// [config] // expect_result: pass // glsl_version: 4.00 // require_extensions: GL_AMD_gpu_shader_half_float // [end config] // // Tests use of half float with min() builtin #version 400 #extension GL_AMD_gpu_shader_half_float : enable f16vec2 test() { float16_t x = 0.999HF; float16_t y = 0.567HF; return min(f16vec2(x), f16vec2(y)) + min(f16vec2(x), y); }