/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file uniformsubroutinesuiv.c * * When setting the index for a subroutine with an explicit location, inactive * locations in the indices param should be ignored. * * From Section 7.9. (SUBROUTINE UNIFORM VARIABLES) of the OpenGL 4.5 Core * spec: * * "The command * * void UniformSubroutinesuiv(enum shadertype, sizei count, * const uint *indices); * * will load all active subroutine uniforms for shader stage shadertype * with subroutine indices from indices, storing indices[i] into the * uniform at location i. The indices for any locations between zero and * the value of ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS minus one which are not * used will be ignored." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static GLuint prog; static const char frag_shader_text[] = "#version 150\n" "#extension GL_ARB_shader_subroutine : require\n" "#extension GL_ARB_explicit_uniform_location : require\n" "#extension GL_ARB_explicit_attrib_location : require" "\n" "out vec4 fragColor;\n" "subroutine vec4 color_t();\n" "\n" "layout(location = 5) subroutine uniform color_t Color;\n" "\n" "subroutine(color_t)\n" "vec4 ColorRed()\n" "{\n" " return vec4(1, 0, 0, 1);\n" "}\n" "\n" "subroutine(color_t)\n" "vec4 ColorBlue()\n" "{\n" " return vec4(0, 0, 1, 1);\n" "}\n" "\n" "void main()\n" "{\n" " fragColor = Color();\n" "}\n"; void piglit_init(int argc, char **argv) { bool pass = true; /* The first 5 indices should be ignored */ const unsigned indices[6] = {0, 0, 0, 0, 0, 1}; piglit_require_extension("GL_ARB_shader_subroutine"); piglit_require_extension("GL_ARB_explicit_uniform_location"); piglit_require_extension("GL_ARB_explicit_attrib_location"); prog = piglit_build_simple_program(NULL, frag_shader_text); glUseProgram(prog); glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, 6, indices); if (!piglit_check_gl_error(0)) { pass = false; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }