/* * Copyright © 2011 Intel Corporation. * 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including * the next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "amdgpu_bo_helper.h" #include "amdgpu_pixmap.h" #include "amdgpu_glamor.h" #include #include #if HAS_DEVPRIVATEKEYREC DevPrivateKeyRec amdgpu_pixmap_index; #else int amdgpu_pixmap_index; #endif void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst) { AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen)); if (!info->use_glamor) return; glamor_egl_exchange_buffers(src, dst); } Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); uint32_t bo_handle; if (!info->use_glamor) return TRUE; #ifdef HAVE_GLAMOR_GLYPHS_INIT if (!glamor_glyphs_init(screen)) return FALSE; #endif if (!amdgpu_bo_get_handle(info->front_buffer, &bo_handle) || !glamor_egl_create_textured_screen_ext(screen, bo_handle, scrn->displayWidth * info->pixel_bytes, NULL)) { return FALSE; } return TRUE; } Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn) { AMDGPUInfoPtr info = AMDGPUPTR(scrn); pointer glamor_module; CARD32 version; if (!info->dri2.available) return FALSE; if (scrn->depth < 24) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor requires depth >= 24, disabling.\n"); return FALSE; } #if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0) if (!xf86LoaderCheckSymbol("glamor_egl_init")) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor requires Load \"glamoregl\" in " "Section \"Module\", disabling.\n"); return FALSE; } #endif /* Load glamor module */ if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) { version = xf86GetModuleVersion(glamor_module); if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Incompatible glamor version, required >= 0.3.0.\n"); return FALSE; } else { AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn); if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) { xf86DrvMsg(scrn->scrnIndex, X_INFO, "glamor detected, initialising EGL layer.\n"); } else { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor detected, failed to initialize EGL.\n"); return FALSE; } } } else { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n"); return FALSE; } info->use_glamor = TRUE; return TRUE; } Bool amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_pixmap *priv) { ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); uint32_t bo_handle; if ((info->use_glamor) == 0) return TRUE; if (!amdgpu_bo_get_handle(priv->bo, &bo_handle)) return FALSE; return glamor_egl_create_textured_pixmap(pixmap, bo_handle, pixmap->devKind); } static PixmapPtr amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, unsigned usage) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); struct amdgpu_pixmap *priv; PixmapPtr pixmap, new_pixmap = NULL; if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) { if (info->shadow_primary) { if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) return fbCreatePixmap(screen, w, h, depth, usage); usage |= AMDGPU_CREATE_PIXMAP_LINEAR | AMDGPU_CREATE_PIXMAP_GTT; } else { pixmap = glamor_create_pixmap(screen, w, h, depth, usage); if (pixmap) return pixmap; } } if (w > 32767 || h > 32767) return NullPixmap; if (depth == 1) return fbCreatePixmap(screen, w, h, depth, usage); if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32) return fbCreatePixmap(screen, w, h, depth, usage); pixmap = fbCreatePixmap(screen, 0, 0, depth, usage); if (pixmap == NullPixmap) return pixmap; if (w && h) { int stride; priv = calloc(1, sizeof(struct amdgpu_pixmap)); if (priv == NULL) goto fallback_pixmap; priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage, pixmap->drawable.bitsPerPixel, &stride); if (!priv->bo) goto fallback_priv; amdgpu_set_pixmap_private(pixmap, priv); screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); pixmap->devPrivate.ptr = NULL; if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv)) goto fallback_glamor; } return pixmap; fallback_glamor: if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) { /* XXX need further work to handle the DRI2 failure case. * Glamor don't know how to handle a BO only pixmap. Put * a warning indicator here. */ xf86DrvMsg(scrn->scrnIndex, X_WARNING, "Failed to create textured DRI2/PRIME pixmap."); return pixmap; } /* Create textured pixmap failed means glamor failed to * create a texture from current BO for some reasons. We turn * to create a new glamor pixmap and clean up current one. * One thing need to be noted, this new pixmap doesn't * has a priv and bo attached to it. It's glamor's responsbility * to take care of it. Glamor will mark this new pixmap as a * texture only pixmap and will never fallback to DDX layer * afterwards. */ new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage); amdgpu_bo_unref(&priv->bo); fallback_priv: free(priv); fallback_pixmap: fbDestroyPixmap(pixmap); if (new_pixmap) return new_pixmap; else return fbCreatePixmap(screen, w, h, depth, usage); } static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap) { if (pixmap->refcnt == 1) { if (pixmap->devPrivate.ptr) { struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap); if (bo) amdgpu_bo_unmap(bo); } glamor_egl_destroy_textured_pixmap(pixmap); amdgpu_set_pixmap_bo(pixmap, NULL); } fbDestroyPixmap(pixmap); return TRUE; } #ifdef AMDGPU_PIXMAP_SHARING static Bool amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave, void **handle_p) { struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap); if (!priv) return FALSE; return amdgpu_share_pixmap_backing(priv->bo, handle_p); } static Bool amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle) { ScreenPtr screen = pixmap->drawable.pScreen; ScrnInfoPtr scrn = xf86ScreenToScrn(screen); struct amdgpu_pixmap *priv; if (!amdgpu_set_shared_pixmap_backing(pixmap, handle)) return FALSE; priv = amdgpu_get_pixmap_private(pixmap); if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to get PRIME drawable for glamor pixmap.\n"); return FALSE; } screen->ModifyPixmapHeader(pixmap, pixmap->drawable.width, pixmap->drawable.height, 0, 0, 0, NULL); return TRUE; } #endif /* AMDGPU_PIXMAP_SHARING */ Bool amdgpu_glamor_init(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); #ifdef RENDER #ifdef HAVE_FBGLYPHS UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL; #endif PictureScreenPtr ps = NULL; if (info->shadow_primary) { ps = GetPictureScreenIfSet(screen); if (ps) { #ifdef HAVE_FBGLYPHS SavedUnrealizeGlyph = ps->UnrealizeGlyph; #endif info->glamor.SavedGlyphs = ps->Glyphs; info->glamor.SavedTriangles = ps->Triangles; info->glamor.SavedTrapezoids = ps->Trapezoids; } } #endif /* RENDER */ if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS | GLAMOR_NO_DRI3)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize glamor.\n"); return FALSE; } if (!glamor_egl_init_textured_pixmap(screen)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize textured pixmap of screen for glamor.\n"); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0)) #else if (!dixRequestPrivate(&amdgpu_pixmap_index, 0)) #endif return FALSE; if (info->shadow_primary) amdgpu_glamor_screen_init(screen); #if defined(RENDER) && defined(HAVE_FBGLYPHS) /* For ShadowPrimary, we need fbUnrealizeGlyph instead of * glamor_unrealize_glyph */ if (ps) ps->UnrealizeGlyph = SavedUnrealizeGlyph; #endif screen->CreatePixmap = amdgpu_glamor_create_pixmap; screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap; #ifdef AMDGPU_PIXMAP_SHARING screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing; screen->SetSharedPixmapBacking = amdgpu_glamor_set_shared_pixmap_backing; #endif xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); return TRUE; } void amdgpu_glamor_flush(ScrnInfoPtr pScrn) { AMDGPUInfoPtr info = AMDGPUPTR(pScrn); if (info->use_glamor) { glamor_block_handler(pScrn->pScreen); info->gpu_flushed++; } } void amdgpu_glamor_finish(ScrnInfoPtr pScrn) { AMDGPUInfoPtr info = AMDGPUPTR(pScrn); if (info->use_glamor) { amdgpu_glamor_flush(pScrn); glFinish(); } } XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt) { return glamor_xv_init(pScreen, num_adapt); }