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path: root/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-indirect-index.shader_test
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# Simple test of accessing an atomic counter with dynamic indicies.
#

[require]
GLSL >= 1.40
GL_ARB_shader_atomic_counters
GL_ARB_arrays_of_arrays

[vertex shader passthrough]

[fragment shader]
#version 140
#extension GL_ARB_shader_atomic_counters: require
#extension GL_ARB_arrays_of_arrays: require

layout(binding = 0) uniform atomic_uint a0[2][4];

uniform int n;
uniform int m;

out vec4 fcolor;

void main()
{
	bool passed = true;
	uint v0[12];
	uint v1[12];

	/* Get all initail values of a0 */
	v0[0] = atomicCounter(a0[0][0]);
	v0[1] = atomicCounter(a0[0][1]);
	v0[2] = atomicCounter(a0[0][2]);
	v0[3] = atomicCounter(a0[0][3]);
	v0[4] = atomicCounter(a0[1][0]);
	v0[5] = atomicCounter(a0[1][1]);
	v0[6] = atomicCounter(a0[1][2]);
	v0[7] = atomicCounter(a0[1][3]);

	/* Test that incrementing, followed by a read of an atomic
	 * counter results in a larger value.
	 * Also test that all other array elements are unaffected. */
	atomicCounterIncrement(a0[0][0]);
	atomicCounterIncrement(a0[n][m]);
	v1[0] = atomicCounter(a0[0][0]);
	v1[1] = atomicCounter(a0[0][1]);
	v1[2] = atomicCounter(a0[0][2]);
	v1[3] = atomicCounter(a0[0][3]);
	v1[4] = atomicCounter(a0[1][0]);
	v1[5] = atomicCounter(a0[1][1]);
	v1[6] = atomicCounter(a0[1][2]);
	v1[7] = atomicCounter(a0[1][3]);
	if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
	   v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
	   v1[6] <= v0[6] || v1[7] != v0[7])
		passed = false;

	if (passed)
		fcolor = vec4(0.0, 1.0, 0.0, 1.0);
	else
		fcolor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
atomic counters 8

uniform int n 1
uniform int m 2

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0