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authormperes <mperes@web>2014-10-12 16:06:39 -0700
committerxorg <iki-xorg@freedesktop.org>2014-10-12 16:06:39 -0700
commit44ce7e3a853aa0f7a08e7976de0a5ec40f087f73 (patch)
tree69016162a008ecd12fe77fa3ecfebb17ee04d8e3 /Events/XDC2014/XDC2014MonakovLibrary.mdwn
parent91f7acc2d863c1c093e75e1fcd0786ec3d94a280 (diff)
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diff --git a/Events/XDC2014/XDC2014MonakovLibrary.mdwn b/Events/XDC2014/XDC2014MonakovLibrary.mdwn
index 26f6785e..7b154c90 100644
--- a/Events/XDC2014/XDC2014MonakovLibrary.mdwn
+++ b/Events/XDC2014/XDC2014MonakovLibrary.mdwn
@@ -15,4 +15,5 @@ the OpenGL API that would make such approach more powerful. At
present, a work-in-progress implementation (iow: quick-hack-level) can
outperform NVIDIA's counterpart on Unigine Heaven.
+[[Slides|tangl_mangl.pdf]]
[[Video|http://www.x.org/videos/XDC2014/MonakovLibrary.webm]]