/* * Copyright 2015 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file texview.c * * A test to make sure that ARB_copy_image respects texture views on * both the source and destination ends. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 13; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float green[4] = {0.0, 1.0, 0.0, 1.0}; static const float red[4] = {1.0, 0.0, 0.0, 1.0}; static bool test_2d(void) { bool pass = true; GLuint src, dst; float red4[16]; float green4[16]; int i, j; memcpy(&red4[0], red, sizeof(red)); memcpy(&red4[4], red, sizeof(red)); memcpy(&red4[8], red, sizeof(red)); memcpy(&red4[12], red, sizeof(red)); memcpy(&green4[0], green, sizeof(green)); memcpy(&green4[4], green, sizeof(green)); memcpy(&green4[8], green, sizeof(green)); memcpy(&green4[12], green, sizeof(green)); glGenTextures(1, &src); glGenTextures(1, &dst); glBindTexture(GL_TEXTURE_2D, dst); glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2); glBindTexture(GL_TEXTURE_2D, src); glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2); for (i = 0; i < 2; i++) { for (j = 0; j < 2; j++) { GLuint views[2]; float pixels[16]; /* reset src to red, but make one pixel green */ glBindTexture(GL_TEXTURE_2D, src); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_FLOAT, red4); glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, red); glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, green); glBindTexture(GL_TEXTURE_2D, dst); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_FLOAT, red4); glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, red); /* create views of the source/dest levels */ glGenTextures(2, views); glTextureView(views[0], GL_TEXTURE_2D, src, GL_RGBA8, i, 1, 0, 1); glTextureView(views[1], GL_TEXTURE_2D, dst, GL_RGBA8, j, 1, 0, 1); /* copy one pixel of src to destination */ glCopyImageSubData(views[0], GL_TEXTURE_2D, 0, 0, 0, 0, views[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1); glGetTexImage(GL_TEXTURE_2D, j, GL_RGBA, GL_FLOAT, pixels); if (memcmp(pixels, green, sizeof(green))) { pass = false; printf("failed copying from level %d to level %d\n", i, j); } glDeleteTextures(2, views); } } glDeleteTextures(1, &src); glDeleteTextures(1, &dst); return pass; } static bool test_2d_array(void) { bool pass = true; GLuint src, dst; float red2[8]; float green2[8]; int i, j; memcpy(&red2[0], red, sizeof(red)); memcpy(&red2[4], red, sizeof(red)); memcpy(&green2[0], green, sizeof(green)); memcpy(&green2[4], green, sizeof(green)); glGenTextures(1, &src); glGenTextures(1, &dst); glBindTexture(GL_TEXTURE_2D_ARRAY, src); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2); glBindTexture(GL_TEXTURE_2D_ARRAY, dst); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2); for (i = 0; i < 2; i++) { for (j = 0; j < 2; j++) { GLuint views[2]; float pixels[8]; /* reset src to red, but make one pixel green */ glBindTexture(GL_TEXTURE_2D_ARRAY, src); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 1, 1, 2, GL_RGBA, GL_FLOAT, red2); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, 1, 1, 1, GL_RGBA, GL_FLOAT, green); glBindTexture(GL_TEXTURE_2D_ARRAY, dst); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 1, 1, 2, GL_RGBA, GL_FLOAT, red2); /* create views of the source/dest levels */ glGenTextures(2, views); glTextureView(views[0], GL_TEXTURE_2D_ARRAY, src, GL_RGBA8, 0, 1, i, 1); glTextureView(views[1], GL_TEXTURE_2D_ARRAY, dst, GL_RGBA8, 0, 1, j, 1); /* copy one pixel of src to destination */ glCopyImageSubData(views[0], GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, views[1], GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 1, 1, 1); glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, GL_FLOAT, pixels); if (memcmp(&pixels[j*4], green, sizeof(green))) { pass = false; printf("failed copying from layer %d to layer %d\n", i, j); } glDeleteTextures(2, views); } } glDeleteTextures(1, &src); glDeleteTextures(1, &dst); return pass; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_ARB_copy_image"); piglit_require_extension("GL_ARB_texture_view"); piglit_require_extension("GL_ARB_texture_storage"); pass &= test_2d(); if (piglit_is_extension_supported("GL_EXT_texture_array")) pass &= test_2d_array(); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }