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// [config]
// expect_result: pass
// glsl_version: 4.00
// require_extensions: GL_AMD_gpu_shader_half_float
// [end config]
//
// Tests use of half float with smoothstep() builtin

#version 400
#extension GL_AMD_gpu_shader_half_float : enable

f16vec3 test() {

	float16_t x = 0.999HF;
	float16_t edge0 = 0.567HF;
	float16_t edge1 = 0.890HF;

	return smoothstep(f16vec3(edge0), f16vec3(edge1), f16vec3(x)) +
		smoothstep(edge0, edge1, f16vec3(x));
}