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authorAlexander Gottwald <alexander.gottwald@s1999.tu-chemnitz.de>2005-03-01 18:58:17 +0000
committerAlexander Gottwald <alexander.gottwald@s1999.tu-chemnitz.de>2005-03-01 18:58:17 +0000
commit6c6151b2339a05c60ec58e013f915f79a3f9d756 (patch)
tree715ce0ec4187bedb0ba33131d3e726bc19b181f2
parentd323c4f59a653f364164d2a57fbbd102306a6ee9 (diff)
If a context is already attached copy it instead of reattaching to keep
displaylists and share displaylists Enable tracing of often called functions with GLWIN_ENABLE_TRACE ForceCurrent is a no-op now
-rw-r--r--GL/windows/ChangeLog11
-rw-r--r--GL/windows/glwindows.h5
-rwxr-xr-xGL/windows/indirect.c702
3 files changed, 429 insertions, 289 deletions
diff --git a/GL/windows/ChangeLog b/GL/windows/ChangeLog
index 90fd7e06c..e5a2e4cc7 100644
--- a/GL/windows/ChangeLog
+++ b/GL/windows/ChangeLog
@@ -1,6 +1,15 @@
+2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
+
+ * indirect.c:
+ * glwindows.h:
+ If a context is already attached copy it instead of reattaching to keep
+ displaylists and share displaylists
+ Enable tracing of often called functions with GLWIN_ENABLE_TRACE
+ ForceCurrent is a no-op now
+
2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
- * xc/programs/Xserver/GL/windows/Imakefile:
+ * Imakefile:
Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
diff --git a/GL/windows/glwindows.h b/GL/windows/glwindows.h
index 77581ddba..b0e83d077 100644
--- a/GL/windows/glwindows.h
+++ b/GL/windows/glwindows.h
@@ -23,6 +23,7 @@
typedef struct {
unsigned enableDebug : 1;
+ unsigned enableTrace : 1;
unsigned dumpPFD : 1;
unsigned dumpHWND : 1;
unsigned dumpDC : 1;
@@ -46,9 +47,13 @@ extern glWinScreenRec glWinScreens[MAXSCREENS];
#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
#if 1
+#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ )
+#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
#else
+#define GLWIN_TRACE()
+#define GLWIN_TRACE_MSG(a, ...)
#define GLWIN_DEBUG_MSG(a, ...)
#define GLWIN_DEBUG_MSG2(a, ...)
#endif
diff --git a/GL/windows/indirect.c b/GL/windows/indirect.c
index aa7211b87..df6040d9a 100755
--- a/GL/windows/indirect.c
+++ b/GL/windows/indirect.c
@@ -59,7 +59,7 @@
/* ggs: needed to call back to glx with visual configs */
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0};
+glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0, 0};
static void glWinInitDebugSettings(void)
{
@@ -69,6 +69,10 @@ static void glWinInitDebugSettings(void)
if (envptr != NULL)
glWinDebugSettings.enableDebug = (atoi(envptr) == 1);
+ envptr = getenv("GLWIN_ENABLE_TRACE");
+ if (envptr != NULL)
+ glWinDebugSettings.enableTrace = (atoi(envptr) == 1);
+
envptr = getenv("GLWIN_DUMP_PFD");
if (envptr != NULL)
glWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
@@ -144,8 +148,8 @@ GLuint __glFloorLog2(GLuint val)
int c = 0;
while (val > 1) {
- c++;
- val >>= 1;
+ c++;
+ val >>= 1;
}
return c;
}
@@ -153,14 +157,14 @@ GLuint __glFloorLog2(GLuint val)
/* some prototypes */
static Bool glWinScreenProbe(int screen);
static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
+ void **privates);
static __GLinterface *glWinCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
+ __GLcontextModes *mode,
+ __GLinterface *shareGC);
static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glWinResetExtension(void);
@@ -209,7 +213,7 @@ static GLboolean glWinLoseCurrent(__GLcontext *gc);
static GLboolean glWinMakeCurrent(__GLcontext *gc);
static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
+ GLuint mask);
static GLboolean glWinForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
@@ -267,6 +271,7 @@ struct __GLcontextRec {
static HDC glWinMakeDC(__GLcontext *gc)
{
HDC dc;
+
/*if (gc->winInfo.hrgn == NULL)
{
GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):",
@@ -278,6 +283,9 @@ static HDC glWinMakeDC(__GLcontext *gc)
GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn);
}*/
+ if (glWinDebugSettings.enableTrace)
+ GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
+
dc = GetDC(gc->winInfo.hwnd);
/*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn,
DCX_WINDOW | DCX_NORESETATTRS ); */
@@ -316,11 +324,103 @@ static void unattach(__GLcontext *gc)
gc->isAttached = 0;
}
+static BOOL glWinAdjustHWND(__GLcontext *gc, WindowPtr pWin)
+{
+ HDC dc;
+ BOOL ret;
+ HGLRC newctx;
+ HWND oldhwnd;
+
+ GLWIN_DEBUG_MSG("glWinAdjustHWND (ctx %p, pWin %p)\n", gc->ctx, pWin);
+
+ if (pWin == NULL)
+ {
+ GLWIN_DEBUG_MSG("Deferring until window is created\n");
+ return FALSE;
+ }
+
+ oldhwnd = gc->winInfo.hwnd;
+ winGetWindowInfo(pWin, &gc->winInfo);
+
+ GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
+ if (gc->winInfo.hwnd == NULL)
+ {
+ GLWIN_DEBUG_MSG("Deferring until window is created\n");
+ return FALSE;
+ }
+
+ dc = glWinMakeDC(gc);
+
+ if (glWinDebugSettings.dumpDC)
+ GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
+
+ gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
+ if (gc->pixelFormat == 0)
+ {
+ ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
+ if (!ret) {
+ ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ newctx = wglCreateContext(dc);
+ if (newctx == NULL) {
+ ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ GLWIN_DEBUG_MSG("wglCreateContext (ctx %p)\n", newctx);
+
+ if (!wglShareLists(gc->ctx, newctx))
+ {
+ ErrorF("wglShareLists error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ if (oldhwnd != gc->winInfo.hwnd)
+ {
+ GLWIN_DEBUG_MSG("Trying wglCopyContext\n");
+ if (!wglCopyContext(gc->ctx, newctx, GL_ALL_ATTRIB_BITS))
+ {
+ ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+ }
+
+ if (!wglDeleteContext(gc->ctx))
+ {
+ ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
+ }
+
+ gc->ctx = newctx;
+
+ if (!wglMakeCurrent(dc, gc->ctx)) {
+ ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ ReleaseDC(gc->winInfo.hwnd, dc);
+
+ return TRUE;
+}
+
static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
{
HDC dc;
BOOL ret;
+ GLWIN_DEBUG_MSG("glWinCreateContextReal (pWin %p)\n", pWin);
+
if (pWin == NULL)
{
GLWIN_DEBUG_MSG("Deferring until window is created\n");
@@ -363,6 +463,15 @@ static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
ReleaseDC(gc->winInfo.hwnd, dc);
return FALSE;
}
+
+ GLWIN_DEBUG_MSG("glWinCreateContextReal (ctx %p)\n", gc->ctx);
+
+ if (!wglMakeCurrent(dc, gc->ctx)) {
+ ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
ReleaseDC(gc->winInfo.hwnd, dc);
return TRUE;
@@ -399,7 +508,7 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
static GLboolean glWinLoseCurrent(__GLcontext *gc)
{
- /*GLWIN_DEBUG_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);*/
+ GLWIN_TRACE_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);
__glXLastContext = NULL; /* Mesa does this; why? */
@@ -429,6 +538,8 @@ static GLboolean glWinMakeCurrent(__GLcontext *gc)
BOOL ret;
HDC dc;
+ GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
+
if (!gc->isAttached)
attach(gc, glPriv);
@@ -460,8 +571,6 @@ static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
GLWIN_DEBUG_MSG("glWinCopyContext\n");
-
-
ret = wglCopyContext(src->ctx, dst->ctx, mask);
if (!ret)
{
@@ -474,16 +583,9 @@ static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
static GLboolean glWinForceCurrent(__GLcontext *gc)
{
- BOOL ret;
- HDC dc;
-
- dc = glWinMakeDC(gc);
- ret = wglMakeCurrent(dc, gc->ctx);
- if (!ret)
- ErrorF("wglSetCurrent error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
+ GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
- return ret?GL_TRUE:GL_FALSE;
+ return GL_TRUE;
}
/* Drawing surface notification callbacks */
@@ -534,28 +636,28 @@ static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd)
ErrorF("nSize = %u\n", pfd->nSize);
ErrorF("nVersion = %u\n", pfd->nVersion);
ErrorF("dwFlags = %lu = {", pfd->dwFlags);
- DUMP_PFD_FLAG(PFD_MAIN_PLANE);
- DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
- DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
- DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
- DUMP_PFD_FLAG(PFD_STEREO);
- DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
- DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
- DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
- DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
- DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
- DUMP_PFD_FLAG(PFD_NEED_PALETTE);
- DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
- DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
- DUMP_PFD_FLAG(PFD_SWAP_COPY);
- DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
- DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
- DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
- DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
- DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
+ DUMP_PFD_FLAG(PFD_MAIN_PLANE);
+ DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
+ DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
+ DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
+ DUMP_PFD_FLAG(PFD_STEREO);
+ DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
+ DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
+ DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
+ DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
+ DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
+ DUMP_PFD_FLAG(PFD_NEED_PALETTE);
+ DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
+ DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
+ DUMP_PFD_FLAG(PFD_SWAP_COPY);
+ DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
+ DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
+ DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
+ DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
+ DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
ErrorF("}\n");
- ErrorF("iPixelType = %hhu = %s\n", pfd->iPixelType,
+ ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType,
(pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
@@ -670,8 +772,8 @@ static int makeFormat(__GLcontextModes *mode, PIXELFORMATDESCRIPTOR *pfdret)
}
static __GLinterface *glWinCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
+ __GLcontextModes *mode,
+ __GLinterface *shareGC)
{
__GLcontext *result;
@@ -702,6 +804,7 @@ Bool
glWinRealizeWindow(WindowPtr pWin)
{
/* If this window has GL contexts, tell them to reattach */
+ /* reattaching is bad: display lists and parameters get lost */
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
@@ -726,7 +829,15 @@ glWinRealizeWindow(WindowPtr pWin)
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
if (gc->isAttached)
+#if 1
+ {
+ GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
+ glWinAdjustHWND(gc, pWin);
+ continue;
+ }
+#else
unattach(gc);
+#endif
attach(gc, glPriv);
}
@@ -734,7 +845,15 @@ glWinRealizeWindow(WindowPtr pWin)
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
if (gc->isAttached)
+#if 1
+ {
+ GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
+ glWinAdjustHWND(gc, pWin);
+ continue;
+ }
+#else
unattach(gc);
+#endif
attach(gc, glPriv);
}
}
@@ -750,6 +869,8 @@ glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
+ GLWIN_TRACE_MSG(" (pWindow %p)\n", pWindow);
+
/* Check if the window is attached and discard any drawing request */
glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id);
if (glxPriv) {
@@ -760,7 +881,8 @@ glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
/*
GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n");
glDrawBuffer(GL_FRONT);
- */
+ */
+
return;
}
@@ -885,9 +1007,9 @@ static inline int count_bits(uint32_t x)
/* Mostly copied from Mesa's xf86glx.c */
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
@@ -915,14 +1037,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
- return FALSE;
+ return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/*
@@ -930,9 +1052,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
** visual configs.
*/
if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
+ memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
@@ -946,22 +1068,22 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
- int count;
+ int count;
- count = ((pVisual[i].class == TrueColor
- || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
+ count = ((pVisual[i].class == TrueColor
+ || pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
numNewVisuals += count;
}
@@ -973,39 +1095,39 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisuals */
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Initialize the new visuals */
@@ -1013,88 +1135,88 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
glWinScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
+ pVisual[i].class == DirectColor);
#if 0
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
- /* Initialize the glXVisual */
- glXVisualPtr[j] = NullConfig;
- glXVisualPriv[j] = NULL;
+ /* Initialize the glXVisual */
+ glXVisualPtr[j] = NullConfig;
+ glXVisualPriv[j] = NULL;
- j++;
+ j++;
- continue;
- }
+ continue;
+ }
#endif
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
assert( modes != NULL );
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
modes = modes->next;
- }
+ }
}
assert(j <= numNewVisuals);
@@ -1105,29 +1227,29 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ __glXFree(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
@@ -1161,26 +1283,26 @@ static void fixup_visuals(int screen)
GLWIN_DEBUG_MSG("fixup_visuals\n");
for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
VisualPtr pVis = pScreen->visuals;
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
}
}
@@ -1204,38 +1326,38 @@ static void init_screen_visuals(int screen)
const int nplanes = (modes->rgbBits - modes->alphaBits);
const VisualPtr pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++) {
+ for (j = 0; j < pScreen->numVisuals; j++) {
if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
#if 0
- /* Create the XMesa visual */
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- modes->rgbMode,
- (modes->alphaBits > 0),
- modes->doubleBufferMode,
- modes->stereoMode,
- GL_TRUE, /* ximage_flag */
- modes->depthBits,
- modes->stencilBits,
- modes->accumRedBits,
- modes->accumGreenBits,
- modes->accumBlueBits,
- modes->accumAlphaBits,
- modes->samples,
- modes->level,
- modes->visualRating);
+ /* Create the XMesa visual */
+ pXMesaVisual[i] =
+ XMesaCreateVisual(pScreen,
+ pVis,
+ modes->rgbMode,
+ (modes->alphaBits > 0),
+ modes->doubleBufferMode,
+ modes->stereoMode,
+ GL_TRUE, /* ximage_flag */
+ modes->depthBits,
+ modes->stencilBits,
+ modes->accumRedBits,
+ modes->accumGreenBits,
+ modes->accumBlueBits,
+ modes->accumAlphaBits,
+ modes->samples,
+ modes->level,
+ modes->visualRating);
#endif
- /* Set the VisualID */
- modes->visualID = pVis[j].vid;
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
/* Mark this visual used */
used[j] = 1;
@@ -1247,14 +1369,14 @@ static void init_screen_visuals(int screen)
ErrorF("No matching visual for __GLcontextMode with "
"visual class = %d (%d), nplanes = %u\n",
vis_class,
- modes->visualType,
- (modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
+ modes->visualType,
+ (modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
}
@@ -1276,7 +1398,7 @@ static Bool glWinScreenProbe(int screen)
__glDDXScreenInfo.modes = glWinScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
+ __glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
@@ -1318,9 +1440,13 @@ static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
HDC dc;
BOOL ret;
+ GLWIN_TRACE_MSG("glWinSwapBuffers (ctx %p)\n", (gc!=NULL?gc->ctx:NULL));
+
if (gc != NULL && gc->ctx != NULL)
{
dc = glWinMakeDC(gc);
+ if (dc == NULL)
+ return GL_FALSE;
ret = SwapBuffers(dc);
if (!ret)
@@ -1382,14 +1508,14 @@ glWinInitVisualConfigs(void)
int i = 0;
GLWIN_DEBUG_MSG("glWinInitVisualConfigs ");
-
+
/* count num configs:
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 32 configs */
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
@@ -1399,65 +1525,65 @@ glWinInitVisualConfigs(void)
/* fill in configs */
if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
}
if (i != lclNumConfigs)
- GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
+ GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}
/* Copied from Mesa */
static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
+ void **privates)
{
GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n");
@@ -1468,20 +1594,20 @@ static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
/* Copied from Mesa */
static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
{
glWinInitDebugSettings();
GLWIN_DEBUG_MSG("glWinInitVisuals\n");
if (0 == numConfigs) /* if no configs */
- glWinInitVisualConfigs(); /* ensure the visula configs are setup */
+ glWinInitVisualConfigs(); /* ensure the visula configs are setup */
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
+ *ndepthp, *depthp, *rootDepthp);
}