summaryrefslogtreecommitdiff
path: root/src/Type1/type1.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/Type1/type1.c')
-rw-r--r--src/Type1/type1.c1810
1 files changed, 1810 insertions, 0 deletions
diff --git a/src/Type1/type1.c b/src/Type1/type1.c
new file mode 100644
index 0000000..f1b11c0
--- /dev/null
+++ b/src/Type1/type1.c
@@ -0,0 +1,1810 @@
+/* $Xorg: type1.c,v 1.4 2000/08/17 19:46:34 cpqbld Exp $ */
+/* Copyright International Business Machines, Corp. 1991
+ * All Rights Reserved
+ * Copyright Lexmark International, Inc. 1991
+ * All Rights Reserved
+ * Portions Copyright (c) 1990 Adobe Systems Incorporated.
+ * All Rights Reserved
+ *
+ * License to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of IBM or Lexmark or Adobe
+ * not be used in advertising or publicity pertaining to distribution of
+ * the software without specific, written prior permission.
+ *
+ * IBM, LEXMARK, AND ADOBE PROVIDE THIS SOFTWARE "AS IS", WITHOUT ANY
+ * WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT
+ * LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. THE
+ * ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE, INCLUDING
+ * ANY DUTY TO SUPPORT OR MAINTAIN, BELONGS TO THE LICENSEE. SHOULD ANY
+ * PORTION OF THE SOFTWARE PROVE DEFECTIVE, THE LICENSEE (NOT IBM,
+ * LEXMARK, OR ADOBE) ASSUMES THE ENTIRE COST OF ALL SERVICING, REPAIR AND
+ * CORRECTION. IN NO EVENT SHALL IBM, LEXMARK, OR ADOBE BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+ * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/*********************************************************************/
+/* */
+/* Type 1 module - Converting fonts in Adobe Type 1 Font Format */
+/* to scaled and hinted paths for rasterization. */
+/* Files: type1.c, type1.h, and blues.h. */
+/* */
+/* Authors: Sten F. Andler, IBM Almaden Research Center */
+/* (Type 1 interpreter, stem & flex hints) */
+/* */
+/* Patrick A. Casey, Lexmark International, Inc. */
+/* (Font level hints & stem hints) */
+/* */
+/*********************************************************************/
+
+/******************/
+/* Include Files: */
+/******************/
+#include <stdio.h> /* a system-dependent include, usually */
+
+#include "objects.h"
+#include "spaces.h"
+#include "paths.h"
+#include "fonts.h" /* understands about TEXTTYPEs */
+#include "pictures.h" /* understands about handles */
+
+typedef struct xobject xobject;
+#include "util.h" /* PostScript objects */
+#include "blues.h" /* Blues structure for font-level hints */
+
+/**********************************/
+/* Type1 Constants and Structures */
+/**********************************/
+#define MAXSTACK 24 /* Adobe Type1 limit */
+#define MAXCALLSTACK 10 /* Adobe Type1 limit */
+#define MAXPSFAKESTACK 32 /* Max depth of fake PostScript stack (local) */
+#define MAXSTRLEN 512 /* Max length of a Type 1 string (local) */
+#define MAXLABEL 256 /* Maximum number of new hints */
+#define MAXSTEMS 128 /* Maximum number of VSTEM and HSTEM hints */
+#define EPS 0.001 /* Small number for comparisons */
+
+/************************************/
+/* Adobe Type 1 CharString commands */
+/************************************/
+#define HSTEM 1
+#define VSTEM 3
+#define VMOVETO 4
+#define RLINETO 5
+#define HLINETO 6
+#define VLINETO 7
+#define RRCURVETO 8
+#define CLOSEPATH 9
+#define CALLSUBR 10
+#define RETURN 11
+#define ESCAPE 12
+#define HSBW 13
+#define ENDCHAR 14
+#define RMOVETO 21
+#define HMOVETO 22
+#define VHCURVETO 30
+#define HVCURVETO 31
+
+/*******************************************/
+/* Adobe Type 1 CharString Escape commands */
+/*******************************************/
+#define DOTSECTION 0
+#define VSTEM3 1
+#define HSTEM3 2
+#define SEAC 6
+#define SBW 7
+#define DIV 12
+#define CALLOTHERSUBR 16
+#define POP 17
+#define SETCURRENTPOINT 33
+
+/*****************/
+/* Useful macros */
+/*****************/
+static double tmpx; /* Store macro argument in tmpx to avoid re-evaluation */
+static long tmpi; /* Store converted value in tmpi to avoid re-evaluation */
+
+#define FABS(x) (((tmpx = (x)) < 0.0) ? -tmpx : tmpx)
+
+#define CEIL(x) (((tmpi = (long) (tmpx = (x))) < (x)) ? ++tmpi : tmpi)
+
+#define FLOOR(x) (((tmpi = (long) (tmpx = (x))) > (x)) ? --tmpi : tmpi)
+
+#define ROUND(x) FLOOR((x) + 0.5)
+
+#define ODD(x) (((int)(x)) & 01)
+
+#define Error {errflag = TRUE; return;}
+#define ErrorRet(ret) {errflag = TRUE; return (ret);}
+
+#define Error0(errmsg) {IfTrace0(TRUE, errmsg); Error;}
+#define Error0Ret(errmsg, ret) {IfTrace0(TRUE, errmsg); ErrorRet(ret);}
+
+#define Error1(errmsg,arg) {IfTrace1(TRUE, errmsg, arg); Error;}
+
+/********************/
+/* global variables */
+/********************/
+struct stem { /* representation of a STEM hint */
+ int vertical; /* TRUE if vertical, FALSE otherwise */
+ double x, dx; /* interval of vertical stem */
+ double y, dy; /* interval of horizontal stem */
+ struct segment *lbhint, *lbrevhint; /* left or bottom hint adjustment */
+ struct segment *rthint, *rtrevhint; /* right or top hint adjustment */
+};
+
+extern struct XYspace *IDENTITY;
+
+static double escapementX, escapementY;
+static double sidebearingX, sidebearingY;
+static double accentoffsetX, accentoffsetY;
+
+static struct segment *path;
+static int errflag;
+
+/*************************************************/
+/* Global variables to hold Type1Char parameters */
+/*************************************************/
+static char *Environment;
+static struct XYspace *CharSpace;
+static psobj *CharStringP, *SubrsP, *OtherSubrsP;
+static int *ModeP;
+
+/************************/
+/* Forward declarations */
+/************************/
+static double Div();
+static double PSFakePop();
+static void DoCommand();
+static void Escape();
+static void HStem();
+static void VStem();
+static void RLineTo();
+static void RRCurveTo();
+static void DoClosePath();
+static void CallSubr();
+static void Return();
+static void EndChar();
+static void RMoveTo();
+static void DotSection();
+static void Seac();
+static void Sbw();
+static void CallOtherSubr();
+static void SetCurrentPoint();
+
+/*****************************************/
+/* statics for Flex procedures (FlxProc) */
+/*****************************************/
+static struct segment *FlxOldPath; /* save path before Flex feature */
+
+/******************************************************/
+/* statics for Font level hints (Blues) (see blues.h) */
+/******************************************************/
+static struct blues_struct *blues; /* the blues structure */
+static struct alignmentzone alignmentzones[MAXALIGNMENTZONES];
+static int numalignmentzones; /* total number of alignment zones */
+
+/****************************************************************/
+/* Subroutines for the Font level hints (Alignment zones, etc.) */
+/****************************************************************/
+
+/******************************************/
+/* Fill in the alignment zone structures. */
+/******************************************/
+static void
+ComputeAlignmentZones()
+{
+ int i;
+ double dummy, bluezonepixels, familyzonepixels;
+ struct segment *p;
+
+ numalignmentzones = 0; /* initialize total # of zones */
+
+ /* do the BlueValues zones */
+ for (i = 0; i < blues->numBlueValues; i +=2, ++numalignmentzones) {
+ /* the 0th & 1st numbers in BlueValues are for a bottom zone */
+ /* the rest are topzones */
+ if (i == 0) /* bottom zone */
+ alignmentzones[numalignmentzones].topzone = FALSE;
+ else /* top zone */
+ alignmentzones[numalignmentzones].topzone = TRUE;
+ if (i < blues->numFamilyBlues) { /* we must consider FamilyBlues */
+ p = ILoc(CharSpace,0,blues->BlueValues[i] - blues->BlueValues[i+1]);
+ QueryLoc(p, IDENTITY, &dummy, &bluezonepixels);
+ Destroy(p);
+ p = ILoc(CharSpace,0,blues->FamilyBlues[i]-blues->FamilyBlues[i+1]);
+ QueryLoc(p, IDENTITY, &dummy, &familyzonepixels);
+ Destroy(p);
+ /* is the difference in size of the zones less than 1 pixel? */
+ if (FABS(bluezonepixels - familyzonepixels) < 1.0) {
+ /* use the Family zones */
+ alignmentzones[numalignmentzones].bottomy =
+ blues->FamilyBlues[i];
+ alignmentzones[numalignmentzones].topy =
+ blues->FamilyBlues[i+1];
+ continue;
+ }
+ }
+ /* use this font's Blue zones */
+ alignmentzones[numalignmentzones].bottomy = blues->BlueValues[i];
+ alignmentzones[numalignmentzones].topy = blues->BlueValues[i+1];
+ }
+
+ /* do the OtherBlues zones */
+ for (i = 0; i < blues->numOtherBlues; i +=2, ++numalignmentzones) {
+ /* all of the OtherBlues zones are bottom zones */
+ alignmentzones[numalignmentzones].topzone = FALSE;
+ if (i < blues->numFamilyOtherBlues) {/* consider FamilyOtherBlues */
+ p = ILoc(CharSpace,0,blues->OtherBlues[i] - blues->OtherBlues[i+1]);
+ QueryLoc(p, IDENTITY, &dummy, &bluezonepixels);
+ Destroy(p);
+ p = ILoc(CharSpace,0,blues->FamilyOtherBlues[i] -
+ blues->FamilyOtherBlues[i+1]);
+ QueryLoc(p, IDENTITY, &dummy, &familyzonepixels);
+ Destroy(p);
+ /* is the difference in size of the zones less than 1 pixel? */
+ if (FABS(bluezonepixels - familyzonepixels) < 1.0) {
+ /* use the Family zones */
+ alignmentzones[numalignmentzones].bottomy =
+ blues->FamilyOtherBlues[i];
+ alignmentzones[numalignmentzones].topy =
+ blues->FamilyOtherBlues[i+1];
+ continue;
+ }
+ }
+ /* use this font's Blue zones (as opposed to the Family Blues */
+ alignmentzones[numalignmentzones].bottomy = blues->OtherBlues[i];
+ alignmentzones[numalignmentzones].topy = blues->OtherBlues[i+1];
+ }
+}
+
+/**********************************************************************/
+/* Subroutines and statics for handling of the VSTEM and HSTEM hints. */
+/**********************************************************************/
+static int InDotSection; /* DotSection flag */
+static struct stem stems[MAXSTEMS]; /* All STEM hints */
+static int numstems; /* Number of STEM hints */
+static int currstartstem; /* The current starting stem. */
+static int oldvert, oldhor; /* Remember hint in effect */
+static int oldhorhalf, oldverthalf; /* Remember which half of the stem */
+static double wsoffsetX, wsoffsetY; /* White space offset - for VSTEM3,HSTEM3 */
+static int wsset; /* Flag for whether we've set wsoffsetX,Y */
+
+static void
+InitStems() /* Initialize the STEM hint data structures */
+{
+ InDotSection = FALSE;
+ currstartstem = numstems = 0;
+ oldvert = oldhor = -1;
+}
+
+static void
+FinitStems() /* Terminate the STEM hint data structures */
+{
+ int i;
+
+ for (i = 0; i < numstems; i++) {
+ Destroy(stems[i].lbhint);
+ Destroy(stems[i].lbrevhint);
+ Destroy(stems[i].rthint);
+ Destroy(stems[i].rtrevhint);
+ }
+}
+
+/*******************************************************************/
+/* Compute the dislocation that a stemhint should cause for points */
+/* inside the stem. */
+/*******************************************************************/
+static void
+ComputeStem(stemno)
+ int stemno;
+{
+ int verticalondevice, idealwidth;
+ double stemstart, stemwidth;
+ struct segment *p;
+ int i;
+ double stembottom, stemtop, flatposition;
+ double Xpixels, Ypixels;
+ double unitpixels, onepixel;
+ int suppressovershoot, enforceovershoot;
+ double stemshift, flatpospixels, overshoot;
+ double widthdiff; /* Number of character space units to adjust width */
+ double lbhintvalue, rthintvalue;
+ double cxx, cyx, cxy, cyy; /* Transformation matrix */
+ int rotated; /* TRUE if character is on the side, FALSE if upright */
+
+ /************************************************/
+ /* DETERMINE ORIENTATION OF CHARACTER ON DEVICE */
+ /************************************************/
+
+ QuerySpace(CharSpace, &cxx, &cyx, &cxy, &cyy); /* Transformation matrix */
+
+ if (FABS(cxx) < 0.00001 || FABS(cyy) < 0.00001)
+ rotated = TRUE; /* Char is on side (90 or 270 degrees), possibly oblique. */
+ else if (FABS(cyx) < 0.00001 || FABS(cxy) < 0.00001)
+ rotated = FALSE; /* Char is upright (0 or 180 degrees), possibly oblique. */
+ else {
+ stems[stemno].lbhint = NULL; /* Char is at non-axial angle, ignore hints. */
+ stems[stemno].lbrevhint = NULL;
+ stems[stemno].rthint = NULL;
+ stems[stemno].rtrevhint = NULL;
+ return;
+ }
+
+ /* Determine orientation of stem */
+
+ if (stems[stemno].vertical) {
+ verticalondevice = !rotated;
+ stemstart = stems[stemno].x;
+ stemwidth = stems[stemno].dx;
+ } else {
+ verticalondevice = rotated;
+ stemstart = stems[stemno].y;
+ stemwidth = stems[stemno].dy;
+ }
+
+ /* Determine how many pixels (non-negative) correspond to 1 character space
+ unit (unitpixels), and how many character space units (non-negative)
+ correspond to one pixel (onepixel). */
+
+ if (stems[stemno].vertical)
+ p = ILoc(CharSpace, 1, 0);
+ else
+ p = ILoc(CharSpace, 0, 1);
+ QueryLoc(p, IDENTITY, &Xpixels, &Ypixels);
+ Destroy(p);
+ if (verticalondevice)
+ unitpixels = FABS(Xpixels);
+ else
+ unitpixels = FABS(Ypixels);
+
+ onepixel = 1.0 / unitpixels;
+
+ /**********************/
+ /* ADJUST STEM WIDTHS */
+ /**********************/
+
+ widthdiff = 0.0;
+
+ /* Find standard stem with smallest width difference from this stem */
+ if (stems[stemno].vertical) { /* vertical stem */
+ if (blues->StdVW != 0) /* there is an entry for StdVW */
+ widthdiff = blues->StdVW - stemwidth;
+ for (i = 0; i < blues->numStemSnapV; ++i) { /* now look at StemSnapV */
+ if (blues->StemSnapV[i] - stemwidth < widthdiff)
+ /* this standard width is the best match so far for this stem */
+ widthdiff = blues->StemSnapV[i] - stemwidth;
+ }
+ } else { /* horizontal stem */
+ if (blues->StdHW != 0) /* there is an entry for StdHW */
+ widthdiff = blues->StdHW - stemwidth;
+ for (i = 0; i < blues->numStemSnapH; ++i) { /* now look at StemSnapH */
+ if (blues->StemSnapH[i] - stemwidth < widthdiff)
+ /* this standard width is the best match so far for this stem */
+ widthdiff = blues->StemSnapH[i] - stemwidth;
+ }
+ }
+
+ /* Only expand or contract stems if they differ by less than 1 pixel from
+ the closest standard width, otherwise make the width difference = 0. */
+ if (FABS(widthdiff) > onepixel)
+ widthdiff = 0.0;
+
+ /* Expand or contract stem to the nearest integral number of pixels. */
+ idealwidth = ROUND((stemwidth + widthdiff) * unitpixels);
+ /* Ensure that all stems are at least one pixel wide. */
+ if (idealwidth == 0)
+ idealwidth = 1;
+ /* Apply ForceBold to vertical stems. */
+ if (blues->ForceBold && stems[stemno].vertical)
+ /* Force this vertical stem to be at least DEFAULTBOLDSTEMWIDTH wide. */
+ if (idealwidth < DEFAULTBOLDSTEMWIDTH)
+ idealwidth = DEFAULTBOLDSTEMWIDTH;
+ /* Now compute the number of character space units necessary */
+ widthdiff = idealwidth * onepixel - stemwidth;
+
+ /*********************************************************************/
+ /* ALIGNMENT ZONES AND OVERSHOOT SUPPRESSION - HORIZONTAL STEMS ONLY */
+ /*********************************************************************/
+
+ stemshift = 0.0;
+
+ if (!stems[stemno].vertical) {
+
+ /* Get bottom and top boundaries of the stem. */
+ stembottom = stemstart;
+ stemtop = stemstart + stemwidth;
+
+ /* Find out if this stem intersects an alignment zone (the BlueFuzz */
+ /* entry in the Private dictionary specifies the number of character */
+ /* units to extend (in both directions) the effect of an alignment */
+ /* zone on a horizontal stem. The default value of BlueFuzz is 1. */
+ for (i = 0; i < numalignmentzones; ++i) {
+ if (alignmentzones[i].topzone) {
+ if (stemtop >= alignmentzones[i].bottomy &&
+ stemtop <= alignmentzones[i].topy + blues->BlueFuzz) {
+ break; /* We found a top-zone */
+ }
+ } else {
+ if (stembottom <= alignmentzones[i].topy &&
+ stembottom >= alignmentzones[i].bottomy - blues->BlueFuzz) {
+ break; /* We found a bottom-zone */
+ }
+ }
+ }
+
+ if (i < numalignmentzones) { /* We found an intersecting zone (number i). */
+ suppressovershoot = FALSE;
+ enforceovershoot = FALSE;
+
+ /* When 1 character space unit is rendered smaller than BlueScale
+ device units (pixels), we must SUPPRESS overshoots. Otherwise,
+ if the top (or bottom) of this stem is more than BlueShift character
+ space units away from the flat position, we must ENFORCE overshoot. */
+
+ if (unitpixels < blues->BlueScale)
+ suppressovershoot = TRUE;
+ else
+ if (alignmentzones[i].topzone)
+ if (stemtop >= alignmentzones[i].bottomy + blues->BlueShift)
+ enforceovershoot = TRUE;
+ else
+ if (stembottom <= alignmentzones[i].topy - blues->BlueShift)
+ enforceovershoot = TRUE;
+
+ /*************************************************/
+ /* ALIGN THE FLAT POSITION OF THE ALIGNMENT ZONE */
+ /*************************************************/
+
+ /* Compute the position of the alignment zone's flat position in
+ device space and the amount of shift needed to align it on a
+ pixel boundary. Move all stems this amount. */
+
+ if (alignmentzones[i].topzone)
+ flatposition = alignmentzones[i].bottomy;
+ else
+ flatposition = alignmentzones[i].topy;
+
+ /* Find the flat position in pixels */
+ flatpospixels = flatposition * unitpixels;
+
+ /* Find the stem shift necessary to align the flat
+ position on a pixel boundary, and use this shift for all stems */
+ stemshift = (ROUND(flatpospixels) - flatpospixels) * onepixel;
+
+ /************************************************/
+ /* HANDLE OVERSHOOT ENFORCEMENT AND SUPPRESSION */
+ /************************************************/
+
+ /* Compute overshoot amount (non-negative) */
+ if (alignmentzones[i].topzone)
+ overshoot = stemtop - flatposition;
+ else
+ overshoot = flatposition - stembottom;
+
+ if (overshoot > 0.0) {
+ /* ENFORCE overshoot by shifting the entire stem (if necessary) so that
+ it falls at least one pixel beyond the flat position. */
+
+ if (enforceovershoot)
+ if (overshoot < onepixel)
+ if (alignmentzones[i].topzone)
+ stemshift += onepixel - overshoot;
+ else
+ stemshift -= onepixel - overshoot;
+
+ /* SUPPRESS overshoot by aligning the stem to the alignment zone's
+ flat position. */
+
+ if (suppressovershoot)
+ if (alignmentzones[i].topzone)
+ stemshift -= overshoot;
+ else
+ stemshift += overshoot;
+ }
+
+ /************************************************************/
+ /* COMPUTE HINT VALUES FOR EACH SIDE OF THE HORIZONTAL STEM */
+ /************************************************************/
+
+ /* If the stem was aligned by a topzone, we expand or contract the stem
+ only at the bottom - since the stem top was aligned by the zone.
+ If the stem was aligned by a bottomzone, we expand or contract the stem
+ only at the top - since the stem bottom was aligned by the zone. */
+ if (alignmentzones[i].topzone) {
+ lbhintvalue = stemshift - widthdiff; /* bottom */
+ rthintvalue = stemshift; /* top */
+ } else {
+ lbhintvalue = stemshift; /* bottom */
+ rthintvalue = stemshift + widthdiff; /* top */
+ }
+
+ stems[stemno].lbhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, lbhintvalue));
+ stems[stemno].lbrevhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, -lbhintvalue));
+ stems[stemno].rthint = (struct segment *)Permanent(Loc(CharSpace, 0.0, rthintvalue));
+ stems[stemno].rtrevhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, -rthintvalue));
+
+ return;
+
+ } /* endif (i < numalignmentzones) */
+
+ /* We didn't find any alignment zones intersecting this stem, so
+ proceed with normal stem alignment below. */
+
+ } /* endif (!stems[stemno].vertical) */
+
+ /* Align stem with pixel boundaries on device */
+ stemstart = stemstart - widthdiff / 2;
+ stemshift = ROUND(stemstart * unitpixels) * onepixel - stemstart;
+
+ /* Adjust the boundaries of the stem */
+ lbhintvalue = stemshift - widthdiff / 2; /* left or bottom */
+ rthintvalue = stemshift + widthdiff / 2; /* right or top */
+
+ if (stems[stemno].vertical) {
+ stems[stemno].lbhint = (struct segment *)Permanent(Loc(CharSpace, lbhintvalue, 0.0));
+ stems[stemno].lbrevhint = (struct segment *)Permanent(Loc(CharSpace, -lbhintvalue, 0.0));
+ stems[stemno].rthint = (struct segment *)Permanent(Loc(CharSpace, rthintvalue, 0.0));
+ stems[stemno].rtrevhint = (struct segment *)Permanent(Loc(CharSpace, -rthintvalue, 0.0));
+ } else {
+ stems[stemno].lbhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, lbhintvalue));
+ stems[stemno].lbrevhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, -lbhintvalue));
+ stems[stemno].rthint = (struct segment *)Permanent(Loc(CharSpace, 0.0, rthintvalue));
+ stems[stemno].rtrevhint = (struct segment *)Permanent(Loc(CharSpace, 0.0, -rthintvalue));
+ }
+}
+
+#define LEFT 1
+#define RIGHT 2
+#define BOTTOM 3
+#define TOP 4
+
+/*********************************************************************/
+/* Adjust a point using the given stem hint. Use the left/bottom */
+/* hint value or the right/top hint value depending on where the */
+/* point lies in the stem. */
+/*********************************************************************/
+static struct segment *Applyhint(p, stemnumber, half)
+struct segment *p;
+int stemnumber, half;
+{
+ if (half == LEFT || half == BOTTOM)
+ return Join(p, stems[stemnumber].lbhint); /* left or bottom hint */
+ else
+ return Join(p, stems[stemnumber].rthint); /* right or top hint */
+}
+
+/*********************************************************************/
+/* Adjust a point using the given reverse hint. Use the left/bottom */
+/* hint value or the right/top hint value depending on where the */
+/* point lies in the stem. */
+/*********************************************************************/
+static struct segment *Applyrevhint(p, stemnumber, half)
+struct segment *p;
+int stemnumber, half;
+{
+ if (half == LEFT || half == BOTTOM)
+ return Join(p, stems[stemnumber].lbrevhint); /* left or bottom hint */
+ else
+ return Join(p, stems[stemnumber].rtrevhint); /* right or top hint */
+}
+
+/***********************************************************************/
+/* Find the vertical and horizontal stems that the current point */
+/* (x, y) may be involved in. At most one horizontal and one vertical */
+/* stem can apply to a single point, since there are no overlaps */
+/* allowed. */
+/* The actual hintvalue is returned as a location. */
+/* Hints are ignored inside a DotSection. */
+/***********************************************************************/
+static struct segment *FindStems(x, y, dx, dy)
+double x, y, dx, dy;
+{
+ int i;
+ int newvert, newhor;
+ struct segment *p;
+ int newhorhalf, newverthalf;
+
+ if (InDotSection) return(NULL);
+
+ newvert = newhor = -1;
+ newhorhalf = newverthalf = -1;
+
+ for (i = currstartstem; i < numstems; i++) {
+ if (stems[i].vertical) { /* VSTEM hint */
+ if ((x >= stems[i].x - EPS) &&
+ (x <= stems[i].x+stems[i].dx + EPS)) {
+ newvert = i;
+ if (dy != 0.0) {
+ if (dy < 0) newverthalf = LEFT;
+ else newverthalf = RIGHT;
+ } else {
+ if (x < stems[i].x+stems[i].dx / 2) newverthalf = LEFT;
+ else newverthalf = RIGHT;
+ }
+ }
+ } else { /* HSTEM hint */
+ if ((y >= stems[i].y - EPS) &&
+ (y <= stems[i].y+stems[i].dy + EPS)) {
+ newhor = i;
+ if (dx != 0.0) {
+ if (dx < 0) newhorhalf = TOP;
+ else newhorhalf = BOTTOM;
+ } else {
+ if (y < stems[i].y+stems[i].dy / 2) newhorhalf = BOTTOM;
+ else newhorhalf = TOP;
+ }
+ }
+ }
+ }
+
+ p = NULL;
+
+ if (newvert == -1 && oldvert == -1) ; /* Outside of any hints */
+ else if (newvert == oldvert &&
+ newverthalf == oldverthalf); /* No hint change */
+ else if (oldvert == -1) { /* New vertical hint in effect */
+ p = Applyhint(p, newvert, newverthalf);
+ } else if (newvert == -1) { /* Old vertical hint no longer in effect */
+ p = Applyrevhint(p, oldvert, oldverthalf);
+ } else { /* New vertical hint in effect, old hint no longer in effect */
+ p = Applyrevhint(p, oldvert, oldverthalf);
+ p = Applyhint(p, newvert, newverthalf);
+ }
+
+ if (newhor == -1 && oldhor == -1) ; /* Outside of any hints */
+ else if (newhor == oldhor &&
+ newhorhalf == oldhorhalf) ; /* No hint change */
+ else if (oldhor == -1) { /* New horizontal hint in effect */
+ p = Applyhint(p, newhor, newhorhalf);
+ } else if (newhor == -1) { /* Old horizontal hint no longer in effect */
+ p = Applyrevhint(p, oldhor, oldhorhalf);
+ }
+ else { /* New horizontal hint in effect, old hint no longer in effect */
+ p = Applyrevhint(p, oldhor, oldhorhalf);
+ p = Applyhint(p, newhor, newhorhalf);
+ }
+
+ oldvert = newvert; oldverthalf = newverthalf;
+ oldhor = newhor; oldhorhalf = newhorhalf;
+
+ return p;
+}
+
+/******************************************************/
+/* Subroutines and statics for the Type1Char routines */
+/******************************************************/
+
+static int strindex; /* index into PostScript string being interpreted */
+static double currx, curry; /* accumulated x and y values for hints */
+
+struct callstackentry {
+ psobj *currstrP; /* current CharStringP */
+ int currindex; /* current strindex */
+ unsigned short currkey; /* current decryption key */
+ };
+
+static double Stack[MAXSTACK];
+static int Top;
+static struct callstackentry CallStack[MAXCALLSTACK];
+static int CallTop;
+static double PSFakeStack[MAXPSFAKESTACK];
+static int PSFakeTop;
+
+static void
+ClearStack()
+{
+ Top = -1;
+}
+
+static void
+Push(Num)
+ double Num;
+{
+ if (++Top < MAXSTACK) Stack[Top] = Num;
+ else Error0("Push: Stack full\n");
+}
+
+static void
+ClearCallStack()
+{
+ CallTop = -1;
+}
+
+static void
+PushCall(CurrStrP, CurrIndex, CurrKey)
+ psobj *CurrStrP;
+ int CurrIndex;
+ unsigned short CurrKey;
+{
+ if (++CallTop < MAXCALLSTACK) {
+ CallStack[CallTop].currstrP = CurrStrP; /* save CharString pointer */
+ CallStack[CallTop].currindex = CurrIndex; /* save CharString index */
+ CallStack[CallTop].currkey = CurrKey; /* save decryption key */
+ }
+ else Error0("PushCall: Stack full\n");
+}
+
+static void
+PopCall(CurrStrPP, CurrIndexP, CurrKeyP)
+ psobj **CurrStrPP;
+ int *CurrIndexP;
+ unsigned short *CurrKeyP;
+{
+ if (CallTop >= 0) {
+ *CurrStrPP = CallStack[CallTop].currstrP; /* restore CharString pointer */
+ *CurrIndexP = CallStack[CallTop].currindex; /* restore CharString index */
+ *CurrKeyP = CallStack[CallTop--].currkey; /* restore decryption key */
+ }
+ else Error0("PopCall: Stack empty\n");
+}
+
+static void
+ClearPSFakeStack()
+{
+ PSFakeTop = -1;
+}
+
+/* PSFakePush: Pushes a number onto the fake PostScript stack */
+static void
+PSFakePush(Num)
+ double Num;
+{
+ if (++PSFakeTop < MAXPSFAKESTACK) PSFakeStack[PSFakeTop] = Num;
+ else Error0("PSFakePush: Stack full\n");
+}
+
+/* PSFakePop: Removes a number from the top of the fake PostScript stack */
+static double
+PSFakePop ()
+{
+ if (PSFakeTop >= 0) return(PSFakeStack[PSFakeTop--]);
+ else Error0Ret("PSFakePop : Stack empty\n", 0.0);
+ /*NOTREACHED*/
+}
+
+/***********************************************************************/
+/* Center a stem on the pixel grid -- used by HStem3 and VStem3 */
+/***********************************************************************/
+static struct segment *CenterStem(edge1, edge2)
+ double edge1;
+ double edge2;
+{
+ int idealwidth, verticalondevice;
+ double leftx, lefty, rightx, righty, center, width;
+ double widthx, widthy;
+ double shift, shiftx, shifty;
+ double Xpixels, Ypixels;
+ struct segment *p;
+
+ p = Loc(CharSpace, edge1, 0.0);
+ QueryLoc(p, IDENTITY, &leftx, &lefty);
+
+ p = Join(p, Loc(CharSpace, edge2, 0.0));
+ QueryLoc(p, IDENTITY, &rightx, &righty);
+ Destroy(p);
+
+ widthx = FABS(rightx - leftx);
+ widthy = FABS(righty - lefty);
+
+ if (widthy <= EPS) { /* verticalondevice hint */
+ verticalondevice = TRUE;
+ center = (rightx + leftx) / 2.0;
+ width = widthx;
+ }
+ else if (widthx <= EPS) { /* horizontal hint */
+ verticalondevice = FALSE;
+ center = (righty + lefty) / 2.0;
+ width = widthy;
+ }
+ else { /* neither horizontal nor verticalondevice and not oblique */
+ return (NULL);
+ }
+
+ idealwidth = ROUND(width);
+ if (idealwidth == 0) idealwidth = 1;
+ if (ODD(idealwidth)) { /* is ideal width odd? */
+ /* center stem over pixel */
+ shift = FLOOR(center) + 0.5 - center;
+ }
+ else {
+ /* align stem on pixel boundary */
+ shift = ROUND(center) - center;
+ }
+
+ if (verticalondevice) {
+ shiftx = shift;
+ shifty = 0.0;
+ } else {
+ shifty = shift;
+ shiftx = 0.0;
+ }
+
+ p = Loc(IDENTITY, shiftx, shifty);
+ QueryLoc(p, CharSpace, &Xpixels, &Ypixels);
+ wsoffsetX = Xpixels; wsoffsetY = Ypixels;
+ currx += wsoffsetX; curry += wsoffsetY;
+
+ return (p);
+}
+
+/*-----------------------------------------------------------------------
+ Decrypt - From Adobe Type 1 book page 63, with some modifications
+-----------------------------------------------------------------------*/
+#define KEY 4330 /* Initial key (seed) for CharStrings decryption */
+#define C1 52845 /* Multiplier for pseudo-random number generator */
+#define C2 22719 /* Constant for pseudo-random number generator */
+
+static unsigned short r; /* Pseudo-random sequence of keys */
+
+static unsigned char Decrypt(cipher)
+unsigned char cipher;
+{
+ unsigned char plain;
+
+ plain = cipher ^ (r >> 8);
+ r = (cipher + r) * C1 + C2;
+ return plain;
+}
+
+/* Get the next byte from the codestring being interpreted */
+static int DoRead(CodeP)
+ int *CodeP;
+{
+ if (strindex >= CharStringP->len) return(FALSE); /* end of string */
+ *CodeP = Decrypt((unsigned char) CharStringP->data.stringP[strindex++]);
+ return(TRUE);
+}
+
+/* Strip blues->lenIV bytes from CharString and update encryption key */
+/* (the lenIV entry in the Private dictionary specifies the number of */
+/* random bytes at the beginning of each CharString; default is 4) */
+static void StartDecrypt()
+{
+ int Code;
+
+ r = KEY; /* Initial key (seed) for CharStrings decryption */
+ for (strindex = 0; strindex < blues->lenIV;)
+ if (!DoRead(&Code)) /* Read a byte and update decryption key */
+ Error0("StartDecrypt: Premature end of CharString\n");
+}
+
+static void
+Decode(Code)
+ int Code;
+{
+ int Code1, Code2, Code3, Code4;
+
+ if (Code <= 31) /* Code is [0,31] */
+ DoCommand(Code);
+ else if (Code <= 246) /* Code is [32,246] */
+ Push((double)(Code - 139));
+ else if (Code <= 250) { /* Code is [247,250] */
+ if (!DoRead(&Code2)) goto ended;
+ Push((double)(((Code - 247) << 8) + Code2 + 108));
+ }
+ else if (Code <= 254) { /* Code is [251,254] */
+ if (!DoRead(&Code2)) goto ended;
+ Push((double)( -((Code - 251) << 8) - Code2 - 108));
+ }
+ else { /* Code is 255 */
+ if (!DoRead(&Code1)) goto ended;
+ if (!DoRead(&Code2)) goto ended;
+ if (!DoRead(&Code3)) goto ended;
+ if (!DoRead(&Code4)) goto ended;
+ Push((double)((((((Code1<<8) + Code2)<<8) + Code3)<<8) + Code4));
+ }
+ return;
+
+ended: Error0("Decode: Premature end of Type 1 CharString");
+}
+
+/* Interpret a command code */
+static void
+DoCommand(Code)
+ int Code;
+{
+ switch(Code) {
+ case HSTEM: /* |- y dy HSTEM |- */
+ /* Vertical range of a horizontal stem zone */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ HStem(Stack[0], Stack[1]);
+ ClearStack();
+ break;
+ case VSTEM: /* |- x dx VSTEM |- */
+ /* Horizontal range of a vertical stem zone */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ VStem(Stack[0], Stack[1]);
+ ClearStack();
+ break;
+ case VMOVETO: /* |- dy VMOVETO |- */
+ /* Vertical MOVETO, equivalent to 0 dy RMOVETO */
+ if (Top < 0) Error0("DoCommand: Stack low\n");
+ RMoveTo(0.0, Stack[0]);
+ ClearStack();
+ break;
+ case RLINETO: /* |- dx dy RLINETO |- */
+ /* Like RLINETO in PostScript */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ RLineTo(Stack[0], Stack[1]);
+ ClearStack();
+ break;
+ case HLINETO: /* |- dx HLINETO |- */
+ /* Horizontal LINETO, equivalent to dx 0 RLINETO */
+ if (Top < 0) Error0("DoCommand: Stack low\n");
+ RLineTo(Stack[0], 0.0);
+ ClearStack();
+ break;
+ case VLINETO: /* |- dy VLINETO |- */
+ /* Vertical LINETO, equivalent to 0 dy RLINETO */
+ if (Top < 0) Error0("DoCommand: Stack low\n");
+ RLineTo(0.0, Stack[0]);
+ ClearStack();
+ break;
+ case RRCURVETO:
+ /* |- dx1 dy1 dx2 dy2 dx3 dy3 RRCURVETO |- */
+ /* Relative RCURVETO, equivalent to dx1 dy1 */
+ /* (dx1+dx2) (dy1+dy2) (dx1+dx2+dx3) */
+ /* (dy1+dy2+dy3) RCURVETO in PostScript */
+ if (Top < 5) Error0("DoCommand: Stack low\n");
+ RRCurveTo(Stack[0], Stack[1], Stack[2], Stack[3],
+ Stack[4], Stack[5]);
+ ClearStack();
+ break;
+ case CLOSEPATH: /* - CLOSEPATH |- */
+ /* Closes a subpath without repositioning the */
+ /* current point */
+ DoClosePath();
+ ClearStack();
+ break;
+ case CALLSUBR: /* subr# CALLSUBR - */
+ /* Calls a CharString subroutine with index */
+ /* subr# from the Subrs array */
+ if (Top < 0) Error0("DoCommand: Stack low\n");
+ CallSubr((int)Stack[Top--]);
+ break;
+ case RETURN: /* - RETURN - */
+ /* Returns from a Subrs array CharString */
+ /* subroutine called with CALLSUBR */
+ Return();
+ break;
+ case ESCAPE: /* ESCAPE to two-byte command code */
+ if (!DoRead(&Code)) Error0("DoCommand: ESCAPE is last byte\n");
+ Escape(Code);
+ break;
+ case HSBW: /* |- sbx wx HSBW |- */
+ /* Set the left sidebearing point to (sbx,0), */
+ /* set the character width vector to (wx,0). */
+ /* Equivalent to sbx 0 wx 0 SBW. Space */
+ /* character should have sbx = 0 */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ Sbw(Stack[0], 0.0, Stack[1], 0.0);
+ ClearStack();
+ break;
+ case ENDCHAR: /* - ENDCHAR |- */
+ /* Finishes a CharString outline */
+ EndChar();
+ ClearStack();
+ break;
+ case RMOVETO: /* |- dx dy RMOVETO |- */
+ /* Behaves like RMOVETO in PostScript */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ RMoveTo(Stack[0], Stack[1]);
+ ClearStack();
+ break;
+ case HMOVETO: /* |- dx HMOVETO |- */
+ /* Horizontal MOVETO. Equivalent to dx 0 RMOVETO */
+ if (Top < 0) Error0("DoCommand: Stack low\n");
+ RMoveTo(Stack[0], 0.0);
+ ClearStack();
+ break;
+ case VHCURVETO: /* |- dy1 dx2 dy2 dx3 VHCURVETO |- */
+ /* Vertical-Horizontal CURVETO, equivalent to */
+ /* 0 dy1 dx2 dy2 dx3 0 RRCURVETO */
+ if (Top < 3) Error0("DoCommand: Stack low\n");
+ RRCurveTo(0.0, Stack[0], Stack[1], Stack[2],
+ Stack[3], 0.0);
+ ClearStack();
+ break;
+ case HVCURVETO: /* |- dx1 dx2 dy2 dy3 HVCURVETO |- */
+ /* Horizontal-Vertical CURVETO, equivalent to */
+ /* dx1 0 dx2 dy2 0 dy3 RRCURVETO */
+ if (Top < 3) Error0("DoCommand: Stack low\n");
+ RRCurveTo(Stack[0], 0.0, Stack[1], Stack[2], 0.0, Stack[3]);
+ ClearStack();
+ break;
+ default: /* Unassigned command code */
+ ClearStack();
+ Error1("DoCommand: Unassigned code %d\n", Code);
+ }
+}
+
+static void
+Escape(Code)
+ int Code;
+{
+ int i, Num;
+ struct segment *p;
+
+ switch(Code) {
+ case DOTSECTION: /* - DOTSECTION |- */
+ /* Brackets an outline section for the dots in */
+ /* letters such as "i", "j", and "!". */
+ DotSection();
+ ClearStack();
+ break;
+ case VSTEM3: /* |- x0 dx0 x1 dx1 x2 dx2 VSTEM3 |- */
+ /* Declares the horizontal ranges of three */
+ /* vertical stem zones between x0 and x0+dx0, */
+ /* x1 and x1+dx1, and x2 and x2+dx2. */
+ if (Top < 5) Error0("DoCommand: Stack low\n");
+ if (!wsset && ProcessHints) {
+ /* Shift the whole character so that the middle stem is centered. */
+ p = CenterStem(Stack[2] + sidebearingX, Stack[3]);
+ path = Join(path, p);
+ wsset = 1;
+ }
+
+ VStem(Stack[0], Stack[1]);
+ VStem(Stack[2], Stack[3]);
+ VStem(Stack[4], Stack[5]);
+ ClearStack();
+ break;
+ case HSTEM3: /* |- y0 dy0 y1 dy1 y2 dy2 HSTEM3 |- */
+ /* Declares the vertical ranges of three hori- */
+ /* zontal stem zones between y0 and y0+dy0, */
+ /* y1 and y1+dy1, and y2 and y2+dy2. */
+ if (Top < 5) Error0("DoCommand: Stack low\n");
+ HStem(Stack[0], Stack[1]);
+ HStem(Stack[2], Stack[3]);
+ HStem(Stack[4], Stack[5]);
+ ClearStack();
+ break;
+ case SEAC: /* |- asb adx ady bchar achar SEAC |- */
+ /* Standard Encoding Accented Character. */
+ if (Top < 4) Error0("DoCommand: Stack low\n");
+ Seac(Stack[0], Stack[1], Stack[2],
+ (unsigned char) Stack[3],
+ (unsigned char) Stack[4]);
+ ClearStack();
+ break;
+ case SBW: /* |- sbx sby wx wy SBW |- */
+ /* Set the left sidebearing point to (sbx,sby), */
+ /* set the character width vector to (wx,wy). */
+ if (Top < 3) Error0("DoCommand: Stack low\n");
+ Sbw(Stack[0], Stack[1], Stack[2], Stack[3]);
+ ClearStack();
+ break;
+ case DIV: /* num1 num2 DIV quotient */
+ /* Behaves like DIV in the PostScript language */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ Stack[Top-1] = Div(Stack[Top-1], Stack[Top]);
+ Top--;
+ break;
+ case CALLOTHERSUBR:
+ /* arg1 ... argn n othersubr# CALLOTHERSUBR - */
+ /* Make calls on the PostScript interpreter */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ Num = Stack[Top-1];
+ if (Top < Num+1) Error0("DoCommand: Stack low\n");
+ for (i = 0; i < Num; i++) PSFakePush(Stack[Top - i - 2]);
+ Top -= Num + 2;
+ CallOtherSubr((int)Stack[Top + Num + 2]);
+ break;
+ case POP: /* - POP number */
+ /* Removes a number from the top of the */
+ /* PostScript interpreter stack and pushes it */
+ /* onto the Type 1 BuildChar operand stack */
+ Push(PSFakePop());
+ break;
+ case SETCURRENTPOINT: /* |- x y SETCURRENTPOINT |- */
+ /* Sets the current point to (x,y) in absolute */
+ /* character space coordinates without per- */
+ /* forming a CharString MOVETO command */
+ if (Top < 1) Error0("DoCommand: Stack low\n");
+ SetCurrentPoint(Stack[0], Stack[1]);
+ ClearStack();
+ break;
+ default: /* Unassigned escape code command */
+ ClearStack();
+ Error1("Escape: Unassigned code %d\n", Code);
+ }
+}
+
+/* |- y dy HSTEM |- */
+/* Declares the vertical range of a horizontal stem zone */
+/* between coordinates y and y + dy */
+/* y is relative to the left sidebearing point */
+static void
+HStem(y, dy)
+ double y, dy;
+{
+ IfTrace2((FontDebug), "Hstem %f %f\n", &y, &dy);
+ if (ProcessHints) {
+ if (numstems >= MAXSTEMS) Error0("HStem: Too many hints\n");
+ if (dy < 0.0) {y += dy; dy = -dy;}
+ stems[numstems].vertical = FALSE;
+ stems[numstems].x = 0.0;
+ stems[numstems].y = sidebearingY + y + wsoffsetY;
+ stems[numstems].dx = 0.0;
+ stems[numstems].dy = dy;
+ ComputeStem(numstems);
+ numstems++;
+ }
+}
+
+/* |- x dx VSTEM |- */
+/* Declares the horizontal range of a vertical stem zone */
+/* between coordinates x and x + dx */
+/* x is relative to the left sidebearing point */
+static void
+VStem(x, dx)
+ double x, dx;
+{
+ IfTrace2((FontDebug), "Vstem %f %f\n", &x, &dx);
+ if (ProcessHints) {
+ if (numstems >= MAXSTEMS) Error0("VStem: Too many hints\n");
+ if (dx < 0.0) {x += dx; dx = -dx;}
+ stems[numstems].vertical = TRUE;
+ stems[numstems].x = sidebearingX + x + wsoffsetX;
+ stems[numstems].y = 0.0;
+ stems[numstems].dx = dx;
+ stems[numstems].dy = 0.0;
+ ComputeStem(numstems);
+ numstems++;
+ }
+}
+
+/* |- dx dy RLINETO |- */
+/* Behaves like RLINETO in PostScript */
+static void
+RLineTo(dx, dy)
+ double dx, dy;
+{
+ struct segment *B;
+
+ IfTrace2((FontDebug), "RLineTo %f %f\n", &dx, &dy);
+
+ B = Loc(CharSpace, dx, dy);
+
+ if (ProcessHints) {
+ currx += dx;
+ curry += dy;
+ /* B = Join(B, FindStems(currx, curry)); */
+ B = Join(B, FindStems(currx, curry, dx, dy));
+ }
+
+ path = Join(path, Line(B));
+}
+
+/* |- dx1 dy1 dx2 dy2 dx3 dy3 RRCURVETO |- */
+/* Relative RCURVETO, equivalent to dx1 dy1 */
+/* (dx1+dx2) (dy1+dy2) (dx1+dx2+dx3) */
+/* (dy1+dy2+dy3) RCURVETO in PostScript */
+static void
+RRCurveTo(dx1, dy1, dx2, dy2, dx3, dy3)
+ double dx1, dy1, dx2, dy2, dx3, dy3;
+{
+ struct segment *B, *C, *D;
+
+ IfTrace4((FontDebug), "RRCurveTo %f %f %f %f ", &dx1, &dy1, &dx2, &dy2);
+ IfTrace2((FontDebug), "%f %f\n", &dx3, &dy3);
+
+ B = Loc(CharSpace, dx1, dy1);
+ C = Loc(CharSpace, dx2, dy2);
+ D = Loc(CharSpace, dx3, dy3);
+
+ if (ProcessHints) {
+ /* For a Bezier curve, we apply the full hint value to
+ the Bezier C point (and thereby D point). */
+ currx += dx1 + dx2 + dx3;
+ curry += dy1 + dy2 + dy3;
+ /* C = Join(C, FindStems(currx, curry)); */
+ C = Join(C, FindStems(currx, curry, dx3, dy3));
+ }
+
+ /* Since XIMAGER is not completely relative, */
+ /* we need to add up the delta values */
+
+ C = Join(C, Dup(B));
+ D = Join(D, Dup(C));
+
+ path = Join(path, Bezier(B, C, D));
+}
+
+/* - CLOSEPATH |- */
+/* Closes a subpath WITHOUT repositioning the */
+/* current point */
+static void
+DoClosePath()
+{
+ struct segment *CurrentPoint;
+
+ IfTrace0((FontDebug), "DoClosePath\n");
+ CurrentPoint = Phantom(path);
+ path = ClosePath(path);
+ path = Join(Snap(path), CurrentPoint);
+}
+
+/* subr# CALLSUBR - */
+/* Calls a CharString subroutine with index */
+/* subr# from the Subrs array */
+static void
+CallSubr(subrno)
+ int subrno;
+{
+ IfTrace1((FontDebug), "CallSubr %d\n", subrno);
+ if ((subrno < 0) || (subrno >= SubrsP->len))
+ Error0("CallSubr: subrno out of range\n");
+ PushCall(CharStringP, strindex, r);
+ CharStringP = &SubrsP->data.arrayP[subrno];
+ StartDecrypt();
+}
+
+/* - RETURN - */
+/* Returns from a Subrs array CharString */
+/* subroutine called with CALLSUBR */
+static void
+Return()
+{
+ IfTrace0((FontDebug), "Return\n");
+ PopCall(&CharStringP, &strindex, &r);
+}
+
+/* - ENDCHAR |- */
+/* Finishes a CharString outline */
+/* Executes SETCHACHEDEVICE using a bounding box */
+/* it computes directly from the character outline */
+/* and using the width information acquired from a previous */
+/* HSBW or SBW. It then calls a special version of FILL */
+/* or STROKE depending on the value of PaintType in the */
+/* font dictionary */
+static void
+EndChar()
+{
+ IfTrace0((FontDebug), "EndChar\n");
+
+ /* There is no need to compute and set bounding box for
+ the cache, since XIMAGER does that on the fly. */
+
+ /* Perform a Closepath just in case the command was left out */
+ path = ClosePath(path);
+
+ /* Set character width */
+ path = Join(Snap(path), Loc(CharSpace, escapementX, escapementY));
+
+}
+
+/* |- dx dy RMOVETO |- */
+/* Behaves like RMOVETO in PostScript */
+static void
+RMoveTo(dx,dy)
+ double dx,dy;
+{
+ struct segment *B;
+
+ IfTrace2((FontDebug), "RMoveTo %f %f\n", &dx, &dy);
+
+ B = Loc(CharSpace, dx, dy);
+
+ if (ProcessHints) {
+ currx += dx;
+ curry += dy;
+ /* B = Join(B, FindStems(currx, curry)); */
+ B = Join(B, FindStems(currx, curry, 0.0, 0.0));
+ }
+
+ path = Join(path, B);
+}
+
+/* - DOTSECTION |- */
+/* Brackets an outline section for the dots in */
+/* letters such as "i", "j", and "!". */
+static void
+DotSection()
+{
+ IfTrace0((FontDebug), "DotSection\n");
+ InDotSection = !InDotSection;
+}
+
+/* |- asb adx ady bchar achar SEAC |- */
+/* Standard Encoding Accented Character. */
+static void
+Seac(asb, adx, ady, bchar, achar)
+ double asb, adx, ady;
+ unsigned char bchar, achar;
+{
+ int Code;
+ struct segment *mypath;
+
+ IfTrace4((FontDebug), "SEAC %f %f %f %d ", &asb, &adx, &ady, bchar);
+ IfTrace1((FontDebug), "%d\n", achar);
+
+ /* Move adx - asb, ady over and up from base char's sbpoint. */
+ /* (We use adx - asb to counteract the accents sb shift.) */
+ /* The variables accentoffsetX/Y modify sidebearingX/Y in Sbw(). */
+ /* Note that these incorporate the base character's sidebearing shift by */
+ /* using the current sidebearingX, Y values. */
+ accentoffsetX = sidebearingX + adx - asb;
+ accentoffsetY = sidebearingY + ady;
+
+ /* Set path = NULL to avoid complaints from Sbw(). */
+ path = NULL;
+
+ /* Go find the CharString for the accent's code via an upcall */
+ CharStringP = GetType1CharString(Environment, achar);
+ StartDecrypt();
+
+ ClearStack();
+ ClearPSFakeStack();
+ ClearCallStack();
+
+ for (;;) {
+ if (!DoRead(&Code)) break;
+ Decode(Code);
+ if (errflag) return;
+ }
+ /* Copy snapped path to mypath and set path to NULL as above. */
+ mypath = Snap(path);
+ path = NULL;
+
+ /* We must reset these to null now. */
+ accentoffsetX = accentoffsetY = 0;
+
+ /* go find the CharString for the base char's code via an upcall */
+ CharStringP = GetType1CharString(Environment, bchar);
+ StartDecrypt();
+
+ ClearStack();
+ ClearPSFakeStack();
+ ClearCallStack();
+
+ FinitStems();
+ InitStems();
+
+ for (;;) {
+ if (!DoRead(&Code)) break;
+ Decode(Code);
+ if (errflag) return;
+ }
+ path = Join(mypath, path);
+}
+
+
+/* |- sbx sby wx wy SBW |- */
+/* Set the left sidebearing point to (sbx,sby), */
+/* set the character width vector to (wx,wy). */
+static void
+Sbw(sbx, sby, wx, wy)
+ double sbx, sby, wx, wy;
+{
+ IfTrace4((FontDebug), "SBW %f %f %f %f\n", &sbx, &sby, &wx, &wy);
+
+ escapementX = wx; /* Character width vector */
+ escapementY = wy;
+
+ /* Sidebearing values are sbx, sby args, plus accent offset from Seac(). */
+ sidebearingX = sbx + accentoffsetX;
+ sidebearingY = sby + accentoffsetY;
+
+ path = Join(path, Loc(CharSpace, sidebearingX, sidebearingY));
+ if (ProcessHints) {currx = sidebearingX; curry = sidebearingY;}
+}
+
+ /* num1 num2 DIV quotient */
+/* Behaves like DIV in the PostScript language */
+static double Div(num1, num2)
+ double num1, num2;
+{
+ IfTrace2((FontDebug), "Div %f %f\n", &num1, &num2);
+ return(num1 / num2);
+}
+
+/*
+ The following four subroutines (FlxProc, FlxProc1, FlxProc2, and
+ HintReplace) are C versions of the OtherSubrs Programs, which were
+ were published in the Adobe Type 1 Font Format book.
+
+ The Flex outline fragment is described by
+ c1: (x0, y0) = c3: (x0, yshrink(y0)) or (xshrink(x0), y0)
+ " (x1, y1) = " (x1, yshrink(y1)) or (xshrink(x1), y1)
+ " (x2, y2) - reference point
+ c2: (x0, y0) = c4: (x0, yshrink(y0)) or (xshrink(x0), y0)
+ " (x1, y1) = " (x1, yshrink(y1)) or (xshrink(x1), y1)
+ " (x2, y2) = " (x2, y2), rightmost endpoint
+ c3: (x0, y0) - control point, 1st Bezier curve
+ " (x1, y1) - control point, -"-
+ " (x2, y2) - end point, -"-
+ c4: (x0, y0) - control point, 2nd Bezier curve
+ " (x1, y1) - control point, -"-
+ " (x2, y2) - end point, -"-
+ ep: (epY, epX) - final endpoint (should be same as c4: (x2, y2))
+ idmin - minimum Flex height (1/100 pixel) at which to render curves
+*/
+
+#define dtransform(dxusr,dyusr,dxdev,dydev) { \
+ register struct segment *point = Loc(CharSpace, dxusr, dyusr); \
+ QueryLoc(point, IDENTITY, dxdev, dydev); \
+ Destroy(point); \
+}
+
+#define itransform(xdev,ydev,xusr,yusr) { \
+ register struct segment *point = Loc(IDENTITY, xdev, ydev); \
+ QueryLoc(point, CharSpace, xusr, yusr); \
+ Destroy(point); \
+}
+
+#define transform(xusr,yusr,xdev,ydev) dtransform(xusr,yusr,xdev,ydev)
+
+#define PaintType (0)
+
+#define lineto(x,y) { \
+ struct segment *CurrentPoint; \
+ double CurrentX, CurrentY; \
+ CurrentPoint = Phantom(path); \
+ QueryLoc(CurrentPoint, CharSpace, &CurrentX, &CurrentY); \
+ Destroy(CurrentPoint); \
+ RLineTo(x - CurrentX, y - CurrentY); \
+}
+
+#define curveto(x0,y0,x1,y1,x2,y2) { \
+ struct segment *CurrentPoint; \
+ double CurrentX, CurrentY; \
+ CurrentPoint = Phantom(path); \
+ QueryLoc(CurrentPoint, CharSpace, &CurrentX, &CurrentY); \
+ Destroy(CurrentPoint); \
+ RRCurveTo(x0 - CurrentX, y0 - CurrentY, x1 - x0, y1 - y0, x2 - x1, y2 - y1); \
+}
+
+#define xshrink(x) ((x - c4x2) * shrink +c4x2)
+#define yshrink(y) ((y - c4y2) * shrink +c4y2)
+
+#define PickCoords(flag) \
+ if (flag) { /* Pick "shrunk" coordinates */ \
+ x0 = c1x0; y0 = c1y0; \
+ x1 = c1x1; y1 = c1y1; \
+ x2 = c1x2; y2 = c1y2; \
+ x3 = c2x0; y3 = c2y0; \
+ x4 = c2x1; y4 = c2y1; \
+ x5 = c2x2; y5 = c2y2; \
+ } else { /* Pick original coordinates */ \
+ x0 = c3x0; y0 = c3y0; \
+ x1 = c3x1; y1 = c3y1; \
+ x2 = c3x2; y2 = c3y2; \
+ x3 = c4x0; y3 = c4y0; \
+ x4 = c4x1; y4 = c4y1; \
+ x5 = c4x2; y5 = c4y2; \
+ }
+
+/* FlxProc() = OtherSubrs[0]; Main part of Flex */
+/* Calling sequence: 'idmin epX epY 3 0 callothersubr' */
+/* Computes Flex values, and renders the Flex path, */
+/* and returns (leaves) ending coordinates on stack */
+static void
+FlxProc(c1x2, c1y2, c3x0, c3y0, c3x1, c3y1, c3x2, c3y2,
+ c4x0, c4y0, c4x1, c4y1, c4x2, c4y2, epY, epX, idmin)
+ double c1x2, c1y2;
+ double c3x0, c3y0, c3x1, c3y1, c3x2, c3y2;
+ double c4x0, c4y0, c4x1, c4y1, c4x2, c4y2;
+ double epX, epY;
+ int idmin;
+{
+ double dmin;
+ double c1x0, c1y0, c1x1, c1y1;
+ double c2x0, c2y0, c2x1, c2y1, c2x2, c2y2;
+ char yflag;
+ double x0, y0, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;
+ double cxx, cyx, cxy, cyy; /* Transformation matrix */
+ int flipXY;
+ double x, y;
+ double erosion = 1; /* Device parameter */
+ /* Erosion may have different value specified in 'internaldict' */
+ double shrink;
+ double dX, dY;
+ char erode;
+ double eShift;
+ double cx, cy;
+ double ex, ey;
+
+ c1x0 = c1y0 = c1x1 = c1y1 = c2x0 = c2y0 = c2x1 = c2y1 = c2x2 = c2y2 = 0.0;
+
+ Destroy(path);
+ path = FlxOldPath; /* Restore previous path (stored in FlxProc1) */
+
+ if (ProcessHints) {
+ dmin = ABS(idmin) / 100.0; /* Minimum Flex height in pixels */
+
+ c2x2 = c4x2; c2y2 = c4y2; /* Point c2 = c4 */
+
+ yflag = FABS(c1y2 - c3y2) > FABS(c1x2 - c3x2); /* Flex horizontal? */
+
+ QuerySpace(CharSpace, &cxx, &cyx, &cxy, &cyy); /* Transformation matrix */
+
+ if (FABS(cxx) < 0.00001 || FABS(cyy) < 0.00001)
+ flipXY = -1; /* Char on side */
+ else if (FABS(cyx) < 0.00001 || FABS(cxy) < 0.00001)
+ flipXY = 1; /* Char upright */
+ else
+ flipXY = 0; /* Char at angle */
+
+ if (yflag) { /* Flex horizontal */
+ if (flipXY == 0 || c3y2 == c4y2) { /* Char at angle or Flex height = 0 */
+ PickCoords(FALSE); /* Pick original control points */
+ } else {
+ shrink = FABS((c1y2 - c4y2) / (c3y2 - c4y2)); /* Slope */
+
+ c1x0 = c3x0; c1y0 = yshrink(c3y0);
+ c1x1 = c3x1; c1y1 = yshrink(c3y1);
+ c2x0 = c4x0; c2y0 = yshrink(c4y0);
+ c2x1 = c4x1; c2y1 = yshrink(c4y1);
+
+ dtransform(0.0, ROUND(c3y2-c1y2), &x, &y); /* Flex height in pixels */
+ dY = FABS((flipXY == 1) ? y : x);
+ PickCoords(dY < dmin); /* If Flex small, pick 'shrunk' control points */
+
+ if (FABS(y2 - c1y2) > 0.001) { /* Flex 'non-zero'? */
+ transform(c1x2, c1y2, &x, &y);
+
+ if (flipXY == 1) {
+ cx = x; cy = y;
+ } else {
+ cx = y; cy = x;
+ }
+
+ dtransform(0.0, ROUND(y2-c1y2), &x, &y);
+ dY = (flipXY == 1) ? y : x;
+ if (ROUND(dY) != 0)
+ dY = ROUND(dY);
+ else
+ dY = (dY < 0) ? -1 : 1;
+
+ erode = PaintType != 2 && erosion >= 0.5;
+ if (erode)
+ cy -= 0.5;
+ ey = cy + dY;
+ ey = CEIL(ey) - ey;
+ ey = ey + FLOOR(cy + dY);
+ if (erode)
+ ey += 0.5;
+
+ if (flipXY == 1) {
+ itransform(cx, ey, &x, &y);
+ } else {
+ itransform(ey, cx, &x, &y);
+ }
+
+ eShift = y - y2;
+ y1 += eShift;
+ y2 += eShift;
+ y3 += eShift;
+ }
+ }
+ } else { /* Flex vertical */
+ if (flipXY == 0 || c3x2 == c4x2) { /* Char at angle or Flex height = 0 */
+ PickCoords(FALSE); /* Pick original control points */
+ } else {
+ shrink = FABS((c1x2 - c4x2) / (c3x2 - c4x2)); /* Slope */
+
+ c1x0 = xshrink(c3x0); c1y0 = c3y0;
+ c1x1 = xshrink(c3x1); c1y1 = c3y1;
+ c2x0 = xshrink(c4x0); c2y0 = c4y0;
+ c2x1 = xshrink(c4x1); c2y1 = c4y1;
+
+ dtransform(ROUND(c3x2 - c1x2), 0.0, &x, &y); /* Flex height in pixels */
+ dX = FABS((flipXY == -1) ? y : x);
+ PickCoords(dX < dmin); /* If Flex small, pick 'shrunk' control points */
+
+ if (FABS(x2 - c1x2) > 0.001) {
+ transform(c1x2, c1y2, &x, &y);
+ if (flipXY == -1) {
+ cx = y; cy = x;
+ } else {
+ cx = x; cy = y;
+ }
+
+ dtransform(ROUND(x2-c1x2), 0.0, &x, &y);
+ dX = (flipXY == -1) ? y : x;
+ if (ROUND(dX) != 0)
+ dX = ROUND(dX);
+ else
+ dX = (dX < 0) ? -1 : 1;
+
+ erode = PaintType != 2 && erosion >= 0.5;
+ if (erode)
+ cx -= 0.5;
+ ex = cx + dX;
+ ex = CEIL(ex) - ex;
+ ex = ex + FLOOR(cx + dX);
+ if (erode)
+ ex += 0.5;
+
+ if (flipXY == -1) {
+ itransform(cy, ex, &x, &y);
+ } else {
+ itransform(ex, cy, &x, &y);
+ }
+
+ eShift = x - x2;
+ x1 += eShift;
+ x2 += eShift;
+ x3 += eShift;
+ }
+ }
+ }
+
+ if (x2 == x5 || y2 == y5) {
+ lineto(x5, y5);
+ } else {
+ curveto(x0, y0, x1, y1, x2, y2);
+ curveto(x3, y3, x4, y4, x5, y5);
+ }
+ } else { /* ProcessHints is off */
+ PickCoords(FALSE); /* Pick original control points */
+ curveto(x0, y0, x1, y1, x2, y2);
+ curveto(x3, y3, x4, y4, x5, y5);
+ }
+
+ PSFakePush(epY);
+ PSFakePush(epX);
+}
+
+/* FlxProc1() = OtherSubrs[1]; Part of Flex */
+/* Calling sequence: '0 1 callothersubr' */
+/* Saves and clears path, then restores currentpoint */
+static void FlxProc1()
+{
+ struct segment *CurrentPoint;
+
+ CurrentPoint = Phantom(path);
+
+ FlxOldPath = path;
+ path = CurrentPoint;
+}
+
+/* FlxProc2() = OtherSubrs[2]; Part of Flex */
+/* Calling sequence: '0 2 callothersubr' */
+/* Returns currentpoint on stack */
+static void FlxProc2()
+{
+ struct segment *CurrentPoint;
+ double CurrentX, CurrentY;
+
+ CurrentPoint = Phantom(path);
+ QueryLoc(CurrentPoint, CharSpace, &CurrentX, &CurrentY);
+ Destroy(CurrentPoint);
+
+ /* Push CurrentPoint on fake PostScript stack */
+ PSFakePush(CurrentX);
+ PSFakePush(CurrentY);
+}
+
+/* HintReplace() = OtherSubrs[3]; Hint Replacement */
+/* Calling sequence: 'subr# 1 3 callothersubr pop callsubr' */
+/* Reinitializes stem hint structure */
+static void HintReplace()
+{
+ /* Effectively retire the current stems, but keep them around for */
+ /* revhint use in case we are in a stem when we replace hints. */
+ currstartstem = numstems;
+
+ /* 'subr#' is left on PostScript stack (for 'pop callsubr') */
+}
+
+/* arg1 ... argn n othersubr# CALLOTHERSUBR - */
+/* Make calls on the PostScript interpreter (or call equivalent C code) */
+/* NOTE: The n arguments have been pushed on the fake PostScript stack */
+static void
+CallOtherSubr(othersubrno)
+ int othersubrno;
+{
+ IfTrace1((FontDebug), "CallOtherSubr %d\n", othersubrno);
+
+ switch(othersubrno) {
+ case 0: /* OtherSubrs[0]; Main part of Flex */
+ if (PSFakeTop < 16) Error0("CallOtherSubr: PSFakeStack low");
+ ClearPSFakeStack();
+ FlxProc(
+ PSFakeStack[0], PSFakeStack[1], PSFakeStack[2], PSFakeStack[3],
+ PSFakeStack[4], PSFakeStack[5], PSFakeStack[6], PSFakeStack[7],
+ PSFakeStack[8], PSFakeStack[9], PSFakeStack[10], PSFakeStack[11],
+ PSFakeStack[12], PSFakeStack[13], PSFakeStack[14], PSFakeStack[15],
+ (int) PSFakeStack[16]
+ );
+ break;
+ case 1: /* OtherSubrs[1]; Part of Flex */
+ FlxProc1();
+ break;
+ case 2: /* OtherSubrs[2]; Part of Flex */
+ FlxProc2();
+ break;
+ case 3: /* OtherSubrs[3]; Hint Replacement */
+ HintReplace();
+ break;
+ default: { /* call OtherSubrs[4] or higher if PostScript is present */
+ }
+ }
+}
+
+/* |- x y SETCURRENTPOINT |- */
+/* Sets the current point to (x,y) in absolute */
+/* character space coordinates without per- */
+/* forming a CharString MOVETO command */
+static void
+SetCurrentPoint(x, y)
+ double x, y;
+{
+ IfTrace2((FontDebug), "SetCurrentPoint %f %f\n", &x, &y);
+
+ currx = x;
+ curry = y;
+}
+
+/* The Type1Char routine for use by PostScript. */
+/************************************************/
+struct xobject *Type1Char(env, S, charstrP, subrsP, osubrsP, bluesP, modeP)
+ char *env;
+ struct XYspace *S;
+ psobj *charstrP;
+ psobj *subrsP;
+ psobj *osubrsP;
+ struct blues_struct *bluesP; /* FontID's ptr to the blues struct */
+ int *modeP;
+{
+ int Code;
+
+ path = NULL;
+ errflag = FALSE;
+
+ /* Make parameters available to all Type1 routines */
+ Environment = env;
+ CharSpace = S; /* used when creating path elements */
+ CharStringP = charstrP;
+ SubrsP = subrsP;
+ OtherSubrsP = osubrsP;
+ ModeP = modeP;
+
+ blues = bluesP;
+
+ /* compute the alignment zones */
+ ComputeAlignmentZones();
+
+ StartDecrypt();
+
+ ClearStack();
+ ClearPSFakeStack();
+ ClearCallStack();
+
+ InitStems();
+
+ currx = curry = 0;
+ escapementX = escapementY = 0;
+ sidebearingX = sidebearingY = 0;
+ accentoffsetX = accentoffsetY = 0;
+ wsoffsetX = wsoffsetY = 0; /* No shift to preserve whitspace. */
+ wsset = 0; /* wsoffsetX,Y haven't been set yet. */
+
+ for (;;) {
+ if (!DoRead(&Code)) break;
+ Decode(Code);
+ if (errflag) break;
+ }
+
+ FinitStems();
+
+
+ /* Clean up if an error has occurred */
+ if (errflag) {
+ if (path != NULL) {
+ Destroy(path); /* Reclaim storage */
+ path = NULL; /* Indicate that character could not be built */
+ }
+ }
+
+ return((struct xobject *) path);
+}
+