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path: root/src/evergreen_textured_videofuncs.c
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diff --git a/src/evergreen_textured_videofuncs.c b/src/evergreen_textured_videofuncs.c
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+/*
+ * Copyright 2010 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Author: Alex Deucher <alexander.deucher@amd.com>
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "xf86.h"
+
+#include "exa.h"
+
+#include "radeon.h"
+#include "radeon_reg.h"
+#include "evergreen_shader.h"
+#include "evergreen_reg.h"
+#include "evergreen_state.h"
+
+#include "radeon_video.h"
+
+#include <X11/extensions/Xv.h>
+#include "fourcc.h"
+
+#include "damage.h"
+
+#include "radeon_exa_shared.h"
+#include "radeon_vbo.h"
+
+/* Parameters for ITU-R BT.601 and ITU-R BT.709 colour spaces
+ note the difference to the parameters used in overlay are due
+ to 10bit vs. float calcs */
+static REF_TRANSFORM trans[2] =
+{
+ {1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
+ {1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
+};
+
+void
+EVERGREENDisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ struct radeon_accel_state *accel_state = info->accel_state;
+ PixmapPtr pPixmap = pPriv->pPixmap;
+ BoxPtr pBox = REGION_RECTS(&pPriv->clip);
+ int nBox = REGION_NUM_RECTS(&pPriv->clip);
+ int dstxoff, dstyoff;
+ struct r600_accel_object src_obj, dst_obj;
+ cb_config_t cb_conf;
+ tex_resource_t tex_res;
+ tex_sampler_t tex_samp;
+ shader_config_t vs_conf, ps_conf;
+ /*
+ * y' = y - .0625
+ * u' = u - .5
+ * v' = v - .5;
+ *
+ * r = 1.1643 * y' + 0.0 * u' + 1.5958 * v'
+ * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
+ * b = 1.1643 * y' + 2.017 * u' + 0.0 * v'
+ *
+ * DP3 might look like the straightforward solution
+ * but we'd need to move the texture yuv values in
+ * the same reg for this to work. Therefore use MADs.
+ * Brightness just adds to the off constant.
+ * Contrast is multiplication of luminance.
+ * Saturation and hue change the u and v coeffs.
+ * Default values (before adjustments - depend on colorspace):
+ * yco = 1.1643
+ * uco = 0, -0.39173, 2.017
+ * vco = 1.5958, -0.8129, 0
+ * off = -0.0625 * yco + -0.5 * uco[r] + -0.5 * vco[r],
+ * -0.0625 * yco + -0.5 * uco[g] + -0.5 * vco[g],
+ * -0.0625 * yco + -0.5 * uco[b] + -0.5 * vco[b],
+ *
+ * temp = MAD(yco, yuv.yyyy, off)
+ * temp = MAD(uco, yuv.uuuu, temp)
+ * result = MAD(vco, yuv.vvvv, temp)
+ */
+ /* TODO: calc consts in the shader */
+ const float Loff = -0.0627;
+ const float Coff = -0.502;
+ float uvcosf, uvsinf;
+ float yco;
+ float uco[3], vco[3], off[3];
+ float bright, cont, gamma;
+ int ref = pPriv->transform_index;
+ Bool needgamma = FALSE;
+ float *ps_alu_consts;
+ const_config_t ps_const_conf;
+ float *vs_alu_consts;
+ const_config_t vs_const_conf;
+
+ cont = RTFContrast(pPriv->contrast);
+ bright = RTFBrightness(pPriv->brightness);
+ gamma = (float)pPriv->gamma / 1000.0;
+ uvcosf = RTFSaturation(pPriv->saturation) * cos(RTFHue(pPriv->hue));
+ uvsinf = RTFSaturation(pPriv->saturation) * sin(RTFHue(pPriv->hue));
+ /* overlay video also does pre-gamma contrast/sat adjust, should we? */
+
+ yco = trans[ref].RefLuma * cont;
+ uco[0] = -trans[ref].RefRCr * uvsinf;
+ uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
+ uco[2] = trans[ref].RefBCb * uvcosf;
+ vco[0] = trans[ref].RefRCr * uvcosf;
+ vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
+ vco[2] = trans[ref].RefBCb * uvsinf;
+ off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
+ off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
+ off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
+
+ // XXX
+ gamma = 1.0;
+
+ if (gamma != 1.0) {
+ needgamma = TRUE;
+ /* note: gamma correction is out = in ^ gamma;
+ gpu can only do LG2/EX2 therefore we transform into
+ in ^ gamma = 2 ^ (log2(in) * gamma).
+ Lots of scalar ops, unfortunately (better solution?) -
+ without gamma that's 3 inst, with gamma it's 10...
+ could use different gamma factors per channel,
+ if that's of any use. */
+ }
+
+ CLEAR (cb_conf);
+ CLEAR (tex_res);
+ CLEAR (tex_samp);
+ CLEAR (vs_conf);
+ CLEAR (ps_conf);
+ CLEAR (vs_const_conf);
+ CLEAR (ps_const_conf);
+
+#if defined(XF86DRM_MODE)
+ if (info->cs) {
+ dst_obj.offset = 0;
+ src_obj.offset = 0;
+ dst_obj.bo = radeon_get_pixmap_bo(pPixmap);
+ } else
+#endif
+ {
+ dst_obj.offset = exaGetPixmapOffset(pPixmap) + info->fbLocation + pScrn->fbOffset;
+ src_obj.offset = pPriv->src_offset + info->fbLocation + pScrn->fbOffset;
+ dst_obj.bo = src_obj.bo = NULL;
+ }
+ dst_obj.pitch = exaGetPixmapPitch(pPixmap) / (pPixmap->drawable.bitsPerPixel / 8);
+
+ src_obj.pitch = pPriv->src_pitch;
+ src_obj.width = pPriv->w;
+ src_obj.height = pPriv->h;
+ src_obj.bpp = 16;
+ src_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
+ src_obj.bo = pPriv->src_bo[pPriv->currentBuffer];
+
+ dst_obj.width = pPixmap->drawable.width;
+ dst_obj.height = pPixmap->drawable.height;
+ dst_obj.bpp = pPixmap->drawable.bitsPerPixel;
+ dst_obj.domain = RADEON_GEM_DOMAIN_VRAM;
+
+ if (!EVERGREENSetAccelState(pScrn,
+ &src_obj,
+ NULL,
+ &dst_obj,
+ accel_state->xv_vs_offset, accel_state->xv_ps_offset,
+ 3, 0xffffffff))
+ return;
+
+#ifdef COMPOSITE
+ dstxoff = -pPixmap->screen_x + pPixmap->drawable.x;
+ dstyoff = -pPixmap->screen_y + pPixmap->drawable.y;
+#else
+ dstxoff = 0;
+ dstyoff = 0;
+#endif
+
+ radeon_vbo_check(pScrn, &accel_state->vbo, 16);
+ radeon_vbo_check(pScrn, &accel_state->cbuf, 512);
+ radeon_cp_start(pScrn);
+
+ evergreen_set_default_state(pScrn);
+
+ evergreen_set_generic_scissor(pScrn, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
+ evergreen_set_screen_scissor(pScrn, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
+ evergreen_set_window_scissor(pScrn, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
+
+ /* PS bool constant */
+ switch(pPriv->id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ evergreen_set_bool_consts(pScrn, SQ_BOOL_CONST_ps, (1 << 0));
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_YUY2:
+ default:
+ evergreen_set_bool_consts(pScrn, SQ_BOOL_CONST_ps, (0 << 0));
+ break;
+ }
+
+ /* Shader */
+ vs_conf.shader_addr = accel_state->vs_mc_addr;
+ vs_conf.shader_size = accel_state->vs_size;
+ vs_conf.num_gprs = 2;
+ vs_conf.stack_size = 0;
+ vs_conf.bo = accel_state->shaders_bo;
+ evergreen_vs_setup(pScrn, &vs_conf, RADEON_GEM_DOMAIN_VRAM);
+
+ ps_conf.shader_addr = accel_state->ps_mc_addr;
+ ps_conf.shader_size = accel_state->ps_size;
+ ps_conf.num_gprs = 3;
+ ps_conf.stack_size = 1;
+ ps_conf.clamp_consts = 0;
+ ps_conf.export_mode = 2;
+ ps_conf.bo = accel_state->shaders_bo;
+ evergreen_ps_setup(pScrn, &ps_conf, RADEON_GEM_DOMAIN_VRAM);
+
+ /* Texture */
+ switch(pPriv->id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ accel_state->src_size[0] = accel_state->src_obj[0].pitch * pPriv->h;
+
+ /* Y texture */
+ tex_res.id = 0;
+ tex_res.w = accel_state->src_obj[0].width;
+ tex_res.h = accel_state->src_obj[0].height;
+ tex_res.pitch = accel_state->src_obj[0].pitch;
+ tex_res.depth = 0;
+ tex_res.dim = SQ_TEX_DIM_2D;
+ tex_res.base = accel_state->src_obj[0].offset;
+ tex_res.mip_base = accel_state->src_obj[0].offset;
+ tex_res.size = accel_state->src_size[0];
+ tex_res.bo = accel_state->src_obj[0].bo;
+ tex_res.mip_bo = accel_state->src_obj[0].bo;
+
+ tex_res.format = FMT_8;
+ tex_res.dst_sel_x = SQ_SEL_X; /* Y */
+ tex_res.dst_sel_y = SQ_SEL_1;
+ tex_res.dst_sel_z = SQ_SEL_1;
+ tex_res.dst_sel_w = SQ_SEL_1;
+
+ tex_res.base_level = 0;
+ tex_res.last_level = 0;
+ tex_res.perf_modulation = 0;
+ tex_res.interlaced = 0;
+ evergreen_set_tex_resource(pScrn, &tex_res, accel_state->src_obj[0].domain);
+
+ /* Y sampler */
+ tex_samp.id = 0;
+ tex_samp.clamp_x = SQ_TEX_CLAMP_LAST_TEXEL;
+ tex_samp.clamp_y = SQ_TEX_CLAMP_LAST_TEXEL;
+ tex_samp.clamp_z = SQ_TEX_WRAP;
+
+ /* xxx: switch to bicubic */
+ tex_samp.xy_mag_filter = SQ_TEX_XY_FILTER_BILINEAR;
+ tex_samp.xy_min_filter = SQ_TEX_XY_FILTER_BILINEAR;
+
+ tex_samp.z_filter = SQ_TEX_Z_FILTER_NONE;
+ tex_samp.mip_filter = 0; /* no mipmap */
+ evergreen_set_tex_sampler(pScrn, &tex_samp);
+
+ /* U or V texture */
+ tex_res.id = 1;
+ tex_res.format = FMT_8;
+ tex_res.w = accel_state->src_obj[0].width >> 1;
+ tex_res.h = accel_state->src_obj[0].height >> 1;
+ tex_res.pitch = RADEON_ALIGN(accel_state->src_obj[0].pitch >> 1, 256);
+ tex_res.dst_sel_x = SQ_SEL_X; /* V or U */
+ tex_res.dst_sel_y = SQ_SEL_1;
+ tex_res.dst_sel_z = SQ_SEL_1;
+ tex_res.dst_sel_w = SQ_SEL_1;
+ tex_res.interlaced = 0;
+
+ tex_res.base = accel_state->src_obj[0].offset + pPriv->planev_offset;
+ tex_res.mip_base = accel_state->src_obj[0].offset + pPriv->planev_offset;
+ tex_res.size = accel_state->src_size[0] / 4;
+ evergreen_set_tex_resource(pScrn, &tex_res, accel_state->src_obj[0].domain);
+
+ /* U or V sampler */
+ tex_samp.id = 1;
+ evergreen_set_tex_sampler(pScrn, &tex_samp);
+
+ /* U or V texture */
+ tex_res.id = 2;
+ tex_res.format = FMT_8;
+ tex_res.w = accel_state->src_obj[0].width >> 1;
+ tex_res.h = accel_state->src_obj[0].height >> 1;
+ tex_res.pitch = RADEON_ALIGN(accel_state->src_obj[0].pitch >> 1, 256);
+ tex_res.dst_sel_x = SQ_SEL_X; /* V or U */
+ tex_res.dst_sel_y = SQ_SEL_1;
+ tex_res.dst_sel_z = SQ_SEL_1;
+ tex_res.dst_sel_w = SQ_SEL_1;
+ tex_res.interlaced = 0;
+
+ tex_res.base = accel_state->src_obj[0].offset + pPriv->planeu_offset;
+ tex_res.mip_base = accel_state->src_obj[0].offset + pPriv->planeu_offset;
+ tex_res.size = accel_state->src_size[0] / 4;
+ evergreen_set_tex_resource(pScrn, &tex_res, accel_state->src_obj[0].domain);
+
+ /* UV sampler */
+ tex_samp.id = 2;
+ evergreen_set_tex_sampler(pScrn, &tex_samp);
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_YUY2:
+ default:
+ accel_state->src_size[0] = accel_state->src_obj[0].pitch * pPriv->h;
+
+ /* Y texture */
+ tex_res.id = 0;
+ tex_res.w = accel_state->src_obj[0].width;
+ tex_res.h = accel_state->src_obj[0].height;
+ tex_res.pitch = accel_state->src_obj[0].pitch >> 1;
+ tex_res.depth = 0;
+ tex_res.dim = SQ_TEX_DIM_2D;
+ tex_res.base = accel_state->src_obj[0].offset;
+ tex_res.mip_base = accel_state->src_obj[0].offset;
+ tex_res.size = accel_state->src_size[0];
+ tex_res.bo = accel_state->src_obj[0].bo;
+ tex_res.mip_bo = accel_state->src_obj[0].bo;
+
+ tex_res.format = FMT_8_8;
+ if (pPriv->id == FOURCC_UYVY)
+ tex_res.dst_sel_x = SQ_SEL_Y; /* Y */
+ else
+ tex_res.dst_sel_x = SQ_SEL_X; /* Y */
+ tex_res.dst_sel_y = SQ_SEL_1;
+ tex_res.dst_sel_z = SQ_SEL_1;
+ tex_res.dst_sel_w = SQ_SEL_1;
+
+ tex_res.base_level = 0;
+ tex_res.last_level = 0;
+ tex_res.perf_modulation = 0;
+ tex_res.interlaced = 0;
+ evergreen_set_tex_resource(pScrn, &tex_res, accel_state->src_obj[0].domain);
+
+ /* Y sampler */
+ tex_samp.id = 0;
+ tex_samp.clamp_x = SQ_TEX_CLAMP_LAST_TEXEL;
+ tex_samp.clamp_y = SQ_TEX_CLAMP_LAST_TEXEL;
+ tex_samp.clamp_z = SQ_TEX_WRAP;
+
+ tex_samp.xy_mag_filter = SQ_TEX_XY_FILTER_BILINEAR;
+ tex_samp.xy_min_filter = SQ_TEX_XY_FILTER_BILINEAR;
+
+ tex_samp.z_filter = SQ_TEX_Z_FILTER_NONE;
+ tex_samp.mip_filter = 0; /* no mipmap */
+ evergreen_set_tex_sampler(pScrn, &tex_samp);
+
+ /* UV texture */
+ tex_res.id = 1;
+ tex_res.format = FMT_8_8_8_8;
+ tex_res.w = accel_state->src_obj[0].width >> 1;
+ tex_res.h = accel_state->src_obj[0].height;
+ tex_res.pitch = accel_state->src_obj[0].pitch >> 2;
+ if (pPriv->id == FOURCC_UYVY) {
+ tex_res.dst_sel_x = SQ_SEL_X; /* V */
+ tex_res.dst_sel_y = SQ_SEL_Z; /* U */
+ } else {
+ tex_res.dst_sel_x = SQ_SEL_Y; /* V */
+ tex_res.dst_sel_y = SQ_SEL_W; /* U */
+ }
+ tex_res.dst_sel_z = SQ_SEL_1;
+ tex_res.dst_sel_w = SQ_SEL_1;
+ tex_res.interlaced = 0;
+
+ tex_res.base = accel_state->src_obj[0].offset;
+ tex_res.mip_base = accel_state->src_obj[0].offset;
+ tex_res.size = accel_state->src_size[0];
+ evergreen_set_tex_resource(pScrn, &tex_res, accel_state->src_obj[0].domain);
+
+ /* UV sampler */
+ tex_samp.id = 1;
+ evergreen_set_tex_sampler(pScrn, &tex_samp);
+ break;
+ }
+
+ cb_conf.id = 0;
+ cb_conf.w = accel_state->dst_obj.pitch;
+ cb_conf.h = accel_state->dst_obj.height;
+ cb_conf.base = accel_state->dst_obj.offset;
+ cb_conf.bo = accel_state->dst_obj.bo;
+
+ switch (accel_state->dst_obj.bpp) {
+ case 16:
+ if (pPixmap->drawable.depth == 15) {
+ cb_conf.format = COLOR_1_5_5_5;
+ cb_conf.comp_swap = 1; /* ARGB */
+ } else {
+ cb_conf.format = COLOR_5_6_5;
+ cb_conf.comp_swap = 2; /* RGB */
+ }
+ break;
+ case 32:
+ cb_conf.format = COLOR_8_8_8_8;
+ cb_conf.comp_swap = 1; /* ARGB */
+ break;
+ default:
+ return;
+ }
+
+ cb_conf.source_format = EXPORT_4C_16BPC;
+ cb_conf.blend_clamp = 1;
+ evergreen_set_render_target(pScrn, &cb_conf, accel_state->dst_obj.domain);
+
+ /* Render setup */
+ BEGIN_BATCH(23);
+ EREG(CB_TARGET_MASK, (0x0f << TARGET0_ENABLE_shift));
+ EREG(CB_COLOR_CONTROL, ((0xcc << ROP3_shift) |
+ (CB_NORMAL << CB_COLOR_CONTROL__MODE_shift)));
+ EREG(CB_BLEND0_CONTROL, 0);
+
+ /* Interpolator setup */
+ /* export tex coords from VS */
+ EREG(SPI_VS_OUT_CONFIG, ((1 - 1) << VS_EXPORT_COUNT_shift));
+ EREG(SPI_VS_OUT_ID_0, (0 << SEMANTIC_0_shift));
+ EREG(SPI_PS_INPUT_CNTL_0 + (0 <<2), ((0 << SEMANTIC_shift) |
+ (0x03 << DEFAULT_VAL_shift)));
+
+ /* Enabling flat shading needs both FLAT_SHADE_bit in SPI_PS_INPUT_CNTL_x
+ * *and* FLAT_SHADE_ENA_bit in SPI_INTERP_CONTROL_0 */
+ PACK0(SPI_PS_IN_CONTROL_0, 3);
+ E32(((1 << NUM_INTERP_shift) |
+ LINEAR_GRADIENT_ENA_bit)); // SPI_PS_IN_CONTROL_0
+ E32(0); // SPI_PS_IN_CONTROL_1
+ E32(0); // SPI_INTERP_CONTROL_0
+ END_BATCH();
+
+ /* PS alu constants */
+ ps_const_conf.size_bytes = 256;
+ ps_const_conf.type = SHADER_TYPE_PS;
+ ps_alu_consts = radeon_vbo_space(pScrn, &accel_state->cbuf, 256);
+
+ ps_alu_consts[0] = off[0];
+ ps_alu_consts[1] = off[1];
+ ps_alu_consts[2] = off[2];
+ ps_alu_consts[3] = yco;
+
+ ps_alu_consts[4] = uco[0];
+ ps_alu_consts[5] = uco[1];
+ ps_alu_consts[6] = uco[2];
+ ps_alu_consts[7] = gamma;
+
+ ps_alu_consts[8] = vco[0];
+ ps_alu_consts[9] = vco[1];
+ ps_alu_consts[10] = vco[2];
+ ps_alu_consts[11] = 0.0;
+
+ radeon_vbo_commit(pScrn, &accel_state->cbuf);
+
+ /* PS alu constants */
+ ps_const_conf.bo = accel_state->cbuf.vb_bo;
+ ps_const_conf.const_addr = accel_state->cbuf.vb_mc_addr + accel_state->cbuf.vb_start_op;
+ evergreen_set_alu_consts(pScrn, &ps_const_conf, RADEON_GEM_DOMAIN_GTT);
+
+ /* VS alu constants */
+ vs_const_conf.size_bytes = 256;
+ vs_const_conf.type = SHADER_TYPE_VS;
+ vs_alu_consts = radeon_vbo_space(pScrn, &accel_state->cbuf, 256);
+
+ vs_alu_consts[0] = 1.0 / pPriv->w;
+ vs_alu_consts[1] = 1.0 / pPriv->h;
+ vs_alu_consts[2] = 0.0;
+ vs_alu_consts[3] = 0.0;
+
+ radeon_vbo_commit(pScrn, &accel_state->cbuf);
+
+ /* VS alu constants */
+ vs_const_conf.bo = accel_state->cbuf.vb_bo;
+ vs_const_conf.const_addr = accel_state->cbuf.vb_mc_addr + accel_state->cbuf.vb_start_op + 256;
+ evergreen_set_alu_consts(pScrn, &vs_const_conf, RADEON_GEM_DOMAIN_GTT);
+
+ if (pPriv->vsync) {
+ xf86CrtcPtr crtc;
+ if (pPriv->desired_crtc)
+ crtc = pPriv->desired_crtc;
+ else
+ crtc = radeon_pick_best_crtc(pScrn,
+ pPriv->drw_x,
+ pPriv->drw_x + pPriv->dst_w,
+ pPriv->drw_y,
+ pPriv->drw_y + pPriv->dst_h);
+ if (crtc)
+ evergreen_cp_wait_vline_sync(pScrn, pPixmap,
+ crtc,
+ pPriv->drw_y - crtc->y,
+ (pPriv->drw_y - crtc->y) + pPriv->dst_h);
+ }
+
+ while (nBox--) {
+ int srcX, srcY, srcw, srch;
+ int dstX, dstY, dstw, dsth;
+ float *vb;
+
+
+ dstX = pBox->x1 + dstxoff;
+ dstY = pBox->y1 + dstyoff;
+ dstw = pBox->x2 - pBox->x1;
+ dsth = pBox->y2 - pBox->y1;
+
+ srcX = pPriv->src_x;
+ srcX += ((pBox->x1 - pPriv->drw_x) *
+ pPriv->src_w) / pPriv->dst_w;
+ srcY = pPriv->src_y;
+ srcY += ((pBox->y1 - pPriv->drw_y) *
+ pPriv->src_h) / pPriv->dst_h;
+
+ srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
+ srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+
+ vb = radeon_vbo_space(pScrn, &accel_state->vbo, 16);
+
+ vb[0] = (float)dstX;
+ vb[1] = (float)dstY;
+ vb[2] = (float)srcX;
+ vb[3] = (float)srcY;
+
+ vb[4] = (float)dstX;
+ vb[5] = (float)(dstY + dsth);
+ vb[6] = (float)srcX;
+ vb[7] = (float)(srcY + srch);
+
+ vb[8] = (float)(dstX + dstw);
+ vb[9] = (float)(dstY + dsth);
+ vb[10] = (float)(srcX + srcw);
+ vb[11] = (float)(srcY + srch);
+
+ radeon_vbo_commit(pScrn, &accel_state->vbo);
+
+ pBox++;
+ }
+
+ evergreen_finish_op(pScrn, 16);
+
+ DamageDamageRegion(pPriv->pDraw, &pPriv->clip);
+}