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authorKevin E Martin <kem@kem.org>2004-09-02 01:38:17 +0000
committerKevin E Martin <kem@kem.org>2004-09-02 01:38:17 +0000
commit0e56515aa3ebc5ee8cc33213fb22b69bb4b3a0da (patch)
treec782bc021ba9649d1eba3b51c0f5cde0278855f6 /GL/apple
parent2753c8e2c84cc1fb6d73a05258ab7200068e7830 (diff)
Fix AGL display problems (Bug #1210, Torrey T. Lyons).
Diffstat (limited to 'GL/apple')
-rw-r--r--GL/apple/aglGlx.c265
1 files changed, 214 insertions, 51 deletions
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
index c74c26a22..fa7533e73 100644
--- a/GL/apple/aglGlx.c
+++ b/GL/apple/aglGlx.c
@@ -60,6 +60,9 @@
#include "glcontextmodes.h"
+// ggs: needed to call back to glx with visual configs
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
@@ -201,6 +204,7 @@ struct __GLcontextRec {
AGLContext ctx;
AGLPixelFormat pixelFormat;
+
Bool isAttached; // TRUE if ctx is really attached to a window
};
@@ -215,22 +219,28 @@ static GLboolean glAquaDestroyContext(__GLcontext *gc)
if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
free(gc);
}
+
return GL_TRUE;
}
static GLboolean glAquaLoseCurrent(__GLcontext *gc)
{
- // GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+
aglSetCurrentContext(NULL);
__glXLastContext = NULL; // Mesa does this; why?
+ gc->isAttached = FALSE;
+
return GL_TRUE;
}
-// (x, y, w, h) is global coordinates of view or -1
-// glPriv may be NULL
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
- int x, int y, int w, int h)
+
+/*
+ * Attach a GL context to a GL drawable
+ * If glPriv is NULL, the context is detached.
+ */
+static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
__GLXdrawablePrivate *glxPriv;
@@ -253,7 +263,15 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
CRWindowPtr crWinPtr;
AGLDrawable newPort;
- crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, TRUE);
+ if (glPriv->width <= 0 || glPriv->height <= 0) {
+ // attach to zero size drawable - will really attach later
+ GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
+ aglSetDrawable(gc->ctx, NULL);
+ gc->isAttached = FALSE;
+ return;
+ }
+
+ crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
if (crWinPtr) {
newPort = (AGLDrawable) crWinPtr->port;
@@ -262,35 +280,43 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
}
if (newPort) {
- // fixme won't be a CGrafPtr if currently offscreen or fullscreen
+ // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
AGLDrawable oldPort = aglGetDrawable(gc->ctx);
// AGLDrawable newPort = GetWindowPort(window);
- GLint frame[4] = {x, y, w, h}; // fixme multi-screen?
- // frame is now X11-global
+
+ // Frame is GLdrawable in X11 global coordinates
+ // FIXME: Does this work for multiple screens?
+ GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
+ GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
+
+ // Convert to window-local coordinates
frame[0] -= topWin->drawable.x - topWin->borderWidth;
frame[1] -= topWin->drawable.y - topWin->borderWidth;
- // frame is now window-local
- // GL uses flipped coordinates
+
+ // AGL uses flipped coordinates
frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
frame[1] - frame[3];
- // GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
- // frame[0], frame[1], frame[2], frame[3]);
+ GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
if (oldPort != newPort) {
- // fixme retain/release windows
- aglSetDrawable(gc->ctx, newPort);
+ // FIXME: retain/release windows
+ if (!aglSetDrawable(gc->ctx, newPort)) return;
}
- aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame);
- aglEnable(gc->ctx, AGL_BUFFER_RECT);
- // aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame);
- // aglEnable(gc->ctx, AGL_SWAP_RECT);
- aglUpdateContext(gc->ctx);
+ if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
+ if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
+ if (!aglUpdateContext(gc->ctx)) return;
+
gc->isAttached = TRUE;
- GLAQUA_DEBUG_MSG("attached\n");
+ GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
+ pWin->drawable.id);
} else {
// attach to not-yet-realized window - will really attach later
- GLAQUA_DEBUG_MSG("couldn't attach\n");
+ GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
}
@@ -303,14 +329,14 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
static GLboolean glAquaMakeCurrent(__GLcontext *gc)
{
-#if 0
__GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
if (!gc->isAttached) {
- attach(gc, glPriv, glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height);
+ attach(gc, glPriv);
}
-#endif
+
return aglSetCurrentContext(gc->ctx);
}
@@ -326,8 +352,8 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask)
{
GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
- aglCopyContext(src->ctx, dst->ctx, mask);
- return GL_TRUE;
+
+ return aglCopyContext(src->ctx, dst->ctx, mask);
}
static GLboolean glAquaForceCurrent(__GLcontext *gc)
@@ -450,11 +476,10 @@ static __GLinterface *glAquaCreateContext(__GLimports *imports,
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
- GLint value;
GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
- result = (__GLcontext *)malloc(sizeof(__GLcontext));
+ result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
if (!result) return NULL;
result->interface.imports = *imports;
@@ -477,10 +502,6 @@ static __GLinterface *glAquaCreateContext(__GLimports *imports,
result->isAttached = FALSE;
- // Tell aglSwapBuffers to wait for vertical retrace
- value = 1;
- aglSetInteger(result->ctx, AGL_SWAP_INTERVAL, &value);
-
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return (__GLinterface *)result;
}
@@ -514,17 +535,15 @@ glAquaRealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
}
@@ -553,15 +572,15 @@ glAquaUnrealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
}
@@ -689,6 +708,26 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
},
};
+static __GLXvisualConfig NullConfig = {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE_EXT, /* visualRating */
+ 0, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+};
+
static int count_bits(unsigned int n)
{
@@ -773,9 +812,15 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs;
+ int count;
+
+ count = ((pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
+
+ numNewVisuals += count;
}
/* Reset variables for use with the next screen/driver's visual configs */
@@ -827,6 +872,33 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & NullConfig );
+ modes->visualID = pVisualNew[j].vid;
+
+ j++;
+
+ continue;
+ }
+
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
@@ -933,6 +1005,94 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
return TRUE;
}
+/* based on code in i830_dri.c
+ This ends calling glAquaSetVisualConfigs to set the static
+ numconfigs, etc. */
+static void
+glAquaInitVisualConfigs(void)
+{
+ int lclNumConfigs = 0;
+ __GLXvisualConfig *lclVisualConfigs = NULL;
+ void **lclVisualPrivates = NULL;
+
+ int depth, aux, buffers, stencil, accum;
+ int i = 0;
+
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
+
+ /* count num configs:
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
+
+ lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+ /* alloc */
+ lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+ lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+ /* fill in configs */
+ if (NULL != lclVisualConfigs) {
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (i != lclNumConfigs)
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+
+ GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
{
@@ -950,6 +1110,9 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+ if (numConfigs == 0) /* if no configs */
+ glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
+
/*
* Setup the visuals supported by this particular screen.
*/
@@ -1104,22 +1267,22 @@ static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
GLuint bufferMask)
{
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
__GLXcontext *gx;
__GLcontext *gc;
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
// update all contexts that point at this drawable for drawing (hack?)
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
// update all contexts that point at this drawable for reading (hack?)
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);