/* Copyright © 2015 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file max-size.c * * Tests that we can sample a maximally-sized texture buffer. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { static const float green[4] = {0, 1, 0, 0}; bool pass; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const char *vs_source = "#version 140\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_source = "#version 140\n" "uniform samplerBuffer s;\n" "uniform int offset;\n" "void main()\n" "{\n" " gl_FragColor = texelFetch(s, offset);\n" "}\n"; GLuint tex, tbo; static const uint8_t data[4] = {0x00, 0xff, 0x00, 0x00}; GLuint prog; GLint max; GLenum err; prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glGenBuffers(1, &tbo); glBindBuffer(GL_TEXTURE_BUFFER, tbo); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_BUFFER, tex); glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max); printf("MAX_TEXTURE_BUFFER_SIZE: %d\n", max); if (max >= 512 * 1024 * 1024) { /* Buffer sizes >= 2G are a bit dicey, ideally this * test would try various formats, including GL_R8. */ printf("MAX_TEXTURE_BUFFER_SIZE >= 512M, " "testing with size 512M-1\n"); max = 512 * 1024 * 1024 - 1; } glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo); glBufferData(GL_TEXTURE_BUFFER, max * sizeof(data), NULL, GL_STATIC_READ); err = glGetError(); if (err == GL_OUT_OF_MEMORY) { printf("couldn't allocate buffer due to OOM, skipping.\n"); piglit_report_result(PIGLIT_SKIP); } glBufferSubData(GL_TEXTURE_BUFFER, (max - 1) * sizeof(data), sizeof(data), data); glUniform1i(glGetUniformLocation(prog, "offset"), max - 1); }