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# R200 ToDo
1. Figure out various tiling on r200 (colorbuffer already done, texture tiling need some work)
1. Abjust r200_blit.c to work between tiled/untiled surfaces
1. Figure out how to upload and use hardware vertex buffer objects on r200 (and r100?)
1. Add support for [[pixel_buffer_object|http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt]]
1. Use some "meta" code in mesa for more acceleration (glbitmaps .... )
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