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authorTanuKaskinen <TanuKaskinen@web>2021-09-08 15:30:06 +0000
committerIkiWiki <ikiwiki.info>2021-09-08 15:30:06 +0000
commitc25660b6e1766154ac1c2f19727ef753be8f5286 (patch)
tree8eae8b9910c729fd65ddc4af976c027faef38cb7
parent62e427e1a28371579c0ed65052ae2bb088168155 (diff)
-rw-r--r--Software/PulseAudio/FAQ.mdwn2
1 files changed, 1 insertions, 1 deletions
diff --git a/Software/PulseAudio/FAQ.mdwn b/Software/PulseAudio/FAQ.mdwn
index 9f9b77d0..a94359ef 100644
--- a/Software/PulseAudio/FAQ.mdwn
+++ b/Software/PulseAudio/FAQ.mdwn
@@ -254,7 +254,7 @@ Yes! You can use use `module-combine` for that.
load-module module-oss-mmap device="/dev/dsp1" sink_name=output1 channel_map=rear-left,rear-right channels=2
load-module module-combine sink_name=combined slaves=output0,output1 channel_map=left,right,rear-left,rear-right channels=4 remix=no
-This is mostly identical to the previous example. However, this time we manually specify the channel mappings for the sinks to make sure everything is routed correctly, and disable remixing so that the slaves only get the correct subset of the combined channel map.
+This is mostly identical to the previous example. However, this time we manually specify the channel mappings for the sinks to make sure everything is routed correctly, and disable remixing so that the slaves only get the correct subset of the combined channel map. The `remix` flag for `module-combine` is new in PulseAudio 16.0, so this example won't work with older versions.
Please keep in mind that PulseAudio will constantly adjust the sample rate to compensate for the deviating quartzes of the sound devices. This is not perfect, however. Deviations in a range of 1/44100s (or 1/48000s depending on the sampling frequency) can not be compensated. The human ear will decode these deviations as minor movements (less than 1cm) of the positions of the sound sources you hear.
## How can use my Windows box to play the sound from my Linux box?