//======================================================================== // // SplashGlyphBitmap.h // //======================================================================== #ifndef SPLASHGLYPHBITMAP_H #define SPLASHGLYPHBITMAP_H //------------------------------------------------------------------------ // SplashGlyphBitmap //------------------------------------------------------------------------ struct SplashGlyphBitmap { int x, y, w, h; // offset and size of glyph bool aa; // anti-aliased: true means 8-bit alpha // bitmap; false means 1-bit unsigned char *data; // bitmap data bool freeData; // true if data memory should be freed }; #endif