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path: root/themes/script/script.script
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splash_type = "spinfinity";        # "fade_in" or "spinfinity"

SpriteWindowSetBackgroundTopColor(0.2, 0.1, 0.5);
SpriteWindowSetBackgroundBottomColor(0.2, 0.1, 0.5);



if (splash_type == "spinfinity"){
    logo.image = ImageNew("special://logo");
    logo.sprite = SpriteNew();
    SpriteSetImage(logo.sprite, logo.image);


    index = 0;
    while (1){
        index_string = index;
        if (index < 10) index_string = "0" + index_string;
        frame_image[index] = ImageNew("../spinfinity/throbber-" + index_string + ".png");
        if (!frame_image[index]) break;
        index++;
        }
    frame_count = index + 1;
    frame_index = 0;
    throbber_sprite = SpriteNew();

    fun refresh (){
        if (status == "normal"){
            frame_index += 20 / 50;
            frame_index %= frame_count;
            int_frame_index = MathInt(frame_index);
            SpriteSetImage (throbber_sprite, frame_image[int_frame_index]);
            SpriteSetX (throbber_sprite, SpriteWindowGetWidth()  / 2 - ImageGetWidth(frame_image[int_frame_index])  / 2);
            SpriteSetY (throbber_sprite, SpriteWindowGetHeight() / 2);
            SpriteSetOpacity (throbber_sprite, 1);
            SpriteSetX (logo.sprite,  SpriteWindowGetWidth()  / 2 - ImageGetWidth(logo.image)  / 2);
            SpriteSetY (logo.sprite,  SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image));
            SpriteSetOpacity (logo.sprite, 1);
            }
        else{
            SpriteSetOpacity (throbber_sprite, 0);
            SpriteSetX (logo.sprite, 0);
            SpriteSetY (logo.sprite, 0);
            }
        }

    PlymouthSetRefreshFunction (refresh);
    }
else if (splash_type == "fade_in"){
    logo.image = ImageNew("special://logo");
    logo.sprite = SpriteNew();
    SpriteSetImage(logo.sprite, logo.image);
    SpriteSetX (logo.sprite, SpriteWindowGetWidth()  / 2 - ImageGetWidth(logo.image)  / 2);     # Place in the middle of the screen
    SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2);
    logo.opacity_angle = 0;
    
    fun refresh (){
        if (status == "normal"){
            logo.opacity_angle = logo.opacity_angle + ((2 * 3.14) / 50) * 0.5;  # 0.5 HZ
            
            min_opacity = 0.3;
            opacity = (MathCos(logo.opacity_angle) + 1) / 2;
            opacity *= 1 - min_opacity;
            opacity += min_opacity;
            SpriteSetOpacity (logo.sprite, opacity);
            }
        else{
            SpriteSetOpacity (logo.sprite, 0);
            }
        }

    PlymouthSetRefreshFunction (refresh);
    }
else {
    # Panic?
    
    }












#-----------------------------------------Dialogue stuff --------------------------------


status = "normal";

fun dialogue_setup(){
    local.box;
    local.lock;
    local.entry;
    local.bullet_image;
    
    box.image = ImageNew("box.png");
    lock.image = ImageNew("lock.png");
    entry.image = ImageNew("entry.png");
    bullet_image = ImageNew("bullet.png");
    
    box.sprite = SpriteNew();
    SpriteSetImage(box.sprite, box.image);
    box.x = SpriteWindowGetWidth()  / 2 - ImageGetWidth (box.image)/2;
    box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
    box.z = 10000;
    SpriteSetPosition(box.sprite, box.x, box.y, box.z);
    
    lock.sprite = SpriteNew();
    SpriteSetImage(lock.sprite, lock.image);
    lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
    lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
    lock.z = box.z + 1;
    SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
    
    entry.sprite = SpriteNew();
    SpriteSetImage(entry.sprite, entry.image);
    entry.x = lock.x + ImageGetWidth(lock.image);
    entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
    entry.z = box.z + 1;
    SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
    
    
    global.dialogue = local;
    }
    
fun dialogue_opacity(opacity){
    global.dialogue.opacity = opacity;
    local = global.dialogue;
    SpriteSetOpacity (box.sprite, opacity);
    SpriteSetOpacity (lock.sprite, opacity);
    SpriteSetOpacity (entry.sprite, opacity);
    for (index = 0; bullet[index]; index++){
        SpriteSetOpacity(bullet[index].sprite, opacity);
        }
    }

fun display_normal (){
    global.status = "normal";
    if (global.dialogue) dialogue_opacity (0);
    }

PlymouthSetDisplayNormalFunction(display_normal);

fun display_password (prompt, bullets){
    global.status = "password";
    if (!global.dialogue) dialogue_setup();
    dialogue_opacity (1);
    for (index = 0; dialogue.bullet[index] || index < bullets; index++){
        if (!dialogue.bullet[index]){
            dialogue.bullet[index].sprite = SpriteNew();
            SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
            dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
            SpriteSetX(dialogue.bullet[index].sprite, dialogue.bullet[index].x);
            dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2;
            SpriteSetY(dialogue.bullet[index].sprite, dialogue.bullet[index].y);
            dialogue.bullet[index].z = dialogue.entry.z + 1;
            SpriteSetZ(dialogue.bullet[index].sprite, dialogue.bullet[index].z);
            }
        SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
        if (index < bullets){
            SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
            }
        }
    }
PlymouthSetDisplayPasswordFunction(display_password);











#-----------------------------------------Progress stuff --------------------------------




progress_box.image = ImageNew("progress_box.png");
progress_box.sprite = SpriteNew();
SpriteSetImage(progress_box.sprite, progress_box.image);

progress_box.x = SpriteWindowGetWidth()  / 2 -    ImageGetWidth(progress_box.image)  / 2;
progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2;

SpriteSetX (progress_box.sprite, progress_box.x);
SpriteSetY (progress_box.sprite, progress_box.y);

progress_bar.original_image = ImageNew("progress_bar.png");
progress_bar.sprite = SpriteNew();

progress_bar.x = SpriteWindowGetWidth()  / 2 -        ImageGetWidth(progress_bar.original_image) / 2;
progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5  - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2;
SpriteSetX (progress_bar.sprite, progress_bar.x);
SpriteSetY (progress_bar.sprite, progress_bar.y);


fun progress (duration, progress){
    if (ImageGetWidth(progress_bar.image) != MathInt(ImageGetWidth(progress_bar.original_image) * progress)){
        progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image));
        SpriteSetImage (progress_bar.sprite, progress_bar.image);
        }
    }




PlymouthSetBootProgressFunction(progress);