/*** This file is part of PulseAudio. Copyright 2012 Alexander Kurtz PulseAudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. PulseAudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PulseAudio; if not, see . ***/ namespace PulseAudio { [Compact] [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")] class Simple { public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK, string? dev = null, string stream_name = "", SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 }, ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null); public int write(void* data, size_t bytes, out int error = null); public int drain(out int error = null); public int read(void* data, size_t bytes, out int error = null); public usec get_latency(out int error = null); public int flush(out int error = null); } }