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authorMichel Dänzer <michel.daenzer@amd.com>2019-01-10 18:33:04 +0100
committerMichel Dänzer <michel@daenzer.net>2019-01-16 18:39:11 +0100
commitbf326f2ea19daa6c8da23d6788ff301ae70b8e69 (patch)
treeb84304e1f741b8995d5fe5f202e33ec438a573e8 /src
parentebd32b1c07208f8dbe853e089f5e4b7c6a7a658a (diff)
glamor: Avoid glamor_create_pixmap for pixmaps backing windows
If the compositing manager uses direct rendering (as is usually the case these days), the storage of a pixmap allocated by glamor_create_pixmap needs to be reallocated for sharing it with the compositing manager. Instead, allocate pixmap storage which can be shared directly. Acked-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'src')
-rw-r--r--src/amdgpu_glamor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amdgpu_glamor.c b/src/amdgpu_glamor.c
index 316870a..5b8d560 100644
--- a/src/amdgpu_glamor.c
+++ b/src/amdgpu_glamor.c
@@ -215,7 +215,7 @@ amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
AMDGPU_CREATE_PIXMAP_GTT;
- } else {
+ } else if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) {
pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
if (pixmap)
return pixmap;