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# Test case reproduces mesa#2610. On Intel GPUs, the ordering of .sat
# destination modifier and flag generation were handled backwards.

[require]
GLSL >= 1.10

[vertex shader passthrough]

[fragment shader]
#version 110

uniform float uni_val;

void main()
{
   float val = 0.0;
   val = clamp(uni_val - 10.0, 0.0, 1.0);

   if (uni_val == 10.0)
      val = 1.0;

   gl_FragColor = vec4(val, 1.0 - val, 0.0, 1.0);
}

[test]
uniform float uni_val 5.0
clear color 0.5 0.5 0.5 0.5
clear
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0