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authorJulien Isorce <julien.isorce@gmail.com>2018-09-11 10:28:33 -0700
committerAdam Jackson <ajax@redhat.com>2018-09-11 15:54:57 -0400
commitf4115bcc8c5f9d30ccfca5d5a7fc27acded02864 (patch)
tree3bca7a185fed1855b3e11b647511dc095119ec97
parent44f5885686a30776160891e09cd4453afb9d5ade (diff)
glamor: add support for NV12 in Xv
Useful when video decoders only output NV12. Currently glamor Xv only supports I420 and YV12. Note that Intel's sna supports I420, YV12, YUY2, UYVY, NV12. Test: xvinfo | grep NV12 Test: gst-launch-1.0 videotestsrc ! video/x-raw, format=NV12 ! xvimagesink v2: Combine the two texture2Ds on u_sampler. Signed-off-by: Julien Isorce <jisorce@oblong.com> Tested-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--glamor/glamor_xv.c180
1 files changed, 155 insertions, 25 deletions
diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c
index 62fc4fff5..6fef6ed0d 100644
--- a/glamor/glamor_xv.c
+++ b/glamor/glamor_xv.c
@@ -59,8 +59,40 @@ typedef struct tagREF_TRANSFORM {
#define RTFContrast(a) (1.0 + ((a)*1.0)/1000.0)
#define RTFHue(a) (((a)*3.1416)/1000.0)
-static const glamor_facet glamor_facet_xv_planar = {
- .name = "xv_planar",
+static const glamor_facet glamor_facet_xv_planar_2 = {
+ .name = "xv_planar_2",
+
+ .version = 120,
+
+ .source_name = "v_texcoord0",
+ .vs_vars = ("attribute vec2 position;\n"
+ "attribute vec2 v_texcoord0;\n"
+ "varying vec2 tcs;\n"),
+ .vs_exec = (GLAMOR_POS(gl_Position, position)
+ " tcs = v_texcoord0;\n"),
+
+ .fs_vars = ("uniform sampler2D y_sampler;\n"
+ "uniform sampler2D u_sampler;\n"
+ "uniform vec4 offsetyco;\n"
+ "uniform vec4 ucogamma;\n"
+ "uniform vec4 vco;\n"
+ "varying vec2 tcs;\n"),
+ .fs_exec = (
+ " float sample;\n"
+ " vec2 sample_uv;\n"
+ " vec4 temp1;\n"
+ " sample = texture2D(y_sampler, tcs).w;\n"
+ " temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz;\n"
+ " sample_uv = texture2D(u_sampler, tcs).xy;\n"
+ " temp1.xyz = ucogamma.xyz * vec3(sample_uv.x) + temp1.xyz;\n"
+ " temp1.xyz = clamp(vco.xyz * vec3(sample_uv.y) + temp1.xyz, 0.0, 1.0);\n"
+ " temp1.w = 1.0;\n"
+ " gl_FragColor = temp1;\n"
+ ),
+};
+
+static const glamor_facet glamor_facet_xv_planar_3 = {
+ .name = "xv_planar_3",
.version = 120,
@@ -110,26 +142,50 @@ Atom glamorBrightness, glamorContrast, glamorSaturation, glamorHue,
XvImageRec glamor_xv_images[] = {
XVIMAGE_YV12,
XVIMAGE_I420,
+ XVIMAGE_NV12
};
int glamor_xv_num_images = ARRAY_SIZE(glamor_xv_images);
static void
-glamor_init_xv_shader(ScreenPtr screen)
+glamor_init_xv_shader(ScreenPtr screen, int id)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
GLint sampler_loc;
+ const glamor_facet *glamor_facet_xv_planar = NULL;
+
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ glamor_facet_xv_planar = &glamor_facet_xv_planar_3;
+ break;
+ case FOURCC_NV12:
+ glamor_facet_xv_planar = &glamor_facet_xv_planar_2;
+ break;
+ default:
+ break;
+ }
glamor_build_program(screen,
&glamor_priv->xv_prog,
- &glamor_facet_xv_planar, NULL, NULL, NULL);
+ glamor_facet_xv_planar, NULL, NULL, NULL);
glUseProgram(glamor_priv->xv_prog.prog);
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "y_sampler");
glUniform1i(sampler_loc, 0);
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "u_sampler");
glUniform1i(sampler_loc, 1);
- sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "v_sampler");
- glUniform1i(sampler_loc, 2);
+
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "v_sampler");
+ glUniform1i(sampler_loc, 2);
+ break;
+ case FOURCC_NV12:
+ break;
+ default:
+ break;
+ }
}
@@ -227,6 +283,21 @@ glamor_xv_query_image_attributes(int id,
offsets[2] = size;
size += tmp;
break;
+ case FOURCC_NV12:
+ *w = ALIGN(*w, 2);
+ *h = ALIGN(*h, 2);
+ size = ALIGN(*w, 4);
+ if (pitches)
+ pitches[0] = size;
+ size *= *h;
+ if (offsets)
+ offsets[1] = offsets[2] = size;
+ tmp = ALIGN(*w, 4);
+ if (pitches)
+ pitches[1] = pitches[2] = tmp;
+ tmp *= (*h >> 1);
+ size += tmp;
+ break;
}
return size;
}
@@ -240,7 +311,7 @@ static REF_TRANSFORM trans[2] = {
};
void
-glamor_xv_render(glamor_port_private *port_priv)
+glamor_xv_render(glamor_port_private *port_priv, int id)
{
ScreenPtr screen = port_priv->pPixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
@@ -264,7 +335,7 @@ glamor_xv_render(glamor_port_private *port_priv)
int dst_box_index;
if (!glamor_priv->xv_prog.prog)
- glamor_init_xv_shader(screen);
+ glamor_init_xv_shader(screen, id);
cont = RTFContrast(port_priv->contrast);
bright = RTFBrightness(port_priv->brightness);
@@ -293,6 +364,8 @@ glamor_xv_render(glamor_port_private *port_priv)
glamor_get_pixmap_private(port_priv->src_pix[i]);
pixmap_priv_get_scale(src_pixmap_priv[i], &src_xscale[i],
&src_yscale[i]);
+ } else {
+ src_pixmap_priv[i] = NULL;
}
}
glamor_make_current(glamor_priv);
@@ -319,12 +392,21 @@ glamor_xv_render(glamor_port_private *port_priv)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->fbo->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->fbo->tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ break;
+ case FOURCC_NV12:
+ break;
+ default:
+ break;
+ }
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
@@ -336,7 +418,7 @@ glamor_xv_render(glamor_port_private *port_priv)
/* Set up a single primitive covering the area being drawn. We'll
* clip it to port_priv->clip using GL scissors instead of just
* emitting a GL_QUAD per box, because this way we hopefully avoid
- * diagonal tearing between the two trangles used to rasterize a
+ * diagonal tearing between the two triangles used to rasterize a
* GL_QUAD.
*/
i = 0;
@@ -417,6 +499,7 @@ glamor_xv_put_image(glamor_port_private *port_priv,
RegionPtr clipBoxes)
{
ScreenPtr pScreen = pDrawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
int srcPitch, srcPitch2;
int top, nlines;
int s2offset, s3offset, tmp;
@@ -425,9 +508,16 @@ glamor_xv_put_image(glamor_port_private *port_priv,
s2offset = s3offset = srcPitch2 = 0;
if (!port_priv->src_pix[0] ||
- (width != port_priv->src_pix_w || height != port_priv->src_pix_h)) {
+ (width != port_priv->src_pix_w || height != port_priv->src_pix_h) ||
+ (port_priv->src_pix[2] && id == FOURCC_NV12) ||
+ (!port_priv->src_pix[2] && id != FOURCC_NV12)) {
int i;
+ if (glamor_priv->xv_prog.prog) {
+ glDeleteProgram(glamor_priv->xv_prog.prog);
+ glamor_priv->xv_prog.prog = 0;
+ }
+
for (i = 0; i < 3; i++)
if (port_priv->src_pix[i])
glamor_destroy_pixmap(port_priv->src_pix[i]);
@@ -435,17 +525,34 @@ glamor_xv_put_image(glamor_port_private *port_priv,
port_priv->src_pix[0] =
glamor_create_pixmap(pScreen, width, height, 8,
GLAMOR_CREATE_FBO_NO_FBO);
- port_priv->src_pix[1] =
- glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
- GLAMOR_CREATE_FBO_NO_FBO);
- port_priv->src_pix[2] =
- glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
- GLAMOR_CREATE_FBO_NO_FBO);
+
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ port_priv->src_pix[1] =
+ glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
+ GLAMOR_CREATE_FBO_NO_FBO);
+ port_priv->src_pix[2] =
+ glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
+ GLAMOR_CREATE_FBO_NO_FBO);
+ if (!port_priv->src_pix[2])
+ return BadAlloc;
+ break;
+ case FOURCC_NV12:
+ port_priv->src_pix[1] =
+ glamor_create_pixmap(pScreen, width >> 1, height >> 1, 16,
+ GLAMOR_CREATE_FBO_NO_FBO |
+ GLAMOR_CREATE_FORMAT_CBCR);
+ port_priv->src_pix[2] = NULL;
+ break;
+ default:
+ return BadMatch;
+ }
+
port_priv->src_pix_w = width;
port_priv->src_pix_h = height;
- if (!port_priv->src_pix[0] || !port_priv->src_pix[1] ||
- !port_priv->src_pix[2])
+ if (!port_priv->src_pix[0] || !port_priv->src_pix[1])
return BadAlloc;
}
@@ -489,6 +596,29 @@ glamor_xv_put_image(glamor_port_private *port_priv,
0, 0, 0, 0,
buf + s3offset, srcPitch2);
break;
+ case FOURCC_NV12:
+ srcPitch = ALIGN(width, 4);
+ s2offset = srcPitch * height;
+ s2offset += ((top >> 1) * srcPitch);
+
+ full_box.x1 = 0;
+ full_box.y1 = 0;
+ full_box.x2 = width;
+ full_box.y2 = nlines;
+
+ half_box.x1 = 0;
+ half_box.y1 = 0;
+ half_box.x2 = width;
+ half_box.y2 = (nlines + 1) >> 1;
+
+ glamor_upload_boxes(port_priv->src_pix[0], &full_box, 1,
+ 0, 0, 0, 0,
+ buf + (top * srcPitch), srcPitch);
+
+ glamor_upload_boxes(port_priv->src_pix[1], &half_box, 1,
+ 0, 0, 0, 0,
+ buf + s2offset, srcPitch);
+ break;
default:
return BadMatch;
}
@@ -511,7 +641,7 @@ glamor_xv_put_image(glamor_port_private *port_priv,
port_priv->w = width;
port_priv->h = height;
port_priv->pDraw = pDrawable;
- glamor_xv_render(port_priv);
+ glamor_xv_render(port_priv, id);
return Success;
}