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-rw-r--r--GL/glx/Makefile.am1
-rw-r--r--GL/glx/glxscreens.c8
-rw-r--r--GL/glx/indirect_texture_compression.c133
-rw-r--r--GL/glx/singlepix.c5
-rw-r--r--GL/glx/singlepixswap.c5
5 files changed, 141 insertions, 11 deletions
diff --git a/GL/glx/Makefile.am b/GL/glx/Makefile.am
index 4e21e5012..f8af30eb9 100644
--- a/GL/glx/Makefile.am
+++ b/GL/glx/Makefile.am
@@ -60,6 +60,7 @@ libglx_la_SOURCES = \
indirect_size_get.h \
indirect_table.c \
indirect_table.h \
+ indirect_texture_compression.c \
indirect_util.c \
indirect_util.h \
render2.c \
diff --git a/GL/glx/glxscreens.c b/GL/glx/glxscreens.c
index 763e55ed7..c94c27c82 100644
--- a/GL/glx/glxscreens.c
+++ b/GL/glx/glxscreens.c
@@ -45,7 +45,7 @@
#include "glxutil.h"
#include "glxext.h"
-const char GLServerVersion[] = "1.2";
+const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_draw_buffers "
@@ -59,6 +59,7 @@ static const char GLServerExtensions[] =
"GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_cube_map "
+ "GL_ARB_texture_compression "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
@@ -94,6 +95,8 @@ static const char GLServerExtensions[] =
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
+ "GL_EXT_texture_compression_dxt1 "
+ "GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
@@ -104,6 +107,7 @@ static const char GLServerExtensions[] =
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
+ "GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
@@ -120,9 +124,11 @@ static const char GLServerExtensions[] =
"GL_NV_multisample_filter_hint "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
+ "GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
+ "GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix "
"GL_SGI_color_table "
"GL_SGIS_generate_mipmap "
diff --git a/GL/glx/indirect_texture_compression.c b/GL/glx/indirect_texture_compression.c
new file mode 100644
index 000000000..0c42ea034
--- /dev/null
+++ b/GL/glx/indirect_texture_compression.c
@@ -0,0 +1,133 @@
+/*
+ * (C) Copyright IBM Corporation 2005, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#define NEED_REPLIES
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#ifdef __linux__
+#include <byteswap.h>
+#elif defined(__OpenBSD__)
+#include <sys/endian.h>
+#define bswap_16 __swap16
+#define bswap_32 __swap32
+#define bswap_64 __swap64
+#else
+#include <sys/endian.h>
+#define bswap_16 bswap16
+#define bswap_32 bswap32
+#define bswap_64 bswap64
+#endif
+
+int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent( cl, req->contextTag, & error );
+ ClientPtr client = cl->client;
+
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLint level = *(GLint *)(pc + 4);
+ GLint compsize = 0;
+ char *answer, answerBuffer[200];
+
+ CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
+
+ if ( compsize != 0 ) {
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
+ }
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ error = Success;
+ }
+
+ return error;
+}
+
+
+int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error );
+ ClientPtr client = cl->client;
+
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum) bswap_32( *(int *)(pc + 0) );
+ const GLint level = (GLint ) bswap_32( *(int *)(pc + 4) );
+ GLint compsize = 0;
+ char *answer, answerBuffer[200];
+
+ CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
+
+ if ( compsize != 0 ) {
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
+ }
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ error = Success;
+ }
+
+ return error;
+}
diff --git a/GL/glx/singlepix.c b/GL/glx/singlepix.c
index 62588b0d0..3f76e5e62 100644
--- a/GL/glx/singlepix.c
+++ b/GL/glx/singlepix.c
@@ -515,8 +515,3 @@ int __glXDisp_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
return Success;
}
-
-int __glXDisp_GetCompressedTexImageARB(__GLXclientState *cl, GLbyte *pc)
-{
- return BadRequest;
-}
diff --git a/GL/glx/singlepixswap.c b/GL/glx/singlepixswap.c
index d5510b9c0..c2e06d13d 100644
--- a/GL/glx/singlepixswap.c
+++ b/GL/glx/singlepixswap.c
@@ -576,8 +576,3 @@ int __glXDispSwap_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
return Success;
}
-
-int __glXDispSwap_GetCompressedTexImageARB(__GLXclientState *cl, GLbyte *pc)
-{
- return BadRequest;
-}