/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file re-init.c * * Test checks that TBO re-init works correctly */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define NUMBER_OF_COLORS 4 #define NUMBER_OF_TBO NUMBER_OF_COLORS /*** * Reinit TBO with different data several * times just to make sure ***/ #define NUMBER_OF_TBO_REINIT 12 static const char *vs_source = "#version 140\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_source = "#version 140\n" "uniform samplerBuffer s;\n" "uniform int offset;\n" "void main()\n" "{\n" " gl_FragColor = texelFetch(s, offset);\n" "}\n"; struct texbo { GLuint tex; GLuint bo; }; struct texbo create_tbo(); void init_tbo_data(struct texbo *tbo, const unsigned char *color); void destroy_tbo(struct texbo *tbo); enum piglit_result piglit_display(void) { bool pass; GLuint prog; struct texbo tbo_array[NUMBER_OF_TBO]; const unsigned char pink[] = { 255, 0, 128, 255 }; const unsigned char colors[NUMBER_OF_COLORS][4] = { { 255, 0, 0, 255 }, { 0, 255, 0, 255 }, { 0, 0, 255, 255 }, { 255, 255, 255, 255 } }; for (int i = 0; i < NUMBER_OF_TBO; i++) { tbo_array[i] = create_tbo(); } prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glUniform1i(glGetUniformLocation(prog, "s"), 0); const float line_width = 2.0f / NUMBER_OF_TBO; //first init using pink color and draw with it. for (int i = 0; i < NUMBER_OF_TBO; i++) { init_tbo_data(&tbo_array[i], pink); glUniform1i(glGetUniformLocation(prog, "offset"), i); glBindTexture(GL_TEXTURE_BUFFER, tbo_array[i].tex); piglit_draw_rect(i * line_width - 1.0f, -1.0f, line_width, 2.0f); } //change colors and draw for (int tbo_reinit = 0; tbo_reinit < NUMBER_OF_TBO_REINIT; tbo_reinit++) { for (int i = 0; i < NUMBER_OF_TBO; i++) { const int idx = (i + tbo_reinit) % NUMBER_OF_COLORS; init_tbo_data(&tbo_array[i], colors[idx]); glUniform1i(glGetUniformLocation(prog, "offset"), i); glBindTexture(GL_TEXTURE_BUFFER, tbo_array[i].tex); piglit_draw_rect(i * line_width - 1.0f, -1.0f, line_width, 2.0f); } } glFinish(); pass = piglit_check_gl_error(GL_NO_ERROR); int piglit_line_width = piglit_width * (line_width / 2); for (int i = 0; i < NUMBER_OF_TBO; i++) { const int idx = (i + (NUMBER_OF_TBO_REINIT - 1)) % NUMBER_OF_COLORS; const unsigned char *expected = colors[idx]; const float color[] = { expected[0] / 255.0f, expected[1] / 255.0f, expected[2] / 255.0f, expected[3] / 255.0f }; pass = pass && piglit_probe_rect_rgba(piglit_line_width * i, 0, piglit_line_width, piglit_height, color); } piglit_present_results(); for (int i = 0; i < NUMBER_OF_TBO; i++) { destroy_tbo(&tbo_array[i]); } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { } struct texbo create_tbo() { struct texbo tbo; glGenBuffers(1, &tbo.bo); glBindBuffer(GL_TEXTURE_BUFFER, tbo.bo); glGenTextures(1, &tbo.tex); glBindTexture(GL_TEXTURE_BUFFER, tbo.tex); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo.bo); glBindBuffer(GL_TEXTURE_BUFFER, 0); glBindTexture(GL_TEXTURE_BUFFER, 0); return tbo; } void init_tbo_data(struct texbo *tbo, const unsigned char *color) { glBindBuffer(GL_TEXTURE_BUFFER, tbo->bo); const unsigned components = 4;//RGBA8 const unsigned component_size = 1;//RGBA8 const unsigned total_size = NUMBER_OF_TBO * components * component_size; unsigned char *data = (unsigned char *)malloc(total_size); for (int i = 0; i < NUMBER_OF_TBO; i++) { data[i * components + 0] = color[0]; data[i * components + 1] = color[1]; data[i * components + 2] = color[2]; data[i * components + 3] = color[3]; } //invalidate/alloc the buffer and init it by the data glBufferData(GL_TEXTURE_BUFFER, total_size, NULL, GL_STATIC_DRAW); glBufferSubData(GL_TEXTURE_BUFFER, 0, total_size, data); glBindBuffer(GL_TEXTURE_BUFFER, 0); free(data); } void destroy_tbo(struct texbo *tbo) { glDeleteBuffers(1, &tbo->bo); glDeleteTextures(1, &tbo->tex); }