|author||Peter Hutterer <email@example.com>||2015-08-17 15:56:50 +1000|
|committer||Peter Hutterer <firstname.lastname@example.org>||2015-08-17 16:26:43 +1000|
doc: fix typos
Signed-off-by: Peter Hutterer <email@example.com>
Diffstat (limited to 'doc')
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/normalization-of-relative-motion.dox b/doc/normalization-of-relative-motion.dox
index 58ed151b..31596a93 100644
@@ -25,16 +25,16 @@ movement speed increases, acceleration is applied - at high speeds a low-dpi
device will roughly feel the same as a higher-dpi mouse.
This normalization only applies to accelerated coordinates, unaccelerated
-coordiantes are left in device-units. It is up to the caller to interpret
+coordinates are left in device-units. It is up to the caller to interpret
those coordinates correctly.
@section Normalization of touchpad coordinates
Touchpads may have a different resolution for the horizontal and vertical
-axis. Interpreting coordinates from the touchpad without taking resolutino
+axis. Interpreting coordinates from the touchpad without taking resolution
into account results in uneven motion.
-libinput scales unaccelerated touchpad motion do the resolution of the
+libinput scales unaccelerated touchpad motion to the resolution of the
touchpad's x axis, i.e. the unaccelerated value for the y axis is:
y = (x / resolution_x) * resolution_y