/* * Id: fbbltone.c,v 1.1 1999/11/02 03:54:45 keithp Exp $ * * Copyright © 1998 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include "fb.h" /* * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8) * * **** **** **** **** **** **** **** **** * ^ * ******** ******** ******** ******** * ^ * leftShift = 12 * rightShift = 20 * * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8) * * **** **** **** **** **** **** **** **** * ^ * ******** ******** ******** ******** * ^ * * leftShift = 24 * rightShift = 8 */ #define LoadBits {\ if (leftShift) { \ bitsRight = (src < srcEnd ? *src++ : 0); \ bits = (FbStipLeft (bitsLeft, leftShift) | \ FbStipRight(bitsRight, rightShift)); \ bitsLeft = bitsRight; \ } else \ bits = (src < srcEnd ? *src++ : 0); \ } #ifndef FBNOPIXADDR #define LaneCases1(n,a) case n: (void)FbLaneCase(n,a); break #define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a) #define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a) #define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a) #define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a) #define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a) #define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a) #define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a) #define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a) #if FB_SHIFT == 6 #define LaneCases(a) LaneCases256(0,a) #endif #if FB_SHIFT == 5 #define LaneCases(a) LaneCases16(0,a) #endif #if FB_SHIFT == 6 CARD8 fb8Lane[256] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115, 116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133, 134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151, 152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, 170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187, 188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205, 206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, 224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241, 242, 243, 244,245,246,247,248,249,250,251,252,253,254,255, }; CARD8 fb16Lane[256] = { 0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff, }; CARD8 fb32Lane[16] = { 0x00, 0x0f, 0xf0, 0xff, }; #endif #if FB_SHIFT == 5 CARD8 fb8Lane[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; CARD8 fb16Lane[16] = { 0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; CARD8 fb32Lane[16] = { 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; #endif CARD8 *fbLaneTable[33] = { 0, 0, 0, 0, 0, 0, 0, 0, fb8Lane, 0, 0, 0, 0, 0, 0, 0, fb16Lane, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb32Lane }; #endif void fbBltOne (FbStip *src, FbStride srcStride, /* FbStip units per scanline */ int srcX, /* bit position of source */ FbBits *dst, FbStride dstStride, /* FbBits units per scanline */ int dstX, /* bit position of dest */ int dstBpp, /* bits per destination unit */ int width, /* width in bits of destination */ int height, /* height in scanlines */ FbBits fgand, /* rrop values */ FbBits fgxor, FbBits bgand, FbBits bgxor) { const FbBits *fbBits; FbBits *srcEnd; int pixelsPerDst; /* dst pixels per FbBits */ int unitsPerSrc; /* src patterns per FbStip */ int leftShift, rightShift; /* align source with dest */ FbBits startmask, endmask; /* dest scanline masks */ FbStip bits=0, bitsLeft, bitsRight;/* source bits */ FbStip left; FbBits mask; int nDst; /* dest longwords (w.o. end) */ int w; int n, nmiddle; int dstS; /* stipple-relative dst X coordinate */ Bool copy; /* accelerate dest-invariant */ Bool transparent; /* accelerate 0 nop */ int srcinc; /* source units consumed */ Bool endNeedsLoad = FALSE; /* need load for endmask */ #ifndef FBNOPIXADDR CARD8 *fbLane; #endif int startbyte, endbyte; #ifdef FB_24BIT if (dstBpp == 24) { fbBltOne24 (src, srcStride, srcX, dst, dstStride, dstX, dstBpp, width, height, fgand, fgxor, bgand, bgxor); return; } #endif /* * Do not read past the end of the buffer! */ srcEnd = src + height * srcStride; /* * Number of destination units in FbBits == number of stipple pixels * used each time */ pixelsPerDst = FB_UNIT / dstBpp; /* * Number of source stipple patterns in FbStip */ unitsPerSrc = FB_STIP_UNIT / pixelsPerDst; copy = FALSE; transparent = FALSE; if (bgand == 0 && fgand == 0) copy = TRUE; else if (bgand == FB_ALLONES && bgxor == 0) transparent = TRUE; /* * Adjust source and dest to nearest FbBits boundary */ src += srcX >> FB_STIP_SHIFT; dst += dstX >> FB_SHIFT; srcX &= FB_STIP_MASK; dstX &= FB_MASK; FbMaskBitsBytes(dstX, width, copy, startmask, startbyte, nmiddle, endmask, endbyte); /* * Compute effective dest alignment requirement for * source -- must align source to dest unit boundary */ dstS = dstX / dstBpp; /* * Compute shift constants for effective alignement */ if (srcX >= dstS) { leftShift = srcX - dstS; rightShift = FB_STIP_UNIT - leftShift; } else { rightShift = dstS - srcX; leftShift = FB_STIP_UNIT - rightShift; } /* * Get pointer to stipple mask array for this depth */ fbBits = 0; /* unused */ if (pixelsPerDst <= 8) fbBits = fbStippleTable[pixelsPerDst]; #ifndef FBNOPIXADDR fbLane = 0; if (transparent && fgand == 0 && dstBpp >= 8) fbLane = fbLaneTable[dstBpp]; #endif /* * Compute total number of destination words written, but * don't count endmask */ nDst = nmiddle; if (startmask) nDst++; dstStride -= nDst; /* * Compute total number of source words consumed */ srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc; if (srcX > dstS) srcinc++; if (endmask) { endNeedsLoad = nDst % unitsPerSrc == 0; if (endNeedsLoad) srcinc++; } srcStride -= srcinc; /* * Copy rectangle */ while (height--) { w = nDst; /* total units across scanline */ n = unitsPerSrc; /* units avail in single stipple */ if (n > w) n = w; bitsLeft = 0; if (srcX > dstS) bitsLeft = *src++; if (n) { /* * Load first set of stipple bits */ LoadBits; /* * Consume stipple bits for startmask */ if (startmask) { #if FB_UNIT > 32 if (pixelsPerDst == 16) mask = FbStipple16Bits(FbLeftStipBits(bits,16)); else #endif mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; #ifndef FBNOPIXADDR if (fbLane) { fbTransparentSpan (dst, mask & startmask, fgxor, 1); } else #endif { if (mask || !transparent) FbDoLeftMaskByteStippleRRop (dst, mask, fgand, fgxor, bgand, bgxor, startbyte, startmask); } bits = FbStipLeft (bits, pixelsPerDst); dst++; n--; w--; } /* * Consume stipple bits across scanline */ for (;;) { w -= n; if (copy) { while (n--) { #if FB_UNIT > 32 if (pixelsPerDst == 16) mask = FbStipple16Bits(FbLeftStipBits(bits,16)); else #endif mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; *dst = FbOpaqueStipple (mask, fgxor, bgxor); dst++; bits = FbStipLeft(bits, pixelsPerDst); } } else { #ifndef FBNOPIXADDR if (fbLane) { while (bits && n) { switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) { LaneCases((CARD8 *) dst); } bits = FbStipLeft(bits,pixelsPerDst); dst++; n--; } dst += n; } else #endif { while (n--) { left = FbLeftStipBits(bits,pixelsPerDst); if (left || !transparent) { mask = fbBits[left]; *dst = FbStippleRRop (*dst, mask, fgand, fgxor, bgand, bgxor); } dst++; bits = FbStipLeft(bits, pixelsPerDst); } } } if (!w) break; /* * Load another set and reset number of available units */ LoadBits; n = unitsPerSrc; if (n > w) n = w; } } /* * Consume stipple bits for endmask */ if (endmask) { if (endNeedsLoad) { LoadBits; } #if FB_UNIT > 32 if (pixelsPerDst == 16) mask = FbStipple16Bits(FbLeftStipBits(bits,16)); else #endif mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; #ifndef FBNOPIXADDR if (fbLane) { fbTransparentSpan (dst, mask & endmask, fgxor, 1); } else #endif { if (mask || !transparent) FbDoRightMaskByteStippleRRop (dst, mask, fgand, fgxor, bgand, bgxor, endbyte, endmask); } } dst += dstStride; src += srcStride; } } #ifdef FB_24BIT /* * Crufty macros to initialize the mask array, most of this * is to avoid compile-time warnings about shift overflow */ #if BITMAP_BIT_ORDER == MSBFirst #define Mask24Pos(x,r) ((x)*24-(r)) #else #define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0)) #endif #define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0) #define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \ Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r)) #define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \ (Mask24Pos(x,r) < 0 ? \ 0xffffff >> Mask24Neg (x,r) : \ 0xffffff << Mask24Check(x,r)) : 0) #define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r)) /* * Untested for MSBFirst or FB_UNIT == 32 */ #if FB_UNIT == 64 #define C4_24(b,r) \ (SelMask24(b,0,r) | \ SelMask24(b,1,r) | \ SelMask24(b,2,r) | \ SelMask24(b,3,r)) #define FbStip24New(rot) (2 + (rot != 0)) #define FbStip24Len 4 const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { /* rotate 0 */ { C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0), C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0), C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0), C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0), }, /* rotate 8 */ { C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8), C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8), C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8), C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8), }, /* rotate 16 */ { C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16), C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16), C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16), C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16), } }; #endif #if FB_UNIT == 32 #define C2_24(b,r) \ (SelMask24(b,0,r) | \ SelMask24(b,1,r)) #define FbStip24Len 2 #if BITMAP_BIT_ORDER == MSBFirst #define FbStip24New(rot) (1 + (rot == 0)) #else #define FbStip24New(rot) (1 + (rot == 8)) #endif const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { /* rotate 0 */ { C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0), }, /* rotate 8 */ { C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8), }, /* rotate 16 */ { C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16), } }; #endif #if BITMAP_BIT_ORDER == LSBFirst #define FbMergeStip24Bits(left, right, new) \ (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new)))) #define FbMergePartStip24Bits(left, right, llen, rlen) \ (left | FbStipRight(right, llen)) #else #define FbMergeStip24Bits(left, right, new) \ ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right) #define FbMergePartStip24Bits(left, right, llen, rlen) \ (FbStipLeft(left, rlen) | right) #endif #define fbFirstStipBits(len,stip) {\ int __len = (len); \ if (len <= remain) { \ stip = FbLeftStipBits(bits, len); \ } else { \ stip = FbLeftStipBits(bits, remain); \ bits = (src < srcEnd ? *src++ : 0); \ __len = (len) - remain; \ stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \ remain, __len); \ remain = FB_STIP_UNIT; \ } \ bits = FbStipLeft (bits, __len); \ remain -= __len; \ } #define fbInitStipBits(offset,len,stip) {\ bits = FbStipLeft (*src++,offset); \ remain = FB_STIP_UNIT - offset; \ fbFirstStipBits(len,stip); \ stip = FbMergeStip24Bits (0, stip, len); \ } #define fbNextStipBits(rot,stip) {\ int __new = FbStip24New(rot); \ FbStip __right; \ fbFirstStipBits(__new, __right); \ stip = FbMergeStip24Bits (stip, __right, __new); \ rot = FbNext24Rot (rot); \ } /* * Use deep mask tables that incorporate rotation, pull * a variable number of bits out of the stipple and * reuse the right bits as needed for the next write * * Yes, this is probably too much code, but most 24-bpp screens * have no acceleration so this code is used for stipples, copyplane * and text */ void fbBltOne24 (FbStip *srcLine, FbStride srcStride, /* FbStip units per scanline */ int srcX, /* bit position of source */ FbBits *dst, FbStride dstStride, /* FbBits units per scanline */ int dstX, /* bit position of dest */ int dstBpp, /* bits per destination unit */ int width, /* width in bits of destination */ int height, /* height in scanlines */ FbBits fgand, /* rrop values */ FbBits fgxor, FbBits bgand, FbBits bgxor) { FbStip *src, *srcEnd; FbBits leftMask, rightMask, mask; int nlMiddle, nl; FbStip stip, bits; int remain; int dstS; int firstlen; int rot0, rot; int nDst; /* * Do not read past the end of the buffer! */ srcEnd = srcLine + height * srcStride; srcLine += srcX >> FB_STIP_SHIFT; dst += dstX >> FB_SHIFT; srcX &= FB_STIP_MASK; dstX &= FB_MASK; rot0 = FbFirst24Rot (dstX); FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask); dstS = (dstX + 23) / 24; firstlen = FbStip24Len - dstS; nDst = nlMiddle; if (leftMask) nDst++; dstStride -= nDst; /* opaque copy */ if (bgand == 0 && fgand == 0) { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits (srcX,firstlen, stip); if (leftMask) { mask = fbStipple24Bits[rot >> 3][stip]; *dst = (*dst & ~leftMask) | (FbOpaqueStipple (mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot)) & leftMask); dst++; fbNextStipBits(rot,stip); } nl = nlMiddle; while (nl--) { mask = fbStipple24Bits[rot>>3][stip]; *dst = FbOpaqueStipple (mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot)); dst++; fbNextStipBits(rot,stip); } if (rightMask) { mask = fbStipple24Bits[rot >> 3][stip]; *dst = (*dst & ~rightMask) | (FbOpaqueStipple (mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot)) & rightMask); } dst += dstStride; src += srcStride; } } /* transparent copy */ else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0) { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits (srcX, firstlen, stip); if (leftMask) { if (stip) { mask = fbStipple24Bits[rot >> 3][stip] & leftMask; *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask); } dst++; fbNextStipBits (rot, stip); } nl = nlMiddle; while (nl--) { if (stip) { mask = fbStipple24Bits[rot>>3][stip]; *dst = (*dst & ~mask) | (FbRot24(fgxor,rot) & mask); } dst++; fbNextStipBits (rot, stip); } if (rightMask) { if (stip) { mask = fbStipple24Bits[rot >> 3][stip] & rightMask; *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask); } } dst += dstStride; } } else { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits (srcX, firstlen, stip); if (leftMask) { mask = fbStipple24Bits[rot >> 3][stip]; *dst = FbStippleRRopMask (*dst, mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot), leftMask); dst++; fbNextStipBits(rot,stip); } nl = nlMiddle; while (nl--) { mask = fbStipple24Bits[rot >> 3][stip]; *dst = FbStippleRRop (*dst, mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot)); dst++; fbNextStipBits(rot,stip); } if (rightMask) { mask = fbStipple24Bits[rot >> 3][stip]; *dst = FbStippleRRopMask (*dst, mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot), rightMask); } dst += dstStride; } } } #endif /* * Not very efficient, but simple -- copy a single plane * from an N bit image to a 1 bit image */ void fbBltPlane (FbBits *src, FbStride srcStride, int srcX, int srcBpp, FbStip *dst, FbStride dstStride, int dstX, int width, int height, FbStip fgand, FbStip fgxor, FbStip bgand, FbStip bgxor, Pixel planeMask) { FbBits *s; FbBits pm; FbBits srcMask; FbBits srcMaskFirst; FbBits srcMask0 = 0; FbBits srcBits; FbStip dstBits; FbStip *d; FbStip dstMask; FbStip dstMaskFirst; FbStip dstUnion; int w; int wt; int rot0; if (!width) return; src += srcX >> FB_SHIFT; srcX &= FB_MASK; dst += dstX >> FB_STIP_SHIFT; dstX &= FB_STIP_MASK; w = width / srcBpp; pm = fbReplicatePixel (planeMask, srcBpp); #ifdef FB_24BIT if (srcBpp == 24) { int w = 24; rot0 = FbFirst24Rot (srcX); if (srcX + w > FB_UNIT) w = FB_UNIT - srcX; srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w); } else #endif { rot0 = 0; srcMaskFirst = pm & FbBitsMask(srcX, srcBpp); srcMask0 = pm & FbBitsMask(0, srcBpp); } dstMaskFirst = FbStipMask(dstX,1); while (height--) { d = dst; dst += dstStride; s = src; src += srcStride; srcMask = srcMaskFirst; #ifdef FB_24BIT if (srcBpp == 24) srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp); #endif srcBits = *s++; dstMask = dstMaskFirst; dstUnion = 0; dstBits = 0; wt = w; while (wt--) { if (!srcMask) { srcBits = *s++; #ifdef FB_24BIT if (srcBpp == 24) srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24); #endif srcMask = srcMask0; } if (!dstMask) { *d = FbStippleRRopMask(*d, dstBits, fgand, fgxor, bgand, bgxor, dstUnion); d++; dstMask = FbStipMask(0,1); dstUnion = 0; dstBits = 0; } if (srcBits & srcMask) dstBits |= dstMask; dstUnion |= dstMask; if (srcBpp == FB_UNIT) srcMask = 0; else srcMask = FbScrRight(srcMask,srcBpp); dstMask = FbStipRight(dstMask,1); } if (dstUnion) *d = FbStippleRRopMask(*d,dstBits, fgand, fgxor, bgand, bgxor, dstUnion); } }