diff options
author | Dave Airlie <airlied@redhat.com> | 2018-09-12 10:52:25 +1000 |
---|---|---|
committer | Olivier Fourdan <ofourdan@redhat.com> | 2018-10-04 17:26:15 +0200 |
commit | 795c58a1febb3deb9066d981b178d9cf14fdad03 (patch) | |
tree | 97f2115dcc90d9284476bd689c607d99f25a7f52 | |
parent | bb384d0b110a99f2d935ed73d6589af46f818823 (diff) |
glamor: fix leak of fs_getcolor_source.
This is created using XNFstrdup, so it needs to be freed.
Pointed out by coverity.
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f0a5c0d1fdaeee3cd701215f4f57b7eacaf783c2)
-rw-r--r-- | glamor/glamor_gradient.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index 4e864cd79..eef078860 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -38,7 +38,7 @@ #define RADIAL_SMALL_STOPS (6 + 2) #define RADIAL_LARGE_STOPS (16 + 2) -static const char * +static char * _glamor_create_getcolor_fs_source(ScreenPtr screen, int stops_count, int use_array) { @@ -310,7 +310,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, "}\n"\ "\n"\ "%s\n" /* fs_getcolor_source */ - const char *fs_getcolor_source; + char *fs_getcolor_source; glamor_priv = glamor_get_screen_private(screen); @@ -343,6 +343,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); free(gradient_fs); + free(fs_getcolor_source); glAttachShader(gradient_prog, vs_prog); glAttachShader(gradient_prog, fs_prog); @@ -493,7 +494,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, "}\n"\ "\n"\ "%s" /* fs_getcolor_source */ - const char *fs_getcolor_source; + char *fs_getcolor_source; glamor_priv = glamor_get_screen_private(screen); @@ -522,6 +523,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); free(gradient_fs); + free(fs_getcolor_source); glAttachShader(gradient_prog, vs_prog); glAttachShader(gradient_prog, fs_prog); |