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// [config] // expect_result: pass // glsl_version: 4.50 // require_extensions: GL_AMD_gpu_shader_half_float // [end config] // // Tests use of half float with dFdxFine() builtin #version 450 #extension GL_AMD_gpu_shader_half_float : enable f16vec3 test() { float16_t p = 0.567HF; return dFdxFine(f16vec3(p)); }