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Diffstat (limited to 'GL/glx/indirect_dispatch.h')
-rw-r--r--GL/glx/indirect_dispatch.h174
1 files changed, 126 insertions, 48 deletions
diff --git a/GL/glx/indirect_dispatch.h b/GL/glx/indirect_dispatch.h
index 950d484bd..07bc97bce 100644
--- a/GL/glx/indirect_dispatch.h
+++ b/GL/glx/indirect_dispatch.h
@@ -67,6 +67,8 @@ extern HIDDEN void __glXDisp_Histogram(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
@@ -79,16 +81,26 @@ extern HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
extern HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
+extern HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *);
@@ -105,16 +117,18 @@ extern HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
-extern HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
extern HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
extern HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
extern HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
-extern HIDDEN void __glXDisp_CallLists(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
+extern HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
extern HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
extern HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
@@ -123,8 +137,10 @@ extern HIDDEN void __glXDisp_Viewport(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc);
-extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
extern HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
extern HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
@@ -145,10 +161,14 @@ extern HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec
extern HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
extern HIDDEN void __glXDisp_PointSize(GLbyte * pc);
@@ -161,36 +181,40 @@ extern HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
extern HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
extern HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Scaled(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
-extern HIDDEN void __glXDisp_Scalef(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
extern HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
extern HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
extern HIDDEN void __glXDisp_CompressedTexImage1DARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc);
-extern HIDDEN void __glXDisp_Rotated(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
extern HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
-extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
extern HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
extern HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
extern HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc);
@@ -215,8 +239,6 @@ extern HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
extern HIDDEN void __glXDisp_Fogi(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
-extern HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
extern HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
extern HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
@@ -229,8 +251,6 @@ extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GL
extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
@@ -291,8 +311,14 @@ extern HIDDEN int __glXDisp_CheckFramebufferStatusEXT(struct __GLXclientStateRec
extern HIDDEN int __glXDispSwap_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc);
@@ -305,6 +331,8 @@ extern HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
extern HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc);
@@ -313,6 +341,8 @@ extern HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
@@ -337,6 +367,8 @@ extern HIDDEN void __glXDisp_EndQueryARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EndQueryARB(GLbyte * pc);
extern HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
@@ -345,6 +377,8 @@ extern HIDDEN void __glXDisp_MultiTexCoord3svARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc);
extern HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
extern HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
@@ -361,6 +395,8 @@ extern HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc);
@@ -371,6 +407,8 @@ extern HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ProgramParameter4fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
@@ -383,6 +421,8 @@ extern HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
extern HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
extern HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
@@ -391,6 +431,8 @@ extern HIDDEN void __glXDisp_PointParameterivNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PointParameterivNV(GLbyte * pc);
extern HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
extern HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
+extern HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc);
@@ -407,22 +449,26 @@ extern HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
extern HIDDEN void __glXDisp_WindowPos3fvMESA(GLbyte * pc);
extern HIDDEN void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
extern HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
extern HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
extern HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
@@ -431,8 +477,12 @@ extern HIDDEN void __glXDisp_Frustum(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
extern HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib1dvARB(GLbyte * pc);
@@ -443,16 +493,18 @@ extern HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *,
extern HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
-extern HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
extern HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
@@ -467,6 +519,8 @@ extern HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
extern HIDDEN void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *);
@@ -479,8 +533,6 @@ extern HIDDEN void __glXDisp_VertexAttrib2dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
-extern HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4NivARB(GLbyte * pc);
@@ -495,8 +547,8 @@ extern HIDDEN void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc);
extern HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
extern HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
@@ -513,6 +565,8 @@ extern HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
extern HIDDEN int __glXDisp_IsProgramNV(struct __GLXclientStateRec *, GLbyte *);
@@ -531,14 +585,18 @@ extern HIDDEN int __glXDisp_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyt
extern HIDDEN int __glXDispSwap_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
extern HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc);
@@ -563,10 +621,12 @@ extern HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
extern HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
extern HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
-extern HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib4dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
extern HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
@@ -585,6 +645,8 @@ extern HIDDEN int __glXDisp_GetFramebufferAttachmentParameterivEXT(struct __GLXc
extern HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
@@ -603,6 +665,8 @@ extern HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
@@ -633,6 +697,8 @@ extern HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
extern HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
extern HIDDEN void __glXDisp_Map1d(GLbyte * pc);
@@ -647,6 +713,8 @@ extern HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc);
extern HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
@@ -661,12 +729,10 @@ extern HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
extern HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
-extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
-extern HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
extern HIDDEN void __glXDisp_Clear(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
extern HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
@@ -681,8 +747,10 @@ extern HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
extern HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
+extern HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
@@ -697,6 +765,8 @@ extern HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *);
@@ -711,6 +781,8 @@ extern HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLb
extern HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
extern HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
@@ -723,8 +795,10 @@ extern HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN void __glXDisp_CallList(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
+extern HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
extern HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
@@ -735,8 +809,8 @@ extern HIDDEN void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc);
extern HIDDEN void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc);
-extern HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
extern HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
@@ -759,16 +833,18 @@ extern HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Map2d(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
extern HIDDEN void __glXDisp_Map2f(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
extern HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
-extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
@@ -799,6 +875,8 @@ extern HIDDEN void __glXDisp_Translatef(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
extern HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
extern HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
@@ -813,8 +891,8 @@ extern HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
extern HIDDEN void __glXDisp_CullFace(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
-extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
extern HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
@@ -837,6 +915,8 @@ extern HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte
extern HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_SecondaryColor3svEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
@@ -885,8 +965,8 @@ extern HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
extern HIDDEN void __glXDisp_Begin(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
-extern HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
+extern HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
extern HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
@@ -901,16 +981,14 @@ extern HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
extern HIDDEN int __glXDisp_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
+extern HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
extern HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
extern HIDDEN void __glXDisp_Enable(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
-extern HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);