/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /* Test error behavior for GL_ARB_draw_indirect */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static bool check_binding_point(void) { /* Check that the binding point exists, and the default * binding must be zero */ GLint obj; glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING, &obj); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; if (obj != 0) return false; return true; } static bool check_can_bind(void) { /* Check that a buffer can be bound to the binding point. * Does not *use* the buffer for anything. */ GLuint buf; GLint obj; glGenBuffers(1, &buf); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; glBufferData(GL_DRAW_INDIRECT_BUFFER, 32, NULL, GL_DYNAMIC_DRAW); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING, &obj); if (!piglit_check_gl_error(GL_NO_ERROR)) return false; if (buf != obj) return false; return true; } static bool check_draw_no_buffer_bound(void) { /* In the core profile, an INVALID_OPERATION error is generated * if zero is bound to DRAW_INDIRECT_BUFFER and DrawArraysIndirect * or DrawElementsIndirect is called. */ /* Bind a buffer of indices; ensure we're hitting the correct * error path with DrawElementsIndirect. */ GLuint ib; glGenBuffers(1, &ib); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib); glBufferData(GL_ELEMENT_ARRAY_BUFFER, 32, NULL, GL_DYNAMIC_DRAW); /* no indirect buffer */ glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); glDrawArraysIndirect(GL_TRIANGLES, (GLvoid const *)0); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) return false; glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (GLvoid const *)0); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) return false; return true; } static bool check_draw_beyond_end(void) { /* An INVALID_OPERATION error is generated if the commands source * data beyond the end of the buffer object .. */ GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf); glBufferData(GL_DRAW_INDIRECT_BUFFER, 5 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); /* command is 4 * sizeof(GLuint); would read one GLuint beyond the end of the BO. */ glDrawArraysIndirect(GL_TRIANGLES, (GLvoid const *)(2 * sizeof(GLuint))); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) return false; /* DrawElementsIndirect requires index buffer; bind the indirect buffer there too * since it's handy; just to make sure we hit the right case. */ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); /* command is 5 * sizeof(GLuint); would read one GLuint beyond the end. */ glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (GLvoid const *)(1 * sizeof(GLuint))); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) return false; return true; } static bool check_draw_misaligned(void) { /* An INVALID_VALUE error is generated * .. or if is not word aligned. */ GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf); glBufferData(GL_DRAW_INDIRECT_BUFFER, 32, NULL, GL_DYNAMIC_DRAW); glDrawArraysIndirect(GL_TRIANGLES, (GLvoid const *)1); /* misaligned */ if (!piglit_check_gl_error(GL_INVALID_VALUE)) return false; return true; } static bool check_draw_elements_no_indices(void) { /* If no element array buffer is bound, an INVALID_OPERATION * error is generated. */ GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buf); glBufferData(GL_DRAW_INDIRECT_BUFFER, 5 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); /* unbind indices */ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (GLvoid const *)0); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) return false; return true; } static bool report(bool result, char const *name) { piglit_report_subtest_result(result ? PIGLIT_PASS : PIGLIT_FAIL, "%s", name); return result; } void piglit_init(int argc, char **argv) { bool pass = true; GLuint vao; piglit_require_extension("GL_ARB_draw_indirect"); /* VAO is required since we're in core profile. * Most of the subtests don't care about it. */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); pass = report(check_binding_point(), "binding-point") && pass; pass = report(check_can_bind(), "can-bind") && pass; pass = report(check_draw_no_buffer_bound(), "draw-no-buffer-bound") && pass; pass = report(check_draw_beyond_end(), "draw-beyond-end") && pass; pass = report(check_draw_misaligned(), "draw-misaligned") && pass; pass = report(check_draw_elements_no_indices(), "draw-elements-no-indices") && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }