# R200 ToDo 1. Figure out various tiling on r200 (colorbuffer already done, texture tiling need some work) 1. Abjust r200_blit.c to work between tiled/untiled surfaces 1. Figure out how to upload and use hardware vertex buffer objects on r200 (and r100?) 1. Add support for [[pixel_buffer_object|http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt]] 1. Use some "meta" code in mesa for more acceleration (glbitmaps .... ) ...