/* Copyright © 2015 Ilia Mirkin * Copyright © 2017 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file indexed.c * * Tests that we can sample texture buffers with sampler indexing. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { static const float green[4] = {0, 1, 0, 0}; bool pass; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const char *vs_source = "#version 150\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_source = "#version 150\n" "#extension GL_ARB_gpu_shader5: require\n" "uniform samplerBuffer s[2];\n" "uniform int offset;\n" "uniform int index = 1;\n" "void main()\n" "{\n" " gl_FragColor = texelFetch(s[index], offset);\n" "}\n"; GLuint tex[2], tbo[2]; GLint indices[2] = { 0, 1 }; static const uint8_t datag[4] = {0x00, 0xff, 0x00, 0x00}; static const uint8_t datar[4] = {0xff, 0x00, 0x00, 0x00}; GLuint prog; GLint size = 4; piglit_require_extension("GL_ARB_gpu_shader5"); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glGenBuffers(2, tbo); glGenTextures(2, tex); glBindBuffer(GL_TEXTURE_BUFFER, tbo[0]); glBindTexture(GL_TEXTURE_BUFFER, tex[0]); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo[0]); glBufferData(GL_TEXTURE_BUFFER, size * sizeof(datar), NULL, GL_STATIC_READ); glBufferSubData(GL_TEXTURE_BUFFER, (size - 1) * sizeof(datar), sizeof(datar), datar); glActiveTexture(GL_TEXTURE1); glBindBuffer(GL_TEXTURE_BUFFER, tbo[1]); glBindTexture(GL_TEXTURE_BUFFER, tex[1]); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo[1]); glBufferData(GL_TEXTURE_BUFFER, size * sizeof(datag), NULL, GL_STATIC_READ); glBufferSubData(GL_TEXTURE_BUFFER, (size - 1) * sizeof(datag), sizeof(datag), datag); glUniform1i(glGetUniformLocation(prog, "offset"), size - 1); glUniform1iv(glGetUniformLocation(prog, "s"), 2, indices); }