//********************************************************************************* // Movie.h //--------------------------------------------------------------------------------- // //--------------------------------------------------------------------------------- // Hugo Mercier (c) 2008 // Carlos Garcia Campos (c) 2010 // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //********************************************************************************* #ifndef _MOVIE_H_ #define _MOVIE_H_ #include "Object.h" struct MovieActivationParameters { MovieActivationParameters(); ~MovieActivationParameters(); // parse from a "Movie Activation" dictionary void parseMovieActivation(Object* actObj); enum MovieRepeatMode { repeatModeOnce, repeatModeOpen, repeatModeRepeat, repeatModePalindrome }; struct MovieTime { MovieTime() { units_per_second = 0; } Gulong units; int units_per_second; // 0 : defined by movie }; MovieTime start; // 0 MovieTime duration; // 0 double rate; // 1.0 int volume; // 100 GBool showControls; // false GBool synchronousPlay; // false MovieRepeatMode repeatMode; // repeatModeOnce // floating window position GBool floatingWindow; double xPosition; // 0.5 double yPosition; // 0.5 int znum; // 1 int zdenum; // 1 }; class Movie { public: Movie(Object *objMovie, Object *objAct); Movie(Object *objMovie); ~Movie(); GBool isOk() { return ok; } MovieActivationParameters* getActivationParameters() { return &MA; } GooString* getFileName() { return fileName; } Gushort getRotationAngle() { return rotationAngle; } void getAspect (int *widthA, int *heightA) { *widthA = width; *heightA = height; } Object *getPoster(Object *obj) { return poster.copy(obj); } GBool getShowPoster() { return showPoster; } GBool getUseFloatingWindow() { return MA.floatingWindow; } void getFloatingWindowSize(int *width, int *height); Movie* copy(); private: void parseMovie (Object *movieDict); GBool ok; Gushort rotationAngle; // 0 int width; // Aspect int height; // Aspect Object poster; GBool showPoster; GooString* fileName; MovieActivationParameters MA; }; #endif