/* * New regs for broadwater -- we need to split this file up sensibly somehow. */ #define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \ ((Pipeline) << 27) | \ ((Opcode) << 24) | \ ((Subopcode) << 16)) #define BRW_URB_FENCE BRW_3D(0, 0, 0) #define BRW_CS_URB_STATE BRW_3D(0, 0, 1) #define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2) #define BRW_STATE_PREFETCH BRW_3D(0, 0, 3) #define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1) #define BRW_STATE_SIP BRW_3D(0, 1, 2) #define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4) #define NEW_PIPELINE_SELECT BRW_3D(1, 1, 4) #define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0) #define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0) #define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0) #define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1) # define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */ # define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */ # define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */ #define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8) #define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9) #define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa) #define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb) #define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0) #define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1) #define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2) #define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4) #define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5) # define BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29 # define BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18 #define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6) #define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7) #define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8) #define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9) /* These two are BLC and CTG only, not BW or CL */ #define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa) #define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb) #define BRW_PIPE_CONTROL BRW_3D(3, 2, 0) #define BRW_3DPRIMITIVE BRW_3D(3, 3, 0) #define BRW_3DSTATE_CLEAR_PARAMS BRW_3D(3, 1, 0x10) /* DW1 */ # define BRW_3DSTATE_DEPTH_CLEAR_VALID (1 << 15) /* for GEN6+ */ #define GEN6_3DSTATE_SAMPLER_STATE_POINTERS BRW_3D(3, 0, 0x02) # define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS (1 << 12) # define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS (1 << 9) # define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS (1 << 8) #define GEN6_3DSTATE_URB BRW_3D(3, 0, 0x05) /* DW1 */ # define GEN6_3DSTATE_URB_VS_SIZE_SHIFT 16 # define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT 0 /* DW2 */ # define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT 8 # define GEN6_3DSTATE_URB_GS_SIZE_SHIFT 0 #define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS BRW_3D(3, 0, 0x0d) # define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC (1 << 12) # define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF (1 << 11) # define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP (1 << 10) #define GEN6_3DSTATE_CC_STATE_POINTERS BRW_3D(3, 0, 0x0e) #define GEN6_3DSTATE_VS BRW_3D(3, 0, 0x10) #define GEN6_3DSTATE_GS BRW_3D(3, 0, 0x11) /* DW4 */ # define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT 0 #define GEN6_3DSTATE_CLIP BRW_3D(3, 0, 0x12) #define GEN6_3DSTATE_SF BRW_3D(3, 0, 0x13) /* DW1 */ # define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT 22 # define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT 11 # define GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT 4 /* DW2 */ /* DW3 */ # define GEN6_3DSTATE_SF_CULL_BOTH (0 << 29) # define GEN6_3DSTATE_SF_CULL_NONE (1 << 29) # define GEN6_3DSTATE_SF_CULL_FRONT (2 << 29) # define GEN6_3DSTATE_SF_CULL_BACK (3 << 29) /* DW4 */ # define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT 29 # define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT 27 # define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25 #define GEN6_3DSTATE_WM BRW_3D(3, 0, 0x14) /* DW2 */ # define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF 27 # define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 /* DW4 */ # define GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT 16 /* DW5 */ # define GEN6_3DSTATE_WM_MAX_THREADS_SHIFT 25 # define GEN6_3DSTATE_WM_DISPATCH_ENABLE (1 << 19) # define GEN6_3DSTATE_WM_16_DISPATCH_ENABLE (1 << 1) # define GEN6_3DSTATE_WM_8_DISPATCH_ENABLE (1 << 0) /* DW6 */ # define GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT 20 # define GEN6_3DSTATE_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15) # define GEN6_3DSTATE_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14) # define GEN6_3DSTATE_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13) # define GEN6_3DSTATE_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12) # define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11) # define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10) #define GEN6_3DSTATE_CONSTANT_VS BRW_3D(3, 0, 0x15) #define GEN6_3DSTATE_CONSTANT_GS BRW_3D(3, 0, 0x16) #define GEN6_3DSTATE_CONSTANT_PS BRW_3D(3, 0, 0x17) #define GEN6_3DSTATE_SAMPLE_MASK BRW_3D(3, 0, 0x18) #define GEN6_3DSTATE_MULTISAMPLE BRW_3D(3, 1, 0x0d) /* DW1 */ # define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) # define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) # define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1) # define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1) # define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) /* on GEN7+ */ /* _3DSTATE_VERTEX_BUFFERS on GEN7*/ /* DW1 */ #define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14) /* _3DPRIMITIVE on GEN7 */ /* DW1 */ # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8) # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8) /* 3DSTATE_WM on GEN7 */ /* DW1 */ # define GEN7_WM_STATISTICS_ENABLE (1 << 31) # define GEN7_WM_DEPTH_CLEAR (1 << 30) # define GEN7_WM_DISPATCH_ENABLE (1 << 29) # define GEN6_WM_DEPTH_RESOLVE (1 << 28) # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) # define GEN7_WM_KILL_ENABLE (1 << 25) # define GEN7_WM_PSCDEPTH_OFF (0 << 23) # define GEN7_WM_PSCDEPTH_ON (1 << 23) # define GEN7_WM_PSCDEPTH_ON_GE (2 << 23) # define GEN7_WM_PSCDEPTH_ON_LE (3 << 23) # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20) # define GEN7_WM_USES_SOURCE_W (1 << 19) # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17) # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17) # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17) # define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16) # define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15) # define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14) # define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13) # define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12) # define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6) # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6) # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6) # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6) # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4) # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3) # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0) # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0) # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0) # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0) /* DW2 */ # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31) #define GEN7_3DSTATE_CLEAR_PARAMS BRW_3D(3, 0, 0x04) #define GEN7_3DSTATE_DEPTH_BUFFER BRW_3D(3, 0, 0x05) #define GEN7_3DSTATE_CONSTANT_HS BRW_3D(3, 0, 0x19) #define GEN7_3DSTATE_CONSTANT_DS BRW_3D(3, 0, 0x1a) #define GEN7_3DSTATE_HS BRW_3D(3, 0, 0x1b) #define GEN7_3DSTATE_TE BRW_3D(3, 0, 0x1c) #define GEN7_3DSTATE_DS BRW_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT BRW_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE BRW_3D(3, 0, 0x1f) /* DW1 */ # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28) # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21) # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20) # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4 #define GEN7_3DSTATE_PS BRW_3D(3, 0, 0x20) /* DW1: kernel pointer */ /* DW2 */ # define GEN7_PS_SPF_MODE (1 << 31) # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30) # define GEN7_PS_SAMPLER_COUNT_SHIFT 27 # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16) /* DW3: scratch space */ /* DW4 */ # define GEN7_PS_MAX_THREADS_SHIFT_IVB 24 # define GEN7_PS_MAX_THREADS_SHIFT_HSW 23 # define GEN7_PS_SAMPLE_MASK_SHIFT_HSW 12 # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11) # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10) # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9) # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7) # define GEN7_PS_POSOFFSET_NONE (0 << 3) # define GEN7_PS_POSOFFSET_CENTROID (2 << 3) # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3) # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2) # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1) # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0) /* DW5 */ # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0 /* DW6: kernel 1 pointer */ /* DW7: kernel 2 pointer */ #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL BRW_3D(3, 0, 0x21) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC BRW_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS BRW_3D(3, 0, 0x24) #define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS BRW_3D(3, 0, 0x25) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS BRW_3D(3, 0, 0x26) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS BRW_3D(3, 0, 0x27) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS BRW_3D(3, 0, 0x28) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS BRW_3D(3, 0, 0x29) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS BRW_3D(3, 0, 0x2a) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS BRW_3D(3, 0, 0x2b) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS BRW_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS BRW_3D(3, 0, 0x2f) #define GEN7_3DSTATE_URB_VS BRW_3D(3, 0, 0x30) #define GEN7_3DSTATE_URB_HS BRW_3D(3, 0, 0x31) #define GEN7_3DSTATE_URB_DS BRW_3D(3, 0, 0x32) #define GEN7_3DSTATE_URB_GS BRW_3D(3, 0, 0x33) /* DW1 */ # define GEN7_URB_ENTRY_NUMBER_SHIFT 0 # define GEN7_URB_ENTRY_SIZE_SHIFT 16 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25 #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS BRW_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS BRW_3D(3, 1, 0x16) /* DW1 */ # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 #define PIPELINE_SELECT_3D 0 #define PIPELINE_SELECT_MEDIA 1 #define UF0_CS_REALLOC (1 << 13) #define UF0_VFE_REALLOC (1 << 12) #define UF0_SF_REALLOC (1 << 11) #define UF0_CLIP_REALLOC (1 << 10) #define UF0_GS_REALLOC (1 << 9) #define UF0_VS_REALLOC (1 << 8) #define UF1_CLIP_FENCE_SHIFT 20 #define UF1_GS_FENCE_SHIFT 10 #define UF1_VS_FENCE_SHIFT 0 #define UF2_CS_FENCE_SHIFT 20 #define UF2_VFE_FENCE_SHIFT 10 #define UF2_SF_FENCE_SHIFT 0 /* for BRW_STATE_BASE_ADDRESS */ #define BASE_ADDRESS_MODIFY (1 << 0) /* for BRW_3DSTATE_PIPELINED_POINTERS */ #define BRW_GS_DISABLE 0 #define BRW_GS_ENABLE 1 #define BRW_CLIP_DISABLE 0 #define BRW_CLIP_ENABLE 1 /* for BRW_PIPE_CONTROL */ #define BRW_PIPE_CONTROL_CS_STALL (1 << 20) #define BRW_PIPE_CONTROL_NOWRITE (0 << 14) #define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14) #define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14) #define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14) #define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13) #define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12) #define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11) #define BRW_PIPE_CONTROL_TC_FLUSH (1 << 10) #define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8) #define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2) #define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2) #define BRW_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) #define BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0) /* VERTEX_BUFFER_STATE Structure */ #define VB0_BUFFER_INDEX_SHIFT 27 #define GEN6_VB0_BUFFER_INDEX_SHIFT 26 #define VB0_VERTEXDATA (0 << 26) #define VB0_INSTANCEDATA (1 << 26) #define GEN6_VB0_VERTEXDATA (0 << 20) #define GEN6_VB0_INSTANCEDATA (1 << 20) #define VB0_BUFFER_PITCH_SHIFT 0 /* VERTEX_ELEMENT_STATE Structure */ #define VE0_VERTEX_BUFFER_INDEX_SHIFT 27 #define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */ #define VE0_VALID (1 << 26) #define GEN6_VE0_VALID (1 << 25) /* for GEN6 */ #define VE0_FORMAT_SHIFT 16 #define VE0_OFFSET_SHIFT 0 #define VE1_VFCOMPONENT_0_SHIFT 28 #define VE1_VFCOMPONENT_1_SHIFT 24 #define VE1_VFCOMPONENT_2_SHIFT 20 #define VE1_VFCOMPONENT_3_SHIFT 16 #define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0 /* 3DPRIMITIVE bits */ #define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15) #define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15) /* Primitive types are in brw_defines.h */ #define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10 #define BRW_SVG_CTL 0x7400 #define BRW_SVG_CTL_GS_BA (0 << 8) #define BRW_SVG_CTL_SS_BA (1 << 8) #define BRW_SVG_CTL_IO_BA (2 << 8) #define BRW_SVG_CTL_GS_AUB (3 << 8) #define BRW_SVG_CTL_IO_AUB (4 << 8) #define BRW_SVG_CTL_SIP (5 << 8) #define BRW_SVG_RDATA 0x7404 #define BRW_SVG_WORK_CTL 0x7408 #define BRW_VF_CTL 0x7500 #define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31) #define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8) #define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8) #define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4) #define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4) #define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3) #define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2) #define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1) #define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0) #define BRW_VF_STRG_VAL 0x7504 #define BRW_VF_STR_VL_OVR 0x7508 #define BRW_VF_VC_OVR 0x750c #define BRW_VF_STR_PSKIP 0x7510 #define BRW_VF_MAX_PRIM 0x7514 #define BRW_VF_RDATA 0x7518 #define BRW_VS_CTL 0x7600 #define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31) #define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8) #define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8) #define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8) #define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8) #define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2) #define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) #define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0) #define BRW_VS_STRG_VAL 0x7604 #define BRW_VS_RDATA 0x7608 #define BRW_SF_CTL 0x7b00 #define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8) #define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8) #define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4) #define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3) #define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2) #define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) #define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0) #define BRW_SF_STRG_VAL 0x7b04 #define BRW_SF_RDATA 0x7b18 #define BRW_WIZ_CTL 0x7c00 #define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31) #define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16 #define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8) #define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8) #define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8) #define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6) #define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5) #define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4) #define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3) #define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2) #define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) #define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0) #define BRW_WIZ_STRG_VAL 0x7c04 #define BRW_WIZ_RDATA 0x7c18 #define BRW_TS_CTL 0x7e00 #define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31) #define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8) #define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8) #define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2) #define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1) #define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0) #define BRW_TS_STRG_VAL 0x7e04 #define BRW_TS_RDATA 0x7e08 #define BRW_TD_CTL 0x8000 #define BRW_TD_CTL_MUX_SHIFT 8 #define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7) #define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6) #define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5) #define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4) #define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2) #define BRW_TD_CTL2 0x8004 #define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28) #define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26) #define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25) #define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16 #define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8) #define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7) #define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6) #define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5) #define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4) #define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3) #define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0) #define BRW_TD_VF_VS_EMSK 0x8008 #define BRW_TD_GS_EMSK 0x800c #define BRW_TD_CLIP_EMSK 0x8010 #define BRW_TD_SF_EMSK 0x8014 #define BRW_TD_WIZ_EMSK 0x8018 #define BRW_TD_0_6_EHTRG_VAL 0x801c #define BRW_TD_0_7_EHTRG_VAL 0x8020 #define BRW_TD_0_6_EHTRG_MSK 0x8024 #define BRW_TD_0_7_EHTRG_MSK 0x8028 #define BRW_TD_RDATA 0x802c #define BRW_TD_TS_EMSK 0x8030 #define BRW_EU_CTL 0x8800 #define BRW_EU_CTL_SELECT_SHIFT 16 #define BRW_EU_CTL_DATA_MUX_SHIFT 8 #define BRW_EU_ATT_0 0x8810 #define BRW_EU_ATT_1 0x8814 #define BRW_EU_ATT_DATA_0 0x8820 #define BRW_EU_ATT_DATA_1 0x8824 #define BRW_EU_ATT_CLR_0 0x8830 #define BRW_EU_ATT_CLR_1 0x8834 #define BRW_EU_RDATA 0x8840 /* End regs for broadwater */