0c3ea25a7
--- /dev/null
+++ b/GL/glx/glxmem.c
@@ -0,0 +1,147 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.c,v 1.7 2002/08/28 06:41:26 torrey Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+** Implementation of a buffer in main memory
+*/
+
+#include "glxserver.h"
+#include "glxmem.h"
+#include "glxext.h"
+#include "GL/internal/glcore.h"
+
+/* don't want to include glmath.h */
+extern GLuint __glFloorLog2(GLuint);
+
+/* ---------------------------------------------------------- */
+
+#define BUF_ALIGN 32 /* x86 cache alignment (used for assembly paths) */
+#define BUF_ALIGN_MASK (BUF_ALIGN-1)
+
+static GLboolean
+Resize(__GLdrawableBuffer *buf,
+ GLint x, GLint y, GLuint width, GLuint height,
+ __GLdrawablePrivate *glPriv, GLuint bufferMask)
+{
+ GLuint newSize;
+ void *ubase;
+ GLint pixelWidth;
+ GLint alignedWidth;
+
+ /*
+ ** Note:
+ ** buf->handle : unaligned base
+ ** buf->base : aligned base
+ */
+
+ pixelWidth = BUF_ALIGN / buf->elementSize;
+ alignedWidth = (width & ~(pixelWidth-1)) + pixelWidth;
+
+ newSize = alignedWidth * height * buf->elementSize;
+
+ /*
+ ** Only allocate buffer space for the SGI core.
+ ** Mesa and Aqua handle their own buffer allocations.
+ */
+#if defined(__GL_BUFFER_SIZE_TRACKS_WINDOW)
+ if (__glXCoreType() == GL_CORE_SGI) {
+#else
+ if (newSize > buf->size && __glXCoreType() == GL_CORE_SGI) {
+#endif
+ if (buf->handle) {
+ ubase = (*glPriv->realloc)(buf->handle, newSize + BUF_ALIGN_MASK);
+ if (ubase == NULL) {
+ return GL_FALSE;
+ }
+ } else {
+ ubase = (*glPriv->malloc)(newSize + BUF_ALIGN_MASK);
+ if (ubase == NULL) {
+ return GL_FALSE;
+ }
+ }
+ buf->size = newSize;
+
+ buf->handle = ubase;
+ buf->base = (void *)(((size_t)ubase + BUF_ALIGN_MASK) &
+ (unsigned int) ~BUF_ALIGN_MASK);
+ assert(((size_t)buf->base % BUF_ALIGN) == 0);
+ }
+
+ buf->width = width;
+ buf->height = height;
+ buf->byteWidth = alignedWidth * buf->elementSize;
+ buf->outerWidth = alignedWidth;
+
+ return GL_TRUE;
+}
+
+static void
+Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+static void
+Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+static void
+Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+ if (buf->handle) {
+ (*glPriv->free)(buf->handle);
+ buf->handle = NULL;
+ }
+}
+
+
+void
+__glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits)
+{
+ buf->width = buf->height = 0; /* to be filled during Update */
+ buf->depth = bits;
+ buf->size = 0;
+ buf->handle = buf->base = NULL; /* to be filled during Update */
+ buf->byteWidth = 0;
+ buf->elementSize = ((bits - 1) / 8) + 1;
+ buf->elementSizeLog2 = __glFloorLog2(buf->elementSize);
+
+ buf->resize = Resize;
+ buf->lock = Lock;
+ buf->unlock = Unlock;
+ buf->fill = NULL;
+ buf->free = Free;
+}
diff --git a/GL/glx/glxmem.h b/GL/glx/glxmem.h
new file mode 100644
index 000000000..93a277559
--- /dev/null
+++ b/GL/glx/glxmem.h
@@ -0,0 +1,44 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glxmem_h_
+#define _glxmem_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void __glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
+ GLint bits);
+
+#endif /* _glxmem_h_ */
+
diff --git a/GL/glx/glxpix.c b/GL/glx/glxpix.c
new file mode 100644
index 000000000..b21d4ade9
--- /dev/null
+++ b/GL/glx/glxpix.c
@@ -0,0 +1,128 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxpix.c,v 1.4 2001/03/21 16:29:36 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+** An implementation of a glx pixmap buffer
+*/
+
+#include "glxserver.h"
+#include "glxutil.h"
+#include "glxpix.h"
+
+#include <gcstruct.h>
+
+/* don't want to include glmath.h */
+extern GLuint __glFloorLog2(GLuint);
+
+typedef struct __GLPixBufferInfoRec {
+ GCPtr pGC;
+} __GLPixBufferInfo;
+
+/* ---------------------------------------------------------- */
+
+static GLboolean
+Resize(__GLdrawableBuffer *buf,
+ GLint x, GLint y, GLuint width, GLuint height,
+ __GLdrawablePrivate *glPriv, GLuint bufferMask)
+{
+ buf->width = width;
+ buf->height = width;
+ buf->byteWidth = width * buf->elementSize;
+ buf->outerWidth = width;
+
+ return GL_TRUE;
+}
+
+static void
+Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+static void
+Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+}
+
+static void
+Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv)
+{
+ __GLPixBufferInfo *bufferInfo;
+
+ if (LookupIDByType((XID)(long)buf->handle, __glXPixmapRes)) {
+ FreeResource((XID)(long)buf->handle, FALSE);
+ buf->handle = NULL;
+ }
+
+ bufferInfo = (__GLPixBufferInfo *) buf->other;
+
+ if (bufferInfo->pGC) {
+ FreeScratchGC(bufferInfo->pGC);
+ }
+
+ __glXFree(bufferInfo);
+ buf->other = NULL;
+}
+
+void
+__glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
+ GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap)
+{
+ __GLPixBufferInfo *bufferInfo;
+
+ buf->width = buf->height = 0; /* to be filled during Update */
+ buf->depth = bits;
+ buf->size = 0;
+ buf->base = NULL;
+ buf->byteWidth = 0;
+ buf->elementSize = ((bits-1) / 8) + 1;
+ buf->elementSizeLog2 = __glFloorLog2(buf->elementSize);
+
+ buf->handle = (void *)(long) glxpixmapId;
+ pGlxPixmap->refcnt++;
+
+ buf->resize = Resize;
+ buf->lock = Lock;
+ buf->unlock = Unlock;
+ buf->fill = NULL;
+ buf->free = Free;
+
+ /* allocate local information */
+ bufferInfo = (__GLPixBufferInfo *) __glXMalloc(sizeof(__GLPixBufferInfo));
+ buf->other = (void *) bufferInfo;
+
+ bufferInfo->pGC = CreateScratchGC(pGlxPixmap->pDraw->pScreen,
+ pGlxPixmap->pDraw->depth);
+}
diff --git a/GL/glx/glxpix.h b/GL/glx/glxpix.h
new file mode 100644
index 000000000..d7a9afab0
--- /dev/null
+++ b/GL/glx/glxpix.h
@@ -0,0 +1,44 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxpix.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */
+#ifndef _glxpix_h_
+#define _glxpix_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void __glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
+ GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap);
+
+#endif /* _glxpix_h_ */
+
diff --git a/GL/glx/glxscreens.c b/GL/glx/glxscreens.c
new file mode 100644
index 000000000..a59df6ca9
--- /dev/null
+++ b/GL/glx/glxscreens.c
@@ -0,0 +1,327 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.10 2002/04/04 14:05:36 eich Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#ifdef IN_MODULE
+#include <xf86_ansic.h>
+#else
+#include <string.h>
+#include <signal.h>
+#endif
+
+#include <windowstr.h>
+
+#include "glxserver.h"
+#include "glxutil.h"
+
+static char GLServerExtensions[] =
+ "GL_ARB_imaging "
+ "GL_ARB_multitexture "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_cube_map "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_transpose_matrix "
+ "GL_EXT_abgr "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_env_dot3 "
+ "GL_EXT_texture_lod_bias "
+ ;
+
+/*
+** We have made the simplifying assuption that the same extensions are
+** supported across all screens in a multi-screen system.
+*/
+static char GLXServerVendorName[] = "SGI";
+static char GLXServerVersion[] = "1.2";
+static char GLXServerExtensions[] =
+ "GLX_EXT_visual_info "
+ "GLX_EXT_visual_rating "
+ "GLX_EXT_import_context "
+ ;
+
+/*
+** This comes from the GL library that the server will link with. Right
+** now, that is the DDX Sample OpenGL.
+*/
+extern __GLXscreenInfo __glDDXScreenInfo;
+
+__GLXscreenInfo *__glXScreens[] = {
+ &__glDDXScreenInfo,
+};
+
+GLint __glXNumStaticScreens = (sizeof __glXScreens / sizeof __glXScreens[0]);
+
+__GLXscreenInfo *__glXActiveScreens;
+GLint __glXNumActiveScreens;
+
+RESTYPE __glXDrawableRes;
+
+static int
+CountBits(unsigned long mask)
+{
+ int count = 0;
+
+ while(mask) {
+ count += (mask&1);
+ mask >>= 1;
+ }
+
+ return count;
+}
+
+#if 0
+/*
+** A typical implementation would not probably not run through the screen's
+** visuals to find ones that match the visual configs supplied by the DDX
+** Sample OpenGL as we do here; we have done this to make this code easy to
+** drop into an existing X server.
+*/
+static int matchVisuals(__GLXvisualConfig *pGlxVisual, int numVisuals,
+ int screen)
+{
+ int i, j;
+ __GLXvisualConfig *pvis = pGlxVisual;
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ VisualPtr pVisual;
+ int numMatchingVisuals = 0;
+ int *used;
+
+ used = (int *)__glXMalloc(pScreen->numVisuals*sizeof(int));
+ __glXMemset(used, 0, pScreen->numVisuals*sizeof(int));
+
+ for (i=0; i < numVisuals; i++, pvis++) {
+ /*
+ ** Look through all the server's visuals to see which match.
+ */
+ pvis->vid = 0;
+ pVisual = pScreen->visuals;
+ for (j=0; j < pScreen->numVisuals; j++, pVisual++) {
+ if (pvis->class == pVisual->class &&
+ pvis->bufferSize == pVisual->nplanes &&
+ !used[j]) {
+ int rBits, gBits, bBits, aBits;
+
+ /* count bits per rgb */
+ rBits = CountBits(pVisual->redMask);
+ gBits = CountBits(pVisual->greenMask);
+ bBits = CountBits(pVisual->blueMask);
+ aBits = 0;
+ if ((pvis->redSize == rBits) &&
+ (pvis->greenSize == gBits) &&
+ (pvis->blueSize == bBits) &&
+ (pvis->alphaSize == aBits)) {
+ /*
+ ** We'll consider this a match.
+ */
+ pvis->vid = pVisual->vid;
+ pvis->redMask = pVisual->redMask;
+ pvis->greenMask = pVisual->greenMask;
+ pvis->blueMask = pVisual->blueMask;
+ pvis->alphaMask = 0;
+ numMatchingVisuals++;
+ used[j] = 1;
+ break;
+ }
+ }
+ }
+ }
+ __glXFree(used);
+ return numMatchingVisuals;
+}
+#endif
+
+/*
+** Destroy routine that gets called when a drawable is freed. A drawable
+** contains the ancillary buffers needed for rendering.
+*/
+static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid)
+{
+ __GLXcontext *cx, *cx1;
+
+ /*
+ ** Use glxPriv->type to figure out what kind of drawable this is. Don't
+ ** use glxPriv->pDraw->type because by the time this routine is called,
+ ** the pDraw might already have been freed.
+ */
+ if (glxPriv->type == DRAWABLE_WINDOW) {
+ /*
+ ** When a window is destroyed, notify all context bound to
+ ** it, that there are no longer bound to anything.
+ */
+ for (cx = glxPriv->glxc; cx; cx = cx1) {
+ cx1 = cx->nextPriv;
+ cx->pendingState |= __GLX_PENDING_DESTROY;
+ }
+ }
+
+ /*
+ ** set the size to 0, so that context that may still be using this
+ ** drawable not do anything harmful
+ */
+ glxPriv->xorigin = 0;
+ glxPriv->yorigin = 0;
+ glxPriv->width = 0;
+ glxPriv->height = 0;
+
+ __glXUnrefDrawablePrivate(glxPriv);
+
+ return True;
+}
+
+/*
+** This hook gets called when a window moves or changes size.
+*/
+static Bool PositionWindow(WindowPtr pWin, int x, int y)
+{
+ ScreenPtr pScreen;
+ __GLXcontext *glxc;
+ __GLXdrawablePrivate *glxPriv;
+ Bool ret;
+
+ /*
+ ** Call wrapped position window routine
+ */
+ pScreen = pWin->drawable.pScreen;
+ pScreen->PositionWindow =
+ __glXActiveScreens[pScreen->myNum].WrappedPositionWindow;
+ ret = (*pScreen->PositionWindow)(pWin, x, y);
+ pScreen->PositionWindow = PositionWindow;
+
+ /*
+ ** Tell all contexts rendering into this window that the window size
+ ** has changed.
+ */
+ glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id,
+ __glXDrawableRes);
+ if (glxPriv == NULL) {
+ /*
+ ** This window is not being used by the OpenGL.
+ */
+ return ret;
+ }
+
+ /*
+ ** resize the drawable
+ */
+ /* first change the drawable size */
+ if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) {
+ /* resize failed! */
+ /* XXX: what can we possibly do here? */
+ ret = False;
+ }
+ /* mark contexts as needing resize */
+ glxc = NULL;
+ for (glxc = glxPriv->glxc; glxc; glxc = glxc->nextPriv) {
+ glxc->pendingState |= __GLX_PENDING_RESIZE;
+ }
+
+ return ret;
+}
+
+/*
+** Wrap our own PositionWindow routine around the server's, so we can
+** be notified when a window changes size
+*/
+static void wrapPositionWindow(int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+
+ __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow;
+ pScreen->PositionWindow = PositionWindow;
+}
+
+void __glXScreenInit(GLint numscreens)
+{
+ GLint i,j;
+
+ /*
+ ** This alloc has to work or else the server might as well core dump.
+ */
+ __glXActiveScreens =
+ (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens);
+
+ for (i=0; i < numscreens; i++) {
+ /*
+ ** Probe each static screen to see which exists.
+ */
+ for (j=0; j < __glXNumStaticScreens; j++) {
+ if ((*__glXScreens[j]->screenProbe)(i)) {
+ __glXActiveScreens[i] = *__glXScreens[j];
+
+#if 0
+ /* we don't use this since matchVisuals doesn't allow alpha */
+ __glXActiveScreens[i].numUsableVisuals =
+ matchVisuals(__glXActiveScreens[i].pGlxVisual,
+ __glXActiveScreens[i].numVisuals, i);
+#else
+ __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals;
+#endif
+ __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions);
+ __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName);
+ __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion);
+ __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions);
+
+#ifdef X11R5
+ __glXDrawableRes = CreateNewResourceType(DrawableGone);
+#else
+ __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone);
+#endif
+ wrapPositionWindow(i);
+ }
+ }
+ }
+ __glXNumActiveScreens = numscreens;
+}
+
+void __glXScreenReset(void)
+{
+ int i;
+
+ for (i = 0; i < __glXNumActiveScreens; i++) {
+ __glXFree(__glXActiveScreens[i].GLXvendor);
+ __glXFree(__glXActiveScreens[i].GLXversion);
+ __glXFree(__glXActiveScreens[i].GLXextensions);
+ __glXFree(__glXActiveScreens[i].GLextensions);
+ }
+ xfree(__glXActiveScreens);
+ __glXActiveScreens = NULL;
+ __glXNumActiveScreens = 0;
+}
diff --git a/GL/glx/glxscreens.h b/GL/glx/glxscreens.h
new file mode 100644
index 000000000..99f76dc38
--- /dev/null
+++ b/GL/glx/glxscreens.h
@@ -0,0 +1,95 @@
+#ifndef _GLX_screens_h_
+#define _GLX_screens_h_
+
+/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.h,v 1.5 2002/02/22 21:45:07 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/* XXX: should be defined somewhere globally */
+#define CAPI
+
+#include "GL/internal/glcore.h"
+
+/*
+** Screen dependent data. These methods are the interface between the DIX
+** and DDX layers of the GLX server extension. The methods provide an
+** interface for context management on a screen.
+*/
+typedef struct {
+ /*
+ ** Probe the screen and see if it supports GL rendering. It will
+ ** return GL_FALSE if it doesn't, GL_TRUE otherwise.
+ */
+ Bool (*screenProbe)(int screen);
+
+ /*
+ ** Create a context using configuration information from modes.
+ ** Use imports as callbacks back to the OS. Return an opaque handle
+ ** on the context (NULL if failure).
+ */
+ __GLinterface *(*createContext)(__GLimports *imports,
+ __GLcontextModes *modes,
+ __GLinterface *shareGC);
+
+ /*
+ ** Create a buffer using information from glxPriv. This routine
+ ** sets up any wrappers necessary to resize, swap or destroy the
+ ** buffer.
+ */
+ void (*createBuffer)(__GLXdrawablePrivate *glxPriv);
+
+ __GLXvisualConfig *pGlxVisual;
+ void **pVisualPriv;
+ GLint numVisuals;
+ GLint numUsableVisuals;
+
+ char *GLextensions;
+
+ char *GLXvendor;
+ char *GLXversion;
+ char *GLXextensions;
+
+ /*
+ ** Things that are not statically set.
+ */
+ Bool (*WrappedPositionWindow)(WindowPtr pWin, int x, int y);
+
+} __GLXscreenInfo;
+
+
+extern void __glXScreenInit(GLint);
+extern void __glXScreenReset(void);
+
+#endif /* !__GLX_screens_h__ */
diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h
new file mode 100644
index 000000000..ad921511b
--- /dev/null
+++ b/GL/glx/glxserver.h
@@ -0,0 +1,282 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxserver.h,v 1.4 2001/08/23 18:25:40 alanh Exp $ */
+#ifndef _GLX_server_h_
+#define _GLX_server_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <X11/X.h>
+#include <X11/Xproto.h>
+#include <X11/Xmd.h>
+#include <misc.h>
+#include <dixstruct.h>
+#include <pixmapstr.h>
+#include <gcstruct.h>
+#include <extnsionst.h>
+#include <resource.h>
+#include <scrnintstr.h>
+#include "GL/glx_ansic.h"
+
+
+/*
+** The X header misc.h defines these math functions.
+*/
+#undef abs
+#undef fabs
+
+#define GL_GLEXT_PROTOTYPES /* we want prototypes */
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <GL/glxint.h>
+
+/* For glxscreens.h */
+typedef struct __GLXdrawablePrivateRec __GLXdrawablePrivate;
+
+#include "glxscreens.h"
+#include "glxdrawable.h"
+#include "glxcontext.h"
+#include "glxerror.h"
+
+
+#define GLX_SERVER_MAJOR_VERSION 1
+#define GLX_SERVER_MINOR_VERSION 2
+
+#ifndef True
+#define True 1
+#endif
+#ifndef False
+#define False 0
+#endif
+
+/*
+** GLX resources.
+*/
+typedef XID GLXContextID;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+
+typedef struct __GLXcontextRec *GLXContext;
+typedef struct __GLXclientStateRec __GLXclientState;
+
+extern __GLXscreenInfo *__glXActiveScreens;
+extern GLint __glXNumActiveScreens;
+
+/************************************************************************/
+
+/*
+** The last context used (from the server's persective) is cached.
+*/
+extern __GLXcontext *__glXLastContext;
+extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*);
+
+/*
+** Macros to set, unset, and retrieve the flag that says whether a context
+** has unflushed commands.
+*/
+#define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE
+#define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE
+#define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands)
+
+/************************************************************************/
+
+/*
+** State kept per client.
+*/
+struct __GLXclientStateRec {
+ /*
+ ** Whether this structure is currently being used to support a client.
+ */
+ Bool inUse;
+
+ /*
+ ** Buffer for returned data.
+ */
+ GLbyte *returnBuf;
+ GLint returnBufSize;
+
+ /*
+ ** Keep track of large rendering commands, which span multiple requests.
+ */
+ GLint largeCmdBytesSoFar; /* bytes received so far */
+ GLint largeCmdBytesTotal; /* total bytes expected */
+ GLint largeCmdRequestsSoFar; /* requests received so far */
+ GLint largeCmdRequestsTotal; /* total requests expected */
+ GLbyte *largeCmdBuf;
+ GLint largeCmdBufSize;
+
+ /*
+ ** Keep a list of all the contexts that are current for this client's
+ ** threads.
+ */
+ __GLXcontext **currentContexts;
+ GLint numCurrentContexts;
+
+ /* Back pointer to X client record */
+ ClientPtr client;
+
+ int GLClientmajorVersion;
+ int GLClientminorVersion;
+ char *GLClientextensions;
+};
+
+extern __GLXclientState *__glXClients[];
+
+/************************************************************************/
+
+/*
+** Dispatch tables.
+*/
+typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *);
+typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *);
+typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *);
+
+/*
+ * Dispatch for GLX commands.
+ */
+typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc);
+extern __GLXprocPtr __glXProcTable[];
+
+/*
+ * Tables for computing the size of each rendering command.
+ */
+typedef struct {
+ int bytes;
+ int (*varsize)(GLbyte *pc, Bool swap);
+} __GLXrenderSizeData;
+extern __GLXrenderSizeData __glXRenderSizeTable[];
+extern __GLXrenderSizeData __glXRenderSizeTable_EXT[];
+
+/************************************************************************/
+
+/*
+** X resources.
+*/
+extern RESTYPE __glXContextRes;
+extern RESTYPE __glXClientRes;
+extern RESTYPE __glXPixmapRes;
+extern RESTYPE __glXDrawableRes;
+
+/************************************************************************/
+
+/*
+** Prototypes.
+*/
+
+extern char *__glXcombine_strings(const char *, const char *);
+
+/*
+** Routines for sending swapped replies.
+*/
+
+extern void __glXSwapMakeCurrentReply(ClientPtr client,
+ xGLXMakeCurrentReply *reply);
+extern void __glXSwapIsDirectReply(ClientPtr client,
+ xGLXIsDirectReply *reply);
+extern void __glXSwapQueryVersionReply(ClientPtr client,
+ xGLXQueryVersionReply *reply);
+extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client,
+ xGLXQueryContextInfoEXTReply *reply,
+ int *buf);
+extern void glxSwapQueryExtensionsStringReply(ClientPtr client,
+ xGLXQueryExtensionsStringReply *reply, char *buf);
+extern void glxSwapQueryServerStringReply(ClientPtr client,
+ xGLXQueryServerStringReply *reply, char *buf);
+
+
+/*
+ * Routines for computing the size of variably-sized rendering commands.
+ */
+
+extern int __glXTypeSize(GLenum enm);
+extern int __glXImageSize(GLenum format, GLenum type, GLsizei w, GLsizei h,
+ GLint rowLength, GLint skipRows, GLint alignment);
+extern int __glXImage3DSize(GLenum format, GLenum type,
+ GLsizei w, GLsizei h, GLsizei d,
+ GLint imageHeight, GLint rowLength,
+ GLint skipImages, GLint skipRows,
+ GLint alignment);
+
+extern int __glXCallListsReqSize(GLbyte *pc, Bool swap);
+extern int __glXBitmapReqSize(GLbyte *pc, Bool swap);
+extern int __glXFogfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXFogivReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightivReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap);
+extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap1dReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap1fReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap2dReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap2fReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap);
+extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap);
+extern int __glXDrawArraysSize(GLbyte *pc, Bool swap);
+extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap );
+extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap);
+
+/*
+ * Routines for computing the size of returned data.
+ */
+extern int __glXConvolutionParameterivSize(GLenum pname);
+extern int __glXConvolutionParameterfvSize(GLenum pname);
+extern int __glXColorTableParameterfvSize(GLenum pname);
+extern int __glXColorTableParameterivSize(GLenum pname);
+
+#endif /* !__GLX_server_h__ */
diff --git a/GL/glx/glxutil.c b/GL/glx/glxutil.c
new file mode 100644
index 000000000..a32dc5e43
--- /dev/null
+++ b/GL/glx/glxutil.c
@@ -0,0 +1,527 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#define FONT_PCF
+#include "glxserver.h"
+#include <GL/glxtokens.h>
+#include <unpack.h>
+#include <pixmapstr.h>
+#include <windowstr.h>
+#include "glxutil.h"
+#include "glxbuf.h"
+#include "GL/glx_ansic.h"
+
+/************************************************************************/
+
+void __glXNop(void) {}
+
+/************************************************************************/
+
+/* Memory Allocation for GLX */
+
+void *
+__glXMalloc(size_t size)
+{
+ void *addr;
+
+ if (size == 0) {
+ return NULL;
+ }
+ addr = (void *) xalloc(size);
+ if (addr == NULL) {
+ /* XXX: handle out of memory error */
+ return NULL;
+ }
+ return addr;
+}
+
+void *
+__glXCalloc(size_t numElements, size_t elementSize)
+{
+ void *addr;
+ size_t size;
+
+ if ((numElements == 0) || (elementSize == 0)) {
+ return NULL;
+ }
+ size = numElements * elementSize;
+ addr = (void *) xalloc(size);
+ if (addr == NULL) {
+ /* XXX: handle out of memory error */
+ return NULL;
+ }
+ __glXMemset(addr, 0, size);
+ return addr;
+}
+
+void *
+__glXRealloc(void *addr, size_t newSize)
+{
+ void *newAddr;
+
+ if (addr) {
+ if (newSize == 0) {
+ xfree(addr);
+ return NULL;
+ } else {
+ newAddr = xrealloc(addr, newSize);
+ }
+ } else {
+ if (newSize == 0) {
+ return NULL;
+ } else {
+ newAddr = xalloc(newSize);
+ }
+ }
+ if (newAddr == NULL) {
+ return NULL; /* XXX: out of memory */
+ }
+
+ return newAddr;
+}
+
+void
+__glXFree(void *addr)
+{
+ if (addr) {
+ xfree(addr);
+ }
+}
+
+/************************************************************************/
+/* Context stuff */
+
+
+/*
+** associate a context with a drawable
+*/
+void
+__glXAssociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv)
+{
+ glxc->nextPriv = glxPriv->glxc;
+ glxPriv->glxc = glxc;
+
+ __glXRefDrawablePrivate(glxPriv);
+}
+
+/*
+** Deassociate a context from a drawable
+*/
+void
+__glXDeassociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv)
+{
+ __GLXcontext *glxc1, *glxc2;
+
+ glxc2 = NULL;
+ for (glxc1=glxPriv->glxc; glxc1; glxc2=glxc1, glxc1=glxc1->nextPriv) {
+ if (glxc1 == glxc) {
+ /* found context. Deassociate. */
+ if (glxc2 == NULL) {
+ glxPriv->glxc = glxc1->nextPriv;
+ } else {
+ glxc2->nextPriv = glxc1->nextPriv;
+ }
+ glxc1->nextPriv = NULL;
+ __glXUnrefDrawablePrivate(glxPriv);
+ break;
+ }
+ }
+}
+
+/************************************************************************/
+
+void
+__glXGetDrawableSize(__GLdrawablePrivate *glPriv,
+ GLint *x, GLint *y, GLuint *width, GLuint *height)
+{
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
+
+ if (glxPriv) {
+ *x = glxPriv->xorigin;
+ *y = glxPriv->yorigin;
+ *width = glxPriv->width;
+ *height = glxPriv->height;
+ } else {
+ *x = *y = *width = *height = 0;
+ }
+}
+
+GLboolean
+__glXResizeDrawable(__GLdrawablePrivate *glPriv)
+{
+ /* nothing to be done here */
+ return GL_TRUE;
+}
+
+
+/************************************************************************/
+
+void
+__glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config)
+{
+ __glXMemset(modes, 0, sizeof(__GLcontextModes));
+
+ modes->rgbMode = (config->rgba != 0);
+ modes->colorIndexMode = !(modes->rgbMode);
+ modes->doubleBufferMode = (config->doubleBuffer != 0);
+ modes->stereoMode = (config->stereo != 0);
+
+ modes->haveAccumBuffer = ((config->accumRedSize +
+ config->accumGreenSize +
+ config->accumBlueSize +
+ config->accumAlphaSize) > 0);
+ modes->haveDepthBuffer = (config->depthSize > 0);
+ modes->haveStencilBuffer = (config->stencilSize > 0);
+
+ modes->redBits = config->redSize;
+ modes->greenBits = config->greenSize;
+ modes->blueBits = config->blueSize;
+ modes->alphaBits = config->alphaSize;
+ modes->redMask = config->redMask;
+ modes->greenMask = config->greenMask;
+ modes->blueMask = config->blueMask;
+ modes->alphaMask = config->alphaMask;
+#if 0
+ modes->rgbBits = modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits;
+#endif
+ assert( !modes->rgbMode || ((config->bufferSize & 0x7) == 0) );
+ modes->rgbBits = config->bufferSize;
+ modes->indexBits = config->bufferSize;
+
+ modes->accumRedBits = config->accumRedSize;
+ modes->accumGreenBits = config->accumGreenSize;
+ modes->accumBlueBits = config->accumBlueSize;
+ modes->accumAlphaBits = config->accumAlphaSize;
+ modes->depthBits = config->depthSize;
+ modes->stencilBits = config->stencilSize;
+
+ modes->numAuxBuffers = 0; /* XXX: should be picked up from the visual */
+
+ modes->level = config->level;
+}
+
+/*****************************************************************************/
+/* accessing the drawable private */
+
+static void
+LockDP(__GLdrawablePrivate *glPriv, __GLcontext *gc)
+{
+ __GLinterface *glci = (__GLinterface *) gc;
+ __GLXcontext *glxc = (__GLXcontext *) glci->imports.other;
+
+ /* quick exit test */
+ if ((glxc->pendingState &
+ (__GLX_PENDING_RESIZE |
+ __GLX_PENDING_DESTROY |
+ __GLX_PENDING_SWAP)) == 0x0)
+ return;
+
+ /* some pending state. Deal with it */
+ if (glxc->pendingState & __GLX_PENDING_RESIZE) {
+ glxc->pendingState &= ~__GLX_PENDING_RESIZE;
+
+ (*glci->exports.notifyResize)(gc);
+ assert((glxc->pendingState & __GLX_PENDING_RESIZE) == 0x0);
+ }
+ if (glxc->pendingState & __GLX_PENDING_DESTROY) {
+ __GLXdrawablePrivate *glxPriv = glxc->glxPriv;
+
+ glxc->pendingState &= ~__GLX_PENDING_DESTROY;
+
+ assert(glxPriv->xorigin == 0);
+ assert(glxPriv->yorigin == 0);
+ assert(glxPriv->width == 0);
+ assert(glxPriv->height == 0);
+ (*glci->exports.notifyDestroy)(gc);
+ __glXDeassociateContext(glxc, glxPriv);
+ assert((glxc->pendingState & __GLX_PENDING_DESTROY) == 0x0);
+ }
+ if (glxc->pendingState & __GLX_PENDING_SWAP) {
+
+ glxc->pendingState &= ~__GLX_PENDING_SWAP;
+
+ (*glci->exports.notifySwapBuffers)(gc);
+ assert((glxc->pendingState & __GLX_PENDING_SWAP) == 0x0);
+ }
+}
+
+static void
+UnlockDP(__GLdrawablePrivate *glPriv)
+{
+}
+
+/*****************************************************************************/
+/* Drawable private stuff */
+
+void
+__glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv)
+{
+ glxPriv->refCount++;
+}
+
+void
+__glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv)
+{
+ glxPriv->refCount--;
+ if (glxPriv->refCount == 0) {
+ __glXDestroyDrawablePrivate(glxPriv);
+ }
+}
+
+__GLXdrawablePrivate *
+__glXCreateDrawablePrivate(DrawablePtr pDraw, XID drawId,
+ __GLcontextModes *modes)
+{
+ __GLXdrawablePrivate *glxPriv;
+ __GLdrawablePrivate *glPriv;
+ __GLXscreenInfo *pGlxScreen;
+
+ glxPriv = (__GLXdrawablePrivate *) __glXMalloc(sizeof(*glxPriv));
+ __glXMemset(glxPriv, 0, sizeof(__GLXdrawablePrivate));
+
+ glxPriv->type = pDraw->type;
+ glxPriv->pDraw = pDraw;
+ glxPriv->drawId = drawId;
+
+ /* if not a pixmap, lookup will fail, so pGlxPixmap will be NULL */
+ glxPriv->pGlxPixmap = (__GLXpixmap *)
+ LookupIDByType(drawId, __glXPixmapRes);
+ /* since we are creating the drawablePrivate, drawId should be new */
+ if (!AddResource(drawId, __glXDrawableRes, glxPriv)) {
+ /* oops! */
+ __glXFree(glxPriv);
+ return NULL;
+ }
+
+ /* fill up glPriv */
+ glPriv = &glxPriv->glPriv;
+ glPriv->modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes));
+ *glPriv->modes = *modes;
+ glPriv->malloc = __glXMalloc;
+ glPriv->calloc = __glXCalloc;
+ glPriv->realloc = __glXRealloc;
+ glPriv->free = __glXFree;
+ glPriv->addSwapRect = NULL;
+ glPriv->setClipRect = (void (*)(__GLdrawablePrivate *, GLint, GLint, GLsizei, GLsizei)) __glXNop;
+ glPriv->lockDP = LockDP;
+ glPriv->unlockDP = UnlockDP;
+ glPriv->getDrawableSize = __glXGetDrawableSize;
+ glPriv->resize = __glXResizeDrawable;
+ glPriv->other = glxPriv;
+
+ /* allocate a one-rect ownership region */
+ glPriv->ownershipRegion.rects =
+ (__GLregionRect *)__glXCalloc(1, sizeof(__GLregionRect));
+ glPriv->ownershipRegion.numRects = 1;
+
+ glxPriv->freeBuffers = __glXFreeBuffers;
+ glxPriv->updatePalette = (void (*)(__GLXdrawablePrivate *)) __glXNop;
+
+ pGlxScreen = &__glXActiveScreens[pDraw->pScreen->myNum];
+
+ /* allocate the buffers */
+ if (glxPriv->type == DRAWABLE_WINDOW) {
+ int i;
+ VisualID vid = wVisual((WindowPtr)pDraw);
+ __GLXvisualConfig *pGlxVisual = pGlxScreen->pGlxVisual;
+
+ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
+ if (pGlxVisual->vid == vid) {
+ glxPriv->pGlxVisual = pGlxVisual;
+ break;
+ }
+ }
+ __glXFBInitDrawable(glxPriv, modes);
+ } else {
+ glxPriv->pGlxVisual = glxPriv->pGlxPixmap->pGlxVisual;
+ __glXPixInitDrawable(glxPriv, modes);
+ }
+
+ /* initialize the core's private buffer information */
+ (*pGlxScreen->createBuffer)(glxPriv);
+
+ return glxPriv;
+}
+
+GLboolean
+__glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+
+ /* remove the drawable from the drawable list */
+ FreeResourceByType(glxPriv->drawId, __glXDrawableRes, FALSE);
+
+ /* Have the core free any memory it may have attached to the drawable */
+ if (glPriv->freePrivate) {
+ (*glPriv->freePrivate)(glPriv);
+ }
+
+ /* Free any framebuffer memory attached to the drawable */
+ if (glxPriv->freeBuffers) {
+ (*glxPriv->freeBuffers)(glxPriv);
+ }
+
+ /* Free the drawable Private */
+ __glXFree(glxPriv->glPriv.modes);
+ __glXFree(glxPriv->glPriv.ownershipRegion.rects);
+ __glXFree(glxPriv);
+
+ return GL_TRUE;
+}
+
+__GLXdrawablePrivate *
+__glXFindDrawablePrivate(XID drawId)
+{
+ __GLXdrawablePrivate *glxPriv;
+
+ glxPriv = (__GLXdrawablePrivate *)LookupIDByType(drawId, __glXDrawableRes);
+
+ return glxPriv;
+}
+
+__GLXdrawablePrivate *
+__glXGetDrawablePrivate(DrawablePtr pDraw, XID drawId,
+ __GLcontextModes *modes)
+{
+ __GLXdrawablePrivate *glxPriv;
+
+ glxPriv = __glXFindDrawablePrivate(drawId);
+
+ if (glxPriv == NULL) {
+ glxPriv = __glXCreateDrawablePrivate(pDraw, drawId, modes);
+ if (glxPriv) {
+ __glXRefDrawablePrivate(glxPriv);
+ }
+ }
+
+ return glxPriv;
+}
+
+void
+__glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv)
+{
+ if (glxPriv) {
+ if (glxPriv->pDraw) {
+ glxPriv->xorigin = glxPriv->pDraw->x;
+ glxPriv->yorigin = glxPriv->pDraw->y;
+ glxPriv->width = glxPriv->pDraw->width;
+ glxPriv->height = glxPriv->pDraw->height;
+ }
+ }
+}
+
+/*
+** resize/move the drawable. Called during the actual resize callback
+** to update the drawable side of the buffers
+*/
+GLboolean
+__glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ GLint x, y;
+ GLuint w, h;
+#if defined(__GL_ALIGNED_BUFFERS)
+ GLint xAlignment, yAlignment;
+ GLint xOffset, yOffset;
+ GLint xStart, xEnd;
+ GLint yStart, yEnd;
+ GLuint xAlignedMask, yAlignedMask;
+#endif
+ GLboolean status = GL_TRUE;
+
+ __glXCacheDrawableSize(glxPriv);
+
+ w = glxPriv->width;
+ h = glxPriv->height;
+ x = glxPriv->xorigin;
+ y = glxPriv->yorigin;
+
+#if defined(__GL_ALIGNED_BUFFERS)
+ xAlignment = glPriv->xAlignment;
+ yAlignment = glPriv->yAlignment;
+
+ xOffset = x & (xAlignment-1);
+ yOffset = y & (yAlignment-1);
+
+ xAlignedMask = ~(xAlignment-1);
+ yAlignedMask = ~(yAlignment-1);
+
+ xStart = x; xEnd = x+w;
+ yStart = y; yEnd = y+h;
+
+ xStart &= xAlignedMask;
+ if (xEnd & ~xAlignedMask) {
+ xEnd = (xEnd&xAlignedMask) + xAlignment;
+ }
+ yStart &= yAlignedMask;
+ if (yEnd & ~yAlignedMask) {
+ yEnd = (yEnd&yAlignedMask) + yAlignment;
+ }
+
+ x = xStart; y = yStart;
+ w = xEnd-xStart; h = yEnd-yStart;
+#endif
+
+ if ((x != glPriv->xOrigin) ||
+ (y != glPriv->yOrigin) ||
+#if defined(__GL_ALIGNED_BUFFERS)
+ (xOffset != glPriv->xOffset) ||
+ (yOffset != glPriv->yOffset) ||
+#endif
+ (w != glPriv->width) ||
+ (h != glPriv->height) ||
+ (!w && !h)) {
+ /* set up the glPriv info */
+ glPriv->width = w;
+ glPriv->height = h;
+ glPriv->xOrigin = x;
+ glPriv->yOrigin = y;
+#if defined(__GL_ALIGNED_BUFFERS)
+ glPriv->xOffset = xOffset;
+ glPriv->yOffset = yOffset;
+#endif
+
+ /* notify the buffers */
+ status = __glXResizeBuffers(glPriv, x, y, w, h);
+ }
+
+ return status;
+}
+
+/************************************************************************/
+
diff --git a/GL/glx/glxutil.h b/GL/glx/glxutil.h
new file mode 100644
index 000000000..a4d40afc4
--- /dev/null
+++ b/GL/glx/glxutil.h
@@ -0,0 +1,78 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
+#ifndef _glxcmds_h_
+#define _glxcmds_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern void __glXNop(void);
+
+/* memory management */
+extern void *__glXMalloc(size_t size);
+extern void *__glXCalloc(size_t numElements, size_t elementSize);
+extern void *__glXRealloc(void *addr, size_t newSize);
+extern void __glXFree(void *ptr);
+
+/* relate contexts with drawables */
+extern void __glXAssociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv);
+extern void __glXDeassociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv);
+
+/* drawable operation */
+extern void __glXGetDrawableSize(__GLdrawablePrivate *glPriv,
+ GLint *x, GLint *y,
+ GLuint *width, GLuint *height);
+extern GLboolean __glXResizeDrawable(__GLdrawablePrivate *glPriv);
+extern GLboolean __glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv);
+extern void __glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config);
+
+/* drawable management */
+extern void __glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv);
+extern void __glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv);
+extern __GLXdrawablePrivate *__glXCreateDrawablePrivate(DrawablePtr pDraw,
+ XID glxpixmapId,
+ __GLcontextModes *modes);
+extern GLboolean __glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv);
+extern __GLXdrawablePrivate *__glXFindDrawablePrivate(XID glxpixmapId);
+extern __GLXdrawablePrivate *__glXGetDrawablePrivate(DrawablePtr pDraw,
+ XID glxpixmapId,
+ __GLcontextModes *modes);
+extern void __glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv);
+
+/* context helper routines */
+extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag);
+
+
+#endif /* _glxcmds_h_ */
+
diff --git a/GL/glx/impsize.h b/GL/glx/impsize.h
new file mode 100644
index 000000000..f4c2778f4
--- /dev/null
+++ b/GL/glx/impsize.h
@@ -0,0 +1,70 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/impsize.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
+#ifndef _impsize_h_
+#define _impsize_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+** These are defined in libsampleGL.a. They are not technically part of
+** the defined interface between libdixGL.a and libsampleGL.a (that interface
+** being the functions in the __glXScreenInfo structure, plus the OpenGL API
+** itself), but we thought it was better to call these routines than to
+** replicate the code in here.
+*/
+extern int __glCallLists_size(GLsizei n, GLenum type);
+extern int __glColorTableParameterfv_size(GLenum pname);
+extern int __glColorTableParameteriv_size(GLenum pname);
+extern int __glConvolutionParameterfv_size(GLenum pname);
+extern int __glConvolutionParameteriv_size(GLenum pname);
+extern int __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h);
+extern int __glFogfv_size(GLenum pname);
+extern int __glFogiv_size(GLenum pname);
+extern int __glLightModelfv_size(GLenum pname);
+extern int __glLightModeliv_size(GLenum pname);
+extern int __glLightfv_size(GLenum pname);
+extern int __glLightiv_size(GLenum pname);
+extern int __glMaterialfv_size(GLenum pname);
+extern int __glMaterialiv_size(GLenum pname);
+extern int __glTexEnvfv_size(GLenum e);
+extern int __glTexEnviv_size(GLenum e);
+extern int __glTexGendv_size(GLenum e);
+extern int __glTexGenfv_size(GLenum e);
+extern int __glTexGeniv_size(GLenum pname);
+extern int __glTexParameterfv_size(GLenum e);
+extern int __glTexParameteriv_size(GLenum e);
+extern int __glEvalComputeK(GLenum target);
+
+#endif /* _impsize_h_ */
diff --git a/GL/glx/render2.c b/GL/glx/render2.c
new file mode 100644
index 000000000..04bef0e8c
--- /dev/null
+++ b/GL/glx/render2.c
@@ -0,0 +1,245 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/* #define NEED_REPLIES */
+#include <glxserver.h>
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+extern GLint __glEvalComputeK(GLenum target);
+
+void __glXDisp_Map1f(GLbyte *pc)
+{
+ GLint order, k;
+ GLfloat u1, u2, *points;
+ GLenum target;
+
+ target = *(GLenum *)(pc + 0);
+ order = *(GLint *)(pc + 12);
+ u1 = *(GLfloat *)(pc + 4);
+ u2 = *(GLfloat *)(pc + 8);
+ points = (GLfloat *)(pc + 16);
+ k = __glEvalComputeK(target);
+
+ glMap1f(target, u1, u2, k, order, points);
+}
+
+void __glXDisp_Map2f(GLbyte *pc)
+{
+ GLint uorder, vorder, ustride, vstride, k;
+ GLfloat u1, u2, v1, v2, *points;
+ GLenum target;
+
+ target = *(GLenum *)(pc + 0);
+ uorder = *(GLint *)(pc + 12);
+ vorder = *(GLint *)(pc + 24);
+ u1 = *(GLfloat *)(pc + 4);
+ u2 = *(GLfloat *)(pc + 8);
+ v1 = *(GLfloat *)(pc + 16);
+ v2 = *(GLfloat *)(pc + 20);
+ points = (GLfloat *)(pc + 28);
+
+ k = __glEvalComputeK(target);
+ ustride = vorder * k;
+ vstride = k;
+
+ glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void __glXDisp_Map1d(GLbyte *pc)
+{
+ GLint order, k, compsize;
+ GLenum target;
+ GLdouble u1, u2, *points;
+
+ target = *(GLenum*) (pc + 16);
+ order = *(GLint*) (pc + 20);
+ k = __glEvalComputeK(target);
+ if (order < 0 || k < 0) {
+ compsize = 0;
+ } else {
+ compsize = order * k;
+ }
+ __GLX_GET_DOUBLE(u1,pc);
+ __GLX_GET_DOUBLE(u2,pc+8);
+ pc += 24;
+
+#ifdef __GLX_ALIGN64
+ if (((unsigned long)pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc-4, pc, compsize*8);
+ points = (GLdouble*) (pc - 4);
+ } else {
+ points = (GLdouble*) pc;
+ }
+#else
+ points = (GLdouble*) pc;
+#endif
+ glMap1d(target, u1, u2, k, order, points);
+}
+
+void __glXDisp_Map2d(GLbyte *pc)
+{
+ GLdouble u1, u2, v1, v2, *points;
+ GLint uorder, vorder, ustride, vstride, k, compsize;
+ GLenum target;
+
+ target = *(GLenum *)(pc + 32);
+ uorder = *(GLint *)(pc + 36);
+ vorder = *(GLint *)(pc + 40);
+ k = __glEvalComputeK(target);
+ if (vorder < 0 || uorder < 0 || k < 0) {
+ compsize = 0;
+ } else {
+ compsize = uorder * vorder * k;
+ }
+ __GLX_GET_DOUBLE(u1,pc);
+ __GLX_GET_DOUBLE(u2,pc+8);
+ __GLX_GET_DOUBLE(v1,pc+16);
+ __GLX_GET_DOUBLE(v2,pc+24);
+ pc += 44;
+
+ ustride = vorder * k;
+ vstride = k;
+
+#ifdef __GLX_ALIGN64
+ if (((unsigned long)pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc-4, pc, compsize*8);
+ points = (GLdouble*) (pc - 4);
+ } else {
+ points = (GLdouble*) pc;
+ }
+#else
+ points = (GLdouble*) pc;
+#endif
+ glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void __glXDisp_CallLists(GLbyte *pc)
+{
+ GLenum type;
+ GLsizei n;
+
+ type = *(GLenum *)(pc + 4);
+ n = *(GLsizei *)(pc + 0);
+ glCallLists(n, type, pc + 8);
+}
+
+void __glXDisp_DrawArrays(GLbyte *pc)
+{
+ __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
+ __GLXdispatchDrawArraysComponentHeader *compHeader;
+ GLint numVertexes = hdr->numVertexes;
+ GLint numComponents = hdr->numComponents;
+ GLenum primType = hdr->primType;
+ GLint stride = 0;
+ int i;
+
+ pc += sizeof(__GLXdispatchDrawArraysHeader);
+ compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
+
+ /* compute stride (same for all component arrays) */
+ for (i = 0; i < numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+
+ stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
+ }
+
+ pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
+
+ /* set up component arrays */
+ for (i = 0; i < numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLenum component = compHeader[i].component;
+
+ switch (component) {
+ case GL_VERTEX_ARRAY:
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_NORMAL_ARRAY:
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(datatype, stride, pc);
+ break;
+ case GL_COLOR_ARRAY:
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_INDEX_ARRAY:
+ glEnableClientState(GL_INDEX_ARRAY);
+ glIndexPointer(datatype, stride, pc);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ glEnableClientState(GL_EDGE_FLAG_ARRAY);
+ glEdgeFlagPointer(stride, (const GLboolean *)pc);
+ break;
+ default:
+ break;
+ }
+
+ pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
+ }
+
+ glDrawArrays(primType, 0, numVertexes);
+
+ /* turn off anything we might have turned on */
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_INDEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_EDGE_FLAG_ARRAY);
+}
+
+void __glXDisp_DrawArraysEXT(GLbyte *pc)
+{
+#ifdef XXX_STUB
+#endif /*XXX_STUB*/
+}
diff --git a/GL/glx/render2swap.c b/GL/glx/render2swap.c
new file mode 100644
index 000000000..e873d88aa
--- /dev/null
+++ b/GL/glx/render2swap.c
@@ -0,0 +1,391 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/* #define NEED_REPLIES */
+#include "glxserver.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+extern GLint __glEvalComputeK(GLenum target);
+
+void __glXDispSwap_Map1f(GLbyte *pc)
+{
+ GLint order, k;
+ GLfloat u1, u2, *points;
+ GLenum target;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+
+ target = *(GLenum *)(pc + 0);
+ order = *(GLint *)(pc + 12);
+ u1 = *(GLfloat *)(pc + 4);
+ u2 = *(GLfloat *)(pc + 8);
+ points = (GLfloat *)(pc + 16);
+ k = __glEvalComputeK(target);
+
+ if (order <= 0 || k < 0) {
+ /* Erroneous command. */
+ compsize = 0;
+ } else {
+ compsize = order * k;
+ }
+ __GLX_SWAP_FLOAT_ARRAY(points, compsize);
+
+ glMap1f(target, u1, u2, k, order, points);
+}
+
+void __glXDispSwap_Map2f(GLbyte *pc)
+{
+ GLint uorder, vorder, ustride, vstride, k;
+ GLfloat u1, u2, v1, v2, *points;
+ GLenum target;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
+
+ target = *(GLenum *)(pc + 0);
+ uorder = *(GLint *)(pc + 12);
+ vorder = *(GLint *)(pc + 24);
+ u1 = *(GLfloat *)(pc + 4);
+ u2 = *(GLfloat *)(pc + 8);
+ v1 = *(GLfloat *)(pc + 16);
+ v2 = *(GLfloat *)(pc + 20);
+ points = (GLfloat *)(pc + 28);
+
+ k = __glEvalComputeK(target);
+ ustride = vorder * k;
+ vstride = k;
+
+ if (vorder <= 0 || uorder <= 0 || k < 0) {
+ /* Erroneous command. */
+ compsize = 0;
+ } else {
+ compsize = uorder * vorder * k;
+ }
+ __GLX_SWAP_FLOAT_ARRAY(points, compsize);
+
+ glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void __glXDispSwap_Map1d(GLbyte *pc)
+{
+ GLint order, k, compsize;
+ GLenum target;
+ GLdouble u1, u2, *points;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+
+ target = *(GLenum*) (pc + 16);
+ order = *(GLint*) (pc + 20);
+ k = __glEvalComputeK(target);
+ if (order <= 0 || k < 0) {
+ /* Erroneous command. */
+ compsize = 0;
+ } else {
+ compsize = order * k;
+ }
+ __GLX_GET_DOUBLE(u1,pc);
+ __GLX_GET_DOUBLE(u2,pc+8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
+ pc += 24;
+
+#ifdef __GLX_ALIGN64
+ if (((unsigned long)pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc-4, pc, compsize*8);
+ points = (GLdouble*) (pc - 4);
+ } else {
+ points = (GLdouble*) pc;
+ }
+#else
+ points = (GLdouble*) pc;
+#endif
+ glMap1d(target, u1, u2, k, order, points);
+}
+
+void __glXDispSwap_Map2d(GLbyte *pc)
+{
+ GLdouble u1, u2, v1, v2, *points;
+ GLint uorder, vorder, ustride, vstride, k, compsize;
+ GLenum target;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_INT(pc + 40);
+
+ target = *(GLenum *)(pc + 32);
+ uorder = *(GLint *)(pc + 36);
+ vorder = *(GLint *)(pc + 40);
+ k = __glEvalComputeK(target);
+ if (vorder <= 0 || uorder <= 0 || k < 0) {
+ /* Erroneous command. */
+ compsize = 0;
+ } else {
+ compsize = uorder * vorder * k;
+ }
+ __GLX_GET_DOUBLE(u1,pc);
+ __GLX_GET_DOUBLE(u2,pc+8);
+ __GLX_GET_DOUBLE(v1,pc+16);
+ __GLX_GET_DOUBLE(v2,pc+24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
+ pc += 44;
+ ustride = vorder * k;
+ vstride = k;
+
+#ifdef __GLX_ALIGN64
+ if (((unsigned long)pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc-4, pc, compsize*8);
+ points = (GLdouble*) (pc - 4);
+ } else {
+ points = (GLdouble*) pc;
+ }
+#else
+ points = (GLdouble*) pc;
+#endif
+ glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void __glXDispSwap_CallLists(GLbyte *pc)
+{
+ GLenum type;
+ GLsizei n;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ type = *(GLenum *)(pc + 4);
+ n = *(GLsizei *)(pc + 0);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ __GLX_SWAP_SHORT_ARRAY(pc+8, n);
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ __GLX_SWAP_INT_ARRAY(pc+8, n);
+ break;
+ case GL_FLOAT:
+ __GLX_SWAP_FLOAT_ARRAY(pc+8, n);
+ break;
+ }
+
+ glCallLists(n, type, pc+8);
+}
+
+static void swapArray(GLint numVals, GLenum datatype,
+ GLint stride, GLint numVertexes, GLbyte *pc)
+{
+ int i,j;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ switch (datatype) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ /* don't need to swap */
+ return;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ for (i=0; i<numVertexes; i++) {
+ GLshort *pVal = (GLshort *) pc;
+ for (j=0; j<numVals; j++) {
+ __GLX_SWAP_SHORT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ for (i=0; i<numVertexes; i++) {
+ GLint *pVal = (GLint *) pc;
+ for (j=0; j<numVals; j++) {
+ __GLX_SWAP_INT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_FLOAT:
+ for (i=0; i<numVertexes; i++) {
+ GLfloat *pVal = (GLfloat *) pc;
+ for (j=0; j<numVals; j++) {
+ __GLX_SWAP_FLOAT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_DOUBLE:
+ for (i=0; i<numVertexes; i++) {
+ GLdouble *pVal = (GLdouble *) pc;
+ for (j=0; j<numVals; j++) {
+ __GLX_SWAP_DOUBLE(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ default:
+ return;
+ }
+}
+
+void __glXDispSwap_DrawArrays(GLbyte *pc)
+{
+ __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
+ __GLXdispatchDrawArraysComponentHeader *compHeader;
+ GLint numVertexes = hdr->numVertexes;
+ GLint numComponents = hdr->numComponents;
+ GLenum primType = hdr->primType;
+ GLint stride = 0;
+ int i;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&numVertexes);
+ __GLX_SWAP_INT(&numComponents);
+ __GLX_SWAP_INT(&primType);
+
+ pc += sizeof(__GLXdispatchDrawArraysHeader);
+ compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
+
+ /* compute stride (same for all component arrays) */
+ for (i=0; i<numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLenum component = compHeader[i].component;
+
+ __GLX_SWAP_INT(&datatype);
+ __GLX_SWAP_INT(&numVals);
+ __GLX_SWAP_INT(&component);
+
+ stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
+ }
+
+ pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
+
+ /* set up component arrays */
+ for (i=0; i<numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLenum component = compHeader[i].component;
+
+ swapArray(numVals, datatype, stride, numVertexes, pc);
+
+ switch (component) {
+ case GL_VERTEX_ARRAY:
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_NORMAL_ARRAY:
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(datatype, stride, pc);
+ break;
+ case GL_COLOR_ARRAY:
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_INDEX_ARRAY:
+ glEnableClientState(GL_INDEX_ARRAY);
+ glIndexPointer(datatype, stride, pc);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(numVals, datatype, stride, pc);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ glEnableClientState(GL_EDGE_FLAG_ARRAY);
+ glEdgeFlagPointer(stride, (const GLboolean *)pc);
+ break;
+ default:
+ break;
+ }
+
+ pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
+ }
+
+ glDrawArrays(primType, 0, numVertexes);
+
+ /* turn off anything we might have turned on */
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_INDEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_EDGE_FLAG_ARRAY);
+}
+
+void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
+{
+#ifdef XXX_STUB
+#endif /*XXX_STUB*/
+}
diff --git a/GL/glx/renderpix.c b/GL/glx/renderpix.c
new file mode 100644
index 000000000..ad5625dd6
--- /dev/null
+++ b/GL/glx/renderpix.c
@@ -0,0 +1,307 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/renderpix.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+void __glXDisp_PolygonStipple(GLbyte *pc)
+{
+ __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glPolygonStipple((GLubyte *)(hdr+1));
+}
+
+void __glXDisp_Bitmap(GLbyte *pc)
+{
+ __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glBitmap((GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ (GLfloat) hdr->xorig,
+ (GLfloat) hdr->yorig,
+ (GLfloat) hdr->xmove,
+ (GLfloat) hdr->ymove,
+ (GLubyte *)(hdr+1));
+}
+
+void __glXDisp_TexImage1D(GLbyte *pc)
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage1D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->components,
+ (GLsizei) hdr->width,
+ (GLint) hdr->border,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_TexImage2D(GLbyte *pc)
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage2D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->components,
+ (GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ (GLint) hdr->border,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_TexImage3D(GLbyte *pc)
+{
+ __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width,
+ hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_DrawPixels(GLbyte *pc)
+{
+ __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glDrawPixels((GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_TexSubImage1D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage1D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->xoffset,
+ (GLsizei) hdr->width,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_TexSubImage2D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage2D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->xoffset,
+ (GLint) hdr->yoffset,
+ (GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_TexSubImage3D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImage3DHeader *hdr =
+ (__GLXdispatchTexSubImage3DHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset,
+ hdr->zoffset, hdr->width, hdr->height, hdr->depth,
+ hdr->format, hdr->type, (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_ColorTable(GLbyte *pc)
+{
+ __GLXdispatchColorTableHeader *hdr =
+ (__GLXdispatchColorTableHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glColorTable(hdr->target, hdr->internalformat,
+ hdr->width, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_ColorSubTable(GLbyte *pc)
+{
+ __GLXdispatchColorSubTableHeader *hdr =
+ (__GLXdispatchColorSubTableHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format,
+ hdr->type, (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_ConvolutionFilter1D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glConvolutionFilter1D(hdr->target, hdr->internalformat,
+ hdr->width, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_ConvolutionFilter2D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glConvolutionFilter2D(hdr->target, hdr->internalformat,
+ hdr->width, hdr->height, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDisp_SeparableFilter2D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+ GLint hdrlen, image1len;
+
+ hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ /* XXX check this usage - internal code called
+ ** a version without the packing parameters
+ */
+ image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1,
+ hdr->rowLength, hdr->skipRows, hdr->alignment);
+ image1len = __GLX_PAD(image1len);
+
+ glSeparableFilter2D(hdr->target, hdr->internalformat,
+ hdr->width, hdr->height, hdr->format, hdr->type,
+ ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len));
+}
diff --git a/GL/glx/renderpixswap.c b/GL/glx/renderpixswap.c
new file mode 100644
index 000000000..3b0e1f6b7
--- /dev/null
+++ b/GL/glx/renderpixswap.c
@@ -0,0 +1,550 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/renderpixswap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+void __glXDispSwap_PolygonStipple(GLbyte *pc)
+{
+ __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glPolygonStipple((GLubyte *)(hdr+1));
+}
+
+void __glXDispSwap_Bitmap(GLbyte *pc)
+{
+ __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig);
+ __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig);
+ __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove);
+ __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glBitmap((GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ (GLfloat) hdr->xorig,
+ (GLfloat) hdr->yorig,
+ (GLfloat) hdr->xmove,
+ (GLfloat) hdr->ymove,
+ (GLubyte *)(hdr+1));
+}
+
+void __glXDispSwap_TexImage1D(GLbyte *pc)
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->components);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->border);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage1D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->components,
+ (GLsizei) hdr->width,
+ (GLint) hdr->border,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_TexImage2D(GLbyte *pc)
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->components);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->border);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage2D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->components,
+ (GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ (GLint) hdr->border,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_TexImage3D(GLbyte *pc)
+{
+ __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
+ __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->depth);
+ __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
+ __GLX_SWAP_INT((GLbyte *)&hdr->border);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width,
+ hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_DrawPixels(GLbyte *pc)
+{
+ __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glDrawPixels((GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_TexSubImage1D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage1D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->xoffset,
+ (GLsizei) hdr->width,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_TexSubImage2D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage2D(hdr->target,
+ (GLint) hdr->level,
+ (GLint) hdr->xoffset,
+ (GLint) hdr->yoffset,
+ (GLsizei) hdr->width,
+ (GLsizei) hdr->height,
+ hdr->format,
+ hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_TexSubImage3D(GLbyte *pc)
+{
+ __GLXdispatchTexSubImage3DHeader *hdr =
+ (__GLXdispatchTexSubImage3DHeader *) pc;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
+ __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->level);
+ __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->zoffset);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->depth);
+ __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset,
+ hdr->zoffset, hdr->width, hdr->height, hdr->depth,
+ hdr->format, hdr->type, (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_ColorTable(GLbyte *pc)
+{
+ __GLXdispatchColorTableHeader *hdr =
+ (__GLXdispatchColorTableHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glColorTable(hdr->target, hdr->internalformat,
+ hdr->width, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_ColorSubTable(GLbyte *pc)
+{
+ __GLXdispatchColorSubTableHeader *hdr =
+ (__GLXdispatchColorSubTableHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->start);
+ __GLX_SWAP_INT((GLbyte *)&hdr->count);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format,
+ hdr->type, (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glConvolutionFilter2D(hdr->target, hdr->internalformat,
+ hdr->width, 1, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ glConvolutionFilter2D(hdr->target, hdr->internalformat,
+ hdr->width, hdr->height, hdr->format, hdr->type,
+ (GLvoid *)(hdr+1));
+}
+
+void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+ GLint hdrlen, image1len;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *)&hdr->target);
+ __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *)&hdr->width);
+ __GLX_SWAP_INT((GLbyte *)&hdr->height);
+ __GLX_SWAP_INT((GLbyte *)&hdr->format);
+ __GLX_SWAP_INT((GLbyte *)&hdr->type);
+
+ /*
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
+
+ /* XXX check this usage - internal code called
+ ** a version without the packing parameters
+ */
+ image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1,
+ hdr->rowLength, hdr->skipRows, hdr->alignment);
+ image1len = __GLX_PAD(image1len);
+
+
+ glSeparableFilter2D(hdr->target, hdr->internalformat,
+ hdr->width, hdr->height, hdr->format, hdr->type,
+ ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len));
+}
diff --git a/GL/glx/rensize.c b/GL/glx/rensize.c
new file mode 100644
index 000000000..d93e8a206
--- /dev/null
+++ b/GL/glx/rensize.c
@@ -0,0 +1,1000 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/rensize.c,v 1.5 2002/02/22 21:45:07 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <GL/gl.h>
+#include "glxserver.h"
+#include "GL/glxproto.h"
+#include "unpack.h"
+#include "impsize.h"
+
+#define SWAPL(a) \
+ (((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \
+ ((a & 0xff00U)<<8) | ((a & 0xffU)<<24))
+
+int __glXCallListsReqSize(GLbyte *pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 0);
+ GLenum type = *(GLenum *)(pc + 4);
+
+ if (swap) {
+ n = SWAPL( n );
+ type = SWAPL( type );
+ }
+ return __glCallLists_size( n, type ); /* defined in samplegl lib */
+}
+
+int __glXFogivReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 0);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glFogiv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXFogfvReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXFogivReqSize( pc, swap );
+}
+
+int __glXLightfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glLightfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXLightivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXLightfvReqSize( pc, swap );
+}
+
+int __glXLightModelfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 0);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glLightModelfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXLightModelivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXLightModelfvReqSize( pc, swap );
+}
+
+int __glXMaterialfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glMaterialfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXMaterialivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXMaterialfvReqSize( pc, swap );
+}
+
+int __glXTexGendvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 8 * __glTexGendv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXTexGenfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glTexGenfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXTexGenivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXTexGenfvReqSize( pc, swap );
+}
+
+int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glTexParameterfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXTexParameterivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXTexParameterfvReqSize( pc, swap );
+}
+
+int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glTexEnvfv_size( pname ); /* defined in samplegl lib */
+}
+
+int __glXTexEnvivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXTexEnvfvReqSize( pc, swap );
+}
+
+static int Map1Size( GLint k, GLint order)
+{
+ if (order <= 0 || k < 0) return -1;
+ return k * order;
+}
+
+int __glXMap1dReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum target;
+ GLint order, k;
+
+ target = *(GLenum*) (pc + 16);
+ order = *(GLint*) (pc + 20);
+ if (swap) {
+ target = SWAPL( target );
+ order = SWAPL( order );
+ }
+ k = __glEvalComputeK( target );
+ return 8 * Map1Size( k, order );
+}
+
+int __glXMap1fReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum target;
+ GLint order, k;
+
+ target = *(GLenum *)(pc + 0);
+ order = *(GLint *)(pc + 12);
+ if (swap) {
+ target = SWAPL( target );
+ order = SWAPL( order );
+ }
+ k = __glEvalComputeK(target);
+ return 4 * Map1Size(k, order);
+}
+
+static int Map2Size(int k, int majorOrder, int minorOrder)
+{
+ if (majorOrder <= 0 || minorOrder <= 0 || k < 0) return -1;
+ return k * majorOrder * minorOrder;
+}
+
+int __glXMap2dReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum target;
+ GLint uorder, vorder, k;
+
+ target = *(GLenum *)(pc + 32);
+ uorder = *(GLint *)(pc + 36);
+ vorder = *(GLint *)(pc + 40);
+ if (swap) {
+ target = SWAPL( target );
+ uorder = SWAPL( uorder );
+ vorder = SWAPL( vorder );
+ }
+ k = __glEvalComputeK( target );
+ return 8 * Map2Size( k, uorder, vorder );
+}
+
+int __glXMap2fReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum target;
+ GLint uorder, vorder, k;
+
+ target = *(GLenum *)(pc + 0);
+ uorder = *(GLint *)(pc + 12);
+ vorder = *(GLint *)(pc + 24);
+ if (swap) {
+ target = SWAPL( target );
+ uorder = SWAPL( uorder );
+ vorder = SWAPL( vorder );
+ }
+ k = __glEvalComputeK( target );
+ return 4 * Map2Size( k, uorder, vorder );
+}
+
+int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLint mapsize;
+ mapsize = *(GLint *)(pc + 4);
+ if (swap) {
+ mapsize = SWAPL( mapsize );
+ }
+ return 4 * mapsize;
+}
+
+int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXPixelMapfvReqSize( pc, swap );
+}
+
+int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap )
+{
+ GLint mapsize;
+ mapsize = *(GLint *)(pc + 4);
+ if (swap) {
+ mapsize = SWAPL( mapsize );
+ }
+ return 2 * mapsize;
+}
+
+int __glXImageSize( GLenum format, GLenum type, GLsizei w, GLsizei h,
+ GLint rowLength, GLint skipRows, GLint alignment )
+{
+ GLint bytesPerElement, elementsPerGroup, groupsPerRow;
+ GLint groupSize, rowSize, padding;
+
+ if (w < 0 || h < 0 ||
+ (type == GL_BITMAP &&
+ (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) {
+ return -1;
+ }
+ if (w==0 || h==0) return 0;
+
+ if (type == GL_BITMAP) {
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = w;
+ }
+ rowSize = (groupsPerRow + 7) >> 3;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ return ((h + skipRows) * rowSize);
+ } else {
+ switch(format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ elementsPerGroup = 1;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elementsPerGroup = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elementsPerGroup = 2;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elementsPerGroup = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elementsPerGroup = 4;
+ break;
+ default:
+ return -1;
+ }
+ switch(type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ bytesPerElement = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ bytesPerElement = 1;
+ elementsPerGroup = 1;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ bytesPerElement = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ bytesPerElement = 2;
+ elementsPerGroup = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ bytesPerElement = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ bytesPerElement = 4;
+ elementsPerGroup = 1;
+ break;
+ default:
+ return -1;
+ }
+ groupSize = bytesPerElement * elementsPerGroup;
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = w;
+ }
+ rowSize = groupsPerRow * groupSize;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ return ((h + skipRows) * rowSize);
+ }
+}
+
+/* XXX
+ * This should be folded into __glXImageSize().
+ */
+int __glXImage3DSize( GLenum format, GLenum type, GLsizei w, GLsizei h,
+ GLsizei d, GLint imageHeight, GLint rowLength,
+ GLint skipImages, GLint skipRows, GLint alignment )
+{
+ GLint bytesPerElement, elementsPerGroup, groupsPerRow;
+ GLint groupSize, rowSize, padding, imageSize;
+
+ if (w < 0 || h < 0 || d < 0 ||
+ (type == GL_BITMAP &&
+ (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) {
+ return -1;
+ }
+ if (w==0 || h==0 || d == 0) return 0;
+
+ if (type == GL_BITMAP) {
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = w;
+ }
+ rowSize = (groupsPerRow + 7) >> 3;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ return ((h + skipRows) * rowSize);
+ } else {
+ switch(format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ elementsPerGroup = 1;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elementsPerGroup = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elementsPerGroup = 2;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elementsPerGroup = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elementsPerGroup = 4;
+ break;
+ default:
+ return -1;
+ }
+ switch(type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ bytesPerElement = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ bytesPerElement = 1;
+ elementsPerGroup = 1;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ bytesPerElement = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ bytesPerElement = 2;
+ elementsPerGroup = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ bytesPerElement = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ bytesPerElement = 4;
+ elementsPerGroup = 1;
+ break;
+ default:
+ return -1;
+ }
+ groupSize = bytesPerElement * elementsPerGroup;
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = w;
+ }
+ rowSize = groupsPerRow * groupSize;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ if (imageHeight > 0) {
+ imageSize = (imageHeight + skipRows) * rowSize;
+ } else {
+ imageSize = (h + skipRows) * rowSize;
+ }
+ return ((d + skipImages) * imageSize);
+ }
+}
+
+
+int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
+}
+
+int __glXBitmapReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, w, h,
+ rowLength, skipRows, alignment );
+}
+
+int __glXTexImage1DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+ GLenum target = hdr->target;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ target = SWAPL( target );
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ if (target == GL_PROXY_TEXTURE_1D) {
+ return 0;
+ } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
+ return -1;
+ }
+ return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment );
+}
+
+int __glXTexImage2DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
+ GLenum target = hdr->target;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ target = SWAPL( target );
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ return 0;
+ } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
+ return -1;
+ }
+ return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
+}
+
+/* XXX this is used elsewhere - should it be exported from glxserver.h? */
+int __glXTypeSize(GLenum enm)
+{
+ switch(enm) {
+ case GL_BYTE: return sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
+ case GL_SHORT: return sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return sizeof(GLushort);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_DOUBLE: return sizeof(GLdouble);
+ default: return -1;
+ }
+}
+
+int __glXDrawArraysSize( GLbyte *pc, Bool swap )
+{
+ __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
+ __GLXdispatchDrawArraysComponentHeader *compHeader;
+ GLint numVertexes = hdr->numVertexes;
+ GLint numComponents = hdr->numComponents;
+ GLint arrayElementSize = 0;
+ int i;
+
+ if (swap) {
+ numVertexes = SWAPL( numVertexes );
+ numComponents = SWAPL( numComponents );
+ }
+
+ pc += sizeof(__GLXdispatchDrawArraysHeader);
+ compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
+
+ for (i=0; i<numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLint component = compHeader[i].component;
+
+ if (swap) {
+ datatype = SWAPL( datatype );
+ numVals = SWAPL( numVals );
+ component = SWAPL( component );
+ }
+
+ switch (component) {
+ case GL_VERTEX_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ break;
+ case GL_NORMAL_ARRAY:
+ if (numVals != 3) {
+ /* bad size */
+ return -1;
+ }
+ break;
+ case GL_INDEX_ARRAY:
+ if (numVals != 1) {
+ /* bad size */
+ return -1;
+ }
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ if ((numVals != 1) && (datatype != GL_UNSIGNED_BYTE)) {
+ /* bad size or bad type */
+ return -1;
+ }
+ break;
+ default:
+ /* unknown component type */
+ return -1;
+ }
+
+ arrayElementSize += __GLX_PAD(numVals * __glXTypeSize(datatype));
+
+ pc += sizeof(__GLXdispatchDrawArraysComponentHeader);
+ }
+
+ return ((numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader)) +
+ (numVertexes * arrayElementSize));
+}
+
+int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap )
+{
+ GLint n = *(GLsizei *)(pc + 0);
+ if (swap) n = SWAPL(n);
+ return(8*n); /* 4*n for textures, 4*n for priorities */
+}
+
+int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment );
+}
+
+int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
+}
+
+int __glXTexImage3DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
+ GLenum target = hdr->target;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint d = hdr->depth;
+ GLint imageHeight = hdr->imageHeight;
+ GLint rowLength = hdr->rowLength;
+ GLint skipImages = hdr->skipImages;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+ GLint nullImage = hdr->nullimage;
+
+ if (swap) {
+ target = SWAPL( target );
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ d = SWAPL( d );
+ imageHeight = SWAPL( imageHeight );
+ rowLength = SWAPL( rowLength );
+ skipImages = SWAPL( skipImages );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ if (target == GL_PROXY_TEXTURE_3D || nullImage) {
+ return 0;
+ } else {
+ return __glXImage3DSize( format, type, w, h, d, imageHeight,
+ rowLength, skipImages, skipRows,
+ alignment);
+ }
+}
+
+int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchTexSubImage3DHeader *hdr =
+ (__GLXdispatchTexSubImage3DHeader *) pc;
+ GLenum target = hdr->target;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint d = hdr->depth;
+ GLint imageHeight = hdr->imageHeight;
+ GLint rowLength = hdr->rowLength;
+ GLint skipImages = hdr->skipImages;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ target = SWAPL( target );
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ d = SWAPL( d );
+ imageHeight = SWAPL( imageHeight );
+ rowLength = SWAPL( rowLength );
+ skipImages = SWAPL( skipImages );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+ if (target == GL_PROXY_TEXTURE_3D) {
+ return 0;
+ } else {
+ return __glXImage3DSize( format, type, w, h, d, imageHeight,
+ rowLength, skipImages, skipRows,
+ alignment);
+ }
+}
+
+int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint rowLength = hdr->rowLength;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ rowLength = SWAPL( rowLength );
+ alignment = SWAPL( alignment );
+ }
+
+ return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
+}
+
+int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint skipRows = hdr->skipRows;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ skipRows = SWAPL( skipRows );
+ alignment = SWAPL( alignment );
+ }
+
+ return __glXImageSize ( format, type, w, h, rowLength, skipRows, alignment );
+}
+
+int __glXConvolutionParameterivSize(GLenum pname)
+{
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_FILTER_SCALE:
+ case GL_CONVOLUTION_FILTER_BIAS:
+ return 4;
+ case GL_CONVOLUTION_BORDER_MODE:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+int __glXConvolutionParameterfvSize(GLenum pname)
+{
+ return __glXConvolutionParameterivSize(pname);
+}
+
+int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glXConvolutionParameterivSize( pname );
+}
+
+int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap )
+{
+ return __glXConvolutionParameterivReqSize( pc, swap );
+}
+
+int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchConvolutionFilterHeader *hdr =
+ (__GLXdispatchConvolutionFilterHeader *) pc;
+
+ GLint image1size, image2size;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint h = hdr->height;
+ GLint rowLength = hdr->rowLength;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ h = SWAPL( h );
+ rowLength = SWAPL( rowLength );
+ alignment = SWAPL( alignment );
+ }
+
+ /* XXX Should rowLength be used for either or both image? */
+ image1size = __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
+ image1size = __GLX_PAD(image1size);
+ image2size = __glXImageSize ( format, type, h, 1, rowLength, 0, alignment );
+ return image1size + image2size;
+
+}
+
+int __glXColorTableParameterfvSize(GLenum pname)
+{
+ /* currently, only scale and bias are supported; return RGBA */
+ switch(pname) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+int __glXColorTableParameterivSize(GLenum pname)
+{
+ /* fv and iv are the same in this context */
+ return __glXColorTableParameterfvSize(pname);
+}
+
+int __glXColorTableReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchColorTableHeader *hdr =
+ (__GLXdispatchColorTableHeader *) pc;
+
+ GLenum target = hdr->target;
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint w = hdr->width;
+ GLint rowLength = hdr->rowLength;
+ GLint alignment = hdr->alignment;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_PROXY_COLOR_TABLE:
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return 0;
+ }
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ w = SWAPL( w );
+ rowLength = SWAPL( rowLength );
+ alignment = SWAPL( alignment );
+ }
+
+ return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
+}
+
+int __glXColorSubTableReqSize(GLbyte *pc, Bool swap )
+{
+ __GLXdispatchColorSubTableHeader *hdr =
+ (__GLXdispatchColorSubTableHeader *) pc;
+
+ GLenum format = hdr->format;
+ GLenum type = hdr->type;
+ GLint count = hdr->count;
+ GLint rowLength = hdr->rowLength;
+ GLint alignment = hdr->alignment;
+
+ if (swap) {
+ format = SWAPL( format );
+ type = SWAPL( type );
+ count = SWAPL( count );
+ rowLength = SWAPL( rowLength );
+ alignment = SWAPL( alignment );
+ }
+
+ return __glXImageSize ( format, type, count, 1, rowLength, 0, alignment );
+}
+
+int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap )
+{
+ GLenum pname = *(GLenum *)(pc + 4);
+ if (swap) {
+ pname = SWAPL( pname );
+ }
+ return 4 * __glXColorTableParameterfvSize(pname);
+}
+
+int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap )
+{
+ /* no difference between fv and iv versions */
+ return __glXColorTableParameterfvReqSize(pc, swap);
+}
diff --git a/GL/glx/rensizetab.c b/GL/glx/rensizetab.c
new file mode 100644
index 000000000..71a96d25c
--- /dev/null
+++ b/GL/glx/rensizetab.c
@@ -0,0 +1,2327 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/rensizetab.c,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxserver.h"
+
+__GLXrenderSizeData __glXRenderSizeTable[] = {
+ /* no such opcode */ { 0, 0 },
+ /* CallList */ { 8, 0 },
+ /* CallLists */ { 12, __glXCallListsReqSize },
+ /* ListBase */ { 8, 0 },
+ /* Begin */ { 8, 0 },
+ /* Bitmap */ { 48, __glXBitmapReqSize },
+ /* Color3bv */ { 8, 0 },
+ /* Color3dv */ { 28, 0 },
+ /* Color3fv */ { 16, 0 },
+ /* Color3iv */ { 16, 0 },
+ /* Color3sv */ { 12, 0 },
+ /* Color3ubv */ { 8, 0 },
+ /* Color3uiv */ { 16, 0 },
+ /* Color3usv */ { 12, 0 },
+ /* Color4bv */ { 8, 0 },
+ /* Color4dv */ { 36, 0 },
+ /* Color4fv */ { 20, 0 },
+ /* Color4iv */ { 20, 0 },
+ /* Color4sv */ { 12, 0 },
+ /* Color4ubv */ { 8, 0 },
+ /* Color4uiv */ { 20, 0 },
+ /* Color4usv */ { 12, 0 },
+ /* EdgeFlagv */ { 8, 0 },
+ /* End */ { 4, 0 },
+ /* Indexdv */ { 12, 0 },
+ /* Indexfv */ { 8, 0 },
+ /* Indexiv */ { 8, 0 },
+ /* Indexsv */ { 8, 0 },
+ /* Normal3bv */ { 8, 0 },
+ /* Normal3dv */ { 28, 0 },
+ /* Normal3fv */ { 16, 0 },
+ /* Normal3iv */ { 16, 0 },
+ /* Normal3sv */ { 12, 0 },
+ /* RasterPos2dv */ { 20, 0 },
+ /* RasterPos2fv */ { 12, 0 },
+ /* RasterPos2iv */ { 12, 0 },
+ /* RasterPos2sv */ { 8, 0 },
+ /* RasterPos3dv */ { 28, 0 },
+ /* RasterPos3fv */ { 16, 0 },
+ /* RasterPos3iv */ { 16, 0 },
+ /* RasterPos3sv */ { 12, 0 },
+ /* RasterPos4dv */ { 36, 0 },
+ /* RasterPos4fv */ { 20, 0 },
+ /* RasterPos4iv */ { 20, 0 },
+ /* RasterPos4sv */ { 12, 0 },
+ /* Rectdv */ { 36, 0 },
+ /* Rectfv */ { 20, 0 },
+ /* Rectiv */ { 20, 0 },
+ /* Rectsv */ { 12, 0 },
+ /* TexCoord1dv */ { 12, 0 },
+ /* TexCoord1fv */ { 8, 0 },
+ /* TexCoord1iv */ { 8, 0 },
+ /* TexCoord1sv */ { 8, 0 },
+ /* TexCoord2dv */ { 20, 0 },
+ /* TexCoord2fv */ { 12, 0 },
+ /* TexCoord2iv */ { 12, 0 },
+ /* TexCoord2sv */ { 8, 0 },
+ /* TexCoord3dv */ { 28, 0 },
+ /* TexCoord3fv */ { 16, 0 },
+ /* TexCoord3iv */ { 16, 0 },
+ /* TexCoord3sv */ { 12, 0 },
+ /* TexCoord4dv */ { 36, 0 },
+ /* TexCoord4fv */ { 20, 0 },
+ /* TexCoord4iv */ { 20, 0 },
+ /* TexCoord4sv */ { 12, 0 },
+ /* Vertex2dv */ { 20, 0 },
+ /* Vertex2fv */ { 12, 0 },
+ /* Vertex2iv */ { 12, 0 },
+ /* Vertex2sv */ { 8, 0 },
+ /* Vertex3dv */ { 28, 0 },
+ /* Vertex3fv */ { 16, 0 },
+ /* Vertex3iv */ { 16, 0 },
+ /* Vertex3sv */ { 12, 0 },
+ /* Vertex4dv */ { 36, 0 },
+ /* Vertex4fv */ { 20, 0 },
+ /* Vertex4iv */ { 20, 0 },
+ /* Vertex4sv */ { 12, 0 },
+ /* ClipPlane */ { 40, 0 },
+ /* ColorMaterial */ { 12, 0 },
+ /* CullFace */ { 8, 0 },
+ /* Fogf */ { 12, 0 },
+ /* Fogfv */ { 8, __glXFogfvReqSize },
+ /* Fogi */ { 12, 0 },
+ /* Fogiv */ { 8, __glXFogivReqSize },
+ /* FrontFace */ { 8, 0 },
+ /* Hint */ { 12, 0 },
+ /* Lightf */ { 16, 0 },
+ /* Lightfv */ { 12, __glXLightfvReqSize },
+ /* Lighti */ { 16, 0 },
+ /* Lightiv */ { 12, __glXLightivReqSize },
+ /* LightModelf */ { 12, 0 },
+ /* LightModelfv */ { 8, __glXLightModelfvReqSize },
+ /* LightModeli */ { 12, 0 },
+ /* LightModeliv */ { 8, __glXLightModelivReqSize },
+ /* LineStipple */ { 12, 0 },
+ /* LineWidth */ { 8, 0 },
+ /* Materialf */ { 16, 0 },
+ /* Materialfv */ { 12, __glXMaterialfvReqSize },
+ /* Materiali */ { 16, 0 },
+ /* Materialiv */ { 12, __glXMaterialivReqSize },
+ /* PointSize */ { 8, 0 },
+ /* PolygonMode */ { 12, 0 },
+ /* PolygonStipple */ { 152, 0 },
+ /* Scissor */ { 20, 0 },
+ /* ShadeModel */ { 8, 0 },
+ /* TexParameterf */ { 16, 0 },
+ /* TexParameterfv */ { 12, __glXTexParameterfvReqSize },
+ /* TexParameteri */ { 16, 0 },
+ /* TexParameteriv */ { 12, __glXTexParameterivReqSize },
+ /* TexImage1D */ { 56, __glXTexImage1DReqSize },
+ /* TexImage2D */ { 56, __glXTexImage2DReqSize },
+ /* TexEnvf */ { 16, 0 },
+ /* TexEnvfv */ { 12, __glXTexEnvfvReqSize },
+ /* TexEnvi */ { 16, 0 },
+ /* TexEnviv */ { 12, __glXTexEnvivReqSize },
+ /* TexGend */ { 20, 0 },
+ /* TexGendv */ { 12, __glXTexGendvReqSize },
+ /* TexGenf */ { 16, 0 },
+ /* TexGenfv */ { 12, __glXTexGenfvReqSize },
+ /* TexGeni */ { 16, 0 },
+ /* TexGeniv */ { 12, __glXTexGenivReqSize },
+ /* InitNames */ { 4, 0 },
+ /* LoadName */ { 8, 0 },
+ /* PassThrough */ { 8, 0 },
+ /* PopName */ { 4, 0 },
+ /* PushName */ { 8, 0 },
+ /* DrawBuffer */ { 8, 0 },
+ /* Clear */ { 8, 0 },
+ /* ClearAccum */ { 20, 0 },
+ /* ClearIndex */ { 8, 0 },
+ /* ClearColor */ { 20, 0 },
+ /* ClearStencil */ { 8, 0 },
+ /* ClearDepth */ { 12, 0 },
+ /* StencilMask */ { 8, 0 },
+ /* ColorMask */ { 8, 0 },
+ /* DepthMask */ { 8, 0 },
+ /* IndexMask */ { 8, 0 },
+ /* Accum */ { 12, 0 },
+ /* Disable */ { 8, 0 },
+ /* Enable */ { 8, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* PopAttrib */ { 4, 0 },
+ /* PushAttrib */ { 8, 0 },
+ /* Map1d */ { 28, __glXMap1dReqSize },
+ /* Map1f */ { 20, __glXMap1fReqSize },
+ /* Map2d */ { 48, __glXMap2dReqSize },
+ /* Map2f */ { 32, __glXMap2fReqSize },
+ /* MapGrid1d */ { 24, 0 },
+ /* MapGrid1f */ { 16, 0 },
+ /* MapGrid2d */ { 44, 0 },
+ /* MapGrid2f */ { 28, 0 },
+ /* EvalCoord1dv */ { 12, 0 },
+ /* EvalCoord1fv */ { 8, 0 },
+ /* EvalCoord2dv */ { 20, 0 },
+ /* EvalCoord2fv */ { 12, 0 },
+ /* EvalMesh1 */ { 16, 0 },
+ /* EvalPoint1 */ { 8, 0 },
+ /* EvalMesh2 */ { 24, 0 },
+ /* EvalPoint2 */ { 12, 0 },
+ /* AlphaFunc */ { 12, 0 },
+ /* BlendFunc */ { 12, 0 },
+ /* LogicOp */ { 8, 0 },
+ /* StencilFunc */ { 16, 0 },
+ /* StencilOp */ { 16, 0 },
+ /* DepthFunc */ { 8, 0 },
+ /* PixelZoom */ { 12, 0 },
+ /* PixelTransferf */ { 12, 0 },
+ /* PixelTransferi */ { 12, 0 },
+ /* PixelMapfv */ { 12, __glXPixelMapfvReqSize },
+ /* PixelMapuiv */ { 12, __glXPixelMapuivReqSize },
+ /* PixelMapusv */ { 12, __glXPixelMapusvReqSize },
+ /* ReadBuffer */ { 8, 0 },
+ /* CopyPixels */ { 24, 0 },
+ /* DrawPixels */ { 40, __glXDrawPixelsReqSize },
+ /* DepthRange */ { 20, 0 },
+ /* Frustum */ { 52, 0 },
+ /* LoadIdentity */ { 4, 0 },
+ /* LoadMatrixf */ { 68, 0 },
+ /* LoadMatrixd */ { 132, 0 },
+ /* MatrixMode */ { 8, 0 },
+ /* MultMatrixf */ { 68, 0 },
+ /* MultMatrixd */ { 132, 0 },
+ /* Ortho */ { 52, 0 },
+ /* PopMatrix */ { 4, 0 },
+ /* PushMatrix */ { 4, 0 },
+ /* Rotated */ { 36, 0 },
+ /* Rotatef */ { 20, 0 },
+ /* Scaled */ { 28, 0 },
+ /* Scalef */ { 16, 0 },
+ /* Translated */ { 28, 0 },
+ /* Translatef */ { 16, 0 },
+ /* Viewport */ { 20, 0 },
+ /* PolygonOffset */ { 12, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* Indexubv */ { 8, 0 },
+ /* ColorSubTable */ { 44, __glXColorSubTableReqSize },
+ /* CopyColorSubTable */ { 24, 0 },
+ /* ActiveTextureARB */ { 8, 0 },
+ /* MultiTexCoord1dvARB */ { 16, 0 },
+ /* MultiTexCoord1fvARB */ { 12, 0 },
+ /* MultiTexCoord1ivARB */ { 12, 0 },
+ /* MultiTexCoord1svARB */ { 12, 0 },
+ /* MultiTexCoord2dvARB */ { 24, 0 },
+ /* MultiTexCoord2fvARB */ { 16, 0 },
+ /* MultiTexCoord2ivARB */ { 16, 0 },
+ /* MultiTexCoord2svARB */ { 12, 0 },
+ /* MultiTexCoord3dvARB */ { 32, 0 },
+ /* MultiTexCoord3fvARB */ { 20, 0 },
+ /* MultiTexCoord3ivARB */ { 20, 0 },
+ /* MultiTexCoord3svARB */ { 16, 0 },
+ /* MultiTexCoord4dvARB */ { 40, 0 },
+ /* MultiTexCoord4fvARB */ { 24, 0 },
+ /* MultiTexCoord4ivARB */ { 24, 0 },
+ /* MultiTexCoord4svARB */ { 16, 0 },
+};
+__GLXrenderSizeData __glXRenderSizeTable_EXT[] = {
+ /* ColorTable */ { 44, __glXColorTableReqSize },
+ /* ColorTableParameterfv */ { 12, __glXColorTableParameterfvReqSize },
+ /* ColorTableParameteriv */ { 12, __glXColorTableParameterivReqSize },
+ /* CopyColorTable */ { 24, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
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+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* BlendColor */ { 20, 0 },
+ /* BlendEquation */ { 8, 0 },
+ /* no such opcode */ { 0, 0 },
+ /* TexSubImage1D */ { 60, __glXTexSubImage1DReqSize },
+ /* TexSubImage2D */ { 60, __glXTexSubImage2DReqSize },
+ /* ConvolutionFilter1D */ { 48, __glXConvolutionFilter1DReqSize },
+ /* ConvolutionFilter2D */ { 48, __glXConvolutionFilter2DReqSize },
+ /* ConvolutionParameterf */ { 16, 0 },
+ /* ConvolutionParameterfv */ { 12, __glXConvolutionParameterfvReqSize },
+ /* ConvolutionParameteri */ { 16, 0 },
+ /* ConvolutionParameteriv */ { 12, __glXConvolutionParameterivReqSize },
+ /* CopyConvolutionFilter1D */ { 24, },
+ /* CopyConvolutionFilter2D */ { 28, },
+ /* SeparableFilter2D */ { 48, __glXSeparableFilter2DReqSize },
+ /* Histogram */ { 20, },
+ /* Minmax */ { 16, },
+ /* ResetHistogram */ { 8, },
+ /* ResetMinmax */ { 8, },
+ /* TexImage3D */ { 84, __glXTexImage3DReqSize },
+ /* TexSubImage3D */ { 92, __glXTexSubImage3DReqSize },
+ /* DrawArrays */ { 16, __glXDrawArraysSize },
+ /* BindTexture */ { 12, 0 },
+ /* PrioritizeTextures */ { 8, __glXPrioritizeTexturesReqSize },
+ /* CopyTexImage1D */ { 32, 0 },
+ /* CopyTexImage2D */ { 36, 0 },
+ /* CopyTexSubImage1D */ { 28, 0 },
+ /* CopyTexSubImage2D */ { 36, 0 },
+ /* CopyTexSubImage3D */ { 40, 0 },
+};
diff --git a/GL/glx/single2.c b/GL/glx/single2.c
new file mode 100644
index 000000000..286f63d70
--- /dev/null
+++ b/GL/glx/single2.c
@@ -0,0 +1,373 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/single2.c,v 1.6 2001/06/06 19:00:15 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxutil.h"
+#include "glxext.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "GL/glx_ansic.h"
+
+int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei size;
+ GLenum type;
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ size = *(GLsizei *)(pc+0);
+ type = *(GLenum *)(pc+4);
+ if (cx->feedbackBufSize < size) {
+ cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf,
+ (size_t)size
+ * __GLX_SIZE_FLOAT32);
+ if (!cx->feedbackBuf) {
+ cl->client->errorValue = size;
+ return BadAlloc;
+ }
+ cx->feedbackBufSize = size;
+ }
+ glFeedbackBuffer(size, type, cx->feedbackBuf);
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ GLsizei size;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ size = *(GLsizei *)(pc+0);
+ if (cx->selectBufSize < size) {
+ cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf,
+ (size_t) size
+ * __GLX_SIZE_CARD32);
+ if (!cx->selectBuf) {
+ cl->client->errorValue = size;
+ return BadAlloc;
+ }
+ cx->selectBufSize = size;
+ }
+ glSelectBuffer(size, cx->selectBuf);
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client;
+ xGLXRenderModeReply reply;
+ __GLXcontext *cx;
+ GLint nitems=0, retBytes=0, retval, newModeCheck;
+ GLubyte *retBuffer = NULL;
+ GLenum newMode;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ newMode = *(GLenum*) pc;
+ retval = glRenderMode(newMode);
+
+ /* Check that render mode worked */
+ glGetIntegerv(GL_RENDER_MODE, &newModeCheck);
+ if (newModeCheck != newMode) {
+ /* Render mode change failed. Bail */
+ newMode = newModeCheck;
+ goto noChangeAllowed;
+ }
+
+ /*
+ ** Render mode might have still failed if we get here. But in this
+ ** case we can't really tell, nor does it matter. If it did fail, it
+ ** will return 0, and thus we won't send any data across the wire.
+ */
+
+ switch (cx->renderMode) {
+ case GL_RENDER:
+ cx->renderMode = newMode;
+ break;
+ case GL_FEEDBACK:
+ if (retval < 0) {
+ /* Overflow happened. Copy the entire buffer */
+ nitems = cx->feedbackBufSize;
+ } else {
+ nitems = retval;
+ }
+ retBytes = nitems * __GLX_SIZE_FLOAT32;
+ retBuffer = (GLubyte*) cx->feedbackBuf;
+ cx->renderMode = newMode;
+ break;
+ case GL_SELECT:
+ if (retval < 0) {
+ /* Overflow happened. Copy the entire buffer */
+ nitems = cx->selectBufSize;
+ } else {
+ GLuint *bp = cx->selectBuf;
+ GLint i;
+
+ /*
+ ** Figure out how many bytes of data need to be sent. Parse
+ ** the selection buffer to determine this fact as the
+ ** return value is the number of hits, not the number of
+ ** items in the buffer.
+ */
+ nitems = 0;
+ i = retval;
+ while (--i >= 0) {
+ GLuint n;
+
+ /* Parse select data for this hit */
+ n = *bp;
+ bp += 3 + n;
+ }
+ nitems = bp - cx->selectBuf;
+ }
+ retBytes = nitems * __GLX_SIZE_CARD32;
+ retBuffer = (GLubyte*) cx->selectBuf;
+ cx->renderMode = newMode;
+ break;
+ }
+
+ /*
+ ** First reply is the number of elements returned in the feedback or
+ ** selection array, as per the API for glRenderMode itself.
+ */
+ noChangeAllowed:;
+ client = cl->client;
+ reply.length = nitems;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.retval = retval;
+ reply.size = nitems;
+ reply.newMode = newMode;
+ WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply);
+ if (retBytes) {
+ WriteToClient(client, retBytes, (char *)retBuffer);
+ }
+ return Success;
+}
+
+int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glFlush();
+ __GLX_NOTE_FLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ ClientPtr client;
+ int error;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ /* Do a local glFinish */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(cx);
+
+ /* Send empty reply packet to indicate finish is finished */
+ client = cl->client;
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ return Success;
+}
+
+#define SEPARATOR " "
+
+char *__glXcombine_strings(const char *cext_string, const char *sext_string)
+{
+ size_t clen, slen;
+ char *combo_string, *token, *s1;
+ const char *s2, *end;
+
+ /* safeguard to prevent potentially fatal errors in the string functions */
+ if (!cext_string)
+ cext_string = "";
+ if (!sext_string)
+ sext_string = "";
+
+ /*
+ ** String can't be longer than min(cstring, sstring)
+ ** pull tokens out of shortest string
+ ** include space in combo_string for final separator and null terminator
+ */
+ if ( (clen = __glXStrlen(cext_string)) > (slen = __glXStrlen(sext_string)) ) {
+ combo_string = (char *) __glXMalloc(slen + 2);
+ s1 = (char *) __glXMalloc(slen + 2); __glXStrcpy(s1, sext_string);
+ s2 = cext_string;
+ } else {
+ combo_string = (char *) __glXMalloc(clen + 2);
+ s1 = (char *) __glXMalloc(clen + 2); __glXStrcpy(s1, cext_string);
+ s2 = sext_string;
+ }
+ if (!combo_string || !s1) {
+ if (combo_string) __glXFree(combo_string);
+ if (s1) __glXFree(s1);
+ return NULL;
+ }
+ combo_string[0] = '\0';
+
+ /* Get first extension token */
+ token = __glXStrtok( s1, SEPARATOR);
+ while ( token != NULL ) {
+
+ /*
+ ** if token in second string then save it
+ ** beware of extension names which are prefixes of other extension names
+ */
+ const char *p = s2;
+ end = p + __glXStrlen(p);
+ while (p < end) {
+ size_t n = __glXStrcspn(p, SEPARATOR);
+ if ((__glXStrlen(token) == n) && (__glXStrncmp(token, p, n) == 0)) {
+ combo_string = __glXStrcat( combo_string, token);
+ combo_string = __glXStrcat( combo_string, SEPARATOR);
+ }
+ p += (n + 1);
+ }
+
+ /* Get next extension token */
+ token = __glXStrtok( NULL, SEPARATOR);
+ }
+ __glXFree(s1);
+ return combo_string;
+}
+
+int __glXDisp_GetString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client;
+ __GLXcontext *cx;
+ GLenum name;
+ const char *string;
+ int error;
+ char *buf = NULL, *buf1 = NULL;
+ GLint length = 0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ name = *(GLenum *)(pc + 0);
+ string = (const char *)glGetString(name);
+ client = cl->client;
+
+ /*
+ ** Restrict extensions to those that are supported by both the
+ ** implementation and the connection. That is, return the
+ ** intersection of client, server, and core extension strings.
+ */
+ if (name == GL_EXTENSIONS) {
+ buf1 = __glXcombine_strings(string,
+ cl->GLClientextensions);
+ buf = __glXcombine_strings(buf1,
+ cx->pGlxScreen->GLextensions);
+ if (buf1 != NULL) {
+ __glXFree(buf1);
+ }
+ string = buf;
+ }
+ if (string) {
+ length = __glXStrlen((const char *) string) + 1;
+ }
+
+ __GLX_BEGIN_REPLY(length);
+ __GLX_PUT_SIZE(length);
+ __GLX_SEND_HEADER();
+ WriteToClient(client, length, (char *) string);
+ if (buf != NULL) {
+ __glXFree(buf);
+ }
+ return Success;
+}
+
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answer[4];
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+
+ __glXClearErrorOccured();
+ glGetClipPlane(*(GLenum *)(pc + 0), answer);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(32);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(4);
+ }
+ return Success;
+}
+
diff --git a/GL/glx/single2swap.c b/GL/glx/single2swap.c
new file mode 100644
index 000000000..96db415f9
--- /dev/null
+++ b/GL/glx/single2swap.c
@@ -0,0 +1,350 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/single2swap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxutil.h"
+#include "glxext.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "GL/glx_ansic.h"
+
+int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei size;
+ GLenum type;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLXcontext *cx;
+ int error;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ size = *(GLsizei *)(pc+0);
+ type = *(GLenum *)(pc+4);
+ if (cx->feedbackBufSize < size) {
+ cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf,
+ (size_t) size
+ * __GLX_SIZE_FLOAT32);
+ if (!cx->feedbackBuf) {
+ cl->client->errorValue = size;
+ return BadAlloc;
+ }
+ cx->feedbackBufSize = size;
+ }
+ glFeedbackBuffer(size, type, cx->feedbackBuf);
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ GLsizei size;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ int error;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ size = *(GLsizei *)(pc+0);
+ if (cx->selectBufSize < size) {
+ cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf,
+ (size_t) size
+ * __GLX_SIZE_CARD32);
+ if (!cx->selectBuf) {
+ cl->client->errorValue = size;
+ return BadAlloc;
+ }
+ cx->selectBufSize = size;
+ }
+ glSelectBuffer(size, cx->selectBuf);
+ __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client;
+ __GLXcontext *cx;
+ xGLXRenderModeReply reply;
+ GLint nitems=0, retBytes=0, retval, newModeCheck;
+ GLubyte *retBuffer = NULL;
+ GLenum newMode;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ int error;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc);
+ newMode = *(GLenum*) pc;
+ retval = glRenderMode(newMode);
+
+ /* Check that render mode worked */
+ glGetIntegerv(GL_RENDER_MODE, &newModeCheck);
+ if (newModeCheck != newMode) {
+ /* Render mode change failed. Bail */
+ newMode = newModeCheck;
+ goto noChangeAllowed;
+ }
+
+ /*
+ ** Render mode might have still failed if we get here. But in this
+ ** case we can't really tell, nor does it matter. If it did fail, it
+ ** will return 0, and thus we won't send any data across the wire.
+ */
+
+ switch (cx->renderMode) {
+ case GL_RENDER:
+ cx->renderMode = newMode;
+ break;
+ case GL_FEEDBACK:
+ if (retval < 0) {
+ /* Overflow happened. Copy the entire buffer */
+ nitems = cx->feedbackBufSize;
+ } else {
+ nitems = retval;
+ }
+ retBytes = nitems * __GLX_SIZE_FLOAT32;
+ retBuffer = (GLubyte*) cx->feedbackBuf;
+ __GLX_SWAP_FLOAT_ARRAY((GLbyte *)retBuffer, nitems);
+ cx->renderMode = newMode;
+ break;
+ case GL_SELECT:
+ if (retval < 0) {
+ /* Overflow happened. Copy the entire buffer */
+ nitems = cx->selectBufSize;
+ } else {
+ GLuint *bp = cx->selectBuf;
+ GLint i;
+
+ /*
+ ** Figure out how many bytes of data need to be sent. Parse
+ ** the selection buffer to determine this fact as the
+ ** return value is the number of hits, not the number of
+ ** items in the buffer.
+ */
+ nitems = 0;
+ i = retval;
+ while (--i >= 0) {
+ GLuint n;
+
+ /* Parse select data for this hit */
+ n = *bp;
+ bp += 3 + n;
+ }
+ nitems = bp - cx->selectBuf;
+ }
+ retBytes = nitems * __GLX_SIZE_CARD32;
+ retBuffer = (GLubyte*) cx->selectBuf;
+ __GLX_SWAP_INT_ARRAY((GLbyte *)retBuffer, nitems);
+ cx->renderMode = newMode;
+ break;
+ }
+
+ /*
+ ** First reply is the number of elements returned in the feedback or
+ ** selection array, as per the API for glRenderMode itself.
+ */
+ noChangeAllowed:;
+ client = cl->client;
+ reply.length = nitems;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.retval = retval;
+ reply.size = nitems;
+ reply.newMode = newMode;
+ __GLX_SWAP_SHORT(&reply.sequenceNumber);
+ __GLX_SWAP_INT(&reply.length);
+ __GLX_SWAP_INT(&reply.retval);
+ __GLX_SWAP_INT(&reply.size);
+ __GLX_SWAP_INT(&reply.newMode);
+ WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply);
+ if (retBytes) {
+ WriteToClient(client, retBytes, (char *)retBuffer);
+ }
+ return Success;
+}
+
+int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ glFlush();
+ __GLX_NOTE_FLUSHED_CMDS(cx);
+ return Success;
+}
+
+int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ ClientPtr client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ /* Do a local glFinish */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(cx);
+
+ /* Send empty reply packet to indicate finish is finished */
+ client = cl->client;
+ __GLX_BEGIN_REPLY(0);
+ __GLX_PUT_RETVAL(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+
+ return Success;
+}
+
+int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client;
+ __GLXcontext *cx;
+ GLenum name;
+ const char *string;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ int error;
+ char *buf = NULL, *buf1 = NULL;
+ GLint length = 0;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+ name = *(GLenum *)(pc + 0);
+ string = (const char *)glGetString(name);
+ client = cl->client;
+
+ /*
+ ** Restrict extensions to those that are supported by both the
+ ** implementation and the connection. That is, return the
+ ** intersection of client, server, and core extension strings.
+ */
+ if (name == GL_EXTENSIONS) {
+ buf1 = __glXcombine_strings(string,
+ cl->GLClientextensions);
+ buf = __glXcombine_strings(buf1,
+ cx->pGlxScreen->GLextensions);
+ if (buf1 != NULL) {
+ __glXFree(buf1);
+ }
+ string = buf;
+ }
+ if (string) {
+ length = __glXStrlen((const char *) string) + 1;
+ }
+
+ __GLX_BEGIN_REPLY(length);
+ __GLX_PUT_SIZE(length);
+
+ __GLX_SWAP_REPLY_SIZE();
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ WriteToClient(client, length, (char *) string);
+ if (buf != NULL) {
+ __glXFree(buf);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLdouble answer[4];
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc + 0);
+
+ __glXClearErrorOccured();
+ glGetClipPlane(*(GLenum *)(pc + 0), answer);
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4);
+ __GLX_BEGIN_REPLY(32);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_DOUBLE_ARRAY(4);
+ }
+ return Success;
+}
diff --git a/GL/glx/singlepix.c b/GL/glx/singlepix.c
new file mode 100644
index 000000000..85be77d85
--- /dev/null
+++ b/GL/glx/singlepix.c
@@ -0,0 +1,458 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/singlepix.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei width, height;
+ GLenum format, type;
+ GLboolean swapBytes, lsbFirst;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ width = *(GLsizei *)(pc + 8);
+ height = *(GLsizei *)(pc + 12);
+ format = *(GLenum *)(pc + 16);
+ type = *(GLenum *)(pc + 20);
+ swapBytes = *(GLboolean *)(pc + 24);
+ lsbFirst = *(GLboolean *)(pc + 25);
+ compsize = __glReadPixels_size(format,type,width,height);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glReadPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ *(GLenum *)(pc + 20),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint level, compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0, depth=1;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ level = *(GLint *)(pc + 4);
+ format = *(GLenum *)(pc + 8);
+ type = *(GLenum *)(pc + 12);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 16);
+
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ if ( target == GL_TEXTURE_3D) {
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+ }
+ /*
+ * The three queries above might fail if we're in a state where queries
+ * are illegal, but then width, height, and depth would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,level,format,type,width,height,depth);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetTexImage(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = width;
+ ((xGLXGetTexImageReply *)&__glXReply)->height = height;
+ ((xGLXGetTexImageReply *)&__glXReply)->depth = depth;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean lsbFirst;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLubyte answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ lsbFirst = *(GLboolean *)(pc + 0);
+
+ glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,128,1);
+
+ __glXClearErrorOccured();
+ glGetPolygonStipple(
+ (GLubyte *) answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(128);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(128);
+ }
+ return Success;
+}
+
+int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize, compsize2;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ /* target must be SEPARABLE_2D, however I guess we can let the GL
+ barf on this one.... */
+
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width);
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height);
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1);
+
+ if (compsize < 0) compsize = 0;
+ if (compsize2 < 0) compsize2 = 0;
+ compsize = __GLX_PAD(compsize);
+ compsize2 = __GLX_PAD(compsize2);
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1);
+ __glXClearErrorOccured();
+ glGetSeparableFilter(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer,
+ answer + compsize,
+ NULL
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize + compsize2);
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize + compsize2);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width);
+ if (target == GL_CONVOLUTION_1D) {
+ height = 1;
+ } else {
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height);
+ }
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,height,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetConvolutionFilter(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width);
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetHistogram( target, reset, format, type, answer);
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetHistogramReply *)&__glXReply)->width = width;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ compsize = __glGetTexImage_size(target,1,format,type,2,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetMinmax( target, reset, format, type, answer);
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ target = *(GLenum *)(pc + 0);
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width);
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetColorTableReply *)&__glXReply)->width = width;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
diff --git a/GL/glx/singlepixswap.c b/GL/glx/singlepixswap.c
new file mode 100644
index 000000000..2b488312e
--- /dev/null
+++ b/GL/glx/singlepixswap.c
@@ -0,0 +1,514 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/singlepixswap.c,v 1.6 2001/10/31 22:50:27 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "g_disptab_EXT.h"
+
+int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei width, height;
+ GLenum format, type;
+ GLboolean swapBytes, lsbFirst;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+ __GLX_SWAP_INT(pc+12);
+ __GLX_SWAP_INT(pc+16);
+ __GLX_SWAP_INT(pc+20);
+
+ width = *(GLsizei *)(pc + 8);
+ height = *(GLsizei *)(pc + 12);
+ format = *(GLenum *)(pc + 16);
+ type = *(GLenum *)(pc + 20);
+ swapBytes = *(GLboolean *)(pc + 24);
+ lsbFirst = *(GLboolean *)(pc + 25);
+ compsize = __glReadPixels_size(format,type,width,height);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glReadPixels(
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ *(GLenum *)(pc + 20),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint level, compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0, depth=1;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+ __GLX_SWAP_INT(pc+12);
+
+ level = *(GLint *)(pc + 4);
+ format = *(GLenum *)(pc + 8);
+ type = *(GLenum *)(pc + 12);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 16);
+
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ if ( target == GL_TEXTURE_3D) {
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+ }
+ /*
+ * The three queries above might fail if we're in a state where queries
+ * are illegal, but then width, height, and depth would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,level,format,type,width,height,depth);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetTexImage(
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ __GLX_SWAP_INT(&depth);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = width;
+ ((xGLXGetTexImageReply *)&__glXReply)->height = height;
+ ((xGLXGetTexImageReply *)&__glXReply)->depth = depth;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean lsbFirst;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLubyte answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ lsbFirst = *(GLboolean *)(pc + 0);
+
+ glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,128,1);
+
+ __glXClearErrorOccured();
+ glGetPolygonStipple(
+ (GLubyte *) answer
+ );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(128);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(128);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize, compsize2;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ /* target must be SEPARABLE_2D, however I guess we can let the GL
+ barf on this one.... */
+
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width);
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height);
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1);
+
+ if (compsize < 0) compsize = 0;
+ if (compsize2 < 0) compsize2 = 0;
+ compsize = __GLX_PAD(compsize);
+ compsize2 = __GLX_PAD(compsize2);
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1);
+ __glXClearErrorOccured();
+ glGetSeparableFilter(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer,
+ answer + compsize,
+ NULL
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize + compsize2);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_VOID_ARRAY(compsize + compsize2);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width);
+ if (target == GL_CONVOLUTION_2D) {
+ height = 1;
+ } else {
+ glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height);
+ }
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,height,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetConvolutionFilter(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width);
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetHistogram( target, reset, format, type, answer);
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ ((xGLXGetHistogramReply *)&__glXReply)->width = width;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ compsize = __glGetTexImage_size(target,1,format,type,2,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetMinmax( target, reset, format, type, answer);
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width);
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes);
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ glGetColorTable(
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ ((xGLXGetColorTableReply *)&__glXReply)->width = width;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c
new file mode 100644
index 000000000..21652babd
--- /dev/null
+++ b/GL/glx/singlesize.c
@@ -0,0 +1,1133 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <GL/gl.h>
+#include "singlesize.h"
+
+/*
+** These routines compute the size of variable-size returned parameters.
+** Unlike the similar routines that do the same thing for variable-size
+** incoming parameters, the samplegl library itself doesn't use these routines.
+** Hence, they are located here, in the GLX extension library.
+*/
+
+GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
+{
+ GLint elements, esize;
+ GLint rowsize, padding;
+
+ if (w < 0 || h < 0) {
+ return -1;
+ }
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ elements = 1;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elements = 4;
+ break;
+ default:
+ return -1;
+ }
+ /*
+ ** According to the GLX protocol, each row must be padded to a multiple of
+ ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
+ ** store modes of the GL.
+ */
+ switch (type) {
+ case GL_BITMAP:
+ if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
+ rowsize = ((w * elements)+7)/8;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * h);
+ } else {
+ return -1;
+ }
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ default:
+ return -1;
+ }
+ rowsize = w * elements * esize;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * h);
+}
+
+GLint __glGetTexEnvfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ return 1;
+ case GL_COMBINE_RGB_ARB:
+ case GL_COMBINE_ALPHA_ARB:
+ case GL_SOURCE0_RGB_ARB:
+ case GL_SOURCE1_RGB_ARB:
+ case GL_SOURCE2_RGB_ARB:
+ case GL_SOURCE0_ALPHA_ARB:
+ case GL_SOURCE1_ALPHA_ARB:
+ case GL_SOURCE2_ALPHA_ARB:
+ case GL_OPERAND0_RGB_ARB:
+ case GL_OPERAND1_RGB_ARB:
+ case GL_OPERAND2_RGB_ARB:
+ case GL_OPERAND0_ALPHA_ARB:
+ case GL_OPERAND1_ALPHA_ARB:
+ case GL_OPERAND2_ALPHA_ARB:
+ case GL_RGB_SCALE_ARB:
+ case GL_ALPHA_SCALE:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+
+GLint __glGetTexEnviv_size(GLenum pname)
+{
+ return __glGetTexEnvfv_size(pname);
+}
+
+GLint __glGetTexGenfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ return 4;
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexGendv_size(GLenum pname)
+{
+ return __glGetTexGenfv_size(pname);
+}
+
+GLint __glGetTexGeniv_size(GLenum pname)
+{
+ return __glGetTexGenfv_size(pname);
+}
+
+GLint __glGetTexParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ return 1;
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ return 1;
+ case GL_TEXTURE_BORDER_COLOR:
+ return 4;
+ case GL_TEXTURE_PRIORITY:
+ return 1;
+ case GL_TEXTURE_RESIDENT:
+ return 1;
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ return 1;
+
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexParameteriv_size(GLenum pname)
+{
+ return __glGetTexParameterfv_size(pname);
+}
+
+GLint __glGetLightfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_AMBIENT:
+ return 4;
+ case GL_DIFFUSE:
+ return 4;
+ case GL_SPECULAR:
+ return 4;
+ case GL_POSITION:
+ return 4;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_SPOT_EXPONENT:
+ return 1;
+ case GL_SPOT_CUTOFF:
+ return 1;
+ case GL_CONSTANT_ATTENUATION:
+ return 1;
+ case GL_LINEAR_ATTENUATION:
+ return 1;
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetLightiv_size(GLenum pname)
+{
+ return __glGetLightfv_size(pname);
+}
+
+static GLint EvalComputeK(GLenum target)
+{
+ switch(target) {
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ return 4;
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_NORMAL:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_NORMAL:
+ return 3;
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP1_INDEX:
+ case GL_MAP2_INDEX:
+ return 1;
+ }
+ return 0;
+}
+
+GLint __glGetMap_size(GLenum target, GLenum query)
+{
+ GLint k, order=0, majorMinor[2];
+
+ /*
+ ** Assume target and query are both valid.
+ */
+ switch (target) {
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ switch (query) {
+ case GL_COEFF:
+ k = EvalComputeK(target);
+ glGetMapiv(target, GL_ORDER, &order);
+ /*
+ ** The query above might fail, but then order will be zero anyway.
+ */
+ return (order * k);
+ case GL_DOMAIN:
+ return 2;
+ case GL_ORDER:
+ return 1;
+ }
+ break;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ switch (query) {
+ case GL_COEFF:
+ k = EvalComputeK(target);
+ majorMinor[0] = majorMinor[1] = 0;
+ glGetMapiv(target, GL_ORDER, majorMinor);
+ /*
+ ** The query above might fail, but then majorMinor will be zeroes
+ */
+ return (majorMinor[0] * majorMinor[1] * k);
+ case GL_DOMAIN:
+ return 4;
+ case GL_ORDER:
+ return 2;
+ }
+ break;
+ }
+ return -1;
+}
+
+GLint __glGetMapdv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMapfv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMapiv_size(GLenum target, GLenum query)
+{
+ return __glGetMap_size(target, query);
+}
+
+GLint __glGetMaterialfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_EMISSION:
+ return 4;
+ case GL_AMBIENT:
+ return 4;
+ case GL_DIFFUSE:
+ return 4;
+ case GL_SPECULAR:
+ return 4;
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetMaterialiv_size(GLenum pname)
+{
+ return __glGetMaterialfv_size(pname);
+}
+
+GLint __glGetPixelMap_size(GLenum map)
+{
+ GLint size;
+ GLenum query;
+
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ query = GL_PIXEL_MAP_I_TO_I_SIZE;
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ query = GL_PIXEL_MAP_S_TO_S_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_R:
+ query = GL_PIXEL_MAP_I_TO_R_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_G:
+ query = GL_PIXEL_MAP_I_TO_G_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_B:
+ query = GL_PIXEL_MAP_I_TO_B_SIZE;
+ break;
+ case GL_PIXEL_MAP_I_TO_A:
+ query = GL_PIXEL_MAP_I_TO_A_SIZE;
+ break;
+ case GL_PIXEL_MAP_R_TO_R:
+ query = GL_PIXEL_MAP_R_TO_R_SIZE;
+ break;
+ case GL_PIXEL_MAP_G_TO_G:
+ query = GL_PIXEL_MAP_G_TO_G_SIZE;
+ break;
+ case GL_PIXEL_MAP_B_TO_B:
+ query = GL_PIXEL_MAP_B_TO_B_SIZE;
+ break;
+ case GL_PIXEL_MAP_A_TO_A:
+ query = GL_PIXEL_MAP_A_TO_A_SIZE;
+ break;
+ default:
+ return -1;
+ }
+ glGetIntegerv(query, &size);
+ return size;
+}
+
+GLint __glGetPixelMapfv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+GLint __glGetPixelMapuiv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+GLint __glGetPixelMapusv_size(GLenum map)
+{
+ return __glGetPixelMap_size(map);
+}
+
+/*
+** Return the number of words needed to pass back the requested
+** value.
+*/
+GLint __glGet_size(GLenum sq)
+{
+ switch (sq) {
+ case GL_MAX_TEXTURE_SIZE:
+ return 1;
+ case GL_SUBPIXEL_BITS:
+ return 1;
+ case GL_MAX_LIST_NESTING:
+ return 1;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ return 1;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ return 1;
+ case GL_AUTO_NORMAL:
+ return 1;
+ case GL_CURRENT_COLOR:
+ return 4;
+ case GL_CURRENT_INDEX:
+ return 1;
+ case GL_CURRENT_NORMAL:
+ return 3;
+ case GL_CURRENT_TEXTURE_COORDS:
+ return 4;
+ case GL_CURRENT_RASTER_INDEX:
+ return 1;
+ case GL_CURRENT_RASTER_COLOR:
+ return 4;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ return 4;
+ case GL_CURRENT_RASTER_POSITION:
+ return 4;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ return 1;
+ case GL_CURRENT_RASTER_DISTANCE:
+ return 1;
+ case GL_POINT_SIZE:
+ return 1;
+ case GL_POINT_SIZE_RANGE:
+ /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */
+ return 2;
+ case GL_POINT_SIZE_GRANULARITY:
+ /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */
+ return 1;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ return 2;
+ case GL_POINT_SMOOTH:
+ return 1;
+ case GL_LINE_SMOOTH:
+ return 1;
+ case GL_LINE_WIDTH:
+ return 1;
+ case GL_LINE_WIDTH_RANGE:
+ /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */
+ return 2;
+ case GL_LINE_WIDTH_GRANULARITY:
+ /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */
+ return 1;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ return 2;
+ case GL_LINE_STIPPLE_PATTERN:
+ return 1;
+ case GL_LINE_STIPPLE_REPEAT:
+ return 1;
+ case GL_LINE_STIPPLE:
+ return 1;
+ case GL_POLYGON_MODE:
+ return 2;
+ case GL_POLYGON_SMOOTH:
+ return 1;
+ case GL_POLYGON_STIPPLE:
+ return 1;
+ case GL_EDGE_FLAG:
+ return 1;
+ case GL_CULL_FACE:
+ return 1;
+ case GL_CULL_FACE_MODE:
+ return 1;
+ case GL_FRONT_FACE:
+ return 1;
+ case GL_LIGHTING:
+ return 1;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ return 1;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ return 1;
+ case GL_COLOR_MATERIAL:
+ return 1;
+ case GL_COLOR_MATERIAL_FACE:
+ return 1;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ return 1;
+ case GL_SHADE_MODEL:
+ return 1;
+ case GL_FOG:
+ return 1;
+ case GL_FOG_INDEX:
+ return 1;
+ case GL_FOG_DENSITY:
+ return 1;
+ case GL_FOG_START:
+ return 1;
+ case GL_FOG_END:
+ return 1;
+ case GL_FOG_MODE:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ case GL_DEPTH_RANGE:
+ return 2;
+ case GL_DEPTH_TEST:
+ return 1;
+ case GL_DEPTH_WRITEMASK:
+ return 1;
+ case GL_DEPTH_CLEAR_VALUE:
+ return 1;
+ case GL_DEPTH_FUNC:
+ return 1;
+ case GL_ACCUM_CLEAR_VALUE:
+ return 4;
+ case GL_STENCIL_TEST:
+ return 1;
+ case GL_STENCIL_CLEAR_VALUE:
+ return 1;
+ case GL_STENCIL_FUNC:
+ return 1;
+ case GL_STENCIL_VALUE_MASK:
+ return 1;
+ case GL_STENCIL_FAIL:
+ return 1;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ return 1;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ return 1;
+ case GL_STENCIL_REF:
+ return 1;
+ case GL_STENCIL_WRITEMASK:
+ return 1;
+ case GL_MATRIX_MODE:
+ return 1;
+ case GL_NORMALIZE:
+ return 1;
+ case GL_VIEWPORT:
+ return 4;
+ case GL_ATTRIB_STACK_DEPTH:
+ return 1;
+ case GL_MODELVIEW_STACK_DEPTH:
+ return 1;
+ case GL_PROJECTION_STACK_DEPTH:
+ return 1;
+ case GL_TEXTURE_STACK_DEPTH:
+ return 1;
+ case GL_MODELVIEW_MATRIX:
+ return 16;
+ case GL_PROJECTION_MATRIX:
+ return 16;
+ case GL_TEXTURE_MATRIX:
+ return 16;
+ case GL_ALPHA_TEST:
+ return 1;
+ case GL_ALPHA_TEST_FUNC:
+ return 1;
+ case GL_ALPHA_TEST_REF:
+ return 1;
+ case GL_DITHER:
+ return 1;
+ case GL_BLEND_DST:
+ return 1;
+ case GL_BLEND_SRC:
+ return 1;
+ case GL_BLEND:
+ return 1;
+ case GL_LOGIC_OP_MODE:
+ return 1;
+ case GL_LOGIC_OP:
+ return 1;
+ case GL_DRAW_BUFFER:
+ return 1;
+ case GL_READ_BUFFER:
+ return 1;
+ case GL_SCISSOR_TEST:
+ return 1;
+ case GL_SCISSOR_BOX:
+ return 4;
+ case GL_INDEX_CLEAR_VALUE:
+ return 1;
+ case GL_INDEX_MODE:
+ return 1;
+ case GL_INDEX_WRITEMASK:
+ return 1;
+ case GL_COLOR_CLEAR_VALUE:
+ return 4;
+ case GL_RGBA_MODE:
+ return 1;
+ case GL_COLOR_WRITEMASK:
+ return 4;
+ case GL_RENDER_MODE:
+ return 1;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ return 1;
+ case GL_POINT_SMOOTH_HINT:
+ return 1;
+ case GL_LINE_SMOOTH_HINT:
+ return 1;
+ case GL_POLYGON_SMOOTH_HINT:
+ return 1;
+ case GL_FOG_HINT:
+ return 1;
+ case GL_LIST_BASE:
+ return 1;
+ case GL_LIST_INDEX:
+ return 1;
+ case GL_LIST_MODE:
+ return 1;
+ case GL_TEXTURE_GEN_S:
+ return 1;
+ case GL_TEXTURE_GEN_T:
+ return 1;
+ case GL_TEXTURE_GEN_R:
+ return 1;
+ case GL_TEXTURE_GEN_Q:
+ return 1;
+ case GL_PACK_SWAP_BYTES:
+ return 1;
+ case GL_PACK_LSB_FIRST:
+ return 1;
+ case GL_PACK_ROW_LENGTH:
+ return 1;
+ case GL_PACK_IMAGE_HEIGHT:
+ return 1;
+ case GL_PACK_SKIP_ROWS:
+ return 1;
+ case GL_PACK_SKIP_PIXELS:
+ return 1;
+ case GL_PACK_SKIP_IMAGES:
+ return 1;
+ case GL_PACK_ALIGNMENT:
+ return 1;
+ case GL_UNPACK_SWAP_BYTES:
+ return 1;
+ case GL_UNPACK_LSB_FIRST:
+ return 1;
+ case GL_UNPACK_ROW_LENGTH:
+ return 1;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ return 1;
+ case GL_UNPACK_SKIP_ROWS:
+ return 1;
+ case GL_UNPACK_SKIP_PIXELS:
+ return 1;
+ case GL_UNPACK_SKIP_IMAGES:
+ return 1;
+ case GL_UNPACK_ALIGNMENT:
+ return 1;
+ case GL_MAP_COLOR:
+ return 1;
+ case GL_MAP_STENCIL:
+ return 1;
+ case GL_INDEX_SHIFT:
+ return 1;
+ case GL_INDEX_OFFSET:
+ return 1;
+ case GL_RED_SCALE:
+ case GL_GREEN_SCALE:
+ case GL_BLUE_SCALE:
+ case GL_ALPHA_SCALE:
+ case GL_DEPTH_SCALE:
+ return 1;
+ case GL_RED_BIAS:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_BIAS:
+ return 1;
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ return 1;
+ case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE:
+ return 1;
+ case GL_MAX_EVAL_ORDER:
+ return 1;
+ case GL_MAX_LIGHTS:
+ return 1;
+ case GL_MAX_CLIP_PLANES:
+ return 1;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ return 1;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ return 1;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ return 1;
+ case GL_MAX_NAME_STACK_DEPTH:
+ return 1;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ return 1;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ return 1;
+ case GL_INDEX_BITS:
+ return 1;
+ case GL_RED_BITS:
+ return 1;
+ case GL_GREEN_BITS:
+ return 1;
+ case GL_BLUE_BITS:
+ return 1;
+ case GL_ALPHA_BITS:
+ return 1;
+ case GL_DEPTH_BITS:
+ return 1;
+ case GL_STENCIL_BITS:
+ return 1;
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ return 1;
+ case GL_MAP1_GRID_DOMAIN:
+ return 2;
+ case GL_MAP1_GRID_SEGMENTS:
+ return 1;
+ case GL_MAP2_GRID_DOMAIN:
+ return 4;
+ case GL_MAP2_GRID_SEGMENTS:
+ return 2;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ return 1;
+ case GL_NAME_STACK_DEPTH:
+ return 1;
+ case GL_MAX_VIEWPORT_DIMS:
+ return 2;
+ case GL_DOUBLEBUFFER:
+ return 1;
+ case GL_AUX_BUFFERS:
+ return 1;
+ case GL_STEREO:
+ return 1;
+ case GL_CLIP_PLANE0: case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2: case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4: case GL_CLIP_PLANE5:
+ return 1;
+ case GL_LIGHT0: case GL_LIGHT1:
+ case GL_LIGHT2: case GL_LIGHT3:
+ case GL_LIGHT4: case GL_LIGHT5:
+ case GL_LIGHT6: case GL_LIGHT7:
+ return 1;
+ case GL_VERTEX_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ return 1;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ return 1;
+ case GL_BLEND_COLOR:
+ return 4;
+ case GL_BLEND_EQUATION:
+ return 1;
+ case GL_COLOR_MATRIX:
+ return 16;
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ return 1;
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ return 1;
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ return 1;
+ case GL_POST_CONVOLUTION_RED_SCALE:
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ case GL_POST_CONVOLUTION_RED_BIAS:
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ return 1;
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ return 1;
+ case GL_RESCALE_NORMAL:
+ return 1;
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ return 1;
+ case GL_ACTIVE_TEXTURE_ARB:
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ return 1;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ return 1;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetDoublev_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetFloatv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetIntegerv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetBooleanv_size(GLenum sq)
+{
+ return __glGet_size(sq);
+}
+
+GLint __glGetTexLevelParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetTexLevelParameteriv_size(GLenum pname)
+{
+ return __glGetTexLevelParameterfv_size(pname);
+}
+
+GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
+ GLenum type, GLint width, GLint height, GLint depth)
+{
+ GLint elements, esize;
+ GLint padding, rowsize;
+
+ switch (format) {
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elements = 4;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elements = 3;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ default:
+ return -1;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ default:
+ return -1;
+ }
+ /*
+ ** According to the GLX protocol, each row must be padded to a multiple of
+ ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
+ ** store modes of the GL.
+ */
+ rowsize = width * elements * esize;
+ padding = rowsize % 4;
+ if (padding) {
+ rowsize += 4 - padding;
+ }
+ return (rowsize * height * depth);
+}
+
+GLint __glGetConvolutionParameteriv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_FILTER_SCALE:
+ case GL_CONVOLUTION_FILTER_BIAS:
+ return 4;
+ case GL_CONVOLUTION_BORDER_MODE:
+ case GL_CONVOLUTION_FORMAT:
+ case GL_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetConvolutionParameterfv_size(GLenum pname)
+{
+ return __glGetConvolutionParameteriv_size(pname);
+}
+
+
+GLint __glGetHistogramParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetHistogramParameteriv_size(GLenum pname)
+{
+ return __glGetHistogramParameterfv_size(pname);
+}
+
+GLint __glGetMinmaxParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default:
+ return -1;
+ }
+}
+
+GLint __glGetMinmaxParameteriv_size(GLenum pname)
+{
+ return __glGetMinmaxParameterfv_size(pname);
+}
+
+GLint __glGetColorTableParameterfv_size(GLenum pname)
+{
+ switch(pname) {
+
+ case GL_COLOR_TABLE_SCALE: /* return RGBA */
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ case GL_COLOR_TABLE_FORMAT:
+ case GL_COLOR_TABLE_WIDTH:
+ case GL_COLOR_TABLE_RED_SIZE:
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+GLint __glGetColorTableParameteriv_size(GLenum pname)
+{
+ return __glGetColorTableParameterfv_size(pname);
+}
+
diff --git a/GL/glx/singlesize.h b/GL/glx/singlesize.h
new file mode 100644
index 000000000..829338094
--- /dev/null
+++ b/GL/glx/singlesize.h
@@ -0,0 +1,81 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
+#ifndef _singlesize_h_
+#define _singlesize_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+extern GLint __glReadPixels_size(GLenum format, GLenum type,
+ GLint width, GLint height);
+extern GLint __glGetTexEnvfv_size(GLenum pname);
+extern GLint __glGetTexEnviv_size(GLenum pname);
+extern GLint __glGetTexGenfv_size(GLenum pname);
+extern GLint __glGetTexGendv_size(GLenum pname);
+extern GLint __glGetTexGeniv_size(GLenum pname);
+extern GLint __glGetTexParameterfv_size(GLenum pname);
+extern GLint __glGetTexParameteriv_size(GLenum pname);
+extern GLint __glGetLightfv_size(GLenum pname);
+extern GLint __glGetLightiv_size(GLenum pname);
+extern GLint __glGetMap_size(GLenum pname, GLenum query);
+extern GLint __glGetMapdv_size(GLenum target, GLenum query);
+extern GLint __glGetMapfv_size(GLenum target, GLenum query);
+extern GLint __glGetMapiv_size(GLenum target, GLenum query);
+extern GLint __glGetMaterialfv_size(GLenum pname);
+extern GLint __glGetMaterialiv_size(GLenum pname);
+extern GLint __glGetPixelMap_size(GLenum map);
+extern GLint __glGetPixelMapfv_size(GLenum map);
+extern GLint __glGetPixelMapuiv_size(GLenum map);
+extern GLint __glGetPixelMapusv_size(GLenum map);
+extern GLint __glGet_size(GLenum sq);
+extern GLint __glGetDoublev_size(GLenum sq);
+extern GLint __glGetFloatv_size(GLenum sq);
+extern GLint __glGetIntegerv_size(GLenum sq);
+extern GLint __glGetBooleanv_size(GLenum sq);
+extern GLint __glGetTexLevelParameterfv_size(GLenum pname);
+extern GLint __glGetTexLevelParameteriv_size(GLenum pname);
+extern GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
+ GLenum type, GLint width, GLint height,
+ GLint depth);
+extern GLint __glGetColorTableParameterfv_size(GLenum pname);
+extern GLint __glGetColorTableParameteriv_size(GLenum pname);
+extern GLint __glGetConvolutionParameterfv_size(GLenum pname);
+extern GLint __glGetConvolutionParameteriv_size(GLenum pname);
+extern GLint __glGetHistogramParameterfv_size(GLenum pname);
+extern GLint __glGetHistogramParameteriv_size(GLenum pname);
+extern GLint __glGetMinmaxParameterfv_size(GLenum pname);
+extern GLint __glGetMinmaxParameteriv_size(GLenum pname);
+
+#endif /* _singlesize_h_ */
+
diff --git a/GL/glx/unpack.h b/GL/glx/unpack.h
new file mode 100644
index 000000000..62fc43761
--- /dev/null
+++ b/GL/glx/unpack.h
@@ -0,0 +1,236 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.5 2002/10/30 12:52:03 alanh Exp $ */
+#ifndef __GLX_unpack_h__
+#define __GLX_unpack_h__
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
+
+/*
+** Fetch the context-id out of a SingleReq request pointed to by pc.
+*/
+#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
+#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
+
+/*
+** Fetch a double from potentially unaligned memory.
+*/
+#ifdef __GLX_ALIGN64
+#define __GLX_MEM_COPY(dst,src,n) if (src && dst) memcpy(dst,src,n)
+#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8)
+#else
+#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src))
+#endif
+
+extern void __glXMemInit(void);
+
+extern xGLXSingleReply __glXReply;
+
+#define __GLX_BEGIN_REPLY(size) \
+ __glXReply.length = __GLX_PAD(size) >> 2; \
+ __glXReply.type = X_Reply; \
+ __glXReply.sequenceNumber = client->sequence;
+
+#define __GLX_SEND_HEADER() \
+ WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
+
+#define __GLX_PUT_RETVAL(a) \
+ __glXReply.retval = (a);
+
+#define __GLX_PUT_SIZE(a) \
+ __glXReply.size = (a);
+
+#define __GLX_PUT_RENDERMODE(m) \
+ __glXReply.pad3 = (m)
+
+/*
+** Get a buffer to hold returned data, with the given alignment. If we have
+** to realloc, allocate size+align, in case the pointer has to be bumped for
+** alignment. The answerBuffer should already be aligned.
+**
+** NOTE: the cast (long)res below assumes a long is large enough to hold a
+** pointer.
+*/
+#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \
+ if ((size) > sizeof(answerBuffer)) { \
+ int bump; \
+ if ((cl)->returnBufSize < (size)+(align)) { \
+ (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \
+ (size)+(align)); \
+ if (!(cl)->returnBuf) { \
+ return BadAlloc; \
+ } \
+ (cl)->returnBufSize = (size)+(align); \
+ } \
+ res = (char*)cl->returnBuf; \
+ bump = (long)(res) % (align); \
+ if (bump) res += (align) - (bump); \
+ } else { \
+ res = (char *)answerBuffer; \
+ }
+
+#define __GLX_PUT_BYTE() \
+ *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
+
+#define __GLX_PUT_SHORT() \
+ *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
+
+#define __GLX_PUT_INT() \
+ *(GLint *)&__glXReply.pad3 = *(GLint *)answer
+
+#define __GLX_PUT_FLOAT() \
+ *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
+
+#define __GLX_PUT_DOUBLE() \
+ *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
+
+#define __GLX_SEND_BYTE_ARRAY(len) \
+ WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
+
+#define __GLX_SEND_SHORT_ARRAY(len) \
+ WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
+
+#define __GLX_SEND_INT_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
+
+#define __GLX_SEND_FLOAT_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
+
+#define __GLX_SEND_DOUBLE_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
+
+
+#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
+#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
+#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
+#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len)
+
+/*
+** PERFORMANCE NOTE:
+** Machine dependent optimizations abound here; these swapping macros can
+** conceivably be replaced with routines that do the job faster.
+*/
+#define __GLX_DECLARE_SWAP_VARIABLES \
+ GLbyte sw
+
+#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \
+ GLbyte *swapPC; \
+ GLbyte *swapEnd
+
+
+#define __GLX_SWAP_INT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = sw;
+
+#define __GLX_SWAP_SHORT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = sw;
+
+#define __GLX_SWAP_DOUBLE(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \
+ ((GLbyte *)(pc))[7] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \
+ ((GLbyte *)(pc))[6] = sw; \
+ sw = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \
+ ((GLbyte *)(pc))[5] = sw; \
+ sw = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \
+ ((GLbyte *)(pc))[4] = sw;
+
+#define __GLX_SWAP_FLOAT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = sw;
+
+#define __GLX_SWAP_INT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_INT(swapPC); \
+ swapPC += __GLX_SIZE_INT32; \
+ }
+
+#define __GLX_SWAP_SHORT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_SHORT(swapPC); \
+ swapPC += __GLX_SIZE_INT16; \
+ }
+
+#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_DOUBLE(swapPC); \
+ swapPC += __GLX_SIZE_FLOAT64; \
+ }
+
+#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_FLOAT(swapPC); \
+ swapPC += __GLX_SIZE_FLOAT32; \
+ }
+
+#define __GLX_SWAP_REPLY_HEADER() \
+ __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
+ __GLX_SWAP_INT(&__glXReply.length);
+
+#define __GLX_SWAP_REPLY_RETVAL() \
+ __GLX_SWAP_INT(&__glXReply.retval)
+
+#define __GLX_SWAP_REPLY_SIZE() \
+ __GLX_SWAP_INT(&__glXReply.size)
+
+#endif /* !__GLX_unpack_h__ */
+
+
+
+
+
diff --git a/GL/glx/xfont.c b/GL/glx/xfont.c
new file mode 100644
index 000000000..3ea767d2b
--- /dev/null
+++ b/GL/glx/xfont.c
@@ -0,0 +1,191 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/xfont.c,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#include "glxserver.h"
+#include "glxutil.h"
+#include "g_disptab.h"
+#include <unpack.h>
+#include <GL/gl.h>
+#include <pixmapstr.h>
+#include <windowstr.h>
+#include <dixfontstr.h>
+
+extern XID clientErrorValue; /* imported kludge from dix layer */
+
+/*
+** Make a single GL bitmap from a single X glyph
+*/
+static int __glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci)
+{
+ int i, j;
+ int widthPadded; /* width of glyph in bytes, as padded by X */
+ int allocBytes; /* bytes to allocate to store bitmap */
+ int w; /* width of glyph in bits */
+ int h; /* height of glyph */
+ register unsigned char *pglyph;
+ register unsigned char *p;
+ unsigned char *allocbuf;
+#define __GL_CHAR_BUF_SIZE 2048
+ unsigned char buf[__GL_CHAR_BUF_SIZE];
+
+ w = GLYPHWIDTHPIXELS(pci);
+ h = GLYPHHEIGHTPIXELS(pci);
+ widthPadded = GLYPHWIDTHBYTESPADDED(pci);
+
+ /*
+ ** Use the local buf if possible, otherwise malloc.
+ */
+ allocBytes = widthPadded * h;
+ if (allocBytes <= __GL_CHAR_BUF_SIZE) {
+ p = buf;
+ allocbuf = 0;
+ } else {
+ p = (unsigned char *) __glXMalloc(allocBytes);
+ if (!p)
+ return BadAlloc;
+ allocbuf = p;
+ }
+
+ /*
+ ** We have to reverse the picture, top to bottom
+ */
+
+ pglyph = FONTGLYPHBITS(FONTGLYPHS(font), pci) + (h-1)*widthPadded;
+ for (j=0; j < h; j++) {
+ for (i=0; i < widthPadded; i++) {
+ p[i] = pglyph[i];
+ }
+ pglyph -= widthPadded;
+ p += widthPadded;
+ }
+ glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent,
+ pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf);
+
+ if (allocbuf) {
+ __glXFree(allocbuf);
+ }
+ return Success;
+#undef __GL_CHAR_BUF_SIZE
+}
+
+/*
+** Create a GL bitmap for each character in the X font. The bitmap is stored
+** in a display list.
+*/
+
+static int
+MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base)
+{
+ unsigned long i, nglyphs;
+ CARD8 chs[2]; /* the font index we are going after */
+ CharInfoPtr pci;
+ int rv; /* return value */
+ int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit;
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES);
+ for (i=0; i < count; i++) {
+ chs[0] = (first + i) >> 8; /* high byte is first byte */
+ chs[1] = first + i;
+
+ (*pFont->get_glyphs)(pFont, 1, chs, (FontEncoding)encoding,
+ &nglyphs, &pci);
+
+ /*
+ ** Define a display list containing just a glBitmap() call.
+ */
+ glNewList(list_base + i, GL_COMPILE);
+ if (nglyphs ) {
+ rv = __glXMakeBitmapFromGlyph(pFont, pci);
+ if (rv) {
+ return rv;
+ }
+ }
+ glEndList();
+ }
+ return Success;
+}
+
+/************************************************************************/
+
+int __glXUseXFont(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXUseXFontReq *req;
+ FontPtr pFont;
+ GC *pGC;
+ GLuint currentListIndex;
+ __GLXcontext *cx;
+ int error;
+
+ req = (xGLXUseXFontReq *) pc;
+ cx = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ glGetIntegerv(GL_LIST_INDEX, (GLint*) &currentListIndex);
+ if (currentListIndex != 0) {
+ /*
+ ** A display list is currently being made. It is an error
+ ** to try to make a font during another lists construction.
+ */
+ client->errorValue = cx->id;
+ return __glXBadContextState;
+ }
+
+ /*
+ ** Font can actually be either the ID of a font or the ID of a GC
+ ** containing a font.
+ */
+ pFont = (FontPtr)LookupIDByType(req->font, RT_FONT);
+ if (!pFont) {
+ pGC = (GC *)LookupIDByType(req->font, RT_GC);
+ if (!pGC) {
+ client->errorValue = req->font;
+ return BadFont;
+ }
+ pFont = pGC->font;
+ }
+
+ return MakeBitmapsFromFont(pFont, req->first, req->count,
+ req->listBase);
+}
diff --git a/GL/include/GL/glx_ansic.h b/GL/include/GL/glx_ansic.h
new file mode 100644
index 000000000..c50288055
--- /dev/null
+++ b/GL/include/GL/glx_ansic.h
@@ -0,0 +1,111 @@
+#ifndef _glx_ansic_h_
+#define _glx_ansic_h_
+
+/* $XFree86: xc/programs/Xserver/GL/include/GL/glx_ansic.h,v 1.7 2002/04/04 14:05:36 eich Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*
+** this needs to check whether we're using XFree86 at all, and then
+** which version we're using. Use these macros if version is 3.9+, else
+** use normal commands below.
+*/
+
+/*
+** turns out this include file only exists for XFree86 3.9+
+** I notice that not having it is not an error and does not stop the build,
+** but having it will allow opengl and glx to be built for 3.9+. We no longer
+** need an explicit define in the Makefile, just point to the correct X source
+** tree and all should be taken care of.
+*/
+
+#ifdef XFree86Server
+
+#ifdef XFree86LOADER
+#include "xf86_ansic.h"
+#endif
+#ifndef assert
+#define assert(a)
+#endif
+
+#else
+
+#if defined(Lynx) && defined(__assert_h)
+#undef __assert_h
+#endif
+#ifdef assert
+#undef assert
+#endif
+#include <assert.h>
+
+#endif
+
+
+#define GLX_STDOUT stdout
+#define GLX_STDERR stderr
+#define __glXPrintf printf
+#define __glXFprintf fprintf
+#define __glXSprintf sprintf
+#define __glXVfprintf vfprintf
+#define __glXVsprintf vsprintf
+#define __glXFopen fopen
+#define __glXFclose fclose
+#define __glXCos(x) cos(x)
+#define __glXSin(x) sin(x)
+#define __glXAtan(x) atan(x)
+#define __glXAbs(x) abs(x)
+#define __glXLog(x) log(x)
+#define __glXCeil(x) ceil(x)
+#define __glXFloor(x) floor(x)
+#define __glXSqrt(x) sqrt(x)
+#define __glXPow(x, y) pow(x, y)
+#define __glXMemmove(dest, src, n) memmove(dest, src, n)
+#define __glXMemcpy(dest, src, n) memcpy(dest, src, n)
+#define __glXMemset(s, c, n) memset(s, c, n)
+#define __glXStrdup(str) xstrdup(str)
+#define __glXStrcpy(dest, src) strcpy(dest, src)
+#define __glXStrncpy(dest, src, n) strncpy(dest, src, n)
+#define __glXStrcat(dest, src) strcat(dest, src)
+#define __glXStrncat(dest, src, n) strncat(dest, src, n)
+#define __glXStrcmp(s1, s2) strcmp(s1, s2)
+#define __glXStrncmp(s1, s2, n) strncmp(s1, s2, n)
+#define __glXStrlen(str) strlen(str)
+#define __glXAbort() abort()
+#define __glXStrtok(s, delim) strtok(s, delim)
+#define __glXStrcspn(s, reject) strcspn(s, reject)
+#define __glXGetenv(a) getenv(a)
+#define __glXAtoi(a) atoi(a)
+
+#endif /* _glx_ansic_h_ */
+
diff --git a/GL/include/GL/xf86glx.h b/GL/include/GL/xf86glx.h
new file mode 100644
index 000000000..7a467b9b5
--- /dev/null
+++ b/GL/include/GL/xf86glx.h
@@ -0,0 +1,39 @@
+/* $XFree86: xc/programs/Xserver/GL/include/GL/xf86glx.h,v 1.4 2000/02/23 04:46:54 martin Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ *
+ */
+
+#include "miscstruct.h"
+
+#ifdef XFree86LOADER
+#include "xf86_ansic.h"
+#endif