#version 300 es /* [config] * expect_result: fail * glsl_version: 3.00 * [end config] * * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec * says: * * "It is an error to undefine or to redefine a built-in (pre-defined) * macro name." */ #undef GL_ES void main() { gl_Position = vec4(0); }