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// [config]
// expect_result: pass
// glsl_version: 4.00
// require_extensions: GL_AMD_gpu_shader_half_float GL_AMD_shader_trinary_minmax
// [end config]
//
// Tests use of half float with max3() builtin

#version 400
#extension GL_AMD_gpu_shader_half_float : enable
#extension GL_AMD_shader_trinary_minmax : enable

f16vec2 test() {

	float16_t x = 0.999HF;
	float16_t y = 0.567HF;
	float16_t z = 0.123HF;

	return max3(f16vec2(x), f16vec2(y), f16vec2(z));
}