#ifdef HAVE_DIX_CONFIG_H #include #endif #ifndef _GLX_context_h_ #define _GLX_context_h_ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* XXX: should be defined somewhere globally */ #define CAPI #include "GL/internal/glcore.h" typedef struct __GLXtextureFromPixmap __GLXtextureFromPixmap; struct __GLXtextureFromPixmap { int (*bindTexImage) (__GLXcontext *baseContext, int buffer, __GLXpixmap *pixmap); int (*releaseTexImage) (__GLXcontext *baseContext, int buffer, __GLXpixmap *pixmap); }; struct __GLXcontext { void (*destroy) (__GLXcontext *context); int (*makeCurrent) (__GLXcontext *context); int (*loseCurrent) (__GLXcontext *context); int (*copy) (__GLXcontext *dst, __GLXcontext *src, unsigned long mask); int (*forceCurrent) (__GLXcontext *context); __GLXtextureFromPixmap *textureFromPixmap; /* ** list of context structs */ __GLXcontext *last; __GLXcontext *next; /* ** list of contexts bound to the same drawable */ __GLXcontext *nextDrawPriv; __GLXcontext *nextReadPriv; /* ** mode struct for this context */ __GLcontextModes *modes; /* ** Pointer to screen info data for this context. This is set ** when the context is created. */ ScreenPtr pScreen; __GLXscreen *pGlxScreen; /* ** This context is created with respect to this visual. */ VisualRec *pVisual; /* ** The XID of this context. */ XID id; /* ** The XID of the shareList context. */ XID share_id; /* ** Visual id. */ VisualID vid; /* ** screen number. */ GLint screen; /* ** Whether this context's ID still exists. */ GLboolean idExists; /* ** Whether this context is current for some client. */ GLboolean isCurrent; /* ** Whether this context is a direct rendering context. */ GLboolean isDirect; /* ** Window pending state */ GLuint pendingState; /* ** This flag keeps track of whether there are unflushed GL commands. */ GLboolean hasUnflushedCommands; /* ** Current rendering mode for this context. */ GLenum renderMode; /* ** Buffers for feedback and selection. */ GLfloat *feedbackBuf; GLint feedbackBufSize; /* number of elements allocated */ GLuint *selectBuf; GLint selectBufSize; /* number of elements allocated */ /* ** Set only if current drawable is a glx pixmap. */ __GLXpixmap *drawPixmap; __GLXpixmap *readPixmap; /* ** The drawable private this context is bound to */ __GLXdrawable *drawPriv; __GLXdrawable *readPriv; }; /* pending state defines */ #define __GLX_PENDING_RESIZE 0x1 #define __GLX_PENDING_DESTROY 0x2 #define __GLX_PENDING_SWAP 0x4 void __glXContextDestroy(__GLXcontext *context); #endif /* !__GLX_context_h__ */