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## Current Status of Gallium3D Pipes and State Trackers
This table lists the current combinations of state trackers and pipe drivers.
Explanation:
* d3d1x: Direct 3D 10/11
* g3dvl: Generic GPU-Accelerated Video Decoding
* vega: OpenVG - The Standard for Vector Graphics Acceleration
* egl: Windowing system trackers similar to dri of EGL standard.
* wgl: Windowing system trackers similar to dri for MS Windows.
Unlisted drivers:
* identity: This is a skeleton driver, used for passthrough and wrapping of pipes.
* nouveau: This is not actually a driver, but a set of routines common to all nv pipes.
* trace: This is a passthrough driver that traces Gallium library calls.
State tracker conformance tests:
* mesa: tri, gears, piglit. tri and gears must render correctly and not crash; piglit must pass.
* vega: None.
* exa: rendercheck. This should be a goal for improving exa, drivers bound to exa, and rendercheck.
* g3dvl: None.
* dri: glxinfo. Must say that direct rendering is enabled.
* xorg: Xorg. X server must come up. Input drivers do not matter.
* egl: eglinfo, eglscreen, egltri. egltri must render correctly.
* wgl: None.
What do these mean?
* "**DONE**" means that it is implemented and passes the state-tracker-specific conformance test.
* "**MOSTLY**" means that it is implemented but does not pass the conformance test.
* "**WIP**" means that the implementation is being worked on, but should not be considered ready for general testing.
* "**SLOW**" means that the feature is DONE, but not performant due to known deficiencies in the code.
* "**TODO**" means that the implementation is incomplete and nobody is working on it.
* "**UNKNOWN**" means that the current status of this item isn't known.
If you're the maintainer of any of this code, please update these when you can, especially UNKNOWN slots.
[[!table header="no" class="mointable" data="""
| **mesa** | **vega** | **exa** | **g3dvl** | **d3d1x** | **opencl** | | **dri** | **xorg** | **egl** | **wgl**
i915 (Intel i915/i945) | DONE | UNKNOWN | UNKNOWN | UNKNOWN | UNKNOWN | TODO | | DONE | DEPRECATED | DONE | UNKNOWN
nv30 (nVidia NV30 and NV40) | WIP | UNKNOWN | UNKNOWN | UNKNOWN | UNKNOWN | N/A | | MOSTLY | DEPRECATED | DONE | UNKNOWN
nv50 (nVidia NV50/G80) | DONE | UNKNOWN | UNKNOWN | WIP<sup>1</sup> | WIP | WIP | | MOSTLY | DEPRECATED | DONE | UNKNOWN
nvc0 (nVidia NVC0/Fermi) | DONE | UNKNOWN | UNKNOWN | WIP | DONE | TODO | | MOSTLY | DEPRECATED | DONE | UNKNOWN
r300 (ATI R300/R400/R500) | DONE | WIP | WIP | WIP | UNKNOWN | TODO | | DONE | DEPRECATED | DONE | TODO
r600 (ATI R600/R700/R800/R900) | DONE | WIP | WIP | WIP | UNKNOWN | WIP | | DONE | DEPRECATED | DONE | TODO
radeonsi (AMD Southern Islands) | WIP | UNKNOWN | UNKNOWN | WIP | UNKNOWN | TODO | | WIP | DEPRECATED | WIP | UNKNOWN
softpipe | MOSTLY | MOSTLY | UNKNOWN | UNKNOWN | UNKNOWN | TODO | | DONE | DEPRECATED | DONE | DONE
svga (VMware Virtual GPU) | DONE | UNKNOWN | UNKNOWN | UNKNOWN | UNKNOWN | TODO | | MOSTLY | DEPRECATED | DONE | UNKNOWN
"""]]
### Notes
1 - mpeg2 hardware (not shaders) decoding DONE
### Feature stacks that give equivalent functionality to the classic MESA implementation
[[!format txt """
Gallium3D Classic MESA
---------------------------------
xorg + exa DDX + Xv
dri + mesa GL + GLSL
dri DRI2
KMS + Gallium3D DRM + DRI + DDX
"""]]
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