diff options
Diffstat (limited to 'splash/SplashMath.h')
-rw-r--r-- | splash/SplashMath.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/splash/SplashMath.h b/splash/SplashMath.h index ca73c2bd..55089854 100644 --- a/splash/SplashMath.h +++ b/splash/SplashMath.h @@ -64,7 +64,7 @@ static inline int splashFloor(SplashCoord x) { : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t) : "m" (x)); return result; - #elif defined(WIN32) && defined(_M_IX86) + #elif defined(_WIN32) && defined(_M_IX86) // floor() and (int)() are implemented separately, which results // in changing the FPCW multiple times - so we optimize it with // some inline assembly @@ -111,7 +111,7 @@ static inline int splashCeil(SplashCoord x) { : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t) : "m" (x)); return result; -#elif defined(WIN32) && defined(_M_IX86) +#elif defined(_WIN32) && defined(_M_IX86) // ceil() and (int)() are implemented separately, which results // in changing the FPCW multiple times - so we optimize it with // some inline assembly @@ -156,7 +156,7 @@ static inline int splashRound(SplashCoord x) { : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t) : "m" (x)); return result; -#elif defined(WIN32) && defined(_M_IX86) +#elif defined(_WIN32) && defined(_M_IX86) // this could use round-to-nearest mode and avoid the "+0.5", // but that produces slightly different results (because i+0.5 // sometimes rounds up and sometimes down using the even rule) |